Ramon Plays CC LXXV Officer's Level 75%

Current Campaign Challenge, After Action Reports, Games in Progress.

Moderator: Parabellum

Post Reply
Ramon
Private First Class
Private First Class
Posts: 93
Joined: 2019-11-02 21:42, Saturday
Location: Ireland

Ramon Plays CC LXXV Officer's Level 75%

Post by Ramon »

Hi All.
After finishing my studies and achieve my Professional Cloud Security Engineer Certification it's time for a relaxing campaign challenge. :)
I have choose the Campaign Challenge LXXV
Andreas Seidel's German World Campaign v.1.0 for OpenGen converted by PzManiac for JHE Efile
At Officer's Level 75%.
I will fallow the campaign rules. As long as I know I'm allowed to reload and peek in the Suite (This is the first time I play this campaign).
I will try to make this post a bit more entertaining than just posting the AAR.
A bit like a storyteller here ;)
OK let's start!!
After some attempts I quickly realise this scenario is not about fight, is about run as fast as you could and finish the weak enemy units in a go.
What is the most suitable unit to do that?
Just checking the available equipment it is obvious: Recon PsW 222.
I bought two and in just two movements I had three VH in my power. :cool
Image
I additionally bought a TK and another Recon but I plan to sell most of my army later.
I just keep going.
Image
And manage to take most of the prestige in the map and have a BV :yes
Image

Code: Select all

OpenGen 25.02.26.0 * 26 Feb 2025  *  AI version: 2.00 (2014)
Efile folder: G:\@OG\efile_cc75\  * Efile version: CC75-German World Campaign for JHE V1.00 2018
Campaign: Openized German World Campaign,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Budweis , #0 , Brilliant Victory  +++  Proto: 40 SS Infanterie


* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 2     . 0       . 727      364     . +0      0        0       . +0      0        0 
  RCN      . 2     . 0       . 696      348     . +1      1        1       . +20     64       32 
* Summary  . 4     . 0       . 1423     356     . +1      1        0       . +20     64       16 

..
Player 1  Germany, National Spain   has 14 units total (core+aux):
  9  INF 
  2  RCN 
  2  ATY 
  1  FTR 


Player 2 Republican Spain, USSR - estimated force: 20 units
INF /  AT : 36%
RCN / TNK : 12%
 AD / FlK :  0%
Air :  3%
Naval :  0%

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Weather can change ground condition


*** New units available in next scenario:
* if BV (1938-8) ..  #2 Guadalajara  1938-12
     Class  Unit                :  HA . SA . AA . NA . GD . AD . Rng . Ini 
     INF    Kradschutzen        :   1 .  6 .  0 .  2 .  6 .  6 .   1 .   2 .  264 pp . Avail:1938-9
     INF    Gebirgspioniere     :   4 .  8 .  0 .  4 .  9 .  8 .   1 .   2 .  516 pp . Avail:1938-9
     TNK    Pz IVC              :   8 .  8 .  0 .  3 .  9 .  7 .   1 .   6 .  276 pp . Avail:1938-12
      AD    3.7 FlaK36          :   8 .  6 .  9 .  0 .  2 .  5 .   2 .   4 .  168 pp . Avail:1938-9
      TB    Ju-87B-1            :   4 .  7 .  6 .  3 .  8 .  8 .   1 .   1 .  612 pp . Avail:1938-9
     sDD    M1 AM               :   6 .  3 .  3 .  4 .  5 .  4 .   2 .   4 .  288 pp . Avail:1938-9

* if V  ..  also #2
* if TV ..  also #2
Ramon
Private First Class
Private First Class
Posts: 93
Joined: 2019-11-02 21:42, Saturday
Location: Ireland

Turn 2 Almadrones

Post by Ramon »

I completely rearrange my army.
Sold my only core unit and everything but the recons and the proto received ( a very good infantry)
With all that prestige I was able to build a quite decent army :2cents
Image
The most powerful units in the Republican Army are they Artilleries. I keep my nationals out and soft units out of range.
But there are very few turn to reach the BV. You better hurry!
Image
By the end of turn 3 I had managed to reach the Airport. Thanks to my Recon again.
I was quickly blocked by two republican Recon. They are quite weak but attacking with an INF made some damage to my AT.
But this MG unit has a decent defence and dismount to defend itself when attacked. Not an easy target.
Image
I quickly took the las VH the republicans weren't fast enough to stop me. I use my TK to take the last VH that have extra experience.
Image

Code: Select all

OpenGen 25.02.26.0 * 26 Feb 2025  *  AI version: 2.00 (2014)
Efile folder: G:\@OG\efile_cc75\  * Efile version: CC75-German World Campaign for JHE V1.00 2018
Campaign: Openized German World Campaign,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Budweis , #0 , Brilliant Victory  +++  Proto: 40 SS Infanterie
 2   Almadrones , #1 , Brilliant Victory


* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 2     . 0       . 516      258     . +2      2        1       . +60     60       30 
  TNK      . 1     . 0       . 252      252     . +6      6        6       . +110    110      110 
  RCN      . 2     . 0       . 696      348     . +1      2        1       . +93     157      79 
   AT      . 2     . 0       . 360      180     . +0      0        0       . +109    109      55 
  ATY      . 1     . 0       . 252      252     . +0      0        0       . +60     60       60 
  FTR      . 1     . 0       . 408      408     . +0      0        0       . +51     51       51 
* Summary  . 9     . 0       . 2484     276     . +9      10       1       . +483    547      61 

..
Player 1  Germany, National Spain   has 19 units total (core+aux):
  9  INF 
  1  TNK 
  2  RCN 
  2   AT 
  3  ATY 
  2  FTR 

..
Player 2  Republican Spain, USSR   has 15 units total (core+aux):
  7  INF 
  1  TNK 
  5  RCN 
  1  FRT 
  1  ATY 


*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Weather can change ground condition


*** New units available in next scenario:
* if BV (1938-8) ..  #3 Krakau  1939-9
     Class  Unit                :  HA . SA . AA . NA . GD . AD . Rng . Ini 
     INF    Fallschirmjäger     :   1 .  7 .  0 .  3 .  6 .  7 .   1 .   2 .  300 pp . Avail:1939-6
     INF    Kradschutzen        :   1 .  6 .  0 .  2 .  6 .  6 .   1 .   2 .  264 pp . Avail:1938-9
     INF    FJ Sturmpioniere    :   2 .  9 .  0 .  4 .  8 .  8 .   1 .   2 .  504 pp . Avail:1939-6
     INF    SS Kavallerie       :   1 .  5 .  0 .  1 .  4 .  5 .   1 .   2 .  132 pp . Avail:1939-1
     INF    Gebirgspioniere     :   4 .  8 .  0 .  4 .  9 .  8 .   1 .   2 .  516 pp . Avail:1938-9
     INF    Feldpolizei         :   0 .  2 .  0 .  2 .  2 .  3 .   1 .   0 .   36 pp . Avail:1939-1
     INF    39 Cazadores        :   1 .  5 .  0 .  1 .  5 .  4 .   1 .   0 .  156 pp . Avail:1939-5
     TNK    Pz 35(t)            :   7 .  6 .  0 .  2 .  8 .  7 .   1 .   6 .  264 pp . Avail:1939-4
     TNK    Pz 38(t)A           :   8 .  6 .  0 .  2 .  8 .  7 .   1 .   6 .  276 pp . Avail:1939-4
     TNK    Pz IIIE             :   7 .  6 .  0 .  2 . 10 .  8 .   1 .   7 .  300 pp . Avail:1939-2
     TNK    Pz IVC              :   8 .  8 .  0 .  3 .  9 .  7 .   1 .   6 .  276 pp . Avail:1938-12
     TNK    Pz IIIC             :   7 .  5 .  0 .  1 .  9 .  8 .   1 .   7 .  288 pp . Avail:1939-2
     TNK    GS Pz IIIC          :   7 .  5 .  0 .  1 .  9 .  8 .   1 .   7 .  804 pp . Avail:1939-2
     RCN    ADGZ                :   4 .  6 .  0 .  1 .  6 .  6 .   1 .   4 .  324 pp . Avail:1939-1
      AT    4.7 PaK36(t)        :  10 .  4 .  0 .  3 .  7 .  8 .   1 .   8 .  108 pp . Avail:1939-4
      AT    SdKfz 7/2 CS        :   6 .  6 . 10 .  2 .  3 .  3 .   1 .   6 .  192 pp . Avail:1939-5
     FlK    SdKfz 10/4          :   5 .  4 .  6 .  2 .  4 .  5 .   1 .   5 .  216 pp . Avail:1939-7
     FlK    8.8 FlaK36          :  16 .  7 .  5 .  6 .  4 .  5 .   2 .  11 .  240 pp . Avail:1939-8
     GTP    SPW                 :   1 .  3 .  1 .  2 .  5 .  4 .   1 .   3 .  204 pp . Avail:1939-9
     GTP    SS-100              :   0 .  0 .  0 .  0 .  2 .  2 .   1 .   0 .   60 pp . Avail:1939-1
     GTP    VW Type 82          :   0 .  0 .  0 .  0 .  2 .  2 .   1 .   0 .  120 pp . Avail:1939-4
     ATY    10 NbWf35           :   3 . 10 .  0 .  1 .  4 .  5 .   3 .   1 .  180 pp . Avail:1939-4
     ATY    10 GebH16           :   5 . 10 .  0 .  2 .  3 .  8 .   3 .   2 .  456 pp . Avail:1939-4
     ATY    15 sFH37(t)         :   8 . 15 .  0 .  3 .  2 .  4 .   4 .   2 .  528 pp . Avail:1939-4
      AD    3.7 FlaK36          :   8 .  6 .  9 .  0 .  2 .  5 .   2 .   4 .  168 pp . Avail:1938-9
      AD    SdKfz 6/2           :   8 .  6 .  9 .  2 .  4 .  5 .   2 .   4 .  456 pp . Avail:1939-7
     FTR    Me-109E-3           :   1 .  2 . 12 .  1 . 10 . 14 .   1 .   5 .  624 pp . Avail:1939-5
     FTR    Me-109B-2           :   0 .  1 .  7 .  1 .  8 . 10 .   1 .   3 .  384 pp . Avail:1939-2
     FTR    He 112B-2           :   1 .  2 . 11 .  2 .  8 . 11 .   1 .   4 .  600 pp . Avail:1939-4
     FTR    I-16-10             :   1 .  1 . 11 .  2 .  8 . 10 .   1 .   3 .  504 pp . Avail:1939-4
     FTR    I-15 M-25           :   0 .  1 .  7 .  2 .  7 . 10 .   1 .   3 .  408 pp . Avail:1939-4
     FTR    Me-110C-4           :   1 .  2 . 13 .  1 . 11 . 12 .   1 .   3 .  600 pp . Avail:1939-4
     FTR    Me-109D-1           :   1 .  2 .  9 .  1 .  9 . 11 .   1 .   4 .  468 pp . Avail:1939-2
     FTR    Bk-534              :   1 .  2 .  9 .  2 .  8 . 11 .   1 .   3 .  420 pp . Avail:1939-7
      TB    Me-110C-4/B         :   6 .  8 . 10 .  4 . 11 . 12 .   1 .   3 .  936 pp . Avail:1939-4
      TB    He-111H             :   7 . 12 .  5 .  5 . 11 .  9 .   1 .   2 .  840 pp . Avail:1939-3
      TB    Ju-87C-1            :   5 .  8 .  6 .  7 .  7 .  7 .   1 .   1 .  624 pp . Avail:1939-8
      TB    Ju-87B-1            :   4 .  7 .  6 .  3 .  8 .  8 .   1 .   1 .  612 pp . Avail:1938-9
      TB    I-152               :   3 .  4 .  6 .  2 .  7 .  9 .   1 .   2 .  792 pp . Avail:1939-4
      TB    Hs 126B-1           :   3 .  4 .  5 .  2 .  7 .  8 .   1 .   2 .  588 pp . Avail:1939-4
      TB    He-70 Rayo          :   2 .  3 .  2 .  2 .  6 .  7 .   1 .   1 .  504 pp . Avail:1939-4
      TB    SB 2M-100A          :   4 .  7 .  6 .  3 .  9 .  9 .   1 .   2 .  792 pp . Avail:1939-4
      TB    FK.51               :   1 .  1 .  4 .  1 .  5 .  5 .   1 .   0 .  468 pp . Avail:1939-4
      LB    He-59 Zapatones     :   2 .  5 .  4 .  7 .  6 .  4 .   1 .   0 .  432 pp . Avail:1939-4
     SUB    C-1 SS              :   0 .  0 .  0 .  5 .  5 .  6 .   2 .   8 .  348 pp . Avail:1939-4
     SUB    B-1 SS              :   0 .  0 .  0 .  4 .  4 .  5 .   2 .   6 .  228 pp . Avail:1939-4
     sDD    Javier Quirogo PT   :   1 .  1 .  1 .  8 .  6 .  4 .   2 .   8 .  216 pp . Avail:1939-1
     sDD    M1 AM               :   6 .  3 .  3 .  4 .  5 .  4 .   2 .   4 .  288 pp . Avail:1938-9
     sCr    Mendez Nunez CL     :   4 .  7 .  6 .  9 .  9 .  6 .   4 .   9 .  732 pp . Avail:1939-9

* if V  ..  also #3
* if TV ..  also #3
Ramon
Private First Class
Private First Class
Posts: 93
Joined: 2019-11-02 21:42, Saturday
Location: Ireland

Turn 3 Guadalajara (Mi pueblo!!)

Post by Ramon »

Here we go again. Same map different set up.
I just bought the mounted infantry of unpronounceable name (Kradschutzen) and went all in!
This is how the beginning of turn 2 looks.
Image
Nationals take care of the ART and my new proto fighter with its partner take care of the republican air force.
Image
In the North my army take the VH. I didn't even need my ART to do that.
Image
All set and done on time. I even reached a reco FTR ;)
Image

Code: Select all

OpenGen 25.02.26.0 * 26 Feb 2025  *  AI version: 2.00 (2014)
Efile folder: G:\@OG\efile_cc75\  * Efile version: CC75-German World Campaign for JHE V1.00 2018
Campaign: Openized German World Campaign,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Budweis , #0 , Brilliant Victory  +++  Proto: 40 SS Infanterie
 2   Almadrones , #1 , Brilliant Victory  +++  Proto: Me-110C-4
 3   Guadalajara , #2 , Brilliant Victory


* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 2     . 0       . 672      336     . +2      3        2       . +150    204      102 
  TNK      . 1     . 0       . 252      252     . +7      13       13      . +36     146      146 
  RCN      . 2     . 0       . 696      348     . +1      3        2       . +104    261      131 
   AT      . 2     . 0       . 360      180     . +0      0        0       . +40     149      75 
  ATY      . 2     . 0       . 504      252     . +1      1        1       . +54     114      57 
  FTR      . 3     . 1       . 1476     492     . +1      1        0       . +135    186      62 
* Summary  . 12    . 1       . 3960     330     . +12     21       2       . +519    1060     88 


..
Player 1  Germany, National Spain   has 24 units total (core+aux):
  9  INF 
  1  TNK 
  2  RCN 
  2   AT 
  4  ATY 
  1   AD 
  4  FTR 
  1   TB 

..
Player 2  Republican Spain, USSR   has 1 units total (core+aux):
  1  INF 


*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Weather can change ground condition


*** New units available in next scenario:
* if BV (1939-1) ..  #4 Lemberg  1939-9
     Class  Unit                :  HA . SA . AA . NA . GD . AD . Rng . Ini 
     INF    Fallschirmjäger     :   1 .  7 .  0 .  3 .  6 .  7 .   1 .   2 .  300 pp . Avail:1939-6
     INF    FJ Sturmpioniere    :   2 .  9 .  0 .  4 .  8 .  8 .   1 .   2 .  504 pp . Avail:1939-6
     INF    39 Cazadores        :   1 .  5 .  0 .  1 .  5 .  4 .   1 .   0 .  156 pp . Avail:1939-5
     TNK    Pz 35(t)            :   7 .  6 .  0 .  2 .  8 .  7 .   1 .   6 .  264 pp . Avail:1939-4
     TNK    Pz 38(t)A           :   8 .  6 .  0 .  2 .  8 .  7 .   1 .   6 .  276 pp . Avail:1939-4
     TNK    Pz IIIE             :   7 .  6 .  0 .  2 . 10 .  8 .   1 .   7 .  300 pp . Avail:1939-2
     TNK    Pz IIIC             :   7 .  5 .  0 .  1 .  9 .  8 .   1 .   7 .  288 pp . Avail:1939-2
     TNK    GS Pz IIIC          :   7 .  5 .  0 .  1 .  9 .  8 .   1 .   7 .  804 pp . Avail:1939-2
      AT    4.7 PaK36(t)        :  10 .  4 .  0 .  3 .  7 .  8 .   1 .   8 .  108 pp . Avail:1939-4
      AT    SdKfz 7/2 CS        :   6 .  6 . 10 .  2 .  3 .  3 .   1 .   6 .  192 pp . Avail:1939-5
     FlK    SdKfz 10/4          :   5 .  4 .  6 .  2 .  4 .  5 .   1 .   5 .  216 pp . Avail:1939-7
     FlK    8.8 FlaK36          :  16 .  7 .  5 .  6 .  4 .  5 .   2 .  11 .  240 pp . Avail:1939-8
     GTP    SPW                 :   1 .  3 .  1 .  2 .  5 .  4 .   1 .   3 .  204 pp . Avail:1939-9
     GTP    VW Type 82          :   0 .  0 .  0 .  0 .  2 .  2 .   1 .   0 .  120 pp . Avail:1939-4
     ATY    10 NbWf35           :   3 . 10 .  0 .  1 .  4 .  5 .   3 .   1 .  180 pp . Avail:1939-4
     ATY    10 GebH16           :   5 . 10 .  0 .  2 .  3 .  8 .   3 .   2 .  456 pp . Avail:1939-4
     ATY    15 sFH37(t)         :   8 . 15 .  0 .  3 .  2 .  4 .   4 .   2 .  528 pp . Avail:1939-4
      AD    SdKfz 6/2           :   8 .  6 .  9 .  2 .  4 .  5 .   2 .   4 .  456 pp . Avail:1939-7
     FTR    Me-109E-3           :   1 .  2 . 12 .  1 . 10 . 14 .   1 .   5 .  624 pp . Avail:1939-5
     FTR    Me-109B-2           :   0 .  1 .  7 .  1 .  8 . 10 .   1 .   3 .  384 pp . Avail:1939-2
     FTR    He 112B-2           :   1 .  2 . 11 .  2 .  8 . 11 .   1 .   4 .  600 pp . Avail:1939-4
     FTR    I-16-10             :   1 .  1 . 11 .  2 .  8 . 10 .   1 .   3 .  504 pp . Avail:1939-4
     FTR    I-15 M-25           :   0 .  1 .  7 .  2 .  7 . 10 .   1 .   3 .  408 pp . Avail:1939-4
     FTR    Me-110C-4           :   1 .  2 . 13 .  1 . 11 . 12 .   1 .   3 .  600 pp . Avail:1939-4
     FTR    Me-109D-1           :   1 .  2 .  9 .  1 .  9 . 11 .   1 .   4 .  468 pp . Avail:1939-2
     FTR    Bk-534              :   1 .  2 .  9 .  2 .  8 . 11 .   1 .   3 .  420 pp . Avail:1939-7
      TB    Me-110C-4/B         :   6 .  8 . 10 .  4 . 11 . 12 .   1 .   3 .  936 pp . Avail:1939-4
      TB    He-111H             :   7 . 12 .  5 .  5 . 11 .  9 .   1 .   2 .  840 pp . Avail:1939-3
      TB    Ju-87C-1            :   5 .  8 .  6 .  7 .  7 .  7 .   1 .   1 .  624 pp . Avail:1939-8
      TB    I-152               :   3 .  4 .  6 .  2 .  7 .  9 .   1 .   2 .  792 pp . Avail:1939-4
      TB    Hs 126B-1           :   3 .  4 .  5 .  2 .  7 .  8 .   1 .   2 .  588 pp . Avail:1939-4
      TB    He-70 Rayo          :   2 .  3 .  2 .  2 .  6 .  7 .   1 .   1 .  504 pp . Avail:1939-4
      TB    SB 2M-100A          :   4 .  7 .  6 .  3 .  9 .  9 .   1 .   2 .  792 pp . Avail:1939-4
      TB    FK.51               :   1 .  1 .  4 .  1 .  5 .  5 .   1 .   0 .  468 pp . Avail:1939-4
      LB    He-59 Zapatones     :   2 .  5 .  4 .  7 .  6 .  4 .   1 .   0 .  432 pp . Avail:1939-4
     SUB    C-1 SS              :   0 .  0 .  0 .  5 .  5 .  6 .   2 .   8 .  348 pp . Avail:1939-4
     SUB    B-1 SS              :   0 .  0 .  0 .  4 .  4 .  5 .   2 .   6 .  228 pp . Avail:1939-4
     sCr    Mendez Nunez CL     :   4 .  7 .  6 .  9 .  9 .  6 .   4 .   9 .  732 pp . Avail:1939-9

* if V  ..  also #4
* if TV ..  also #4

User avatar
Parabellum
Captain
Captain
Posts: 2788
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
Contact:

Re: Ramon Plays CC LXXV Officer's Level 75%

Post by Parabellum »

Hello Ramon, thank you for your participation and for reactivating this sub-forum :yes . I wish you every success and good perseverance - the campaign is a long one.
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC I
Completed CCCs: #8
User avatar
randowe
Lieutenant Colonel
Lieutenant Colonel
Posts: 3110
Joined: 2019-09-20 19:02, Friday
Location: Germany

Re: Ramon Plays CC LXXV Officer's Level 75%

Post by randowe »

I also wish you good luck with the campaign :cool
But please could you turn off the hex description and spotted hex for the screenshots? It's sometimes hard to follow when just looking at the pictures. Though I don't know how convenient it is to turn the options on and off.
Anyway, have fun!
Image
Ramon
Private First Class
Private First Class
Posts: 93
Joined: 2019-11-02 21:42, Saturday
Location: Ireland

Turn 4 Krakau

Post by Ramon »

Thank you both. I'll try to remember to switch off Terrain and Spotted Hex. :bonk
I bought an Recon TB. It is expensive but it has lasting suppression. Adding to my Leader Recon FTR and a TB will "soften" any hard problem. :lol
Image
That what I did in the 1st turn. Just place carefully my army and attack the ART with the air force.
Image
And then I moved fast. Sadly one MG was beaten very hard. :beatup
Image
Now I had to face the difficult spot. I Kept using my air force and the other MG reached a Leader. The artillery has a slow transport I will change in the next scenario.
Image
By the time they join, the party was at full blown :eek
Image
Anyway I managed to pass through and secure the last VH. I made some clean up to have more experience and finished with BV
Image

Code: Select all

OpenGen 25.02.26.0 * 26 Feb 2025  *  AI version: 2.00 (2014)
Efile folder: G:\@OG\efile_cc75\  * Efile version: CC75-German World Campaign for JHE V1.00 2018
Campaign: Openized German World Campaign,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Budweis , #0 , Brilliant Victory  +++  Proto: 40 SS Infanterie
 2   Almadrones , #1 , Brilliant Victory  +++  Proto: Me-110C-4
 3   Guadalajara , #2 , Brilliant Victory
 4   Krakau , #3 , Brilliant Victory



* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 2     . 0       . 672      336     . +2      5        3       . +154    358      179 
  TNK      . 1     . 0       . 252      252     . +12     25       25      . +106    252      252 
  RCN      . 2     . 0       . 696      348     . +3      6        3       . +106    367      184 
   AT      . 2     . 1       . 360      180     . +0      0        0       . +112    261      131 
  ATY      . 2     . 0       . 504      252     . +1      2        1       . +65     179      90 
  FTR      . 3     . 1       . 1476     492     . +3      4        1       . +429    615      205 
   TB      . 1     . 0       . 540      540     . +0      0        0       . +113    113      113 
* Summary  . 13    . 2       . 4500     346     . +21     42       3       . +1085   2145     165 


..
Player 1  Germany   has 16 units total (core+aux):
  2  INF 
  1  TNK 
  2  RCN 
  3   AT 
  2  ATY 
  4  FTR 
  2   TB 

..
Player 2  Poland   has 17 units total (core+aux):
  4  INF 
  1   AT 
  3  FlK 
  7  FRT 
  1  ATY 
  1   AD 


*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Weather can change ground condition


*** New units available in next scenario:
* if BV (1939-9) ..  #5 Denmark  1940-4
     Class  Unit                :  HA . SA . AA . NA . GD . AD . Rng . Ini 
     INF    40 SS Infanterie    :   2 .  8 .  1 .  3 .  7 .  7 .   1 .   2 .  204 pp . Avail:1940-3
     INF    Brandenburger       :   2 .  8 .  0 .  4 .  9 .  8 .   1 .   3 .  564 pp . Avail:1940-1
     INF    Matrosen            :   0 .  4 .  0 .  5 .  4 .  4 .   1 .   0 .   48 pp . Avail:1940-4
     INF    SS Sturmpioniere    :   3 . 10 .  0 .  4 .  9 .  9 .   1 .   2 .  456 pp . Avail:1940-4
     TNK    Pz IVD              :   8 .  9 .  0 .  3 .  9 .  7 .   1 .   6 .  300 pp . Avail:1939-12
      AT    Pz II Brückenleger  :   0 .  2 .  0 .  1 .  5 .  2 .   1 .   3 .  312 pp . Avail:1939-12
     ATY    sIG IB              :   5 . 10 .  0 .  2 .  5 .  5 .   2 .   4 .  372 pp . Avail:1940-4
     ATY    21 M18              :  13 . 23 .  0 .  4 .  1 .  4 .   5 .   2 . 1608 pp . Avail:1939-10
     ATY    15 K39              :  10 . 16 .  0 .  4 .  1 .  4 .   6 .   4 . 1308 pp . Avail:1940-4
     FTR    Me-109T-1           :   1 .  2 . 12 .  1 . 10 . 14 .   1 .   5 .  612 pp . Avail:1940-4
      LB    Fw 200C-3           :   4 .  7 .  9 .  6 . 13 .  7 .   1 .   1 .  900 pp . Avail:1940-3
     sDD    Zerstörer 1936A Clas:   2 .  5 .  5 .  8 .  7 .  6 .   3 .   9 .  504 pp . Avail:1939-12

* if V  ..  also #5
* if TV ..  also #5
Ramon
Private First Class
Private First Class
Posts: 93
Joined: 2019-11-02 21:42, Saturday
Location: Ireland

Turn 5 Lemberg

Post by Ramon »

I got a nice TB leader that will save me the money of having to buy one :2cents
Looks like I'm building a nice air force :banana
Image
I'm buying the powerful 8.8 Flak as I know I will be under Hard type enemies attack.
And a Pz38 TK as I don't have too many options to finish those hard units. :dunno
At the beginning of turn 2 I was waiting for action! :evil
Image
I easily finished my rival Air force. And hit the hard units that has came to close. :fight
Meanwhile I have sent a my two RCN a TK and a INF to the town.
Image
I reached another leader for my MG AT (double fire!)
As this is a long campaign, I prefer an ART and TK leader. But AT leader are nice if there is powerful cheap AT.
But I'm not sure as never played this campaign before. :huh
Anyway, I finished my job in the North while my air force take care of the ART in the town. Then I move my units to finish the scenario on time.
Image
An I did it. I even mange to finish three turns earlier! :yes
Image

Code: Select all

OpenGen 25.02.26.0 * 26 Feb 2025  *  AI version: 2.00 (2014)
Efile folder: G:\@OG\efile_cc75\  * Efile version: CC75-German World Campaign for JHE V1.00 2018
Campaign: Openized German World Campaign,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Budweis , #0 , Brilliant Victory  +++  Proto: 40 SS Infanterie
 2   Almadrones , #1 , Brilliant Victory  +++  Proto: Me-110C-4
 3   Guadalajara , #2 , Brilliant Victory
 4   Krakau , #3 , Brilliant Victory  +++  Proto: Fi-167A-0
 5   Lemberg , #4 , Brilliant Victory



* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 2     . 0       . 672      336     . +4      9        5       . +116    474      237 
  TNK      . 2     . 0       . 528      264     . +10     35       18      . +192    444      222 
  RCN      . 2     . 0       . 696      348     . +1      7        4       . +69     436      218 
   AT      . 2     . 2       . 360      180     . +1      1        1       . +197    458      229 
  FlK      . 1     . 0       . 276      276     . +1      1        1       . +15     15       15 
  ATY      . 2     . 1       . 576      288     . +0      2        1       . +100    279      140 
  FTR      . 3     . 1       . 1476     492     . +6      10       3       . +377    992      331 
   TB      . 2     . 0       . 1176     588     . +0      0        0       . +272    385      193 
* Summary  . 16    . 4       . 5760     360     . +23     65       4       . +1338   3483     218 


..
Player 1  Germany   has 17 units total (core+aux):
  3  INF 
  2  TNK 
  2  RCN 
  2   AT 
  1  FlK 
  2  ATY 
  3  FTR 
  2   TB 

..
Player 2  Poland   has 2 units total (core+aux):
  1  INF 
  1   AD 


*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Weather can change ground condition


*** New units available in next scenario:
* if BV (1939-10) ..  #6 Lillehammer  1940-4
     Class  Unit                :  HA . SA . AA . NA . GD . AD . Rng . Ini 
     INF    40 SS Infanterie    :   2 .  8 .  1 .  3 .  7 .  7 .   1 .   2 .  204 pp . Avail:1940-3
     INF    Brandenburger       :   2 .  8 .  0 .  4 .  9 .  8 .   1 .   3 .  564 pp . Avail:1940-1
     INF    Matrosen            :   0 .  4 .  0 .  5 .  4 .  4 .   1 .   0 .   48 pp . Avail:1940-4
     INF    SS Sturmpioniere    :   3 . 10 .  0 .  4 .  9 .  9 .   1 .   2 .  456 pp . Avail:1940-4
     TNK    Pz IVD              :   8 .  9 .  0 .  3 .  9 .  7 .   1 .   6 .  300 pp . Avail:1939-12
      AT    Pz II Brückenleger  :   0 .  2 .  0 .  1 .  5 .  2 .   1 .   3 .  312 pp . Avail:1939-12
     ATY    sIG IB              :   5 . 10 .  0 .  2 .  5 .  5 .   2 .   4 .  372 pp . Avail:1940-4
     ATY    15 K39              :  10 . 16 .  0 .  4 .  1 .  4 .   6 .   4 . 1308 pp . Avail:1940-4
     FTR    Me-109T-1           :   1 .  2 . 12 .  1 . 10 . 14 .   1 .   5 .  612 pp . Avail:1940-4
      LB    Fw 200C-3           :   4 .  7 .  9 .  6 . 13 .  7 .   1 .   1 .  900 pp . Avail:1940-3
     sDD    Zerstörer 1936A Clas:   2 .  5 .  5 .  8 .  7 .  6 .   3 .   9 .  504 pp . Avail:1939-12

* if V  ..  also #6
* if TV ..  also #6
Ramon
Private First Class
Private First Class
Posts: 93
Joined: 2019-11-02 21:42, Saturday
Location: Ireland

Turn 6 Denmark

Post by Ramon »

A very easy scenario....
Keep going , nothing to see here! ¬__¬

Code: Select all

OpenGen 25.02.26.0 * 26 Feb 2025  *  AI version: 2.00 (2014)
Efile folder: G:\@OG\efile_cc75\  * Efile version: CC75-German World Campaign for JHE V1.00 2018
Campaign: Openized German World Campaign,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Budweis , #0 , Brilliant Victory  +++  Proto: 40 SS Infanterie
 2   Almadrones , #1 , Brilliant Victory  +++  Proto: Me-110C-4
 3   Guadalajara , #2 , Brilliant Victory
 4   Krakau , #3 , Brilliant Victory  +++  Proto: Fi-167A-0
 5   Lemberg , #4 , Brilliant Victory
 6   Denmark , #5 , Brilliant Victory


* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 2     . 0       . 672      336     . +2      11       6       . +10     484      242 
  TNK      . 2     . 0       . 528      264     . +4      39       20      . +14     458      229 
  RCN      . 2     . 0       . 792      396     . +0      7        4       . +56     492      246 
   AT      . 2     . 2       . 360      180     . +0      1        1       . +57     515      258 
  ATY      . 3     . 1       . 828      276     . +0      2        1       . +35     314      105 
  FTR      . 3     . 1       . 1476     492     . +1      11       4       . +48     1040     347 
   TB      . 2     . 0       . 1176     588     . +2      2        1       . +73     458      229 
* Summary  . 16    . 4       . 5832     365     . +9      73       5       . +293    3761     235 


..
Player 1  Germany   has 18 units total (core+aux):
  2  INF 
  2  TNK 
  2  RCN 
  2   AT 
  3  ATY 
  3  FTR 
  3   TB 
  1  sDD 

..
Player 2  Denmark   has 2 units total (core+aux):
  1  INF 
  1   AT 


*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Weather can change ground condition


*** New units available in next scenario:
* if BV (1940-4) ..  #7 Holland  1940-5
     Class  Unit                :  HA . SA . AA . NA . GD . AD . Rng . Ini 
     INF    Sturmpioniere       :   3 .  9 .  0 .  4 .  9 .  9 .   1 .   2 .  444 pp . Avail:1940-5
     INF    Grossdeutschland    :   2 .  8 .  0 .  3 .  7 .  7 .   1 .   2 .  204 pp . Avail:1940-5
     RCN    40 Aufklärer        :   2 .  6 .  0 .  2 .  6 .  6 .   1 .   2 .  168 pp . Avail:1940-5
      AT    JgdPz I             :  10 .  4 .  0 .  2 .  6 .  4 .   1 .   8 .  168 pp . Avail:1940-5
      AT    FJ MG               :   1 .  8 .  3 .  1 .  9 .  8 .   2 .   3 .  228 pp . Avail:1940-5
      AT    40 MG Infanterie    :   1 .  8 .  3 .  1 .  7 .  7 .   2 .   2 .  120 pp . Avail:1940-5
     ATY    7.5 LG40            :   4 .  6 .  0 .  1 .  3 .  9 .   3 .   1 .  312 pp . Avail:1940-5
      TB    Do-17Z-2            :   6 .  9 .  7 .  4 .  9 .  9 .   1 .   2 .  804 pp . Avail:1940-5

* if V  ..  also #7
* if TV ..  also #7
Ramon
Private First Class
Private First Class
Posts: 93
Joined: 2019-11-02 21:42, Saturday
Location: Ireland

Turn 7 Lillehammer

Post by Ramon »

This is a tough one! :phew
I get a good 8.8 Flak AA. I was in doubt as AA are rarely used (but when used ,it makes a difference).
I decide to keep it as the enemy has a very good FTR Spitfire far superior to my poor FTR's.
There are two routes to the distant VHs. One is blocked and difficult to pass through.
The other is long and you have to left some units to defend a VH as enemy reinforcements will come later to re-take it.
To make thinks more difficult my air force wasn't easy to operate. If not raining the superior Spitfire won make it easy.
And when you are ready to go fast the terrain turn muddy and most units turn to snails! :thud
I have to play a couple to times to figure out the BV solution.
I bought a cheap INF and ART with no transport. And with my two MG AT will take the VH and defend it.
The rest of my army included the Air force will be in the other path.
Image
When terrain turned muddy the Spitfire attacked my FTR but I was waiting for it! :evil
Image
I keep going and eventually the terrain get dry and I can advance more quickly.
I didn't have time for the enemy FRT. I kept going and made it just in time.
As always didn't forget to fight after the BV was assured. You win experience and all your units will be restored! :)
Image

Code: Select all

OpenGen 25.02.26.0 * 26 Feb 2025  *  AI version: 2.00 (2014)
Efile folder: G:\@OG\efile_cc75\  * Efile version: CC75-German World Campaign for JHE V1.00 2018
Campaign: Openized German World Campaign,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Budweis , #0 , Brilliant Victory  +++  Proto: 40 SS Infanterie
 2   Almadrones , #1 , Brilliant Victory  +++  Proto: Me-110C-4
 3   Guadalajara , #2 , Brilliant Victory
 4   Krakau , #3 , Brilliant Victory  +++  Proto: Fi-167A-0
 5   Lemberg , #4 , Brilliant Victory
 6   Denmark , #5 , Brilliant Victory  +++  Proto: 8,8 Flak37
 7   Lillehammer , #6 , Brilliant Victory



* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 3     . 0       . 768      256     . +6      17       6       . +35     519      173 
  TNK      . 2     . 0       . 528      264     . +2      41       21      . +47     505      253 
  RCN      . 2     . 0       . 792      396     . +1      8        4       . +50     542      271 
   AT      . 2     . 2       . 360      180     . +4      5        3       . +184    699      350 
  ATY      . 4     . 1       . 1140     285     . +1      3        1       . +126    440      110 
   AD      . 1     . 0       . 684      684     . +0      0        0       . +24     24       24 
  FTR      . 3     . 1       . 1476     492     . +4      15       5       . +257    1297     432 
   TB      . 2     . 1       . 1176     588     . +1      3        2       . +358    816      408 
* Summary  . 19    . 5       . 6924     364     . +19     92       5       . +1081   4842     255 


..
Player 1  Germany   has 20 units total (core+aux):
  4  INF 
  2  TNK 
  2  RCN 
  2   AT 
  4  ATY 
  1   AD 
  3  FTR 
  2   TB 

..
Player 2  Norway, United Kingdom   has 4 units total (core+aux):
  3  INF 
  1  FRT 


*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Weather can change ground condition


*** New units available in next scenario:
* if BV (1940-5) ..  #8 Ostende  1940-5
  No new units!
* if V  ..  also #8
* if TV ..  also #8
Ramon
Private First Class
Private First Class
Posts: 93
Joined: 2019-11-02 21:42, Saturday
Location: Ireland

Turn 8 Holland

Post by Ramon »

I forgot to mention that I got a devastating fire leader for my Recon TB.
I decide to by the most powerful (and expensive) TB the He-111H. It was a killer! :evil
This scenario is not too complicated onece you have figure out how to make it.
You split your army in two.
On the North.
Image
And on the South.
Image
Use your AUX RCN to gain the isolated and undefended VH in the far West-North.
And just keep going.
Image

Code: Select all

OpenGen 25.02.26.0 * 26 Feb 2025  *  AI version: 2.00 (2014)
Efile folder: G:\@OG\efile_cc75\  * Efile version: CC75-German World Campaign for JHE V1.00 2018
Campaign: Openized German World Campaign,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Budweis , #0 , Brilliant Victory  +++  Proto: 40 SS Infanterie
 2   Almadrones , #1 , Brilliant Victory  +++  Proto: Me-110C-4
 3   Guadalajara , #2 , Brilliant Victory
 4   Krakau , #3 , Brilliant Victory  +++  Proto: Fi-167A-0
 5   Lemberg , #4 , Brilliant Victory
 6   Denmark , #5 , Brilliant Victory  +++  Proto: 8,8 Flak37
 7   Lillehammer , #6 , Brilliant Victory
 8   Holland , #7 , Brilliant Victory



* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 2     . 1       . 672      336     . +5      21       11      . +86     602      301 
  TNK      . 2     . 0       . 528      264     . +4      45       23      . +24     529      265 
  RCN      . 2     . 0       . 792      396     . +5      13       7       . +101    643      322 
   AT      . 2     . 2       . 360      180     . +1      6        3       . +124    823      412 
  ATY      . 3     . 1       . 960      320     . +1      4        1       . +84     512      171 
   AD      . 1     . 0       . 684      684     . +0      0        0       . +0      24       24 
  FTR      . 3     . 1       . 1476     492     . +3      18       6       . +207    1504     501 
   TB      . 3     . 2       . 2016     672     . +3      6        2       . +254    1070     357 
* Summary  . 18    . 7       . 7488     416     . +22     113      6       . +880    5707     317 


..
Player 1  Germany   has 25 units total (core+aux):
  3  INF 
  2  TNK 
  4  RCN 
  2   AT 
  3  ATY 
  1   AD 
  4  FTR 
  6   TB 

..
Player 2  Netherlands, Belgium   has 9 units total (core+aux):
  1  INF 
  1  RCN 
  3   AT 
  3  FRT 
  1  ATY 


*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Weather can change ground condition


*** New units available in next scenario:
* if BV (1940-5) ..  #9 Dunkirk  1940-5
  No new units!
* if V  ..  also #9
* if TV ..  also #9
Post Reply