CC 30 DAK @ 75%

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Panzerjaeger
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CC 30 DAK @ 75%

Post by Panzerjaeger »

Two reasons why I rerun it:
1.) I want to really go in detail what to look for and how to approach each and every sceanrio of this campaign.
Especially for players who haven't played this campaign or experience trouble completing it around or below 100% prestige settings.
Should also help fine tune my own DAK campaign in some areas in terms of what I want to accomplish and what flaws and mistakes I want to avoid.
So I will break down every scenario and the core building process with 75% prestige.
2.) I will go the other part at the choice scenario because the scenarios on the oil path I just played are really bad.
And I mean REALLY BAD. :|
Let's see what the other scenarios might have to offer.
Once I'm done I might not ever play this again. :huh

I had trouble sporting a competitive starting lineup the last time around.
That was with 2000 PP's to spend.
Now I have 1500 and this is nowhere close where to it needs to be. :whine

Army setup after HQ:

Infantry:
2 x Infanterie w/o transports
2 x Feldpolizei w/o transports

Tank:
1 x Pz IB

Recon:
1 x PSW 221

Anti-Tank:
1 x 3.7 PaK36 , Maulesel
2 x 3.7 PaK36 w/o transport

Artillery:
1 x 7.5 leFK18 , Maulesel
2 x 7.5 leIG18 w/o transport

Air Defense:
3 x 6.5mm , Carro Leggero

Fighter & Bomber:
None


Played Scenarios:
1 Beda Fomm - Benghazi , #0 , Brilliant Victory , score:61 +++ Proto: Wurfgeraet 41 (Sold)
2 Halfaya Pass & Sollum Battle , #1 , Brilliant Victory , score:63 +++ Proto: 12.8 PzSelb. L/61 (Sold)
3 Operation Crusader , #2 , Brilliant Victory , score:60
4 Mersa el Brega 1942 , #3 , Brilliant Victory , score:61
5 Pursuit to Mechilli , #4 , Brilliant Victory , score:61 +++ Proto: Pz VI Tiger (Sold)
6 Gazala Line [Unternehmen Theseus] , #5 , Victory , score:39
7 Mersa Matruh , #6 , Brilliant Victory , score:57
8 Unternehmen Herkules , #15 , Brilliant Victory , score:56
--
Campaign score: 458 * Average: 57

BV 5
V 0
TV 0
L 0
Last edited by Panzerjaeger on 2024-11-18 21:56, Monday, edited 22 times in total.
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Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Beda Fomm - Benghazi

The main objectives of this scenario are split.
See overview map
Image
One push goes straight north to Benghazi, the other VH is far in the NE, Mechilli.
There have to be units sent there from the start or Mechilli can't be taken on time.
Suggestion is to use 2 - 3 Italian Auxes (Arty & Inf with motorization) for the job.
Once Air superiority is achieved (which is vital to success) the Aux Tac Bomber can also get devoted there
helping to soften the entrenched Infantry guarding the VH.
Key to success is to set up an AT trap right away and let the British tanks (2 Mathilda II and 1 Cruiser III) crash into it.
Use the Aux planes to hold down the two 25 pdr arties behind Beda Fomm or you will suffer losses right away.
Like this:
Image
Outflank Beda Fomm on both sides with tracked vehicles like tanks and recons and kill off the already damaged arties.
Finish off tanks & Infantry and hurry.
Destroy RAF after the fighter ran into AD trap with your own fighter then every other plane and then move quickly.

Race upwards towards Msus and take it fast but leave one unit there because a free roaming recon might later try to recapture it.
Use villages to refuel petrol and ammo as you only get a little parts of it if you do it in open desert terrain/sand.
Use the Aux Stuka and Fighter to soften Hex targets or moving enemies in open terrain.
See here:
Image
Try to bring as many units to Benghazi and corral and defeat all units there including the Airfield for faster resupply of your Aux planes.
Use the same tactic as earlier, hit arties with Aux planes, and drive in behind with recon/tanks to eliminate any support fire.

Image
Image

I did exactly that and had no problem scoring a BV.
Plenty of XP but no leader.
With the last turn I had 240 PP's to spend and invested it into an Italian Tank as well as a german AT.
This is vital especially for newer players
Before you march in for the BV invest all PP's you have to further bolster your core army with 10-strength units.
You can only buy 5-strength units for the most part of this campaign so just try to pick up as many cheap units here as you can.
While they don't have much fighting value right away, you can upgrade them later to more potent parts of your army.
I suggest tanks, recons, arty for 100% or lower prestige settings and AD, AT or airforce units when you play with a higher prestige setting of 150% or more.
Buy now or be sorry later!


Tank:
1 x L3/35
Anti-Tank:
1 x 3.7 PaK36 w/o transport.
A nice Proto as well but given the state of this core I simply cannot afford to keep it. :nyet

Current scenario: Beda Fomm - Benghazi, VH prestige is 180 , All map prestige is: 300
Army cost: 1740 , Current prestige is 0
Prestige available on map yet is 60 pp ( 60 pp in VH to capture) * Turn: 17
AI stance is Defensive Using map: 116
if BV: +100, Halfaya Pass & Sollum Battle , cap 1150, 17 turns prestige: 1500
if V : +90, Halfaya Pass & Sollum Battle , cap 1150, 20 turns prestige: 1500
if TV: +70, Halfaya Pass & Sollum Battle , cap 1150, 24 turns prestige: 1500
Ls: Loss , turn prestige: 1500

Infantry
Infanterie , , 0 bars , 85 exp , Germany , 6/10 , 1 kill , 96 pp - U:044 [+55 exp]
Infanterie , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 96 pp - U:045
Feldpolizei , , 0 bars , 54 exp , Germany , 9/10 , 2 kill , 48 pp - U:046 [+24 exp]
Feldpolizei , , 0 bars , 36 exp , Germany , 10/10 , 0 kill , 48 pp - U:047 [+6 exp]

Tank
L3/35 , , 0 bars , 30 exp , Italy , 10/10 , 0 kill , 168 pp - U:012
Pz IB , , 1 bars , 121 exp , Germany , 9/10 , 8 kill , 192 pp - U:052 [+91 exp]

Recon
* GS SdKfz 250/3 , HQ/[DAK] , 4 bars , 462 exp , Germany , 3/5 , Devastating Fire , 2 kill , 0 pp - U:011 [+72 exp]
Psw 221 , , 1 bars , 166 exp , Germany , 8/10 , 1 kill , 204 pp - U:051 [+136 exp]

Anti-tank
3.7 PaK36 , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 72 pp - U:013
3.7 PaK36 , , 0 bars , 90 exp , Germany , 8/10 , 1 kill , 72 pp - U:041 [+60 exp]
3.7 PaK36 , , 0 bars , 63 exp , Germany , 7/10 , 1 kill , 72 pp - U:042 [+33 exp]
3.7 PaK36 , Maulesel , , 1 bars , 144 exp , Germany , 9/10 , 1 kill , 132 pp - U:043 [+114 exp]

Artillery
7.5 leFK18 , Maulesel , , 1 bars , 182 exp , Germany , 10/10 , 0 kill , 192 pp - U:048 [+152 exp]
7.5 leIG18 , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 84 pp - U:049
7.5 leIG18 , , 0 bars , 75 exp , Germany , 9/10 , 0 kill , 84 pp - U:050 [+45 exp]

Air Defense
6.5mm , Carro Leggero , , 0 bars , 42 exp , Italy , 4/10 , 0 kill , 60 pp - U:038 [+12 exp]
6.5mm , Carro Leggero , , 0 bars , 45 exp , Italy , 10/10 , 0 kill , 60 pp - U:039 [+15 exp]
6.5mm , Carro Leggero , , 0 bars , 40 exp , Italy , 10/10 , 0 kill , 60 pp - U:040 [+10 exp]
Last edited by Panzerjaeger on 2024-11-13 12:59, Wednesday, edited 9 times in total.
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Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Halfaya Pass & Sollum Battle

With this dire band of underperformers I have to liquidate the Wurfgeraet which I normally would have kept since I am 1 Arty short already.
But going on with these units and no transports wont work in any way.
So I have to band-aid and patch together what's possible.

HQ action:
Wurfgeraet 41 sold

630 PP's are ridicolous but will have to do. :dunno

Air Defense:
1 x 6.5mm , Carro Leggero --> 3.7 FlaK36 , Pferdewagen

Infantry:
2 x Feldpolizei w/o transports --> 2 x Infanterie w/o transports

Artillery:
1 x 7.5 leIG18 w/o transport --> 7.5 leIG18 , Maulesel

Anti-Tank:
1 x 3.7 PaK36 w/o transport --> 5 PaK38 , Pferdewagen

Tank:
1 x L3/35 --> Pz IIF

Recon:
1 x GS SdKfz 250/3 --> Psw 231(8) (no cost)

This sceanrio is easy, if you stick to the only viable plan which is to outflank the Halfaya pass or you will get scorched
by tons of British arties.
I'll break it down with screenshots again.
Here's the overview:
Image

At the start there's a lone Italian Anti-Tank gun at Halfaya pass, an area that - you guessed it - has very limited access due to being a pass.
This AT is buying you time.
Sometimes it survives two turns sometimes three.
In any case you gotta use this delay to quickly form a reliable defensive perimeter at Fort Capuzzo.
1 entrenched German aux infantry at 5 strength is guarding this hex.
Help it survive.
If you don't set up your position around this unit in time, you are screwed.
It starts with good deployment.
See here:
Image

After the inevitable death of the Italian AT gun (R.I.P.)
the Brits are going full steam ahead with everything they have to smother Fort Capuzzo.
If you have set up your defense perimeter the right way and in time they will be getting a nice surprise. ;)
I recommend setting the trap up with a "stair" meaning the first AT gun will be positioned one hex below the line of the Aux Infantry.
Therefore the support fire and crossfire options from the rear support units increases plus the attacking tanks have to adjust
and simply cannot crash the line evenly and next to each other.
In the first pic the advancing British AT gun is already killed as it ran without any scouting right into the fire line.
So did the Cruiser tank.
Once the British brought up all of their attack force you have to fight it out just around Fort Capuzzo.
While all that is happening, you gather your moible units (I had 2 tanks and 2 recons) and hook em around the main pursuit line of the British
to get behind the supporting enemy Artillery around Halfaya pass.
Don't forget to race your slow units down to the defense positions AS FAST AS POSSIBLE.
You are gonna need every last one of them.
See here:

Image

and here:

Image

Once I stopped their initial tank assault, they bring up lots of arties to turn the tide into their favor.
You have to prevent that from happening by moving up yourself and spotting and attacking them head on through the depleted British
tank, recons or infantry units.
Remenber both of my recons are in the rear capturing the British airfield so I am relatively blind at Fort Capuzzo.
If you don't counter and move on up as well, their arty will shoot you to pieces as they outnumber you and
have the far better equipment (at least when you play @100 or below).
Everybody has to get involed: AT, INF and even the crappy Italian AD guns which can actually attack ground units as well.
The lone British bomber ran into my AD fire and headed back to their airfield
while I used the Italian aux planes (fighter & bomber - they finally arrived around turn 10) to let the British Arty units have it.
Look here:
Image

If your setup was right and your timing precise, everything will have turned out miserably for the British attackers
and you should have this battle under firm control around Turn 13 to 14.
With the airfield secured and the melee around Halfaya pass decisively turned in my favor,
all there is left is to clean up the remaining enemy troops as well as turning the attention to Sidi Omar, the VH in the SW.
It is weakly guarded though and should be no problem even for understrength units.
Here:
Image
and here:
Image

One thing that might not matter for people who play this @ 150 Prestige setting or above, but for sure DOES matter
for anyone playing this around 100% or below and that PP's at the end.
See the difference?
Image

Summary:

With proper setup and discipline this sceanrio is fun and should be a BV even when played below 100%.
The good news is I got another Proto which means I might not get one for quite some time but at least it helps now.
I got tons of XP points even on the crappy units (205 on an arty and 114 on one AT as well as 99 twice) but just one leader but therefore
a rather solid one (Overwh. Attack on Arty).
Move on to Operation Crusader :)

Current scenario: Halfaya Pass & Sollum Battle, VH prestige is 120 , All map prestige is: 120
Army cost: 2184 , Current prestige is 244
Prestige available on map yet is 60 pp ( 60 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 214
if BV: +100, Operation Crusader , cap 1300, 20 turns prestige: 187
if V : +90, Operation Crusader , cap 1300, 19 turns prestige: 187
if TV: +70, Operation Crusader , cap 1300, 21 turns prestige: 187
Ls: Loss , turn prestige: 187

Infantry
Infanterie , I./SchützReg.104 , 1 bars , 103 exp , Germany , 9/10 , 1 kill , 96 pp - U:010 [+18 exp]
Infanterie , II./SchützReg.104 , 0 bars , 40 exp , Germany , 5/10 , 0 kill , 96 pp - U:011 [+10 exp]
Infanterie , III./SchützReg.104 , 0 bars , 72 exp , Germany , 1/10 , 2 kill , 96 pp - U:012 [+18 exp]
Infanterie , IV./SchützReg.104 , 0 bars , 90 exp , Germany , 7/10 , 2 kill , 96 pp - U:013 [+54 exp]

Tank
Pz IIF , I./PzReg.5 , 1 bars , 129 exp , Italy , 8/10 , 1 kill , 264 pp - U:002 [+99 exp]
Pz IB , II./PzReg.5 , 1 bars , 185 exp , Germany , 9/10 , 12 kill , 192 pp - U:018 [+64 exp]

Recon
* Psw 231(8) , HQ/[DAK] , 4 bars , 483 exp , Germany , 5/5 , Devastating Fire , 2 kill , 0 pp - U:001 [+21 exp]
Psw 221 , I./AufklAbt.3 , 2 bars , 203 exp , Germany , 10/10 , 2 kill , 204 pp - U:017 [+37 exp]

Anti-tank
5 PaK38 , Pferdewagen , I./PzJgAbt.39 , 1 bars , 131 exp , Germany , 7/10 , 5 kill , 156 pp - U:003 [+101 exp]
3.7 PaK36 , II./PzJgAbt.39 , 1 bars , 130 exp , Germany , 6/10 , 2 kill , 72 pp - U:007 [+40 exp]
3.7 PaK36 , III./PzJgAbt.39 , 1 bars , 162 exp , Germany , 8/10 , 2 kill , 72 pp - U:008 [+99 exp]
3.7 PaK36 , Maulesel , IV./PzJgAbt.39 , 2 bars , 258 exp , Germany , 7/10 , 3 kill , 132 pp - U:009 [+114 exp]

Artillery
7.5 leFK18 , Maulesel , 1./ArtReg.(mot.)33 , 3 bars , 387 exp , Germany , 10/10 , 1 kill , 192 pp - U:014 [+205 exp]
7.5 leIG18 , Maulesel , 2./ArtReg.(mot.)33 , 1 bars , 198 exp , Germany , 8/10 , Overwhelming Attack , 0 kill , 144 pp - U:015 [+168 exp]
7.5 leIG18 , 3./ArtReg.(mot.)33 , 1 bars , 134 exp , Germany , 6/10 , 0 kill , 84 pp - U:016 [+59 exp]

Air Defense
3.7 FlaK36 , Pferdewagen , I./FlakBat.606 , 0 bars , 82 exp , Italy , 10/10 , 0 kill , 168 pp - U:004 [+40 exp]
6.5mm , Carro Leggero , II./FlakBat.606 , 0 bars , 57 exp , Italy , 10/10 , 0 kill , 60 pp - U:005 [+12 exp]
6.5mm , Carro Leggero , III./FlakBat.606 , 0 bars , 65 exp , Italy , 5/10 , 0 kill , 60 pp - U:006 [+25 exp]
Last edited by Panzerjaeger on 2024-11-13 23:43, Wednesday, edited 1 time in total.
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Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Operation Crusader

At HQ:
Equipped with outdated and inferior stuff all across the board I have to part ways with the newly received
"Sturer Emil" or 12.8 PzSelb. L/61 as it's called in the e-file.
Especially at this battle this thing would be of great use even at 5-strength
but given my dire need of transports and the fact that it's a slow moving piece of machinery
at 4 hexes movement only I simply need the PP's to somehow
beef up my core group in certain parts.

Anti-Tank:
1 x 3.7 PaK36 w/o transport --> 5 PaK38 , Pferdewagen

Artillery:
1 x 7.5 leFK18 , Maulesel --> 7.5 leFK18 , Opel Blitz
1 x 7.5 leIG18 w/o transport --> 7.5 leIG18 , Opel Blitz

Infantry:
2 x Infanterie w/o transports --> 2 x Infanterie , Opel Blitz

Tank:
1 x Pz IB --> Pz IIF

This battle resembles a little bit the last one - just on a larger scale.
You are outnumbered big time and the only way to win this is to severely blunt their hasty assault with several blows to their
spearhead units and later targeting their vast numbers of artilllery equipment.
Achieving Air Superiority during the fighting by laying AD traps is absolutely mandatory or else this is going to be a long day
since the Allies are up in numbers in the skies as well.

Overview:
Image

As shown on the overview image the British main thrust is coming from the south targeting the Sollum region.
There are tons of arties and lots of tanks and infantry pushing you from the start.
There are also some Allied small ships shelling your units in and around the Sollum hex.

After deployment you quickly have to gather 2 groups of Aux units being in danger of getting whipped by the attacking forces
so you have to retreat them to safer positions immediately to form 2 defense perimeters.

One group is at Bir el Gubi and consists of mixed mobile units.
You should reatreat them towards Sidi Rezegh where some of your (weaker/immobile) core units should be deployed and try to delay
attacking forces approaching from the Tobruk region pushing towards Sidi Rezegh.
When your small core force there and the retreating "Group A" have finally merged you can slowly fall back to Gambut, build a defensive position there and weaken the attackers until you can counterattack and defeat them.
Depending on the status of your forces and the losses you have suffered during those scrimmages
you could advance all the way to Tobruk.

The other sprinkled aux units are in and around Bir Sheferzen and Sidi Omar - the first town south of the Axis airfield the latter north of it -
and both locations are directly in the main advance path of the British offensive and getting overrun in the process.
If you don't move them ASAP they are toast.
You can certainly win the scenario without them but it is highly recommended to move them out to better positions namely
the region from the previous battle, Sollum, Halfaya pass and Fort Capuzzo to form a defense perimeter there in order to prevent the
offensive from advancing any further.
This "Group B" consists of mixed Italian units like tanks, AT and Arty.
If you set them up right away on the road to Fort Capuzzo which is passing by Sidi Omar to the west you should be good.
Now, it is highly unlikely they will reach Fort Capuzzo without suffering losses in SP's, maybe even some total losses depending on the attackers movements and of course battle results but if you leave em there they will simply be overrun.
Having this Group B as additional defenders not only helps straighten out the resistence of your stand but when the tide is turning later on, you have more firepower to make the defeat more resounding.

1.) Fall back Auxes (Group A & Group B) to better positions.
2.) Form and establish defensive perimeters - one in and around Gambut to the NW, one along Sollum and Halfaya pass/Fort Capuzzo.
3.) Use the Aux planes to score some early hits on enemy arties (maybe even in moving position) and set up AD traps for their
superior RAF fighters and Bombers.
Target the Fighters first until they are downed then you can attack the unprotected bombers without much of a backlash.
The British tanks should be encountered with AT positioned around Halfaya and Fort Capuzzo.
Stack and bundle your own artillery right behind them so every attack will be costly.
4.) Play the war of attrition card and stubbornly wear em down on a broader scale because they simply have more soldiers,
tanks, guns and equipment.
5.) Once the steady flow of enemy assaults trickles down, lessens and most of the enemy units are below 5 SP's
then the time has come to counter attack and throw em back recapturing all the lost ground.
But do yourself a favor and thoroughly scout the area before you advance unprotected units too fast and loose right into their
still existing bundles of arty and infantry located down there.
They don't advance anymore but they are there.
Just use recons to properly locate them before you lose a low life core unit.
Use the Aux Luftwaffe to damage and kill the artillery before you encounter the remaining infantry with your ground forces.


Early British advance looks like this in the Northwest:
Image

And in the East:
Image

The battles progresses...
AT and AD traps setup and working as shown and explained here:

Image

Finishing touches on air superiority - and it's only turn 7!!!

Image

Meanwhile in the northwest:
Image

Turning tides - by Turn 9 this battle has found an early winner.
Mop up duty to come... :)

Image

Final destinations.
Marching on to victory!
Image

Finale:
Image

Summary:
Heavy lifting by a lot of core units, gaining massive boatloads of XP and bars! :cool
Very well done guys.
6 units with over 100 XP in this scenario alone. :)
Also 3(!!!) leaders gained:
Superior Maneuver goes to II./PzReg.5
Resilience awarded to IV./PzJgAbt.39
Influence handed to 1./ArtReg.(mot.)33

Current scenario: Operation Crusader, VH prestige is 0 , All map prestige is: 90
Army cost: 2712 , Current prestige is 112
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 45
if BV: +100, Mersa el Brega 1942 , cap 1500, 20 turns prestige: 0
if V : +90, Mersa el Brega 1942 , cap 1500, 25 turns prestige: 0
if TV: +70, Mersa el Brega 1942 , cap 1500, 26 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
Infanterie , Opel Blitz , I./SchützReg.104 , 1 bars , 113 exp , Germany , 5/10 , 1 kill , 204 pp - U:010 [+10 exp]
Infanterie , Opel Blitz , II./SchützReg.104 , 1 bars , 147 exp , Germany , 3/10 , 1 kill , 204 pp - U:011 [+107 exp]
Infanterie , III./SchützReg.104 , 0 bars , 87 exp , Germany , 4/10 , 3 kill , 96 pp - U:012 [+15 exp]
Infanterie , IV./SchützReg.104 , 1 bars , 159 exp , Germany , 6/10 , 4 kill , 96 pp - U:013 [+69 exp]

Tank
Pz IIF , I./PzReg.5 , 2 bars , 215 exp , Italy , 5/10 , 2 kill , 264 pp - U:002 [+86 exp]
Pz IIF , II./PzReg.5 , 2 bars , 289 exp , Germany , 8/10 , Superior Maneuver , 18 kill , 264 pp - U:018 [+104 exp]

Recon
* Psw 231(8) , HQ/[DAK] , 5 bars , 533 exp , Germany , 4/5 , Devastating Fire , 4 kill , 0 pp - U:001 [+50 exp]
Psw 221 , I./AufklAbt.3 , 2 bars , 222 exp , Germany , 10/10 , 4 kill , 204 pp - U:017 [+19 exp]

Anti-tank
5 PaK38 , Pferdewagen , I./PzJgAbt.39 , 2 bars , 231 exp , Germany , 7/10 , 5 kill , 156 pp - U:003 [+100 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt.39 , 2 bars , 232 exp , Germany , 2/10 , 6 kill , 156 pp - U:007 [+102 exp]
3.7 PaK36 , III./PzJgAbt.39 , 1 bars , 184 exp , Germany , 10/10 , 5 kill , 72 pp - U:008 [+22 exp]
3.7 PaK36 , Maulesel , IV./PzJgAbt.39 , 3 bars , 300 exp , Germany , 9/10 , Resilience , 3 kill , 132 pp - U:009 [+42 exp]

Artillery
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.)33 , 4 bars , 445 exp , Germany , 3/10 , Influence , 1 kill , 240 pp - U:014 [+58 exp]
7.5 leIG18 , Maulesel , 2./ArtReg.(mot.)33 , 3 bars , 317 exp , Germany , 7/10 , Overwhelming Attack , 1 kill , 144 pp - U:015 [+119 exp]
7.5 leIG18 , Opel Blitz , 3./ArtReg.(mot.)33 , 1 bars , 173 exp , Germany , 1/10 , 0 kill , 192 pp - U:016 [+39 exp]

Air Defense
3.7 FlaK36 , Pferdewagen , I./FlakBat.606 , 1 bars , 193 exp , Italy , 10/10 , 2 kill , 168 pp - U:004 [+111 exp]
6.5mm , Carro Leggero , II./FlakBat.606 , 0 bars , 78 exp , Italy , 10/10 , 1 kill , 60 pp - U:005 [+21 exp]
6.5mm , Carro Leggero , III./FlakBat.606 , 0 bars , 65 exp , Italy , 10/10 , 0 kill , 60 pp - U:006
Last edited by Panzerjaeger on 2024-11-14 02:50, Thursday, edited 2 times in total.
As long as there are sovereign nations possessing great power, war is inevitable
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Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Mersa el Brega 1942

HQ is a more like a mourning event. :whine
ONEHUNDREDANDTWELVE PP's.
What a pity.
Luckily I just received an Influence leader.
So at least one upgrade with this tiny amount of PP's is possible. :|

HQ:
Artillery:
1 x 7.5 leFK18 , Opel Blitz , --> 10.5 leFH18 , Opel Blitz

This is a classic rat race scenario.
I am not sure I have the quality of equipment to have it my way beating this rather strict turn limit. :huh

Overview:
Image

This image shows a very simple sceanrio.
And it is exactly that.
All you have to do is punch through Mersa Brega and head north,
splitting your forces and sending a smaller Kampfgruppe towards Bir es Suera and capture that as well.
You finally reach Agedabia and there goes the BV.
Problem is: you have ony 12 GT's to do it and you face heavy resistence in every settlement you try to clear in time.
The bad news start with the two crappy Aux planes who are NO match versus what the RAF is fielding.
And it ends with lots of inferior units with slow transportation and minor firepower going against way better enemy forces.
And on top of that there is limited deployment. :irate
No that it would matter much since the units I will keep at bay don't have any transport at all, so they would never even reach the first waypoint before times up! :no

Anyway, since I simply don't have the mobility nor the firepower to blast right through the middle I will move my mobile forces towards Bir es Suera, take out the entrechned Infantry and try to lure the tanks away from the center.
The Infantry and support guns will move slowly towards Mersa Brega hoping for the RAF to crash into our AD trap.
Here's the setup:
Image

Intensive fighting in the center and in and around Bir es Suera.
Hope the fast units make it to Agedabia in time. :phew

Image

Almost there but not yet ready:

Image

Things just continue to NEVER go easy in this scenario! :irate

Image

No margin for error at all!!!
Barely sneaked in in time.
:phew

Image

Glad this is over.


Next one!

Current scenario: Mersa el Brega 1942, VH prestige is 120 , All map prestige is: 150
Army cost: 2808 , Current prestige is 118
Prestige available on map yet is 60 pp ( 60 pp in VH to capture) * Turn: 12
AI stance is Defensive Using map: 48
if BV: +100, Pursuit to Mechilli , cap 1700, 12 turns prestige: 0
if V : +90, Pursuit to Mechilli , cap 1700, 13 turns prestige: 0
if TV: +70, Pursuit to Mechilli , cap 1700, 15 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
Infanterie , Opel Blitz , I./SchützReg.104 , 1 bars , 129 exp , Germany , 2/10 , 1 kill , 204 pp - U:010 [+16 exp]
Infanterie , Opel Blitz , II./SchützReg.104 , 1 bars , 193 exp , Germany , 9/10 , 3 kill , 204 pp - U:011 [+46 exp]
Infanterie , III./SchützReg.104 , 0 bars , 87 exp , Germany , 10/10 , 3 kill , 96 pp - U:012
Infanterie , IV./SchützReg.104 , 1 bars , 159 exp , Germany , 10/10 , 4 kill , 96 pp - U:013

Tank
Pz IIF , I./PzReg.5 , 2 bars , 276 exp , Italy , 10/10 , 2 kill , 264 pp - U:002 [+61 exp]
Pz IIF , II./PzReg.5 , 3 bars , 372 exp , Germany , 6/10 , Superior Maneuver , 21 kill , 264 pp - U:018 [+83 exp]

Recon
* Psw 231(8) , HQ/[DAK] , 5 bars , 563 exp , Germany , 4/5 , Devastating Fire , 7 kill , 0 pp - U:001 [+30 exp]
Psw 221 , I./AufklAbt.3 , 2 bars , 283 exp , Germany , 2/10 , 4 kill , 204 pp - U:017 [+61 exp]

Anti-tank
5 PaK38 , Pferdewagen , I./PzJgAbt.39 , 2 bars , 286 exp , Germany , 8/10 , 7 kill , 156 pp - U:003 [+55 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt.39 , 2 bars , 271 exp , Germany , 8/10 , 6 kill , 156 pp - U:007 [+39 exp]
3.7 PaK36 , III./PzJgAbt.39 , 1 bars , 184 exp , Germany , 10/10 , 5 kill , 72 pp - U:008
3.7 PaK36 , Maulesel , IV./PzJgAbt.39 , 3 bars , 300 exp , Germany , 10/10 , Resilience , 3 kill , 132 pp - U:009

Artillery
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.)33 , 5 bars , 538 exp , Germany , 9/10 , Influence , 1 kill , 336 pp - U:014 [+93 exp]
7.5 leIG18 , Maulesel , 2./ArtReg.(mot.)33 , 4 bars , 486 exp , Germany , 10/10 , Overwhelming Attack , 1 kill , 144 pp - U:015 [+169 exp]
7.5 leIG18 , Opel Blitz , 3./ArtReg.(mot.)33 , 2 bars , 254 exp , Germany , 7/10 , 0 kill , 192 pp - U:016 [+81 exp]

Air Defense
3.7 FlaK36 , Pferdewagen , I./FlakBat.606 , 2 bars , 242 exp , Italy , 10/10 , 3 kill , 168 pp - U:004 [+49 exp]
6.5mm , Carro Leggero , II./FlakBat.606 , 0 bars , 78 exp , Italy , 10/10 , 1 kill , 60 pp - U:005
6.5mm , Carro Leggero , III./FlakBat.606 , 0 bars , 65 exp , Italy , 10/10 , 0 kill , 60 pp - U:006
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
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Panzerjaeger
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Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Pursuit to Mechilli

178 PP's in the bank!
Seriously?
We are into 1942 and my equipment is from 1938. :|
I have no idea how this can continue. :huh
If this goes on, I don't think I am able to keep ANY of the remaining Protos I might receive later on
- no matter how badly I could use them.


HQ transaction went fast:

Artillery
1 x 7.5 leIG18 , Maulesel -- > 7.5 leIG18 , Opel Blitz

Air Defense:
1 x 6.5mm , Carro Leggero --> 2 FlaKv38 , Pferdewagen

The scenario:

This is very similar to the opening sceanrio of this campaign only with different units.
The British are in full retreat so they don't present a very impressive force this time around as well.
The key objectives remain the same but you can devote less firepower to Mechilli as there is only 1 entrenched sub-strength infantry unit
defending the VH. Concentrate your strongest AT units towards Msus because two decent British tanks try to block your advance on Mechilli.
Benghazi has the usual arty-stacked defense mode. Nothing special, but setting up an AD trap to get rid of the superior RAF Spitfire
quick is imperative. Then you can roam free with your Aux bomber to soften the Arties while you crawl closer with your ground forces.
Make sure to pick up some flags for prestige all over the map.
Taking the airfield in time secures fully loaded planes for some late round air support.
Easy BV . No matter what prestige setting you play.

Overview:

Image

Start:
Image

Onward:
Image

AD trap setup late but effective, setting tone for easy BV:
Image

Finishing touches.
Easy BV which was never in any doubt at any point in time.

Image

Aggressive Maneuver leader awarded on Artillery.

Current scenario: Pursuit to Mechilli, VH prestige is 60 , All map prestige is: 360
Army cost: 2928 , Current prestige is 340
Prestige available on map yet is 30 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Defensive Using map: 116
if BV: +100, Gazala Line [Unternehmen Theseus] , cap 1900, 10 turns prestige: 0
if V : +90, Gazala Line [Unternehmen Theseus] , cap 1900, 11 turns prestige: 0
if TV: +70, Gazala Line [Unternehmen Theseus] , cap 1900, 12 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
Infanterie , Opel Blitz , I./SchützReg.104 , 1 bars , 180 exp , Germany , 4/10 , 1 kill , 204 pp - U:010 [+51 exp]
Infanterie , Opel Blitz , II./SchützReg.104 , 2 bars , 220 exp , Germany , 8/10 , 5 kill , 204 pp - U:011 [+27 exp]
Infanterie , III./SchützReg.104 , 0 bars , 87 exp , Germany , 10/10 , 3 kill , 96 pp - U:012
Infanterie , IV./SchützReg.104 , 1 bars , 159 exp , Germany , 10/10 , 4 kill , 96 pp - U:013

Tank
Pz IIF , I./PzReg.5 , 3 bars , 315 exp , Italy , 7/10 , 4 kill , 264 pp - U:002 [+39 exp]
Pz IIF , II./PzReg.5 , 4 bars , 434 exp , Germany , 9/10 , Superior Maneuver , 26 kill , 264 pp - U:018 [+62 exp]

Recon
* Psw 231(8) , HQ/[DAK] , 5 bars , 578 exp , Germany , 5/5 , Devastating Fire , 7 kill , 0 pp - U:001 [+15 exp]
Psw 221 , I./AufklAbt.3 , 2 bars , 298 exp , Germany , 10/10 , 4 kill , 204 pp - U:017 [+15 exp]

Anti-tank
5 PaK38 , Pferdewagen , I./PzJgAbt.39 , 3 bars , 332 exp , Germany , 10/10 , 8 kill , 156 pp - U:003 [+46 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt.39 , 2 bars , 288 exp , Germany , 9/10 , 6 kill , 156 pp - U:007 [+17 exp]
3.7 PaK36 , III./PzJgAbt.39 , 1 bars , 184 exp , Germany , 10/10 , 5 kill , 72 pp - U:008
3.7 PaK36 , Maulesel , IV./PzJgAbt.39 , 3 bars , 328 exp , Germany , 10/10 , Resilience , 3 kill , 132 pp - U:009 [+28 exp]

Artillery
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.)33 , 5 bars , 578 exp , Germany , 10/10 , Influence , 2 kill , 336 pp - U:014 [+40 exp]
7.5 leIG18 , Opel Blitz , 2./ArtReg.(mot.)33 , 5 bars , 528 exp , Germany , 10/10 , Overwhelming Attack , 1 kill , 192 pp - U:015 [+42 exp]
7.5 leIG18 , Opel Blitz , 3./ArtReg.(mot.)33 , 3 bars , 313 exp , Germany , 10/10 , Aggressive Maneuver , 0 kill , 192 pp - U:016 [+59 exp]

Air Defense
3.7 FlaK36 , Pferdewagen , I./FlakBat.606 , 2 bars , 272 exp , Italy , 10/10 , 3 kill , 168 pp - U:004 [+30 exp]
2 FlaKv38 , Pferdewagen , II./FlakBat.606 , 0 bars , 78 exp , Italy , 10/10 , 1 kill , 132 pp - U:005
6.5mm , Carro Leggero , III./FlakBat.606 , 0 bars , 83 exp , Italy , 1/10 , 0 kill , 60 pp - U:006 [+18 exp]
Last edited by Panzerjaeger on 2024-11-16 01:18, Saturday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
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Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Gazala Line [Unternehmen Theseus]
The good news first: I received a Tiger Proto! :banana
The bad news: I can't keep it and not for the reason it has only 4 hex movement but because if I don't sell it I have some 340 PP to invest.
I am already at Gazala and have Pz II's, 7.5 leIG's and a crappy Italian AD as well as half of my AT units are equipped with 3,7cm Pak's.
In 1942 that is... :thud

HQ:

Infantry:
2 x Infanterie w/o transports --> Infanterie , Opel Blitz
Air Defense:
1 x 6.5mm , Carro Leggero --> 3.7 FlaK36 , Pferdewagen
Artillery:
1 x 7.5 leIG18 , Opel Blitz --> 10.5 leFH18 , Opel Blitz
Tank:
1 x Pz IIF --> Pz IIIF
Anti Tank:
1 x 3.7 PaK36 , Maulesel --> 7.5 PaK40 , SPferdewagen


The scenario:
Historically one of the most intriguing, most successful battles Rommel has ever dialed up in the desert.
Allthough flawed in detail his improvisational skills and arranging things "off-script",
paired with some bonehead decisions by the British made the difference in this one.
I don't particularly like the version of this battle in this campaign, but that's another topic. :no
The plan is (another) risky flanking manoeuver to avoid crashing directly into prepared defensive lines as well as impressive minefields.
The problem in reality was that this required to travel vast distances over sand and desert terrain.
In the game the difficulty lies elsewhere.
In the numbers game and the time(turn) limit.
For me specifically also in my relatively small core army with mostly outdated equipment.
Let's get right into things.


In order to have a chance for a BV you have to be precise and on time.
Coordinate and concentrate your efforts and achieve one goal at a time or you won't make it.
This map is large, distances are vast, supply is sparse in between and some enemy concentrations really pose a serious threat
to not only the success of the outcome but also for your core units to survive this battle to fight another day.
Try to attack the given objectives one after another - not all at once and try to do it with a sense of urgency.

Overview:

Image


1. Objective A - Bir Hachim
2. Objective B - Knightsbridge region (with Rigel Ridge north of Knightsbridge & Trigh Abd south of it)
3. Objectives C - Bir el Gubi + Airfield and el Adem + Airfield at the same time (split forces)
4. Objective D - Gazala
5. Objective E - Acroma
6. Objective F1 - Tobruk + Airfield & F2 Point or Hill 209 at the same time (split forces again)


Battle summary:

Objective A
Make sure you deploy your best units (slowest up front, fastest in the back) in the southern spawns.
Deploy 2 or 3 weak/slow/crappy units in the norther spawn.
Your first move is to rush Bir Hachim in the south with your elite forces.
Move most forces above the village as the minefields might slow you down if you place too many units below the village.
Make quick work of the arty and infantry and watch how the British tanks move when attacked.
Your AT's have to be protecting the leading advance forces.
Use the german Aux bomber/fighter to cut into arties.
You have several turns where you can air attack free before the RAF shows up.

Image

In the northern region just regroup your units but DO NOT ATTACK.
Wait for your main forces to reach and clear the Knightsbridge area.
Until they do just relax but stay out of enemy arty range.
Use the Italian aux bombers to decimate enemy artillery.
You have several turns to do this before the RAF is appearing on the scene.
Damage and destroy as many arties as you possibly can, this will be helpful later on.

Image

As soon as Bir Hachim is in German hands send a small detachment of mobile units (tank, recon, motorized infantry) hard east towards Bir el Gubi.
The distance is steep and going across open desert terrain is challenging in terms of resupplying.
The village is only guarded by 1 infantry and the airfield is free for the taking.
Your main force should be geared up north.
But watch out.
You will run straight into a bunch of armoured vehicles so prepare yourself accordingly.
AT ready to go.
Also don't forget to cover your army with AD as the RAF is also bound to show up.
Bundle up, don't send isolated units without armour or view range into uncharted territory.
Recon plane or recon verhicle are valuable here.

Image

Meanwhile in the north:
Image

With the first part of Objective B (Trigh Abd) in the sights this battle now reaches the most important stretch.
How you fare here will decide if a BV is within reach or not.
Enemy tanks incoming! :eek

Image

Going in on Knightsbridge.
Bir el Gubi & airfield secured.
Lots of heavy fighting going on.
RAF joins the battle.

Image

By now it became obvious that a BV in this scenario wasn't a realistic goal any longer.
It took me seemingly forever to clear out all 3 parts of objective B Trigh Abd, Knightsbridge and Rigel Ridge.
Therefore the units from the south had to wait until they could finally help taking el Adem because attacking alone
would have doomed them for sure.
I also required 2 to 3 more turns to finally gain air superiority which is notably tougher without possessing any core air units.
My dire lack of well equipped units just made it's presence felt.
The lack of numbers as well.
In order to punch through this middle section you have to have mobile units who can bring the boom.
Instead I had to bring my horse-towed AT's and AD's in position which took way more turns than anticipated.
3 to 4 decent Pz III's. 1 to 2 solid SPAT's and 2 to 3 good arty pieces would have made all the difference.
But you can't count on having that @ a paltry 75% prestige setting within a badly managed campaign in terms o cap management. :no

See here:
Image

Around GT 13 the northern group went full assault as well, joining the party late.
While they advanced fast with help by the Italian aux bombers they just had one tiny 3,7cm AT gun without transport
to deal with several British tanks moving over from Point(Hill) 209 trying to recapture freshly occupied objective D, Gazala.
Since I needed tons of turns to bring my horse drawn AT guns within reach to dip into the fighting,
this was also tougher than it first appeared. :phew

Image

The main forces finally cleared out Acroma, formed two columns and started the last encounter at Tobruk.
Lots of pillboxes and bunkers can only delay the inevitable - the fall of Tobruk.

Image

Victory accomplished.
A BV was never really in play.
Not with this immobile core army who lacks mobility and competitive equipment.
Therefore the V is an achievement - at least in my point of view. :cool

Image

Again I scored experience and bars a plenty. :cool

Leaders:
Shock tactics on Tank.
Aggressive Manoeuver on AT.




Army report:
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 75% * AI prestige modifier 100%

Current scenario: Gazala Line [Unternehmen Theseus], VH prestige is 600 , All map prestige is: 630
Army cost: 3516 , Current prestige is 801
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 23
AI stance is Defensive Using map: 141
if BV: +100, Mersa Matruh , cap 2100, 16 turns prestige: 120
if V : +90, Mersa Matruh , cap 2100, 23 turns prestige: 172
if TV: +70, Mersa Matruh , cap 2100, 28 turns prestige: 210
Ls: Loss , turn prestige: 210

Infantry
Infanterie , Opel Blitz , I./SchützReg.104 , 2 bars , 215 exp , Germany , 7/10 , 4 kill , 204 pp - U:010 [+29 exp]
Infanterie , Opel Blitz , II./SchützReg.104 , 2 bars , 260 exp , Germany , 10/10 , 9 kill , 204 pp - U:011 [+40 exp]
Infanterie , Opel Blitz , III./SchützReg.104 , 1 bars , 117 exp , Germany , 10/10 , 5 kill , 204 pp - U:012 [+30 exp]
Infanterie , Opel Blitz , IV./SchützReg.104 , 1 bars , 179 exp , Germany , 6/10 , 4 kill , 204 pp - U:013 [+20 exp]

Tank
Pz IIIF , I./PzReg.5 , 4 bars , 425 exp , Italy , 5/10 , Shock Tactics , 6 kill , 288 pp - U:002 [+110 exp]
Pz IIF , II./PzReg.5 , 5 bars , 543 exp , Germany , 9/10 , Superior Maneuver , 30 kill , 264 pp - U:018 [+109 exp]

Recon
* Psw 231(8) , HQ/[DAK] , 5 bars , 593 exp , Germany , 4/5 , Devastating Fire , 8 kill , 0 pp - U:001 [+15 exp]
Psw 221 , I./AufklAbt.3 , 3 bars , 308 exp , Germany , 6/10 , 5 kill , 204 pp - U:017 [+10 exp]

Anti-tank
5 PaK38 , Pferdewagen , I./PzJgAbt.39 , 3 bars , 334 exp , Germany , 9/10 , 8 kill , 156 pp - U:003 [+2 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt.39 , 2 bars , 294 exp , Germany , 8/10 , 7 kill , 156 pp - U:007 [+6 exp]
3.7 PaK36 , III./PzJgAbt.39 , 3 bars , 383 exp , Germany , 5/10 , Aggressive Maneuver , 6 kill , 72 pp - U:008 [+199 exp]
7.5 PaK40 , SPferdewagen , IV./PzJgAbt.39 , 3 bars , 389 exp , Germany , 10/10 , Resilience , 4 kill , 228 pp - U:009 [+61 exp]

Artillery
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.)33 , 5 bars , 640 exp , Germany , 7/10 , Influence , 3 kill , 336 pp - U:014 [+62 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.)33 , 5 bars , 708 exp , Germany , 10/10 , Overwhelming Attack , 4 kill , 336 pp - U:015 [+180 exp]
7.5 leIG18 , Opel Blitz , 3./ArtReg.(mot.)33 , 4 bars , 402 exp , Germany , 9/10 , Aggressive Maneuver , 0 kill , 192 pp - U:016 [+89 exp]

Air Defense
3.7 FlaK36 , Pferdewagen , I./FlakBat.606 , 3 bars , 347 exp , Italy , 10/10 , 4 kill , 168 pp - U:004 [+75 exp]
2 FlaKv38 , Pferdewagen , II./FlakBat.606 , 1 bars , 120 exp , Italy , 4/10 , 1 kill , 132 pp - U:005 [+42 exp]
3.7 FlaK36 , Pferdewagen , III./FlakBat.606 , 1 bars , 124 exp , Italy , 10/10 , 0 kill , 168 pp - U:006 [+41 exp]

Player 1 : Germany, Italy
Killed: INF:64 TNK:28 RCN:13 AT:9 FORT:17 ATY:43 AD:4 FTR:8 TB:10 Total: 196
Lost : INF:8 TNK:1 AT:1 FORT:1 AD:2 FTR:1 TB:1 Total: 15


* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
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Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Mersa Matruh

With some 800 PP's to invest I will be trying to improve mobility and firepower!

HQ:

Air Defense:
1x 2 FlaKv38 , Pferdewagen --> 3.7 FlaK36 , Pferdewagen
Artillery:
1 x 7.5 leIG18 , Opel Blitz --> 10.5 leFH18 , Opel Blitz
Anti-Tank:
1 x 1 x 3.7 PaK36 w/o transport --> 7.5 PaK40 , SPferdewagen
Tank:
1 x Pz IIF --> Pz IIIJ
The scenario:

Overview:
Image

With a better equipped core army this is easier.
With my limited core it presents a challenge.


Battle summary:

Objective A - Bir Kamayla & Bir el Hukuma
Both these hexes are uncovered at the start so just go there and take them.
But the enemy will want them back, so be prepared for it.
Once you did capture them, form a front line at the sand ridge in front of these locations but don't push any further.

In the north you stay put at first:
Image

Objective B - Bir Khalada

Deploy your less mobile forces at the northern spawn and assign your best and most mobile units to the middle spawn
with tanks/recons far west the rest more indside.
Hold your arty, AD, AT and Infantry units along with most auxes back and position them to launch an assalut towards objective C
but don't engage yet or enemy arty will just blunt you.
Send the mobile force south towards objective B (Bir Khalda) and kill a mixed British group mostly consisting of tanks
on your way. Bring Italian tanks/SP Arty and some infantry units to help your core mobile Kampfgrupppe should do the trick.
Once this group is gone take Bir Khalada which is defended only by 1 AT, 1 infantry and 1 Arty but do it quick.
The quicker you are the quicker your attacks in the middle section aiming at objective C can finally begin.

Image

Main force in the middle looks like this while the southern group collects objective B way down south:

Image

Objective C - Bir Qaim, Bir Ali el Qadi & Bir Abu Shayit

Now it's time to shift your attention towards objective C.
Here this scenario is won or lost as well as ultimately decided whether a BV is realistic or not.

Image

AD trap working very well:
Image

With Air superiority secured Luftwaffe can join in on the blunting of the numerous enemy artillery pieces
who made an advance so dangerous.
Attacking with the main thrust in the center of objective C and the mobile forces coming from the south,
this battle is turning in my favor soon.

Image

Image

Objective D - Mersa Matruh & Garawla

Once the center of the map is taken and all the units rolling north,
the northern Kampfgruppe waiting for their turn almost the
entire battle can finally join this operation.
With Luftwaffe and own artillery support the main goal is to silence their enormous artillery firepower around the VH
before they can inflict serious damage or even kill a core unit.
Garawla is defended by a Mathilda tank, so scouting the area before you attack there is greatly recommended. :huh

Image


Leaders:
Influence on Infantry :)

Army report:

Current scenario: Mersa Matruh, VH prestige is 360 , All map prestige is: 510
Army cost: 3936 , Current prestige is 597
Prestige available on map yet is 30 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Defensive Using map: 515
if BV: +100, Unternehmen Herkules , cap 2600, 17 turns prestige: 0
if V : +90, Unternehmen Herkules , cap 2600, 19 turns prestige: 0
if TV: +70, Unternehmen Herkules , cap 2600, 22 turns prestige: 0
if Ls: +90, Sidi Bou Zid , cap 3000, 22 turns prestige: 0

Infantry
Infanterie , Opel Blitz , I./SchützReg.104 , 2 bars , 240 exp , Germany , 9/10 , 5 kill , 204 pp - U:010 [+25 exp]
Infanterie , Opel Blitz , II./SchützReg.104 , 2 bars , 278 exp , Germany , 1/10 , 9 kill , 204 pp - U:011 [+18 exp]
Infanterie , Opel Blitz , III./SchützReg.104 , 1 bars , 117 exp , Germany , 10/10 , 5 kill , 204 pp - U:012
Infanterie , Opel Blitz , IV./SchützReg.104 , 2 bars , 208 exp , Germany , 3/10 , Influence , 4 kill , 204 pp - U:013 [+29 exp]

Tank
Pz IIIF , I./PzReg.5 , 5 bars , 569 exp , Italy , 10/10 , Shock Tactics , 12 kill , 288 pp - U:002 [+144 exp]
Pz IIIJ , II./PzReg.5 , 5 bars , 606 exp , Germany , 5/10 , Superior Maneuver , 38 kill , 348 pp - U:018 [+63 exp]

Recon
* Psw 231(8) , HQ/[DAK] , 5 bars , 604 exp , Germany , 2/5 , Devastating Fire , 8 kill , 0 pp - U:001 [+11 exp]
Psw 221 , I./AufklAbt.3 , 3 bars , 320 exp , Germany , 10/10 , 5 kill , 204 pp - U:017 [+12 exp]

Anti-tank
5 PaK38 , Pferdewagen , I./PzJgAbt.39 , 3 bars , 342 exp , Germany , 6/10 , 8 kill , 156 pp - U:003 [+8 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt.39 , 3 bars , 316 exp , Germany , 7/10 , 8 kill , 156 pp - U:007 [+22 exp]
7.5 PaK40 , SPferdewagen , III./PzJgAbt.39 , 3 bars , 399 exp , Germany , 10/10 , Aggressive Maneuver , 8 kill , 228 pp - U:008 [+16 exp]
7.5 PaK40 , SPferdewagen , IV./PzJgAbt.39 , 3 bars , 389 exp , Germany , 10/10 , Resilience , 4 kill , 228 pp - U:009

Artillery
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.)33 , 5 bars , 689 exp , Germany , 10/10 , Influence , 4 kill , 336 pp - U:014 [+49 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.)33 , 5 bars , 796 exp , Germany , 5/10 , Overwhelming Attack , 8 kill , 336 pp - U:015 [+88 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.)33 , 4 bars , 478 exp , Germany , 6/10 , Aggressive Maneuver , 1 kill , 336 pp - U:016 [+76 exp]

Air Defense
3.7 FlaK36 , Pferdewagen , I./FlakBat.606 , 3 bars , 351 exp , Italy , 10/10 , 5 kill , 168 pp - U:004 [+4 exp]
3.7 FlaK36 , Pferdewagen , II./FlakBat.606 , 1 bars , 189 exp , Italy , 10/10 , 2 kill , 168 pp - U:005 [+69 exp]
3.7 FlaK36 , Pferdewagen , III./FlakBat.606 , 1 bars , 124 exp , Italy , 10/10 , 0 kill , 168 pp - U:006


* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
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Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Unternehmen Herkules


HQ:
597 PP's!
Not a whole lot but at least something.

Infantry:
1 x Infanterie , Opel Blitz --> SS Grenadiere , Opel Blitz
Artillery:
1 x 10.5 leFH18 , Opel Blitz --> 15 sFH18 , Opel Blitz 3T
Tank:
1 x Pz IIIF ---> Pz IIIJ


The scenario:
This scenario is - of course - fictional.
In reality Germany saw the urgent neccssity to shut down Malta to take away naval repair docks and
airfields from the British in order to secure German supply routes via italy but they only used the Luftwaffe
to achieve this goal when in reality an invasion with paratroopers/glider landers would have been the better choice.
Therefore Malta remained the pivotal Allied base in the Mediterranean making supply for DAK operations even that much harder.
As player you can do something about it - but you will have to be very meticulous and precise or you won't be able to even win this,
let alone score a BV here.

You start with a small aux force (Paratroopers, Italian airforce and later naval landing craft) and you have to make your way inland
after getting ashore. If you don't have the right setup and at least some decent battles results - especially early on - you are in trouble.
Push your way towards Malta harbour and capture the VH there.
After accomplishing that, you can finally land your own core units around the port hex and
make quick work with the mostly understrength British defenders all over the island.
Lots of AD and a very annoying leadered artillery unit as well as some navy vessels make your life miserable though.
Getting the best of this arty and weakening/destroying at least some of the AD's is mandatory if you want to have any chance of success. :huh

Battle summary:

Image

As can be seen in the overview map, the player starts with a mixed paratrooper aux force only.
Use the 2 aux fighters to spot the port hex and its surrounding forces.
Then move the paratrooper planes and crowd the Port hex as well as the lone artillery unit and 1 AD unit next to the port hex.

Image

Target the AD north of the port hex and take it out fast so you have one more hex to attack the port from.
Soften the enemy arty just enough to make it a little less dangerous when you attack.
Best chance to clean the port hex provides the Sturmpioniere aux unit.

At GT3 you receive additional aux landing forces.
But don't make the mistake to wait until you have brought them ashore before you continue fighting because if you do,
the attack on the port hex will have failed by then and you won't make it in time.

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Dont forget: the PORT HEX is the grand price here.
You can deal with all the other hexes/enemy units later.
Make sure you can DEPLOY your core army by taking the VH with the port.
Enemy navy vessels can be annoying. :|

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Capture the port hex and land your forces.
Next in line are coastal batteries and AD.
Take flags and the VH with the airfield in the soutern part as well.
Image

A little fighting later, this is over.
BV incoming...

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Leaders:

no leaders awarded.... :whine

Army report:

Current scenario: Unternehmen Herkules, VH prestige is 90 , All map prestige is: 300
Army cost: 4500 , Current prestige is 397
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Defensive Using map: 2
if BV: +1200, Alam Halfa Battle , cap 2600, 10 turns prestige: 75
if V : +900, Alam Halfa Battle , cap 2600, 12 turns prestige: 90
if TV: +600, Alam Halfa Battle , cap 2600, 14 turns prestige: 105
if Ls: +0, Alam Halfa Battle , cap 2600, 14 turns prestige: 105

Infantry
Infanterie , Opel Blitz , I./SchützReg.104 , 2 bars , 293 exp , Germany , 7/10 , 9 kill , 204 pp - U:010 [+53 exp]
Infanterie , Opel Blitz , II./SchützReg.104 , 3 bars , 308 exp , Germany , 9/10 , 11 kill , 204 pp - U:011 [+30 exp]
Infanterie , Opel Blitz , III./SchützReg.104 , 1 bars , 182 exp , Germany , 7/10 , 7 kill , 204 pp - U:012 [+65 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg.104 , 2 bars , 270 exp , Germany , 6/10 , Influence , 8 kill , 348 pp - U:013 [+62 exp]

Tank
Pz IIIJ , I./PzReg.5 , 5 bars , 605 exp , Italy , 8/10 , Shock Tactics , 16 kill , 348 pp - U:002 [+36 exp]
Pz IIIJ , II./PzReg.5 , 5 bars , 647 exp , Germany , 9/10 , Superior Maneuver , 42 kill , 348 pp - U:018 [+41 exp]

Recon
* Psw 231(8) , HQ/[DAK] , 5 bars , 608 exp , Germany , 5/5 , Devastating Fire , 10 kill , 0 pp - U:001 [+4 exp]
Psw 221 , I./AufklAbt.3 , 3 bars , 337 exp , Germany , 10/10 , 6 kill , 204 pp - U:017 [+17 exp]

Anti-tank
5 PaK38 , Pferdewagen , I./PzJgAbt.39 , 3 bars , 342 exp , Germany , 10/10 , 8 kill , 156 pp - U:003
5 PaK38 , Pferdewagen , II./PzJgAbt.39 , 3 bars , 316 exp , Germany , 10/10 , 8 kill , 156 pp - U:007
7.5 PaK40 , SPferdewagen , III./PzJgAbt.39 , 4 bars , 403 exp , Germany , 10/10 , Aggressive Maneuver , 9 kill , 228 pp - U:008 [+4 exp]
7.5 PaK40 , SPferdewagen , IV./PzJgAbt.39 , 4 bars , 417 exp , Germany , 10/10 , Resilience , 4 kill , 228 pp - U:009 [+28 exp]

Artillery
15 sFH18 , Opel Blitz 3T , 1./ArtReg.(mot.)33 , 5 bars , 721 exp , Germany , 10/10 , Influence , 4 kill , 696 pp - U:014 [+32 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.)33 , 5 bars , 856 exp , Germany , 4/10 , Overwhelming Attack , 9 kill , 336 pp - U:015 [+60 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.)33 , 5 bars , 530 exp , Germany , 8/10 , Aggressive Maneuver , 1 kill , 336 pp - U:016 [+52 exp]

Air Defense
3.7 FlaK36 , Pferdewagen , I./FlakBat.606 , 3 bars , 379 exp , Italy , 10/10 , 5 kill , 168 pp - U:004 [+28 exp]
3.7 FlaK36 , Pferdewagen , II./FlakBat.606 , 2 bars , 214 exp , Italy , 1/10 , 2 kill , 168 pp - U:005 [+25 exp]
3.7 FlaK36 , Pferdewagen , III./FlakBat.606 , 1 bars , 156 exp , Italy , 10/10 , 0 kill , 168 pp - U:006 [+32 exp]
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
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Panzerjaeger
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Joined: 2024-10-26 20:45, Saturday

Re: CC 30 DAK @ 75%

Post by Panzerjaeger »

Alam Halfa Battle

The most important information right away:
This is the final opportunity to buy 10-strength units.
Either you do it now, over never.
When playing over 100% prestige this is a now brainer.
When playing around or below 100% normally it would be wise to stack up your PP's and buy in scenario with all the additionaly collected PP's from the hexes/flags during the battle.
But since I lack decent units I have to buy one unit right away because I badly need another tank to deal with the improved British armour I am about to encounter in this scenario.
I will look how many PP'S I will have collected before the final turn and then probably buy another very cheap unit or two if possible
just to have them in stock. They can be upgraded later on.
HQ:

Tank:
1 x Pz IIIN


The scenario:


Battle summary:



Leaders:


Army report:
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
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