In a defensive scenario it can be a tactic to blow hexes and slow down the advancing AI. (I often do this, but use infantry to blow the hexes.)PrinzMurmel wrote: ↑2024-09-26 12:37, Thursday When this happens to me, I sometimes replay the entire turn. I can't remember I ever used this feature on purpose, and I guess most players rarely do so. But of course I can live with the inconvenience![]()
New Wish List for OpenGen / OpenSuite 2023-2024
Re: New Wish List for OpenGen / OpenSuite 2023-2024
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- Private First Class
- Posts: 79
- Joined: 2024-01-28 02:01, Sunday
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Isn't it overkill to edit the game in the suite?
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Never even thought of that solution for this problem (I ran into blowing the wrong field instead of moving to it as well of course).
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Well, if you destroy the wrong hex (bridge or hex leading to a bridge) by fast klick accident, it can bring your whole army to a halt for a couple of turns. It rarely happens, but if it happens i have no problem editing the save because it was not my intention to shot at that hex. I would never shoot at a bridge hex and risk destroying it (in an efile where tanks and other units can not drive through rivers that is).RoyalBengalTiger wrote: ↑2024-12-01 02:23, SundayIsn't it overkill to edit the game in the suite?![]()
Never even thought of that solution for this problem (I ran into blowing the wrong field instead of moving to it as well of course).
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Hi Luis, is it possible to increase the 100 scenario slot limit in CAM files (with little effort)?
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Please no more changes! We experience some serious bugs lately and with every change people ask it gets worse 
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- Master Sergeant
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
I agree, i think from last changes, only the remove of leader must keep. I guess many problems are because of the slots for more leaders, so maybe Luis go to the old version with the 15 leaders.
Billions for Ukraine, who cares about Palestine? Israeli historian and author Ilan Pappe about genocide.....
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Yes I understand. If it's not convenient at the moment, maybe Luis put it on his list. It doesn't have to be immediate.
Don't panic, Luis will find the bugs or the places where he forgot to make adjustments.Dimitris GR wrote: ↑2025-02-08 15:40, Saturday I agree, i think from last changes, only the remove of leader must keep. I guess many problems are because of the slots for more leaders, so maybe Luis go to the old version with the 15 leaders.
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Nooooo!
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I've edited all my scenarios of all my campaigns to adapt them to the new "more leaders" system!
This is not a dance, one step forwards, one step backwards, any changes should only go forward.
Besides as Golothin said, Luis will eventually find the bugs.
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- Master Sergeant
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
So in your campaigns, player can gain more than 15 leaders?
Billions for Ukraine, who cares about Palestine? Israeli historian and author Ilan Pappe about genocide.....
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Indeed. Which feels actually normal when by the end of the campaign you have well over 100 core units.
I've tried it in a campaign, and I like the new system very much. Note I didn't get that many more leaders than before, mostly because now I can decline the less useful ones and only keep the good ones.
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I've tried it in a campaign, and I like the new system very much. Note I didn't get that many more leaders than before, mostly because now I can decline the less useful ones and only keep the good ones.
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- Master Sergeant
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Even i play 2 campaigns with the new feature, i never get more than 15 leaders even at ccc8 that has many triggers...
Billions for Ukraine, who cares about Palestine? Israeli historian and author Ilan Pappe about genocide.....
Re: New Wish List for OpenGen / OpenSuite 2023-2024
How many core units? Obviously you have more chances to get a leader with 50 core units than with 5... Campaign length is also important: My campaigns last usually about 15-20 scenarios, so most units get through their 5 promotions: 100 core units x 5 promotions = 500 chances to get a leader...
Besides I usually give the player a leader or two right from the start (for instance one fighter always gets an "all weather" leader so bad weather isn't that penalizing).
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Besides I usually give the player a leader or two right from the start (for instance one fighter always gets an "all weather" leader so bad weather isn't that penalizing).
Re: New Wish List for OpenGen / OpenSuite 2023-2024
I think there is a misunderstanding. For the new 15+ leaders something has to be set in suite right?
So no old campaign will give you more than 15 leaders!
So no old campaign will give you more than 15 leaders!
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Right, that's why I edited all my campaigns (well, the new ones, for the upcoming version 2 of my EFile).
You have to check the "shared" attribute to an already existing leader for it to be reused. Obviously it only means that that specific leader can appear more than once, and would not use another slot.
Example: If you have a Recon/Recon leader, and by chance the game was to distribute another Recon/Recon leader, it wouldn't need to use a new slot, it could reuse the same.
Obviously there is only a vanishingly small chance this might happen by accident, so it's mostly for the scenario maker, if he intends to give out several free core units with the same leader (something I do frequently).
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
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Regarding leaders - I have had the distinct impression (for a long time now) that the drawing (random assignment) when receiving a new leader is strange
It is always the case that we receive several leaders that we have already received --> groups are formed --> e.g. leader x 3, next x4, next x2 --> if at the beginning we get a "strong" leader --> there is a big chance that there will be several of them
Yes, I know that now you can reject a leader --> in short campaigns you can reach the end and not have all 15
I also know that there is an algorithm that limits the receipt of some leaders
I have the impression that if the engine checks that it can give the leader that was already assigned - it will do so, otherwise (if it cannot) it will draw another one
I am playing an old campaign and I have already received 15 leaders
Code: Select all
Infantry
Sturmpioniere 38 , 251/16 [W] , , 5 bars , 673 exp , Germany , 10/10 , Determined Defense ,
Tank
Pz IVD , , 5 bars , 742 exp , Germany , 10/10 , Bridging
Pz IVF1 , , 5 bars , 569 exp , Germany , 10/10 , Superior Maneuver ,
Reconnaissance
PSW 222 , , 5 bars , 537 exp , Germany , 10/10 , Infiltration Tactics
AT Artillery
Universal Artillery
SdKfz 6/2 , , 5 bars , 748 exp , Germany , 10/10 , Shock Tactics
Artillery
15cm sFH 37(t) , SdKfz 7 , , 5 bars , 922 exp , Germany , 15/10 , Bridging ,
+ 21cm Morser18 , SdKfz 9 , , 5 bars , 718 exp , Germany , 15/10 , Determined Defense ,
15cm sFH 37(t) , SdKfz 7 , , 5 bars , 834 exp , Germany , 15/10 , Shock Tactics ,
Fighter
Bf 109E-3 , , 5 bars , 865 exp, Germany, 10/10, All Weather Combat,
Bf 109E-3, , 5 bars, 665 exp, Germany, 10/10, Shock Tactics,
+ Bf 109F, , 5 bars, 701 exp, Germany, 10/10, Aggressive Attack,
Bf 109E-4, , 3 bars, 316 exp, Germany, 10/10, Determined Defense
Bomb. tactical
Ju 87B , , 5 bars , 1300 exp , Germany , 10/10 , Determined Defense ,
Ju 87B , , 5 bars , 1028 exp , Germany , 10/10 , All Weather Combat ,
Ju 87D , , 3 bars , 373 exp , Germany , 10/10 , Resilience ,
Code: Select all
Sturmpioniere 38 , 251/16 [W] , , 5 bars , 673 exp , Germany , 10/10 , Determined Defense ,
+ 21cm Morser18 , SdKfz 9 , , 5 bars , 718 exp , Germany , 15/10 , Determined Defense ,
Bf 109E-4, , 3 bars, 316 exp, Germany, 10/10, Determined Defense
Ju 87B, , 5 bars, 1300 exp, Germany, 10/10, Determined Defense,
Pz IVD, , 5 bars, 742 exp, Germany, 10/10, Bridging
15cm sFH 37(t), SdKfz 7, 5 bars, 922 exp, Germany, 15/10, Bridging
Pz IVF1, , 5 bars, 569 exp, Germany, 10/10, Superior Maneuver,
PSW 222, , 5 bars, 537 exp, Germany, 10/10, Infiltration Tactics
SdKfz 6/2, 5 bars, 748 exp, Germany, 10/10, Shock Tactics
15cm sFH 37(t), SdKfz 7, 5 bars, 834 exp, Germany, 15/10, Shock Tactics,
Bf 109E-3, , 5 bars, 665 exp, Germany, 10/10, Shock Tactics,
Bf 109E-3, , 5 bars, 865 exp, Germany, 10/10, All Weather Combat
Ju 87B, , 5 bars, 1028 exp, Germany, 10/10, All Weather Combat,
+ Bf 109F, , 5 bars, 701 exp , Germany , 10/10 , Aggressive Attack ,
Ju 87D , , 3 bars , 373 exp , Germany , 10/10 , Resilience ,
I will not report to Luis - I am only sharing my feelings ..
Re: New Wish List for OpenGen / OpenSuite 2023-2024
This isn't my experience.
I'm rather under the impression the leader assignment is truly random, often a little too random even...
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I'm play-playing a 20+ scenario campaign right now, I'm in scenario 11, and my troops are as follows: 121 core units, of which 23 have a leader, and 2 leader slots are still empty. Note that by now I have rejected dozens of suggested leaders, even marginally useful ones, only keeping the ones I thought be the really, really useful.
Here is a list of my units with leaders at this point:
Code: Select all
Unit............. Reinforce XYPos Class Equip. Transp. Strenght Exp-Bar Cost. Ldr Country UnitName
010 P1:010 Axis Deployed 24,24 AT 86 0 10/10 600- 5 1056 13 Germany CORE Jagdtiger
011 P1:011 Axis Deployed 19,17 AT 83 0 10/10 600- 5 792 1 Germany CORE Jagdpanther
012 P1:012 Axis Deployed 21,30 AT 83 0 10/10 600- 5 792 1 Germany CORE Jagdpanther
017 P1:017 Axis Deployed 13,23 INF 3426 5630 10/10 317- 3 528 2 Germany CORE Jäger 43
021 P1:021 Axis Deployed 20,20 FlaK 5594 0 10/10 322- 3 468 6 Germany CORE Flakpanzer Coelian 37mm Twin
032 P1:032 Axis Deployed 19,27 FlaK 5594 0 10/10 240- 2 468 6 Germany CORE Flakpanzer Coelian 37mm Twin
033 P1:033 Axis Deployed 3,19 FlaK 5594 0 11/10 256- 2 514 6 Germany CORE Flakpanzer Coelian 37mm Twin
034 P1:034 Axis Deployed 23,23 FlaK 6088 2403 10/10 444- 4 540 6 Germany CORE 88mm Flak41
035 P1:035 Axis Deployed 21,20 FlaK 6088 2403 10/10 446- 4 540 6 Germany CORE 88mm Flak41
036 P1:036 Axis Deployed 9,19 FlaK 5594 0 10/10 279- 2 468 6 Germany CORE Flakpanzer Coelian 37mm Twin
039 P1:039 Axis Deployed 5,23 FTR 5052 0 10/10 600- 5 1212 3 Germany CORE Do 335 B-2 Pfeil
041 P1:041 Axis Deployed 29,21 TB 171 0 10/10 576- 5 924 4 Germany CORE Fw 190 G-1
042 P1:042 Axis Deployed 5,25 TB 1282 0 10/10 600- 5 804 9 Germany CORE Hs 129 B-3
044 P1:044 Axis Deployed 9,22 LB 3457 0 10/10 586- 5 1176 12 Germany CORE Ju 390
045 P1:045 Axis Deployed 6,25 RCN 6025 0 8/10 206- 2 780 5 Germany CORE Ju 290 A-2
046 P1:046 Axis Deployed 27,21 RCN 6025 0 9/10 323- 3 780 5 Germany CORE Ju 290 A-2
048 P1:048 Axis Deployed 22,29 RCN 1272 0 9/10 322- 3 768 6 Germany CORE Bf 109 G-8
051 P1:051 Axis Deployed 11,24 ATY 7865 2402 12/10 600- 5 1828 7 Germany CORE 305mm M.11/16 Siege Mortar "Schlanke Emma"
059 P1:059 Axis Deployed 22,32 TK 134 0 10/10 517- 5 696 14 Germany CORE Panther F
066 P1:066 Axis Deployed 24,30 TK 134 0 10/10 517- 5 696 11 Germany CORE Panther F
068 P1:068 Axis T:0 39, 0 FTR 1276 0 10/10 600- 5 948 10 Germany CORE Me 410 B-2 Hornisse
087 P1:087 Axis Deployed 16,30 FlaK 5594 0 10/10 301- 3 468 6 Germany CORE Flakpanzer Coelian 37mm Twin
088 P1:088 Axis Deployed 14,22 FlaK 5594 0 10/10 318- 3 468 6 Germany CORE Flakpanzer Coelian 37mm Twin
I also progressively handed out a bunch of recon planes, which all have the same leader #5 (03/11), to improve recon on those big, crowded maps.
The player starts out with two AT units having a 04/31 ("overwatch") leader, because enemy tank forces are way stronger than yours and your initial two JgdPz IV should be able to make a difference.
Another free unit I almost always hand out is #039, a fighter with a 07/18 leader ("all weather"). This is Russia after all, it snows when it doesn't rain...
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Leaders I gave are #1-6, those the game gave me are those numbered >6. And it never gave me twice the same leader.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
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We are talking about two different things --> you control the allocation of leaders, and I do not do that ... these were just my observations for playing old campaigns, without controlling leaders (accepting without rejecting and without assigning)
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Actually I do both. As I wrote, 6 leaders are assigned by me, the remaining 9 are assigned by the game.
Anyway, my post was just an illustration of how this new "leader sharing" system can be useful.
Fact is, by the end of that campaign the player could have 25 units with leaders, that's 10 more than previously. And since by then he will have around 150 core units, that's still a reasonable (IMHO) 1:6 ratio.
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