CC69 Klyreds Weltkrieg 1914-19 @ 75%

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Keighleyred
First Lieutenant
First Lieutenant
Posts: 218
Joined: 2019-10-02 06:33, Wednesday

CC69 Klyreds Weltkrieg 1914-19 @ 75%

Post by Keighleyred »

Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15

Hi
Thought i`d join you and tag along behind
pretty same battle plan defend like crazy had to reinforce a few badly damaged units
but once the wind had been knocked out of the enemy held out easy
got a nice recon proto
still cann`t tidy these AAR`S up sorry :dunno


OpenGen 24.12.10.0 * 10 Dec 2024 * AI version: 2.00 (2014)
Efile folder: C:\open general\efile_cc69\efile_cc69\ * Efile version: CC69-Weltkrieg 1914-19 for Kaiser General II V.07/08/16
Campaign: 1914-19 WELTKRIEG , * Player prestige modifier 75% * AI prestige modifier 100%

Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
--
Campaign score: 61 * Average: 61

BV:1 V:0 TV:0 L:0
..
Current scenario: #1 Schlacht in Lothringen, VH prestige is 300 , All map prestige is: 750
Army cost: 0 , Current prestige is 720
AI stance is Defensive Using map: 19
if BV: +500, #2 Hartmannsweilerkopf , cap 1440, 15 turns prestige: 0
if V : +500, #2 Hartmannsweilerkopf , cap 1440, 18 turns prestige: 0
if TV: +400, #2 Hartmannsweilerkopf , cap 1440, 21 turns prestige: 0
if Ls: +320, #2 Hartmannsweilerkopf , cap 1440, 21 turns prestige: 0

Code: Select all

* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 5     . 1       . 984      197     . +4      4        1       . +338    558      112 
  RCN      . 2     . 0       . 672      336     . +2      2        1       . +0      139      70 
  ATY      . 2     . 0       . 816      408     . +1      1        1       . +89     89       45 
* Summary  . 9     . 1       . 2472     275     . +7      7        1       . +427    786      87 
..
Core Units for German Empire:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points


Infantry
* Infanterie 10 , lePferdewagen , 1 bars , 106 exp , 10/10 ,1 kill,106 exp , [+106 exp]
* Grenadiere 10 , Pferdewagen , 0 bars , 57 exp , 10/10 ,3 kill,57 exp , [+57 exp]
* Grenadiere 10 , Pferdewagen , 0 bars , 93 exp , 10/10 ,0 kill,93 exp , [+93 exp]
* Infanterie 10 , lePferdewagen , 0 bars , 82 exp , 10/10 ,0 kill,82 exp , [+82 exp]
* Feldkommando 10 , Mercedes 37/95 , 2 bars , 220 exp , 8/8 , Superior Maneuver ,0 kill,220 exp ,

Light Cavalry/Recon
* Jäger zu Pferde 10 , 1 bars , 139 exp , 10/10 ,2 kill,139 exp ,
+ Erhardt PzWgn 15 , 0 bars , 0 exp , 10/10 ,0 kill,0 exp ,

Artillery
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 0 bars , 27 exp , 10/10 ,0 kill,27 exp , [+27 exp]
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 0 bars , 62 exp , 10/10 ,1 kill,62 exp , [+62 exp]

..
Player 1 German Empire has 26 units total (core+aux):
14 INF
1 TNK
5 RCN
1 FRT
5 ATY


Player 2 France - estimated force: 48 units
INF / AT : 55%
RCN / TNK : 3%
AD / FlK : 3%
Air target : 0%
Naval target : 0%

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Play custom music during Scenario File
allow settting a time frame in range between 1 and 12 months for valid prototypes
#Units to survive (MSU) enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Core added are free (don't count against cap)
Weather can change ground condition


*** New units available in next scenario:
* if BV (1914-8) .. #2 Hartmannsweilerkopf 1915-1
Class Unit : HA . SA . AA . NA . GD . AD . Rng . Ini
INF Gebirgsjäger : 1 . 6 . 0 . 0 . 7 . 8 . 1 . 1 . 288 pp . Avail:1914-12
GTP Büssing KZW 1800 : 0 . 0 . 0 . 0 . 2 . 3 . 1 . 0 . 72 pp . Avail:1915-1
ATY 42cm M-Gerät 'Dicke : 17 . 21 . 0 . 7 . 1 . 4 . 4 . 1 . 1428 pp . Avail:1914-9
ATY 30,5cm Beta M-Gerät : 10 . 19 . 0 . 5 . 1 . 4 . 4 . 0 . 1152 pp . Avail:1914-9
TB Albatros B.II : 0 . 1 . 1 . 0 . 4 . 3 . 1 . 2 . 420 pp . Avail:1914-9
TB Gotha WD.2 : 0 . 0 . 1 . 0 . 4 . 4 . 1 . 2 . 420 pp . Avail:1915-1
TB Fokker A.I : 0 . 1 . 1 . 0 . 2 . 3 . 1 . 1 . 408 pp . Avail:1914-9
sCV Santa Elena : 1 . 4 . 5 . 6 . 20 . 10 . 2 . 6 . 1152 pp . Avail:1915-1

* if V .. also #2
* if TV .. also #2
* if Ls .. also #2
User avatar
Keighleyred
First Lieutenant
First Lieutenant
Posts: 218
Joined: 2019-10-02 06:33, Wednesday

Re: CC69 Klyreds Weltkrieg 1914-19 @ 75%

Post by Keighleyred »

Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
2 Schlacht in Lothringen , #1 , Brilliant Victory , score:57 +++ Proto: Ago C.II

Bought a cavalry mainly for overruns
with my 2 recons scouting ahead i was able to gain a BV fairly easy without
too many problems
Got a shiny plane proto

OpenGen 24.12.10.0 * 10 Dec 2024 * AI version: 2.00 (2014)
Efile folder: C:\open general\efile_cc69\efile_cc69\ * Efile version: CC69-Weltkrieg 1914-19 for Kaiser General II V.07/08/16
Campaign: 1914-19 WELTKRIEG , * Player prestige modifier 75% * AI prestige modifier 100%

Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
2 Schlacht in Lothringen , #1 , Brilliant Victory , score:57 +++ Proto: Ago C.II
--
Campaign score: 118 * Average: 59

BV:2 V:0 TV:0 L:0
..
Current scenario: #2 Hartmannsweilerkopf, VH prestige is 240 , All map prestige is: 360
Army cost: 312 , Current prestige is 1128
AI stance is Defensive Using map: 866
if BV: +480, #3 Neuve-Chapelle , cap 2000, 9 turns prestige: 0
if V : +480, #3 Neuve-Chapelle , cap 2000, 12 turns prestige: 0
if TV: +400, #3 Neuve-Chapelle , cap 2000, 16 turns prestige: 0
if Ls: +360, #3 Neuve-Chapelle , cap 2000, 16 turns prestige: 0

* Averages *
Class . Units . Leaders . Prestige-Average . +Kills CamKills Average . +Exp CamExp Average
INF . 5 . 1 . 948 190 . +6 10 2 . +347 905 181
TNK . 1 . 0 . 312 312 . +11 11 11 . +0 95 95
RCN . 2 . 0 . 672 336 . +3 5 3 . +219 358 179
ATY . 2 . 0 . 816 408 . +0 1 1 . +88 177 89
TB . 1 . 0 . 732 732 . +0 0 0 . +0 0 0
* Summary . 11 . 1 . 3480 316 . +20 27 2 . +654 1535 140

..
Core Units for German Empire:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points


Infantry
* Infanterie 10 , lePferdewagen , 2 bars , 267 exp , 10/10 ,4 kill,267 exp , [+161 exp]
* Grenadiere 10 , 1 bars , 143 exp , 10/10 ,4 kill,143 exp , [+86 exp]
* Grenadiere 10 , Pferdewagen , 1 bars , 135 exp , 10/10 ,1 kill,135 exp , [+42 exp]
* Infanterie 10 , lePferdewagen , 1 bars , 137 exp , 10/10 ,0 kill,137 exp , [+55 exp]
* Feldkommando 10 , Mercedes 37/95 , 2 bars , 223 exp , 8/8 , Superior Maneuver ,1 kill,223 exp , [+3 exp]

Heavy Cavalry/Tanks
Kürassiere 10 , 0 bars , 95 exp , 10/10 ,11 kill,95 exp ,

Light Cavalry/Recon
* Jäger zu Pferde 10 , 2 bars , 264 exp , 10/10 ,4 kill,264 exp , [+125 exp]
+ Erhardt PzWgn 15 , 0 bars , 94 exp , 10/10 ,1 kill,94 exp , [+94 exp]

Artillery
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 0 bars , 73 exp , 10/10 ,0 kill,73 exp , [+46 exp]
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 1 bars , 104 exp , 10/10 ,1 kill,104 exp , [+42 exp]

Bomber/Scout
+ Ago C.II , 0 bars , 0 exp , 10/10 ,0 kill,0 exp ,

..
Player 1 German Empire has 21 units total (core+aux):
7 INF
1 TNK
2 RCN
7 FRT
3 ATY
1 TB


Player 2 France - estimated force: 17 units
INF / AT : 15%
RCN / TNK : 0%
AD / FlK : 3%
Air target : 0%
Naval target : 0%

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Play custom music during Scenario File
allow settting a time frame in range between 1 and 12 months for valid prototypes
#Units to survive (MSU) enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Core added are free (don't count against cap)
Weather can change ground condition


*** New units available in next scenario:
* if BV (1915-1) .. #3 Neuve-Chapelle 1915-3
Class Unit : HA . SA . AA . NA . GD . AD . Rng . Ini
RCN Erhardt PzWgn 15 : 2 . 10 . 3 . 0 . 8 . 7 . 1 . 6 . 420 pp . Avail:1915-3
AT 3,7cm Graben-K : 2 . 6 . 0 . 1 . 6 . 6 . 2 . 10 . 84 pp . Avail:1915-3
AD 7,92mm MG 08 : 1 . 7 . 5 . 0 . 6 . 5 . 2 . 7 . 156 pp . Avail:1915-3
TB Aviatik B.II : 1 . 1 . 1 . 0 . 5 . 6 . 1 . 2 . 456 pp . Avail:1915-3
TB LVG B.II : 0 . 1 . 1 . 0 . 6 . 6 . 1 . 2 . 468 pp . Avail:1915-3
TB Friedrichshafen FF.3: 1 . 3 . 4 . 1 . 5 . 8 . 1 . 2 . 720 pp . Avail:1915-3
SUB Mittel U Class : 1 . 2 . 0 . 10 . 8 . 6 . 1 . 2 . 360 pp . Avail:1915-3

* if V .. also #3
* if TV .. also #3
* if Ls .. also #3
User avatar
Keighleyred
First Lieutenant
First Lieutenant
Posts: 218
Joined: 2019-10-02 06:33, Wednesday

Re: CC69 Klyreds Weltkrieg 1914-19 @ 75%

Post by Keighleyred »

Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
2 Schlacht in Lothringen , #1 , Brilliant Victory , score:57 +++ Proto: Ago C.II
3 Hartmannsweilerkopf , #2 , Brilliant Victory , score:59

Went different to Para here and purchased foot sloggers
lust advanced slowly to the vh`s my shiny plane with other recons did a great job spotting
only downside was the only unit able to get the last vh with the leader was my recon


OpenGen 24.12.10.0 * 10 Dec 2024 * AI version: 2.00 (2014)
Efile folder: C:\open general\efile_cc69\efile_cc69\ * Efile version: CC69-Weltkrieg 1914-19 for Kaiser General II V.07/08/16
Campaign: 1914-19 WELTKRIEG , * Player prestige modifier 75% * AI prestige modifier 100%

Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
2 Schlacht in Lothringen , #1 , Brilliant Victory , score:57 +++ Proto: Ago C.II
3 Hartmannsweilerkopf , #2 , Brilliant Victory , score:59
--
Campaign score: 177 * Average: 59

BV:3 V:0 TV:0 L:0
..
Current scenario: #2 Hartmannsweilerkopf, VH prestige is 240 , All map prestige is: 360
Army cost: 1296 , Current prestige is 402
Prestige available on map yet is 30 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive Using map: 866
if BV: +480, #3 Neuve-Chapelle , cap 2000, 9 turns prestige: 0
if V : +480, #3 Neuve-Chapelle , cap 2000, 12 turns prestige: 0
if TV: +400, #3 Neuve-Chapelle , cap 2000, 16 turns prestige: 0
if Ls: +360, #3 Neuve-Chapelle , cap 2000, 16 turns prestige: 0

* Averages *
Class . Units . Leaders . Prestige-Average . +Kills CamKills Average . +Exp CamExp Average
INF . 8 . 2 . 1992 249 . +8 18 2 . +323 1228 154
TNK . 1 . 0 . 312 312 . +0 11 11 . +17 112 112
RCN . 2 . 1 . 672 336 . +1 6 3 . +81 439 220
ATY . 2 . 0 . 816 408 . +1 2 1 . +96 273 137
TB . 1 . 0 . 732 732 . +0 0 0 . +25 25 25
* Summary . 14 . 3 . 4524 323 . +10 37 3 . +542 2077 148

..
Core Units for German Empire:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points


Infantry
* Infanterie 10 , lePferdewagen , 3 bars , 369 exp , 5/10 , Infiltration Tactics ,6 kill,369 exp , [+102 exp]
* Grenadiere 10 , 1 bars , 191 exp , 9/10 ,5 kill,191 exp , [+48 exp]
* Grenadiere 10 , Benz ML13 , 1 bars , 145 exp , 6/10 ,1 kill,145 exp , [+10 exp]
* Infanterie 10 , lePferdewagen , 1 bars , 151 exp , 8/10 ,1 kill,151 exp , [+14 exp]
* Feldkommando 10 , Mercedes 37/95 , 2 bars , 223 exp , 8/8 , Superior Maneuver ,1 kill,223 exp ,
Gebirgsjäger , Fahrräder , 0 bars , 39 exp , 4/10 ,2 kill,39 exp , [+39 exp]
Gebirgsjäger , 0 bars , 44 exp , 9/10 ,0 kill,44 exp , [+44 exp]
Pioniere 10 , Benz ML13 , 0 bars , 66 exp , 9/10 ,2 kill,66 exp , [+66 exp]

Heavy Cavalry/Tanks
Kürassiere 10 , 1 bars , 112 exp , 3/10 ,11 kill,112 exp , [+17 exp]

Light Cavalry/Recon
* Jäger zu Pferde 10 , 2 bars , 280 exp , 7/10 ,5 kill,280 exp , [+16 exp]
+ Erhardt PzWgn 15 , 1 bars , 159 exp , 6/10 , Liberator ,1 kill,159 exp , [+65 exp]

Artillery
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 1 bars , 101 exp , 10/10 ,1 kill,101 exp , [+28 exp]
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 1 bars , 172 exp , 10/10 ,1 kill,172 exp , [+68 exp]

Bomber/Scout
+ Ago C.II , 0 bars , 25 exp , 10/10 ,0 kill,25 exp , [+25 exp]

..
Player 1 German Empire has 24 units total (core+aux):
10 INF
1 TNK
2 RCN
7 FRT
3 ATY
1 TB

..
Player 2 France has 8 units total (core+aux):
1 FlK
7 FRT


*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Play custom music during Scenario File
allow settting a time frame in range between 1 and 12 months for valid prototypes
#Units to survive (MSU) enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Core added are free (don't count against cap)
Weather can change ground condition


*** New units available in next scenario:
* if BV (1915-1) .. #4 Zweite Flandernschlacht - St. Julien 1915-4
Class Unit : HA . SA . AA . NA . GD . AD . Rng . Ini
RCN Erhardt PzWgn 15 : 2 . 10 . 3 . 0 . 8 . 7 . 1 . 6 . 420 pp . Avail:1915-3
AT 3,7cm Graben-K : 2 . 6 . 0 . 1 . 6 . 6 . 2 . 10 . 84 pp . Avail:1915-3
AD 7,92mm MG 08 : 1 . 7 . 5 . 0 . 6 . 5 . 2 . 7 . 156 pp . Avail:1915-3
TB Aviatik B.II : 1 . 1 . 1 . 0 . 5 . 6 . 1 . 2 . 456 pp . Avail:1915-3
TB LVG B.II : 0 . 1 . 1 . 0 . 6 . 6 . 1 . 2 . 468 pp . Avail:1915-3
TB Friedrichshafen FF.3: 1 . 3 . 4 . 1 . 5 . 8 . 1 . 2 . 720 pp . Avail:1915-3

* if V .. also #4
* if TV .. also #4
* if Ls .. also #4
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