
As I said in this thread
I wish to play with neither leaders nor protos.
On the other hand my weakness is to reload too much. That takes the fun and the challenge of the game down as you build a "formidable army" and refuse to let your units fail. The only way not to build a "formidable army "is not to have the prestige necessary to build it.
So be it! I will play a Campaign with no prestige, no leaders and no protos.

To start with I need a Campaign that use auxiliar troops I can use to achieve the goal and as cannon fodder.

I also need my troops full recovered after each scenario.
And of course a 0% should be possible.
So I start playing CC LX :Barbarossa at 0%.
Very quickly I realise that is impossible not to have leaders just reloading if you reach one. I suppose that can be changed in the Suit but that will be changing the work of the developer and I don't like that.
Instead I change my rule: I will save and edit in the Suit and set a leader for each of my core units. The leader second Attribute will be "Influence": half cost for upgrading.
I played that way and ... Boy that was a lot of fun!

at one point It was beyond difficult! I thought I wouldn't make it...
But I did it!
Code: Select all
Play# Scenario Result
1 Fateful Meeting (#0) Decisive Victory
2 Choice (#1) Marginal Victory
3 Lvov (#32) Decisive Victory
4 Kishinev (#33) Victory
5 Zviagel (#34) Decisive Victory * Proto: 7.5cm PaK38
6 Uman (#35) Decisive Victory
7 Dnepr River (#36) Decisive Victory
8 Lubny (#37) Decisive Victory
9 Kiev (#38) Decisive Victory
10 Perekop (#39) Decisive Victory * Proto: 10.5 LG42
11 Black Sea (#40) Marginal Victory
12 First Battle for Kharkov (#41) Marginal Victory
13 Tula (#47) Marginal Victory
14 Counterattack (#48) Marginal Victory
15 Rzhev (#49) Marginal Victory
