Panzer General X news flash

Place of the offtopic, funny or interesting threads, discussions about history, politics, movies and other war games.

Moderator: von Schweinewitz

Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

PGX forum has passed the 5 thousand post mark. Almost 4 thousand are about music.
The Concert Hall seems even to have developed a bit of audience, if not feedback.
But the real news is about Combat v3 being out; as Jeff says:

Combat version 3 uploaded Aug. 11th 2024.
web.utk.edu/~jcrouch/
I have been working on slopes, and elevations a lot. Still working on the basic combat rules. Most of the direct fire ordnance, and small arms seems to be working.
Still testing/working out a lot of game mechanics. graphics are still pretty darn ugly. Until I finish the actual Game itself, I think I will remove the big icons.
They are going to take a lot more effort than I thought. I was taking pictures of my Micro Armour. Shrinking the images is a pain in the back side.
Still working on how much Info to give the player during combat. Do we really want to see every die roll, dice totals, and die roll modifiers ?
When a 5 Tank platoon fires at something I am printing details on the Bow MG, Coaxial MG fire, the to-hit main armament for each of the five tanks. Exactly which unit
gets hit in the target hex can be a bit random.
Things I am trying to get in before v4. Crews. (Ordnance, and Vehicle) Crews can break and run away from their guns, or tanks.
(You will be able to capture use enemy abandoned guns or tanks.)
I am sort of retro programming BACK into Panzer General Campaign game. At the end of a battle you will be able to re-organize, re-group you command.
You will get new replacements. Hopefully enough to replace losses.
I have to add the air units back into the game. Should not be too much trouble. Air / Naval will not be part of your Normal combat units.
They will be there simply as support. (Or Support for the other side anyway.)
Watched an episode of the old Combat! TV show, and recorded a few new sound bites. I have to convert them to .wav files. I need some new gun noises. Richochets would
be nice too. Especially shells bouncing off tanks. I think the old cheap Battle of the Bulge Movie with Henry Fonda, and Robert Shaw might have some good tank sound effects.
I will re-watch.
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

WWII Combat X v4 is out:
Yes, Fury ! Pretty sure there are some 'Shell bouncing off of armor' sounds in that !
web.utk.edu/~jcrouch/

I just posted COMBAT! v04. I dropped all the Big Icons for now. Too much work. (I will get to them later after the program is coded.) I replaced all of them with
Military Symbols. (I created a few simple ones.) I think they look pretty good.
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

Uploaded Combat! v06 Sept. 18, 2024
web.utk.edu/~jcrouch/
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

PGX forum reached post 100 in the history section with these two Wehrmacht training films:
https://panzergeneralx.proboards.com/th ... -subtitles
https://panzergeneralx.proboards.com/th ... -sp-htrupp
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

PGX v808 available for downmoad.

AI fix . embarked air units.
There were two contradicting move subs - sub routines guess I - causing embarked air units to keep moving back and forth...
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

December 10, 2024

I just posted an update....it is really Version 10 ?!?! I think I got my version numbers mixed up or something.
Anyway...the new one says it is version 10 too. I have added a new equipment file for the Design Your Own scenario. Europe 1939.
Infantry are a lot cheaper. I have removed the rarity factor rules. Naval units ignore land units for stacking. Ports, and ocean hexes can hold a LOT of ships.
Numerous other AI bug fixes. Hopefully the AI is getting a bit better ??
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

PGX version 811 uploaded Jan. 8, 2025
This version includes a simpler AI.
Basic Equipment file 1939-1950 improvements.
New unit cost formula.
Armor units ground defence modified. Now based on Armor thickness, slope, target size, open topped, and Gas v Diesel vulnerability.
Countless (I did not bother to count them. so Un-counted would probably be a better term ?) bug fixes and tweaks.
Added a couple new buttons I will need later.
Did not work on Combat, or Grenadier in a while. Wanted to, but just playing PGX too much.

web.utk.edu/~jcrouch/
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

PGX version 813 uploaded. Jan 31, 225
web.utk.edu/~jcrouch/

Changed R/D die roll. D110 die roll...if less than the number of R/D points spent for that class. Max die roll chance = 25% no matter how much invested.
(You still get the advance in turns, and the increase in the base Production rate though. Just limiting the improvements to 25% a turn.)
I think I am getting the production, and unit cost balanced. Found a Lot of info on how much WWII weapons cost, and how much was produced by countries each
month. ( No data on all units, and countries, but enough to get a pretty good model.)
still tinkering on that. Revised vehicle ground defences. (Used vehicle size, and Armour thickness.)
Messed with the AI a bit...as always. Added some Zoom map options. Show only the selected unit, and enemy units. Selected unit, enemy units, and enemy hexes.
Fixed a bunch of bugs. The AI may be a bit 'Fort' happy now. I am watching, playtesting it.
I thought about changing the Engineers to instead of building 'Fort' class units....they would change the terrain to 'fortification' type terrain. Not actually create a unit ?
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

PGX v815 available for download: follows Jeff announcing it and even reviewing a laptop...

I agree....I think Engineers would not usually Build Major fortifications. That was the Todt administration.
Roadblocks, minefields, strongpoints ? probably OK....but, not the crazy big ones.
They...and also Ships get built way too quickly. Even at One point a turn...they get slapped up faster than a McMansion in an Atlanta Suburb !
I will work on that one of these dark, and stormy nights.

I just uploaded v815....it has a LOT of changes, and I hope improvements. Ground units can upgrade if they are in Supply. (You do not have to be in a city.)
Air, and Naval of course have to be at airfields, or ports respectively.

Removed a bit of old AI code. Re-wrote the Naval Path finding algorythym, hmmmm sub-routine. Ha Ha I can't spell it. Not gonna look it up. But hopefully naval units
can figure out better places to go, and faster.
Re-wrote the general build, force composition section for the AI too. I think, I hope it provide more of a challenge.

v815 just uploaded Feb. 28, 225

web.utk.edu/~jcrouch/

I was going to fix it where you could change the window state. But, did not get around to it.
AI should upgrade his old units if possible. (Fighter, Tanks mainly.)

By the Way LENOVA laptops are . My 'j' , 'q', most of the numbers , parenthises, (, and other characters do not work . I hate this lenovo laptop.
(It belongs to work, and I am glad they got it for me. I now know better than to buy a lenovo !!!)
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

v816 Uploaded April 1, 2025

web.utk.edu/~jcrouch/

Just the normal AI tinkering. Fixed Equipment, Unit name info on review screen. If Human is watching an AI country it will display a message when it places a new unit.
Plays the move noise when new unit is placed. Trying to get the AI to work around forts. AI may try to guard river crossings with forts, or Art units.

Note:
I thought I would not be able to make more of these announcements because by the second half of March I lost my old machine / companion.
Purchased and assembled the components myself back in April 2014. Served with distinction for nearly 11 years...
The machine I'm using now is only working by some kind of miracle; it is sort of a frankenPC actually.
Purchased second hand from an informal online commerce we use around here.
Brother went to bring it by car and on arrival thought best bring the supermarket goods first.
When it finally arrived, some 15m later, the top was hot enough to fry an egg; naturally the thing didn't work anymore.
Hoping it could be just the power switch fried; thing is located at the front top of the box I decided to try something.
Got hold of an old machine a fellow gave me back around 2007 and proceeded to empty it in order to make way for the newer stuff in the fried box.
To my amazement it started working at the second try; a machine from around 2020 on a 2007 box...
User avatar
LuisGuzman
General, Special Forces
General, Special Forces
Posts: 747
Joined: 2019-03-10 08:35, Sunday
Location: Spain
Contact:

Re: Panzer General X news flash

Post by LuisGuzman »

Bombast the Blue wrote: 2025-04-27 20:47, Sunday Note:
I thought I would not be able to make more of these announcements because by the second half of March I lost my old machine / companion.
Purchased and assembled the components myself back in April 2014. Served with distinction for nearly 11 years...
The machine I'm using now is only working by some kind of miracle; it is sort of a frankenPC actually.
Purchased second hand from an informal online commerce we use around here.
Brother went to bring it by car and on arrival thought best bring the supermarket goods first.
When it finally arrived, some 15m later, the top was hot enough to fry an egg; naturally the thing didn't work anymore.
Hoping it could be just the power switch fried; thing is located at the front top of the box I decided to try something.
Got hold of an old machine a fellow gave me back around 2007 and proceeded to empty it in order to make way for the newer stuff in the fried box.
To my amazement it started working at the second try; a machine from around 2020 on a 2007 box...
Amazing !!!
It proves that old manufacturing is much better than the new one ... congratulations :banana
  Visit my website to get my latest tools.
Bombast the Blue
Staff Sergeant
Staff Sergeant
Posts: 408
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue »

Great miracle the cables and connectors were compatible.
There have been generations of motherboards but the power and reset buttons connectors are still the same format.

Meanwhile, because this substitute machine runs on Windows 10 I edited the PGX forum post about the (in)famous necessary dll file.

https://panzergeneralx.proboards.com/th ... l-msvbvm50
Post Reply