
the campaign will be similar to my campaigns: attachments, no-auto-refit, green/elite replacements, triggers, etc. are on, and you can purchase new units only during the first scenario, there will be no more friendly sh, no prototype, etc. this time there is no msu, and i use air missions
OpenGen 0.91.3.99_rc8 * (29 Oct 2018) * AI: Ver 2.00 (2014)
Efile folder: C:\opg\EFILES_LOCAL\EFILE_IDF\ * Efile version: 0.3.5 (2018-07-25)
Campaign: Lo Tam Hakrav (The Battle Isn’t Over) Israeli Campaign 1948-82, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
a+b) both pathes
1 1948 Battle for Jerusalem , #0 , Victory , score:31
(choice1-1948)
a) southern path
2 1948 Operation An Far , #2 , Decisive Victory , score:55
3 1948 Operation Yoav , #4 , Decisive Victory , score:55
4 1948 Operation Moshe , #5 , Decisive Victory , score:51
b) northern path
2 1948 Operation Dekel , #3 , Decisive Victory , score:55
3 1948 Operation Hiram , #6 , Decisive Victory , score:55
a+b) both pathes
5 1949 Operation Horev , #7 , Decisive Victory , score:55
6 1956 Operation Kadesh 1: Abu Ageila , #8 , Decisive Victory , score:55
7 1956 Operation Kadesh 2: Bir Gifgafa , #9 , Decisive Victory , score:55
(choice2-1967)
a) southern path
8 1967 Sinai: Rafah - El Arish , #11 , Decisive Victory , score:55
9 1967 Sinai: Race to Mitla Pass , #13 , Decisive Victory , score:55
10 1967 Sinai: Reaching the Canal , #15 , Decisive Victory , score:55
b) northern path
8 1967 Samaria: Jenin , #12 , Decisive Victory , score:55
9 1967 Samaria: Jericho , #14 , Decisive Victory , score:55
10 1967 Golan Heights , #16 , Decisive Victory , score:52
(choice3-1973)
a) southern path
11 1973 Sinai: Bar-Lev Line , #18 , Marginal Victory , score:10
12 1973 Sinai: Battle for The Passes , #20 , Marginal Victory , score:12
--
Campaign score: 544 * Average: 45
b) northern path
11 1973 Golan Heights: Valley of Tears , #19 , Marginal Victory , score:13
12 1973 Golan Heights: Tapline Road , #21 , Marginal Victory , score:13
13 1973 Golan Heights: The Purple Line , #23 , Decisive Victory , score:55
14 1973 Golan Heights: Bashan Salient , #25 , Decisive Victory , score:55
15 1973 Golan Heights: Mount Hermon , #27 , Decisive Victory , score:55
--
Campaign score: 713 * Average: 47
a+b) both pathes
(lebanon 1982: not played yet)
1. jerusalem - medium v (held 9 vhs) +2 leaders (one by trigger)
playtested the 1st scenario 3-4 times today, and it is very historical, imo interesting, though a bit tough as a first scenario. there are 13 vhs, you can get a tv by holding 7 vhs (the historical result)
...
Current scenario: Battle for Jerusalem, VH prestige is 392 , All map prestige is: 756
Army cost: 732 , Current prestige is 221
Prestige available on map yet is 700 pp ( 336 pp in VH to capture) * Turn: 26
AI stance is Aggressive
if BV: +1500, 2 Choices - cap: (2000,2000), 25 turns prestige: 1340
if V : +1250, 2 Choices - cap: (2000,2000), 25 turns prestige: 1340
if TV: +1100, 2 Choices - cap: (2000,2000), 25 turns prestige: 1340
Ls: Loss , turn prestige: 1340
Infantry
* Tzahal 48 , Chevrolet CMP , , 0 bars , 79 exp , 7/10 , 4 kill , 0 pp [+79 exp]
* Tzahal 48 , Sandwich Armored Truck , , 1 bars , 123 exp , 7/10 , Devastating Fire , 8 kill , 0 pp [+123 exp]
* Tzahal 48 , , 2 bars , 274 exp , 10/10 , Superior Maneuver , 6 kill , 0 pp [+274 exp]
* Haganah 48 , , 1 bars , 102 exp , 6/10 , 2 kill , 0 pp
Tank
* Hotchkiss H39 , , 2 bars , 275 exp , 6/10 , 9 kill , 0 pp [+275 exp]
Recon
Land Rover Series I MG , , 1 bars , 114 exp , 7/10 , 3 kill , 276 pp [+114 exp]
Artillery
* 105 mm M101 , M35 , , 1 bars , 170 exp , 9/10 , 1 kill , 0 pp [+170 exp]
105 mm M101 , Chevrolet CMP , , 0 bars , 67 exp , 9/10 , 2 kill , 456 pp [+67 exp]
Player 1 : Israel
Killed: INF:24 TNK:2 RCN:6 AT:6 FORT:3 ATY:8 AD:3 Total: 52
Lost : INF:8 RCN:2 AT:2 FORT:1 FTR:1 Total: 14
...
BV 0
V 1
TV 0
L 0
Averages:
Infantry * 4 Units * 2 Leaders Total : 578 exp, 20 kill, 0 pp Average: 145 exp, 5 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 275 exp, 9 kill, 0 pp Average: 275 exp, 9 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 114 exp, 3 kill, 276 pp Average: 114 exp, 3 kill, 276 pp
Artillery * 2 Units * 0 Leaders Total : 237 exp, 3 kill, 456 pp Average: 119 exp, 2 kill, 228 pp
* Summary: * 8 Units * 2 Leaders Total : 1204 exp, 35 kill, 732 pp Average: 151 exp, 4 kill, 92 pp