i was thinking about to share my thoughts. as my ex

usually told me: i have the talent to have the least popular opinion and i dare to share it, maybe i should just shut my freaking mouth up...
so my opinion is: the least new features, the better, and definitely not major changes. why? my answer has two aspects:
1. no matter how careful Luis is, and how sure everybody is about the proposed change is optional, not affecting the default behavior, during the past ten years i saw so many examples when core features became broken because of a newly added feature/modification. and let's be honest, it's impossible to test all features everytime a new exe is released, so i see every single new release a potential danger to the backward compatibility: a designer can't be sure his/her old campaigns will work the same with a new exe. and it's a very serious issue for me. maybe the peg system (packing the exe into each mod) would be a solution, though it's not elegant either
2. the game became too complex. and i'm not a rookie, i played hundreds of campaigns, i created hundreds of scenarios, i was an avant-guard fighter for cfg $vars, but now, i barely know what half of the custom settings are inteded to do, what should be the expected behavior. from 2012, opengen was very successful in creating an environment for modelling 4-5 similar but different games. that's great. however, the price is opengen became too complex, and unfortunately (due to the nature of the evolution and compatibility with basic file formats): very inconsistent, something like a less elegant patchwork pillow
so my idea is that we shouldn't contine adding new improvements to this exe, or at least we shouldn't add significant changes like night turns (just think about it, it would mean reworking spotting system and ai too), but this exe should be frozen, tested, and some day releazed as 1.0. and i think it's the time ti think about to start a new og 2.0, with reworked structure, inner limits, etc. similar to the big switch to the new formats in 2011/12
yes, i know, it'd be lots of work, and maybe Luis hasn't the time or enthusiasm to do it, and converting dozens of efiles and hundreds of campaigns, thousands of maps and icons to a potential new format wouldn't be easy (though suite did the miracle with old pg2 format efiles and campaigns), and maybe there is no real need neither among the designers nor the players for a new, og 2.0, personally i'm not eager to switch. finishing the almost ready a.i. 3.0 will give me enough works
sorry for the long post, and it's my completely personal
