New Wish List for OpenGen / OpenSuite 2023-2024

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randowe
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by randowe »

PrinzMurmel wrote: 2024-09-26 12:37, Thursday When this happens to me, I sometimes replay the entire turn. I can't remember I ever used this feature on purpose, and I guess most players rarely do so. But of course I can live with the inconvenience :winkgrin
In a defensive scenario it can be a tactic to blow hexes and slow down the advancing AI. (I often do this, but use infantry to blow the hexes.)
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by RoyalBengalTiger »

randowe wrote: 2024-09-25 14:47, WednesdayIf damage is done, i edit it in suite, because it is not a mistake, just some bad luck with too fast klicks.
Isn't it overkill to edit the game in the suite? :shock
Never even thought of that solution for this problem (I ran into blowing the wrong field instead of moving to it as well of course).
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by randowe »

RoyalBengalTiger wrote: 2024-12-01 02:23, Sunday
randowe wrote: 2024-09-25 14:47, WednesdayIf damage is done, i edit it in suite, because it is not a mistake, just some bad luck with too fast klicks.
Isn't it overkill to edit the game in the suite? :shock
Never even thought of that solution for this problem (I ran into blowing the wrong field instead of moving to it as well of course).
Well, if you destroy the wrong hex (bridge or hex leading to a bridge) by fast klick accident, it can bring your whole army to a halt for a couple of turns. It rarely happens, but if it happens i have no problem editing the save because it was not my intention to shot at that hex. I would never shoot at a bridge hex and risk destroying it (in an efile where tanks and other units can not drive through rivers that is).
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by Golothin »

Hi Luis, is it possible to increase the 100 scenario slot limit in CAM files (with little effort)?
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randowe
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by randowe »

Please no more changes! We experience some serious bugs lately and with every change people ask it gets worse :notsure
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by Dimitris GR »

I agree, i think from last changes, only the remove of leader must keep. I guess many problems are because of the slots for more leaders, so maybe Luis go to the old version with the 15 leaders.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by Golothin »

randowe wrote: 2025-02-08 14:31, Saturday Please no more changes! We experience some serious bugs lately and with every change people ask it gets worse :notsure
Yes I understand. If it's not convenient at the moment, maybe Luis put it on his list. It doesn't have to be immediate.
Dimitris GR wrote: 2025-02-08 15:40, Saturday I agree, i think from last changes, only the remove of leader must keep. I guess many problems are because of the slots for more leaders, so maybe Luis go to the old version with the 15 leaders.
Don't panic, Luis will find the bugs or the places where he forgot to make adjustments.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

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Dimitris GR wrote: 2025-02-08 15:40, Saturdaymaybe Luis go to the old version with the 15 leaders.
Nooooo! :eek
I've edited all my scenarios of all my campaigns to adapt them to the new "more leaders" system!
This is not a dance, one step forwards, one step backwards, any changes should only go forward.

Besides as Golothin said, Luis will eventually find the bugs. :dunno
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by Dimitris GR »

So in your campaigns, player can gain more than 15 leaders?
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none »

Indeed. Which feels actually normal when by the end of the campaign you have well over 100 core units. :dunno
I've tried it in a campaign, and I like the new system very much. Note I didn't get that many more leaders than before, mostly because now I can decline the less useful ones and only keep the good ones. :)
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by Dimitris GR »

Even i play 2 campaigns with the new feature, i never get more than 15 leaders even at ccc8 that has many triggers...
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none »

How many core units? Obviously you have more chances to get a leader with 50 core units than with 5... Campaign length is also important: My campaigns last usually about 15-20 scenarios, so most units get through their 5 promotions: 100 core units x 5 promotions = 500 chances to get a leader... :lol

Besides I usually give the player a leader or two right from the start (for instance one fighter always gets an "all weather" leader so bad weather isn't that penalizing).
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by randowe »

I think there is a misunderstanding. For the new 15+ leaders something has to be set in suite right?
So no old campaign will give you more than 15 leaders!
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

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randowe wrote: 2025-02-19 16:27, Wednesday I think there is a misunderstanding. For the new 15+ leaders something has to be set in suite right?
Right, that's why I edited all my campaigns (well, the new ones, for the upcoming version 2 of my EFile).

You have to check the "shared" attribute to an already existing leader for it to be reused. Obviously it only means that that specific leader can appear more than once, and would not use another slot.
Example: If you have a Recon/Recon leader, and by chance the game was to distribute another Recon/Recon leader, it wouldn't need to use a new slot, it could reuse the same.
Obviously there is only a vanishingly small chance this might happen by accident, so it's mostly for the scenario maker, if he intends to give out several free core units with the same leader (something I do frequently). :dunno
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by sympatyk »

:howdy

Regarding leaders - I have had the distinct impression (for a long time now) that the drawing (random assignment) when receiving a new leader is strange

It is always the case that we receive several leaders that we have already received --> groups are formed --> e.g. leader x 3, next x4, next x2 --> if at the beginning we get a "strong" leader --> there is a big chance that there will be several of them

Yes, I know that now you can reject a leader --> in short campaigns you can reach the end and not have all 15
I also know that there is an algorithm that limits the receipt of some leaders

I have the impression that if the engine checks that it can give the leader that was already assigned - it will do so, otherwise (if it cannot) it will draw another one

I am playing an old campaign and I have already received 15 leaders

Code: Select all

Infantry
Sturmpioniere 38 , 251/16 [W] , , 5 bars , 673 exp , Germany , 10/10 , Determined Defense ,

Tank
Pz IVD , , 5 bars , 742 exp , Germany , 10/10 , Bridging
Pz IVF1 , , 5 bars , 569 exp , Germany , 10/10 , Superior Maneuver ,

Reconnaissance
PSW 222 , , 5 bars , 537 exp , Germany , 10/10 , Infiltration Tactics

AT Artillery

Universal Artillery
SdKfz 6/2 , , 5 bars , 748 exp , Germany , 10/10 , Shock Tactics

Artillery
15cm sFH 37(t) , SdKfz 7 , , 5 bars , 922 exp , Germany , 15/10 , Bridging ,
+ 21cm Morser18 , SdKfz 9 , , 5 bars , 718 exp , Germany , 15/10 , Determined Defense ,
15cm sFH 37(t) , SdKfz 7 , , 5 bars , 834 exp , Germany , 15/10 , Shock Tactics ,

Fighter
Bf 109E-3 , , 5 bars , 865 exp, Germany, 10/10, All Weather Combat,
 Bf 109E-3, , 5 bars, 665 exp, Germany, 10/10, Shock Tactics,
+ Bf 109F, , 5 bars, 701 exp, Germany, 10/10, Aggressive Attack,
 Bf 109E-4, , 3 bars, 316 exp, Germany, 10/10, Determined Defense

Bomb. tactical
Ju 87B , , 5 bars , 1300 exp , Germany , 10/10 , Determined Defense ,
Ju 87B , , 5 bars , 1028 exp , Germany , 10/10 , All Weather Combat ,
Ju 87D , , 3 bars , 373 exp , Germany , 10/10 , Resilience ,
The breakdown is as follows

Code: Select all

Sturmpioniere 38 , 251/16 [W] , , 5 bars , 673 exp , Germany , 10/10 , Determined Defense ,
+ 21cm Morser18 , SdKfz 9 , , 5 bars , 718 exp , Germany , 15/10 , Determined Defense ,
Bf 109E-4, , 3 bars, 316 exp, Germany, 10/10, Determined Defense
 Ju 87B, , 5 bars, 1300 exp, Germany, 10/10, Determined Defense,


Pz IVD, , 5 bars, 742 exp, Germany, 10/10, Bridging
15cm sFH 37(t), SdKfz 7, 5 bars, 922 exp, Germany, 15/10, Bridging


Pz IVF1, , 5 bars, 569 exp, Germany, 10/10, Superior Maneuver,


PSW 222, , 5 bars, 537 exp, Germany, 10/10, Infiltration Tactics


SdKfz 6/2, 5 bars, 748 exp, Germany, 10/10, Shock Tactics
15cm sFH 37(t), SdKfz 7, 5 bars, 834 exp, Germany, 15/10, Shock Tactics,
Bf 109E-3, , 5 bars, 665 exp, Germany, 10/10, Shock Tactics,


Bf 109E-3, , 5 bars, 865 exp, Germany, 10/10, All Weather Combat
Ju 87B, , 5 bars, 1028 exp, Germany, 10/10, All Weather Combat,


+ Bf 109F, , 5 bars, 701 exp , Germany , 10/10 , Aggressive Attack ,

Ju 87D , , 3 bars , 373 exp , Germany , 10/10 , Resilience ,
In other campaigns it was similar, only different leaders ..
I will not report to Luis - I am only sharing my feelings ..
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

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sympatyk wrote: 2025-02-19 20:43, Wednesday I have the impression that if the engine checks that it can give the leader that was already assigned - it will do so, otherwise (if it cannot) it will draw another one
This isn't my experience.
I'm rather under the impression the leader assignment is truly random, often a little too random even... :lol

I'm play-playing a 20+ scenario campaign right now, I'm in scenario 11, and my troops are as follows: 121 core units, of which 23 have a leader, and 2 leader slots are still empty. Note that by now I have rejected dozens of suggested leaders, even marginally useful ones, only keeping the ones I thought be the really, really useful.

Here is a list of my units with leaders at this point:

Code: Select all

Unit............. Reinforce XYPos  Class  Equip. Transp.  Strenght  Exp-Bar Cost. Ldr Country             UnitName
010 P1:010 Axis    Deployed 24,24     AT  86     0          10/10   600-  5  1056 13  Germany            CORE Jagdtiger
011 P1:011 Axis    Deployed 19,17     AT  83     0          10/10   600-  5   792  1  Germany            CORE Jagdpanther
012 P1:012 Axis    Deployed 21,30     AT  83     0          10/10   600-  5   792  1  Germany            CORE Jagdpanther
017 P1:017 Axis    Deployed 13,23    INF  3426   5630       10/10   317-  3   528  2  Germany            CORE  Jäger 43
021 P1:021 Axis    Deployed 20,20   FlaK  5594   0          10/10   322-  3   468  6  Germany            CORE Flakpanzer Coelian 37mm Twin
032 P1:032 Axis    Deployed 19,27   FlaK  5594   0          10/10   240-  2   468  6  Germany            CORE Flakpanzer Coelian 37mm Twin
033 P1:033 Axis    Deployed  3,19   FlaK  5594   0          11/10   256-  2   514  6  Germany            CORE Flakpanzer Coelian 37mm Twin
034 P1:034 Axis    Deployed 23,23   FlaK  6088   2403       10/10   444-  4   540  6  Germany            CORE 88mm Flak41
035 P1:035 Axis    Deployed 21,20   FlaK  6088   2403       10/10   446-  4   540  6  Germany            CORE 88mm Flak41
036 P1:036 Axis    Deployed  9,19   FlaK  5594   0          10/10   279-  2   468  6  Germany            CORE Flakpanzer Coelian 37mm Twin
039 P1:039 Axis    Deployed  5,23    FTR  5052   0          10/10   600-  5  1212  3  Germany            CORE Do 335 B-2  Pfeil
041 P1:041 Axis    Deployed 29,21     TB  171    0          10/10   576-  5   924  4  Germany            CORE  Fw 190 G-1
042 P1:042 Axis    Deployed  5,25     TB  1282   0          10/10   600-  5   804  9  Germany            CORE Hs 129 B-3
044 P1:044 Axis    Deployed  9,22     LB  3457   0          10/10   586-  5  1176 12  Germany            CORE Ju 390
045 P1:045 Axis    Deployed  6,25    RCN  6025   0           8/10   206-  2   780  5  Germany            CORE Ju 290 A-2
046 P1:046 Axis    Deployed 27,21    RCN  6025   0           9/10   323-  3   780  5  Germany            CORE Ju 290 A-2
048 P1:048 Axis    Deployed 22,29    RCN  1272   0           9/10   322-  3   768  6  Germany            CORE Bf 109 G-8
051 P1:051 Axis    Deployed 11,24    ATY  7865   2402       12/10   600-  5  1828  7  Germany            CORE 305mm M.11/16 Siege Mortar "Schlanke Emma"
059 P1:059 Axis    Deployed 22,32     TK  134    0          10/10   517-  5   696 14  Germany            CORE Panther F
066 P1:066 Axis    Deployed 24,30     TK  134    0          10/10   517-  5   696 11  Germany            CORE Panther F
068 P1:068 Axis      T:0    39, 0    FTR  1276   0          10/10   600-  5   948 10  Germany            CORE Me 410 B-2 Hornisse
087 P1:087 Axis    Deployed 16,30   FlaK  5594   0          10/10   301-  3   468  6  Germany            CORE Flakpanzer Coelian 37mm Twin
088 P1:088 Axis    Deployed 14,22   FlaK  5594   0          10/10   318-  3   468  6  Germany            CORE Flakpanzer Coelian 37mm Twin
You'll note the FlaK units have all leader #6. That is because this is a difficult campaign, the enemy has very potent ground attack planes, and I needed to help the player somewhat. So from scenario to scenario I handed out FlaK units, all with those same leaders (35/25), units which at this point the player has upgraded to what they are.
I also progressively handed out a bunch of recon planes, which all have the same leader #5 (03/11), to improve recon on those big, crowded maps.
The player starts out with two AT units having a 04/31 ("overwatch") leader, because enemy tank forces are way stronger than yours and your initial two JgdPz IV should be able to make a difference.
Another free unit I almost always hand out is #039, a fighter with a 07/18 leader ("all weather"). This is Russia after all, it snows when it doesn't rain... :lol

Leaders I gave are #1-6, those the game gave me are those numbered >6. And it never gave me twice the same leader. :dunno
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by sympatyk »

:howdy
We are talking about two different things --> you control the allocation of leaders, and I do not do that ... these were just my observations for playing old campaigns, without controlling leaders (accepting without rejecting and without assigning)
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none »

sympatyk wrote: 2025-02-20 11:01, Thursday you control the allocation of leaders, and I do not do that ...
Actually I do both. As I wrote, 6 leaders are assigned by me, the remaining 9 are assigned by the game.

Anyway, my post was just an illustration of how this new "leader sharing" system can be useful.
Fact is, by the end of that campaign the player could have 25 units with leaders, that's 10 more than previously. And since by then he will have around 150 core units, that's still a reasonable (IMHO) 1:6 ratio. :dunno
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