CC 30 DAK @100 FINISHED
Moderator: Parabellum
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
CC 30 DAK @100 FINISHED
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Beda Fomm - Benghazi , #0 , Brilliant Victory , score:55 +++ Proto: 17 K18
2 Halfaya Pass & Sollum Battle , #1 , Brilliant Victory , score:59
3 Operation Crusader , #2 , Brilliant Victory , score:57 +++ Proto: Me-155
4 Mersa el Brega 1942 , #3 , Victory , score:35
5 Pursuit to Mechilli , #4 , Brilliant Victory , score:55 +++ Proto: JgdPz 755(r)
6 Gazala Line [Unternehmen Theseus] , #5 , Victory , score:35
7 Mersa Matruh , #6 , Brilliant Victory , score:51
8 Unternehmen Herkules , #15 , Brilliant Victory , score:55
9 Alam Halfa Battle , #7 , Brilliant Victory , score:52 +++ Proto: Graf Zeppelin Class
10 Alexandria , #9 , Brilliant Victory , score:50
11 Port Said: ,,Unternehmen Rotterdam'' , #10 , Victory , score:31
12 El Cairo , #11 , Brilliant Victory , score:55
13 Suez Kanal , #12 , Brilliant Victory , score:51 +++ Proto: Pz IVH
14 Battle of Kasserine Pass , #13 , Brilliant Victory , score:51 +++ Proto: Me-410A-1
15 Bone , #14 , Brilliant Victory , score:52
16 Choice , #16 , Victory , score:30
17 El Arish , #17 , Victory , score:31
18 Tel Aviv , #18 , Brilliant Victory , score:55
19 Syria , #19 , Brilliant Victory , score:55 +++ Proto: Pz VD Panther
20 Baghdad , #20 , Brilliant Victory , score:54 +++ Proto: Fw-190D-9
21 Tehran , #21 , Brilliant Victory , score:51
--
Campaign score: 1020 * Average: 48
BV 16
V 5
TV 0
L 0
Okay, since I have a solid DAK campaign in the makings I thought playing the existing one (which has obvious flaws)
might be the best way to get back into the OG action.
I'll give it a go @100 since it was so long ago I have last played it.
You have to basically set your future core up with prestige (which is one major flaw) instead of free given core units,
one has to collect as many 10-strength units as possible because later buys and even Protos are 5-strength only
and overstrengthing units is no option since there is not a whole lot of prestige to be gained due to some overall
bad cap management of this campaign.
So stacking and piling up 10-strength units right out of the gate is a definitive must but you can't go all in on cheap units only
because you have to be at least somewhat competitive in the early goings to achieve some BV's.
Thats why I decided to go with:
Infantry:
2 x Infanterie w/o transports to do the fighting
2 x Feldpolizei w/o transports to be just available as 10-strengths to get upgraded later on
Artillery:
2 x 7,5 leFK18 with Maulesel
2 x 7,5 leIG18 w/o transport - same here just to have 10 strength-arties in stock for later improvements
Anti-tank:
1 x 5cm PaK38 with Pferdewagen for now
2 x 3,7 PaK36 w/o transports for later
Recon:
1 x PSW 221
Air-Defense:
1 x 3,7 FlaK36 with Pferdewagen for now
1 x 2 FlaK38 w/o transport for later
Tanks:
2 x Pz IB
Well, 2 or more 10 strength Panzers might be helpful later on, especially on the wide open desert terrain,
allthough they might not provide much fighting power until they are at least upgraded to Pz II or above.
Fighter:
None
Bomber:
None
With this picky core building setup buying Fighters or Bombers early on are out of the equation for me,
meaning Protos and lots of AD will have to do.
Maybe a Ar-196 might be an option depending on available PP's at the end of the first battle.
With a paltry 44 PP left and at least some PP's gained during the first scenario,
I might end up buying 1 to 3 more 10-strenght units, depending
on what I choose.
Off we go!
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Beda Fomm - Benghazi , #0 , Brilliant Victory , score:55 +++ Proto: 17 K18
2 Halfaya Pass & Sollum Battle , #1 , Brilliant Victory , score:59
3 Operation Crusader , #2 , Brilliant Victory , score:57 +++ Proto: Me-155
4 Mersa el Brega 1942 , #3 , Victory , score:35
5 Pursuit to Mechilli , #4 , Brilliant Victory , score:55 +++ Proto: JgdPz 755(r)
6 Gazala Line [Unternehmen Theseus] , #5 , Victory , score:35
7 Mersa Matruh , #6 , Brilliant Victory , score:51
8 Unternehmen Herkules , #15 , Brilliant Victory , score:55
9 Alam Halfa Battle , #7 , Brilliant Victory , score:52 +++ Proto: Graf Zeppelin Class
10 Alexandria , #9 , Brilliant Victory , score:50
11 Port Said: ,,Unternehmen Rotterdam'' , #10 , Victory , score:31
12 El Cairo , #11 , Brilliant Victory , score:55
13 Suez Kanal , #12 , Brilliant Victory , score:51 +++ Proto: Pz IVH
14 Battle of Kasserine Pass , #13 , Brilliant Victory , score:51 +++ Proto: Me-410A-1
15 Bone , #14 , Brilliant Victory , score:52
16 Choice , #16 , Victory , score:30
17 El Arish , #17 , Victory , score:31
18 Tel Aviv , #18 , Brilliant Victory , score:55
19 Syria , #19 , Brilliant Victory , score:55 +++ Proto: Pz VD Panther
20 Baghdad , #20 , Brilliant Victory , score:54 +++ Proto: Fw-190D-9
21 Tehran , #21 , Brilliant Victory , score:51
--
Campaign score: 1020 * Average: 48
BV 16
V 5
TV 0
L 0
Okay, since I have a solid DAK campaign in the makings I thought playing the existing one (which has obvious flaws)
might be the best way to get back into the OG action.
I'll give it a go @100 since it was so long ago I have last played it.
You have to basically set your future core up with prestige (which is one major flaw) instead of free given core units,
one has to collect as many 10-strength units as possible because later buys and even Protos are 5-strength only
and overstrengthing units is no option since there is not a whole lot of prestige to be gained due to some overall
bad cap management of this campaign.
So stacking and piling up 10-strength units right out of the gate is a definitive must but you can't go all in on cheap units only
because you have to be at least somewhat competitive in the early goings to achieve some BV's.
Thats why I decided to go with:
Infantry:
2 x Infanterie w/o transports to do the fighting
2 x Feldpolizei w/o transports to be just available as 10-strengths to get upgraded later on
Artillery:
2 x 7,5 leFK18 with Maulesel
2 x 7,5 leIG18 w/o transport - same here just to have 10 strength-arties in stock for later improvements
Anti-tank:
1 x 5cm PaK38 with Pferdewagen for now
2 x 3,7 PaK36 w/o transports for later
Recon:
1 x PSW 221
Air-Defense:
1 x 3,7 FlaK36 with Pferdewagen for now
1 x 2 FlaK38 w/o transport for later
Tanks:
2 x Pz IB
Well, 2 or more 10 strength Panzers might be helpful later on, especially on the wide open desert terrain,
allthough they might not provide much fighting power until they are at least upgraded to Pz II or above.
Fighter:
None
Bomber:
None
With this picky core building setup buying Fighters or Bombers early on are out of the equation for me,
meaning Protos and lots of AD will have to do.
Maybe a Ar-196 might be an option depending on available PP's at the end of the first battle.
With a paltry 44 PP left and at least some PP's gained during the first scenario,
I might end up buying 1 to 3 more 10-strenght units, depending
on what I choose.
Off we go!
Last edited by Panzerjaeger on 2024-11-13 01:45, Wednesday, edited 24 times in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Beda Fomm - Benghazi
Nice Start to this one but I have to admit:
Without all those valuable Aux units, I wouldn't have had the slightest chance.
Especially the Aux Stuka and the italian mobile Inf and Art units you need to reach the farthest VH out northeast.
Half of my core units didn't even make it up the map because they had no transports.
Anyway I had some 370 PP's available with the last turn und quickly spent it on
Infantry
1 x Landwehr w/o transports
Tank
1 x Pz IB
Artillery
1 x 7,5 leIG18 w/o transport
So I added three10-strength core units to the fold late plus gathered a solid 17K18 Arty on SdKfz 9 as Prototype.
Given the fact that I now sport a lot of crappy units (10 strength but still crappy) and the competition will only get stronger
I decided to sell off the Proto Arty.
I wouldn't do this normally because a long rang Arty (9 hexes) to soften and outgun the British 25 pdr guns is a big asset even though only at 5 strength.
What's also great is that a lot of the crappy units got some solid XP despite being crappy.
Both tanks, the recon and 2 arties manage a bar - though no leader.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Campaign score: 55 * Average: 55
Current scenario: Halfaya Pass & Sollum Battle, VH prestige is 160 , All map prestige is: 160
Army cost: 2292 , Current prestige is 108
AI stance is Aggressive Using map: 214
if BV: +100, Operation Crusader , cap 1300, 20 turns prestige: 250
if V : +90, Operation Crusader , cap 1300, 19 turns prestige: 250
if TV: +70, Operation Crusader , cap 1300, 21 turns prestige: 250
Ls: Loss , turn prestige: 250
Infantry
Landwehr , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 60 pp - U:004
Infanterie , I./SchützReg. 115 , 0 bars , 50 exp , Germany , 10/10 , 0 kill , 96 pp - U:005 [+20 exp]
Infanterie , II./SchützReg. 115 , 0 bars , 86 exp , Germany , 10/10 , 0 kill , 96 pp - U:006 [+56 exp]
Feldpolizei , III./SchützReg. 115 , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 48 pp - U:007
Feldpolizei , IV./SchützReg. 115 , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 48 pp - U:008
Tank
Pz IB , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 192 pp - U:002
Pz IB , I./PzReg. 5 , 1 bars , 105 exp , Germany , 10/10 , 2 kill , 192 pp - U:019 [+75 exp]
Pz IB , II./PzReg. 5 , 1 bars , 118 exp , Germany , 10/10 , 4 kill , 192 pp - U:020 [+88 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 4 bars , 450 exp , Germany , 5/5 , Overwhelming Attack , 3 kill , 0 pp - U:001 [+60 exp]
Psw 221 , I./AufklAbt. 3 , 1 bars , 115 exp , Germany , 10/10 , 2 kill , 204 pp - U:016 [+85 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 0 bars , 68 exp , Germany , 10/10 , 0 kill , 72 pp - U:013 [+38 exp]
3.7 PaK36 , II./PzJgAbt. 39 , 0 bars , 50 exp , Germany , 10/10 , 1 kill , 72 pp - U:014 [+20 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 0 bars , 51 exp , Germany , 10/10 , 1 kill , 156 pp - U:015 [+21 exp]
Artillery
7.5 leIG18 , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 84 pp - U:003
7.5 leFK18 , Maulesel , 1./ArtReg.(mot.) 33 , 1 bars , 158 exp , Germany , 10/10 , 1 kill , 192 pp - U:009 [+128 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 1 bars , 160 exp , Germany , 10/10 , 0 kill , 192 pp - U:010 [+130 exp]
7.5 leIG18 , 3./ArtReg.(mot.) 33 , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 84 pp - U:011
7.5 leIG18 , 4./ArtReg.(mot.) 33 , 0 bars , 60 exp , Germany , 10/10 , 0 kill , 84 pp - U:012 [+30 exp]
+ 17 K18 , SdKfz 9 , , 1 bars , 100 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 0 bars , 46 exp , Germany , 10/10 , 1 kill , 168 pp - U:017 [+16 exp]
2 FlaK38 , II./FlaKBatt. 606 , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 60 pp - U:018
Player 1 : Germany, Italy
Killed: INF:8 TNK:4 RCN:1 AT:2 FORT:1 ATY:6 AD:1 FTR:1 TB:1 Total: 25
Lost : Total: 0
BV 1
V 0
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Nice Start to this one but I have to admit:
Without all those valuable Aux units, I wouldn't have had the slightest chance.
Especially the Aux Stuka and the italian mobile Inf and Art units you need to reach the farthest VH out northeast.
Half of my core units didn't even make it up the map because they had no transports.
Anyway I had some 370 PP's available with the last turn und quickly spent it on
Infantry
1 x Landwehr w/o transports
Tank
1 x Pz IB
Artillery
1 x 7,5 leIG18 w/o transport
So I added three10-strength core units to the fold late plus gathered a solid 17K18 Arty on SdKfz 9 as Prototype.
Given the fact that I now sport a lot of crappy units (10 strength but still crappy) and the competition will only get stronger
I decided to sell off the Proto Arty.
I wouldn't do this normally because a long rang Arty (9 hexes) to soften and outgun the British 25 pdr guns is a big asset even though only at 5 strength.
What's also great is that a lot of the crappy units got some solid XP despite being crappy.
Both tanks, the recon and 2 arties manage a bar - though no leader.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Campaign score: 55 * Average: 55
Current scenario: Halfaya Pass & Sollum Battle, VH prestige is 160 , All map prestige is: 160
Army cost: 2292 , Current prestige is 108
AI stance is Aggressive Using map: 214
if BV: +100, Operation Crusader , cap 1300, 20 turns prestige: 250
if V : +90, Operation Crusader , cap 1300, 19 turns prestige: 250
if TV: +70, Operation Crusader , cap 1300, 21 turns prestige: 250
Ls: Loss , turn prestige: 250
Infantry
Landwehr , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 60 pp - U:004
Infanterie , I./SchützReg. 115 , 0 bars , 50 exp , Germany , 10/10 , 0 kill , 96 pp - U:005 [+20 exp]
Infanterie , II./SchützReg. 115 , 0 bars , 86 exp , Germany , 10/10 , 0 kill , 96 pp - U:006 [+56 exp]
Feldpolizei , III./SchützReg. 115 , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 48 pp - U:007
Feldpolizei , IV./SchützReg. 115 , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 48 pp - U:008
Tank
Pz IB , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 192 pp - U:002
Pz IB , I./PzReg. 5 , 1 bars , 105 exp , Germany , 10/10 , 2 kill , 192 pp - U:019 [+75 exp]
Pz IB , II./PzReg. 5 , 1 bars , 118 exp , Germany , 10/10 , 4 kill , 192 pp - U:020 [+88 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 4 bars , 450 exp , Germany , 5/5 , Overwhelming Attack , 3 kill , 0 pp - U:001 [+60 exp]
Psw 221 , I./AufklAbt. 3 , 1 bars , 115 exp , Germany , 10/10 , 2 kill , 204 pp - U:016 [+85 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 0 bars , 68 exp , Germany , 10/10 , 0 kill , 72 pp - U:013 [+38 exp]
3.7 PaK36 , II./PzJgAbt. 39 , 0 bars , 50 exp , Germany , 10/10 , 1 kill , 72 pp - U:014 [+20 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 0 bars , 51 exp , Germany , 10/10 , 1 kill , 156 pp - U:015 [+21 exp]
Artillery
7.5 leIG18 , , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 84 pp - U:003
7.5 leFK18 , Maulesel , 1./ArtReg.(mot.) 33 , 1 bars , 158 exp , Germany , 10/10 , 1 kill , 192 pp - U:009 [+128 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 1 bars , 160 exp , Germany , 10/10 , 0 kill , 192 pp - U:010 [+130 exp]
7.5 leIG18 , 3./ArtReg.(mot.) 33 , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 84 pp - U:011
7.5 leIG18 , 4./ArtReg.(mot.) 33 , 0 bars , 60 exp , Germany , 10/10 , 0 kill , 84 pp - U:012 [+30 exp]
+ 17 K18 , SdKfz 9 , , 1 bars , 100 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 0 bars , 46 exp , Germany , 10/10 , 1 kill , 168 pp - U:017 [+16 exp]
2 FlaK38 , II./FlaKBatt. 606 , 0 bars , 30 exp , Germany , 10/10 , 0 kill , 60 pp - U:018
Player 1 : Germany, Italy
Killed: INF:8 TNK:4 RCN:1 AT:2 FORT:1 ATY:6 AD:1 FTR:1 TB:1 Total: 25
Lost : Total: 0
BV 1
V 0
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-06 20:27, Wednesday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Halfaya Pass & Sollum Battle
Upgrades before the scenario:
Artillery:
Sold off Proto 17 K18 , SdKfz 9
1 x 7.5 leIG18 w/o transport --> 10.5 leFH18 , Opel Blitz
Infantry:
2 x Feldpolizei w/o transport --> 2 x Infanterie w/o transport
1 x Landwehr w/o transport --> Infanterie w/o transport
Tank:
1 x Pz IB --> Pz IIIC
Air Defense:
2 FlaK38 w/o transport --> 3.7 FlaK36 , Pferdewagen
Playing the numbers game with lots of core units - allthough a lot of them still sub standard in terms of equipment/mobility - paid off big time.
I suffered a lot of hits from the British Arty in the process and had to remove several badly beaten up units to avoid suffering core kills.
Nonetheless the quick outflanking maneouver worked well and I was able to roll up Halfaya pass from behind with the Recons and tanks while Infantry, AT and Arty kept em busy at the front.
Finally having a tank with some punch helped also.
Was 3 turns early but still a somewhat tough battle.
Solid XP gained again and the first leader collected - Det. Def. on Tank!
All of the hard earned 384 PP's will go into transports.
Current scenario: Operation Crusader, VH prestige is 0 , All map prestige is: 120
Army cost: 2868 , Current prestige is 384
AI stance is Aggressive Using map: 45
if BV: +100, Mersa el Brega 1942 , cap 1500, 20 turns prestige: 0
if V : +90, Mersa el Brega 1942 , cap 1500, 25 turns prestige: 0
if TV: +70, Mersa el Brega 1942 , cap 1500, 26 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Infanterie , I./SchützReg. 104 , 0 bars , 44 exp , Germany , 10/10 , 0 kill , 96 pp - U:004 [+14 exp]
Infanterie , I./SchützReg. 115 , 1 bars , 121 exp , Germany , 10/10 , 1 kill , 96 pp - U:005 [+71 exp]
Infanterie , II./SchützReg. 115 , 1 bars , 137 exp , Germany , 10/10 , 0 kill , 96 pp - U:006 [+51 exp]
Infanterie , III./SchützReg. 115 , 0 bars , 83 exp , Germany , 10/10 , 0 kill , 96 pp - U:007 [+53 exp]
Infanterie , IV./SchützReg. 115 , 0 bars , 94 exp , Germany , 10/10 , 2 kill , 96 pp - U:008 [+64 exp]
Tank
Pz IB , III./PzReg. 5 , 1 bars , 107 exp , Germany , 10/10 , 1 kill , 192 pp - U:002 [+77 exp]
Pz IIIC , I./PzReg. 5 , 2 bars , 209 exp , Germany , 10/10 , 7 kill , 276 pp - U:019 [+104 exp]
Pz IB , II./PzReg. 5 , 2 bars , 223 exp , Germany , 10/10 , Determined Defense , 6 kill , 192 pp - U:020 [+105 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 527 exp , Germany , 5/5 , Overwhelming Attack , 5 kill , 0 pp - U:001 [+77 exp]
Psw 221 , I./AufklAbt. 3 , 1 bars , 193 exp , Germany , 10/10 , 5 kill , 204 pp - U:016 [+78 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 0 bars , 89 exp , Germany , 10/10 , 2 kill , 72 pp - U:013 [+21 exp]
3.7 PaK36 , II./PzJgAbt. 39 , 0 bars , 50 exp , Germany , 10/10 , 1 kill , 72 pp - U:014
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 1 bars , 132 exp , Germany , 10/10 , 1 kill , 156 pp - U:015 [+81 exp]
Artillery
7.5 leIG18 , 5./ArtReg.(mot.) 33 , 0 bars , 72 exp , Germany , 10/10 , 0 kill , 84 pp - U:003 [+42 exp]
7.5 leFK18 , Maulesel , 1./ArtReg.(mot.) 33 , 3 bars , 339 exp , Germany , 10/10 , 1 kill , 192 pp - U:009 [+181 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 2 bars , 266 exp , Germany , 10/10 , 0 kill , 192 pp - U:010 [+106 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 1 bars , 171 exp , Germany , 10/10 , 1 kill , 336 pp - U:011 [+141 exp]
7.5 leIG18 , 4./ArtReg.(mot.) 33 , 0 bars , 60 exp , Germany , 10/10 , 0 kill , 84 pp - U:012
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 0 bars , 60 exp , Germany , 10/10 , 1 kill , 168 pp - U:017 [+14 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 0 bars , 82 exp , Germany , 10/10 , 1 kill , 168 pp - U:018 [+52 exp]
Player 1 : Germany, Italy
Killed: INF:15 TNK:8 RCN:2 AT:3 FORT:1 ATY:11 AD:2 FTR:1 TB:2 Total: 45
Lost : AT:1 FORT:1 Total: 2
BV 2
V 0
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Upgrades before the scenario:
Artillery:
Sold off Proto 17 K18 , SdKfz 9
1 x 7.5 leIG18 w/o transport --> 10.5 leFH18 , Opel Blitz
Infantry:
2 x Feldpolizei w/o transport --> 2 x Infanterie w/o transport
1 x Landwehr w/o transport --> Infanterie w/o transport
Tank:
1 x Pz IB --> Pz IIIC
Air Defense:
2 FlaK38 w/o transport --> 3.7 FlaK36 , Pferdewagen
Playing the numbers game with lots of core units - allthough a lot of them still sub standard in terms of equipment/mobility - paid off big time.
I suffered a lot of hits from the British Arty in the process and had to remove several badly beaten up units to avoid suffering core kills.
Nonetheless the quick outflanking maneouver worked well and I was able to roll up Halfaya pass from behind with the Recons and tanks while Infantry, AT and Arty kept em busy at the front.
Finally having a tank with some punch helped also.
Was 3 turns early but still a somewhat tough battle.
Solid XP gained again and the first leader collected - Det. Def. on Tank!
All of the hard earned 384 PP's will go into transports.
Current scenario: Operation Crusader, VH prestige is 0 , All map prestige is: 120
Army cost: 2868 , Current prestige is 384
AI stance is Aggressive Using map: 45
if BV: +100, Mersa el Brega 1942 , cap 1500, 20 turns prestige: 0
if V : +90, Mersa el Brega 1942 , cap 1500, 25 turns prestige: 0
if TV: +70, Mersa el Brega 1942 , cap 1500, 26 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Infanterie , I./SchützReg. 104 , 0 bars , 44 exp , Germany , 10/10 , 0 kill , 96 pp - U:004 [+14 exp]
Infanterie , I./SchützReg. 115 , 1 bars , 121 exp , Germany , 10/10 , 1 kill , 96 pp - U:005 [+71 exp]
Infanterie , II./SchützReg. 115 , 1 bars , 137 exp , Germany , 10/10 , 0 kill , 96 pp - U:006 [+51 exp]
Infanterie , III./SchützReg. 115 , 0 bars , 83 exp , Germany , 10/10 , 0 kill , 96 pp - U:007 [+53 exp]
Infanterie , IV./SchützReg. 115 , 0 bars , 94 exp , Germany , 10/10 , 2 kill , 96 pp - U:008 [+64 exp]
Tank
Pz IB , III./PzReg. 5 , 1 bars , 107 exp , Germany , 10/10 , 1 kill , 192 pp - U:002 [+77 exp]
Pz IIIC , I./PzReg. 5 , 2 bars , 209 exp , Germany , 10/10 , 7 kill , 276 pp - U:019 [+104 exp]
Pz IB , II./PzReg. 5 , 2 bars , 223 exp , Germany , 10/10 , Determined Defense , 6 kill , 192 pp - U:020 [+105 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 527 exp , Germany , 5/5 , Overwhelming Attack , 5 kill , 0 pp - U:001 [+77 exp]
Psw 221 , I./AufklAbt. 3 , 1 bars , 193 exp , Germany , 10/10 , 5 kill , 204 pp - U:016 [+78 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 0 bars , 89 exp , Germany , 10/10 , 2 kill , 72 pp - U:013 [+21 exp]
3.7 PaK36 , II./PzJgAbt. 39 , 0 bars , 50 exp , Germany , 10/10 , 1 kill , 72 pp - U:014
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 1 bars , 132 exp , Germany , 10/10 , 1 kill , 156 pp - U:015 [+81 exp]
Artillery
7.5 leIG18 , 5./ArtReg.(mot.) 33 , 0 bars , 72 exp , Germany , 10/10 , 0 kill , 84 pp - U:003 [+42 exp]
7.5 leFK18 , Maulesel , 1./ArtReg.(mot.) 33 , 3 bars , 339 exp , Germany , 10/10 , 1 kill , 192 pp - U:009 [+181 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 2 bars , 266 exp , Germany , 10/10 , 0 kill , 192 pp - U:010 [+106 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 1 bars , 171 exp , Germany , 10/10 , 1 kill , 336 pp - U:011 [+141 exp]
7.5 leIG18 , 4./ArtReg.(mot.) 33 , 0 bars , 60 exp , Germany , 10/10 , 0 kill , 84 pp - U:012
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 0 bars , 60 exp , Germany , 10/10 , 1 kill , 168 pp - U:017 [+14 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 0 bars , 82 exp , Germany , 10/10 , 1 kill , 168 pp - U:018 [+52 exp]
Player 1 : Germany, Italy
Killed: INF:15 TNK:8 RCN:2 AT:3 FORT:1 ATY:11 AD:2 FTR:1 TB:2 Total: 45
Lost : AT:1 FORT:1 Total: 2
BV 2
V 0
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Operation Crusader
Before the scenario:
Tank:
1 x Pz IB --> Pz IIF
Artillery:
1 x 7.5 leFK18 , Maulesel --> 7.5 leFK18 , Opel Blitz
Anti Tank:
1 x 3.7 PaK36 w/o transport --> 5 PaK38 , Pferdewagen
So far this is the best scenario.
It really depicts historic Operation Crusader - aside from units involved - very well.
From map to battle flow.
Given this big time numbers advantage in British units - especially Arty - the AI could have pushed harder and with more intensity
to make it even tougher on the human player.
This was never in doubt, I was 3 turns early again and even took Tobruk with a relatively lackluster Kampfgruppe
mainly from Aux and crappy core units.
But it was fun nonetheless.
I got the worst leader possible for an Arty - Bridging.
And was awarded a Fighter Prototype (Me-155)
Not sure if it's wise to keep a 5-strength Fighter around when there are still many core units badly lacking a transport.
Next one please.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Mersa el Brega 1942, VH prestige is 160 , All map prestige is: 200
Army cost: 3072 , Current prestige is 132
AI stance is Defensive Using map: 48
if BV: +100, Pursuit to Mechilli , cap 1700, 12 turns prestige: 0
if V : +90, Pursuit to Mechilli , cap 1700, 13 turns prestige: 0
if TV: +70, Pursuit to Mechilli , cap 1700, 15 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Infanterie , I./SchützReg. 104 , 0 bars , 76 exp , Germany , 10/10 , 0 kill , 96 pp - U:004 [+32 exp]
Infanterie , I./SchützReg. 115 , 1 bars , 142 exp , Germany , 10/10 , 1 kill , 96 pp - U:005 [+21 exp]
Infanterie , II./SchützReg. 115 , 1 bars , 145 exp , Germany , 10/10 , 1 kill , 96 pp - U:006 [+8 exp]
Infanterie , III./SchützReg. 115 , 1 bars , 132 exp , Germany , 10/10 , 3 kill , 96 pp - U:007 [+49 exp]
Infanterie , IV./SchützReg. 115 , 1 bars , 127 exp , Germany , 10/10 , 2 kill , 96 pp - U:008 [+33 exp]
Tank
Pz IB , III./PzReg. 5 , 1 bars , 143 exp , Germany , 10/10 , 2 kill , 192 pp - U:002 [+36 exp]
Pz IIIC , I./PzReg. 5 , 2 bars , 284 exp , Germany , 10/10 , 11 kill , 276 pp - U:019 [+75 exp]
Pz IIF , II./PzReg. 5 , 3 bars , 335 exp , Germany , 10/10 , Determined Defense , 11 kill , 264 pp - U:020 [+112 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 577 exp , Germany , 5/5 , Overwhelming Attack , 6 kill , 0 pp - U:001 [+50 exp]
Psw 221 , I./AufklAbt. 3 , 2 bars , 258 exp , Germany , 10/10 , 6 kill , 204 pp - U:016 [+65 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 1 bars , 148 exp , Germany , 10/10 , 2 kill , 72 pp - U:013 [+59 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt. 39 , 0 bars , 67 exp , Germany , 10/10 , 1 kill , 156 pp - U:014 [+17 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 1 bars , 172 exp , Germany , 10/10 , 3 kill , 156 pp - U:015 [+40 exp]
Artillery
7.5 leIG18 , 5./ArtReg.(mot.) 33 , 1 bars , 137 exp , Germany , 10/10 , 0 kill , 84 pp - U:003 [+65 exp]
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 4 bars , 434 exp , Germany , 10/10 , 1 kill , 240 pp - U:009 [+95 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 3 bars , 304 exp , Germany , 10/10 , Bridging , 0 kill , 192 pp - U:010 [+38 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 2 bars , 295 exp , Germany , 10/10 , 1 kill , 336 pp - U:011 [+124 exp]
7.5 leIG18 , 4./ArtReg.(mot.) 33 , 0 bars , 90 exp , Germany , 10/10 , 0 kill , 84 pp - U:012 [+30 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 0 bars , 60 exp , Germany , 10/10 , 1 kill , 168 pp - U:017
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 1 bars , 144 exp , Germany , 10/10 , 1 kill , 168 pp - U:018 [+62 exp]
Fighter
+ Me-155 , , 1 bars , 178 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Player 1 : Germany, Italy
Killed: INF:36 TNK:13 RCN:6 AT:5 FORT:3 ATY:24 AD:2 FTR:4 TB:5 Total: 98
Lost : INF:3 AT:1 FORT:1 AD:2 FTR:1 Total: 8
BV 3
V 0
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Before the scenario:
Tank:
1 x Pz IB --> Pz IIF
Artillery:
1 x 7.5 leFK18 , Maulesel --> 7.5 leFK18 , Opel Blitz
Anti Tank:
1 x 3.7 PaK36 w/o transport --> 5 PaK38 , Pferdewagen
So far this is the best scenario.
It really depicts historic Operation Crusader - aside from units involved - very well.
From map to battle flow.
Given this big time numbers advantage in British units - especially Arty - the AI could have pushed harder and with more intensity
to make it even tougher on the human player.
This was never in doubt, I was 3 turns early again and even took Tobruk with a relatively lackluster Kampfgruppe
mainly from Aux and crappy core units.
But it was fun nonetheless.
I got the worst leader possible for an Arty - Bridging.
And was awarded a Fighter Prototype (Me-155)
Not sure if it's wise to keep a 5-strength Fighter around when there are still many core units badly lacking a transport.
Next one please.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Mersa el Brega 1942, VH prestige is 160 , All map prestige is: 200
Army cost: 3072 , Current prestige is 132
AI stance is Defensive Using map: 48
if BV: +100, Pursuit to Mechilli , cap 1700, 12 turns prestige: 0
if V : +90, Pursuit to Mechilli , cap 1700, 13 turns prestige: 0
if TV: +70, Pursuit to Mechilli , cap 1700, 15 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Infanterie , I./SchützReg. 104 , 0 bars , 76 exp , Germany , 10/10 , 0 kill , 96 pp - U:004 [+32 exp]
Infanterie , I./SchützReg. 115 , 1 bars , 142 exp , Germany , 10/10 , 1 kill , 96 pp - U:005 [+21 exp]
Infanterie , II./SchützReg. 115 , 1 bars , 145 exp , Germany , 10/10 , 1 kill , 96 pp - U:006 [+8 exp]
Infanterie , III./SchützReg. 115 , 1 bars , 132 exp , Germany , 10/10 , 3 kill , 96 pp - U:007 [+49 exp]
Infanterie , IV./SchützReg. 115 , 1 bars , 127 exp , Germany , 10/10 , 2 kill , 96 pp - U:008 [+33 exp]
Tank
Pz IB , III./PzReg. 5 , 1 bars , 143 exp , Germany , 10/10 , 2 kill , 192 pp - U:002 [+36 exp]
Pz IIIC , I./PzReg. 5 , 2 bars , 284 exp , Germany , 10/10 , 11 kill , 276 pp - U:019 [+75 exp]
Pz IIF , II./PzReg. 5 , 3 bars , 335 exp , Germany , 10/10 , Determined Defense , 11 kill , 264 pp - U:020 [+112 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 577 exp , Germany , 5/5 , Overwhelming Attack , 6 kill , 0 pp - U:001 [+50 exp]
Psw 221 , I./AufklAbt. 3 , 2 bars , 258 exp , Germany , 10/10 , 6 kill , 204 pp - U:016 [+65 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 1 bars , 148 exp , Germany , 10/10 , 2 kill , 72 pp - U:013 [+59 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt. 39 , 0 bars , 67 exp , Germany , 10/10 , 1 kill , 156 pp - U:014 [+17 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 1 bars , 172 exp , Germany , 10/10 , 3 kill , 156 pp - U:015 [+40 exp]
Artillery
7.5 leIG18 , 5./ArtReg.(mot.) 33 , 1 bars , 137 exp , Germany , 10/10 , 0 kill , 84 pp - U:003 [+65 exp]
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 4 bars , 434 exp , Germany , 10/10 , 1 kill , 240 pp - U:009 [+95 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 3 bars , 304 exp , Germany , 10/10 , Bridging , 0 kill , 192 pp - U:010 [+38 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 2 bars , 295 exp , Germany , 10/10 , 1 kill , 336 pp - U:011 [+124 exp]
7.5 leIG18 , 4./ArtReg.(mot.) 33 , 0 bars , 90 exp , Germany , 10/10 , 0 kill , 84 pp - U:012 [+30 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 0 bars , 60 exp , Germany , 10/10 , 1 kill , 168 pp - U:017
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 1 bars , 144 exp , Germany , 10/10 , 1 kill , 168 pp - U:018 [+62 exp]
Fighter
+ Me-155 , , 1 bars , 178 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Player 1 : Germany, Italy
Killed: INF:36 TNK:13 RCN:6 AT:5 FORT:3 ATY:24 AD:2 FTR:4 TB:5 Total: 98
Lost : INF:3 AT:1 FORT:1 AD:2 FTR:1 Total: 8
BV 3
V 0
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-10 01:17, Sunday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Mersa el Brega 1942
At HQ there was NO long hard look neccessary.
We are in 1942 already and I am in dire need of up to date equipment.
So NOT selling off the Me-155 never really was an option.
With some 500 PP's I once again improved some of my most crappy core units:
Infantry:
2 x Infanterie w/o transports --> 2 x Infanterie , Opel Blitz
Artillery:
1 x 7.5 leIG18 w/o transports --> 10.5 leFH18 , Opel Blitz
Getting 2 Infantry units up to speed as well as an enhanced Arty unit should open up tactical opportunities.
Thanx to some of the aforementioned flaws of this campaign I had to swallow a Victory here.
Due to limited deployment I had to leave 5 units at bay denying them valuable XP, bars and possible leaders.
1 Inf, the HQ recon, the crappiest arty, 1 AT and the PzIB layed a goose egg in XP due to this sutpid deployment limitation.
I also had to badly scramble to reach the VH far north in time only to be denied in the end.
4 attacks by tanks and infantry went for the total loss of 1 strength point of the entrenched British infantry.
Anyway, got an Influence leader on Infantry.
That very same leader would have had an even greater impact on a Tank, Arty or AT though.
It can only get better from here on.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Campaign score: 206 * Average: 51
Current scenario: Pursuit to Mechilli, VH prestige is 80 , All map prestige is: 480
Army cost: 3540 , Current prestige is 200
AI stance is Defensive Using map: 116
if BV: +100, Gazala Line [Unternehmen Theseus] , cap 1900, 10 turns prestige: 0
if V : +90, Gazala Line [Unternehmen Theseus] , cap 1900, 11 turns prestige: 0
if TV: +70, Gazala Line [Unternehmen Theseus] , cap 1900, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Infanterie , Opel Blitz , I./SchützReg. 104 , 2 bars , 226 exp , Germany , 10/10 , Influence , 2 kill , 204 pp - U:004 [+150 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 1 bars , 186 exp , Germany , 10/10 , 2 kill , 204 pp - U:005 [+44 exp]
Infanterie , II./SchützReg. 115 , 1 bars , 175 exp , Germany , 10/10 , 2 kill , 96 pp - U:006 [+30 exp]
Infanterie , III./SchützReg. 115 , 1 bars , 132 exp , Germany , 10/10 , 3 kill , 96 pp - U:007
Infanterie , IV./SchützReg. 115 , 1 bars , 127 exp , Germany , 10/10 , 2 kill , 96 pp - U:008
Tank
Pz IB , III./PzReg. 5 , 1 bars , 143 exp , Germany , 10/10 , 2 kill , 192 pp - U:002
Pz IIIC , I./PzReg. 5 , 3 bars , 372 exp , Germany , 10/10 , 13 kill , 276 pp - U:019 [+88 exp]
Pz IIF , II./PzReg. 5 , 3 bars , 388 exp , Germany , 10/10 , Determined Defense , 14 kill , 264 pp - U:020 [+53 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 577 exp , Germany , 5/5 , Overwhelming Attack , 6 kill , 0 pp - U:001
Psw 221 , I./AufklAbt. 3 , 2 bars , 285 exp , Germany , 10/10 , 6 kill , 204 pp - U:016 [+27 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 1 bars , 148 exp , Germany , 10/10 , 2 kill , 72 pp - U:013
5 PaK38 , Pferdewagen , II./PzJgAbt. 39 , 1 bars , 110 exp , Germany , 10/10 , 2 kill , 156 pp - U:014 [+43 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 1 bars , 179 exp , Germany , 10/10 , 4 kill , 156 pp - U:015 [+7 exp]
Artillery
7.5 leIG18 , 5./ArtReg.(mot.) 33 , 1 bars , 137 exp , Germany , 10/10 , 0 kill , 84 pp - U:003
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 4 bars , 496 exp , Germany , 10/10 , 1 kill , 240 pp - U:009 [+62 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 4 bars , 411 exp , Germany , 10/10 , Bridging , 0 kill , 192 pp - U:010 [+107 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 3 bars , 360 exp , Germany , 10/10 , 1 kill , 336 pp - U:011 [+65 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 2 bars , 211 exp , Germany , 10/10 , 0 kill , 336 pp - U:012 [+121 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 0 bars , 87 exp , Germany , 10/10 , 1 kill , 168 pp - U:017 [+27 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 1 bars , 180 exp , Germany , 10/10 , 3 kill , 168 pp - U:018 [+36 exp]
Player 1 : Germany, Italy
Killed: INF:39 TNK:15 RCN:8 AT:6 FORT:4 ATY:26 AD:3 FTR:5 TB:7 Total: 113
Lost : INF:3 AT:1 FORT:1 AD:2 FTR:2 Total: 9
BV 3
V 1
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
At HQ there was NO long hard look neccessary.
We are in 1942 already and I am in dire need of up to date equipment.
So NOT selling off the Me-155 never really was an option.
With some 500 PP's I once again improved some of my most crappy core units:
Infantry:
2 x Infanterie w/o transports --> 2 x Infanterie , Opel Blitz
Artillery:
1 x 7.5 leIG18 w/o transports --> 10.5 leFH18 , Opel Blitz
Getting 2 Infantry units up to speed as well as an enhanced Arty unit should open up tactical opportunities.
Thanx to some of the aforementioned flaws of this campaign I had to swallow a Victory here.
Due to limited deployment I had to leave 5 units at bay denying them valuable XP, bars and possible leaders.
1 Inf, the HQ recon, the crappiest arty, 1 AT and the PzIB layed a goose egg in XP due to this sutpid deployment limitation.
I also had to badly scramble to reach the VH far north in time only to be denied in the end.
4 attacks by tanks and infantry went for the total loss of 1 strength point of the entrenched British infantry.
Anyway, got an Influence leader on Infantry.
That very same leader would have had an even greater impact on a Tank, Arty or AT though.
It can only get better from here on.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Campaign score: 206 * Average: 51
Current scenario: Pursuit to Mechilli, VH prestige is 80 , All map prestige is: 480
Army cost: 3540 , Current prestige is 200
AI stance is Defensive Using map: 116
if BV: +100, Gazala Line [Unternehmen Theseus] , cap 1900, 10 turns prestige: 0
if V : +90, Gazala Line [Unternehmen Theseus] , cap 1900, 11 turns prestige: 0
if TV: +70, Gazala Line [Unternehmen Theseus] , cap 1900, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Infanterie , Opel Blitz , I./SchützReg. 104 , 2 bars , 226 exp , Germany , 10/10 , Influence , 2 kill , 204 pp - U:004 [+150 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 1 bars , 186 exp , Germany , 10/10 , 2 kill , 204 pp - U:005 [+44 exp]
Infanterie , II./SchützReg. 115 , 1 bars , 175 exp , Germany , 10/10 , 2 kill , 96 pp - U:006 [+30 exp]
Infanterie , III./SchützReg. 115 , 1 bars , 132 exp , Germany , 10/10 , 3 kill , 96 pp - U:007
Infanterie , IV./SchützReg. 115 , 1 bars , 127 exp , Germany , 10/10 , 2 kill , 96 pp - U:008
Tank
Pz IB , III./PzReg. 5 , 1 bars , 143 exp , Germany , 10/10 , 2 kill , 192 pp - U:002
Pz IIIC , I./PzReg. 5 , 3 bars , 372 exp , Germany , 10/10 , 13 kill , 276 pp - U:019 [+88 exp]
Pz IIF , II./PzReg. 5 , 3 bars , 388 exp , Germany , 10/10 , Determined Defense , 14 kill , 264 pp - U:020 [+53 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 577 exp , Germany , 5/5 , Overwhelming Attack , 6 kill , 0 pp - U:001
Psw 221 , I./AufklAbt. 3 , 2 bars , 285 exp , Germany , 10/10 , 6 kill , 204 pp - U:016 [+27 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 1 bars , 148 exp , Germany , 10/10 , 2 kill , 72 pp - U:013
5 PaK38 , Pferdewagen , II./PzJgAbt. 39 , 1 bars , 110 exp , Germany , 10/10 , 2 kill , 156 pp - U:014 [+43 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 1 bars , 179 exp , Germany , 10/10 , 4 kill , 156 pp - U:015 [+7 exp]
Artillery
7.5 leIG18 , 5./ArtReg.(mot.) 33 , 1 bars , 137 exp , Germany , 10/10 , 0 kill , 84 pp - U:003
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 4 bars , 496 exp , Germany , 10/10 , 1 kill , 240 pp - U:009 [+62 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 4 bars , 411 exp , Germany , 10/10 , Bridging , 0 kill , 192 pp - U:010 [+107 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 3 bars , 360 exp , Germany , 10/10 , 1 kill , 336 pp - U:011 [+65 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 2 bars , 211 exp , Germany , 10/10 , 0 kill , 336 pp - U:012 [+121 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 0 bars , 87 exp , Germany , 10/10 , 1 kill , 168 pp - U:017 [+27 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 1 bars , 180 exp , Germany , 10/10 , 3 kill , 168 pp - U:018 [+36 exp]
Player 1 : Germany, Italy
Killed: INF:39 TNK:15 RCN:8 AT:6 FORT:4 ATY:26 AD:3 FTR:5 TB:7 Total: 113
Lost : INF:3 AT:1 FORT:1 AD:2 FTR:2 Total: 9
BV 3
V 1
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-09 01:39, Saturday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Pursuit to Mechilli
With very limited options at HQ (a mere 200 PP's available) I had a hard time figuring out which
of the many urgent needs should be adressed first.
Of course the argument could be made to quickly upgrade that obsolete Pz IB or the 3,7 PaK w/o transport but
I went for Infantry instead and Infantry only.
Just because the lack of mobility of some units still is a major bummer on these wide open terrains.
Infantry:
1 x Infanterie --> Infanterie , Opel Blitz
1 x Infanterie , Opel Blitz --> Grenadiere , Opel Blitz
Back in the BV column!
Another Proto and another leader as well.
This was easier than anticipated as the far NE corner hex was only guarded by one sub-10 strength unit.
I played it out though to squish out max XP.
Still some units are so bad and immobile it hurts.
Shock tactics on Infantry is a rather so so leader.
Campaign score: 261 * Average: 52
Current scenario: Gazala Line [Unternehmen Theseus], VH prestige is 800 , All map prestige is: 840
Army cost: 3756 , Current prestige is 334
AI stance is Defensive Using map: 141
if BV: +100, Mersa Matruh , cap 2100, 16 turns prestige: 160
if V : +90, Mersa Matruh , cap 2100, 23 turns prestige: 230
if TV: +70, Mersa Matruh , cap 2100, 28 turns prestige: 280
Ls: Loss , turn prestige: 280
Infantry
Grenadiere , Opel Blitz , I./SchützReg. 104 , 2 bars , 244 exp , Germany , 10/10 , Influence , 4 kill , 312 pp - U:004 [+18 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 2 bars , 232 exp , Germany , 10/10 , 2 kill , 204 pp - U:005 [+46 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 2 bars , 214 exp , Germany , 10/10 , Shock Tactics , 2 kill , 204 pp - U:006 [+39 exp]
Infanterie , III./SchützReg. 115 , 1 bars , 134 exp , Germany , 10/10 , 4 kill , 96 pp - U:007 [+2 exp]
Infanterie , IV./SchützReg. 115 , 1 bars , 127 exp , Germany , 10/10 , 2 kill , 96 pp - U:008
Tank
Pz IB , III./PzReg. 5 , 1 bars , 160 exp , Germany , 10/10 , 2 kill , 192 pp - U:002 [+17 exp]
Pz IIIC , I./PzReg. 5 , 4 bars , 404 exp , Germany , 10/10 , 16 kill , 276 pp - U:019 [+32 exp]
Pz IIF , II./PzReg. 5 , 4 bars , 430 exp , Germany , 10/10 , Determined Defense , 16 kill , 264 pp - U:020 [+42 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 589 exp , Germany , 5/5 , Overwhelming Attack , 6 kill , 0 pp - U:001 [+12 exp]
Psw 221 , I./AufklAbt. 3 , 3 bars , 313 exp , Germany , 10/10 , 8 kill , 204 pp - U:016 [+28 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 1 bars , 148 exp , Germany , 10/10 , 2 kill , 72 pp - U:013
5 PaK38 , Pferdewagen , II./PzJgAbt. 39 , 1 bars , 110 exp , Germany , 10/10 , 2 kill , 156 pp - U:014
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 2 bars , 296 exp , Germany , 10/10 , 6 kill , 156 pp - U:015 [+117 exp]
+ JgdPz 755(r) , , 2 bars , 200 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Artillery
7.5 leIG18 , 5./ArtReg.(mot.) 33 , 1 bars , 137 exp , Germany , 10/10 , 0 kill , 84 pp - U:003
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 545 exp , Germany , 10/10 , 1 kill , 240 pp - U:009 [+49 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 4 bars , 462 exp , Germany , 10/10 , Bridging , 0 kill , 192 pp - U:010 [+51 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 3 bars , 381 exp , Germany , 10/10 , 1 kill , 336 pp - U:011 [+21 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 2 bars , 256 exp , Germany , 10/10 , 0 kill , 336 pp - U:012 [+45 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 1 bars , 104 exp , Germany , 10/10 , 2 kill , 168 pp - U:017 [+17 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 2 bars , 215 exp , Germany , 10/10 , 3 kill , 168 pp - U:018 [+35 exp]
Player 1 : Germany, Italy
Killed: INF:43 TNK:17 RCN:8 AT:6 FORT:5 ATY:30 AD:4 FTR:6 TB:8 Total: 127
Lost : INF:3 AT:1 FORT:1 AD:2 FTR:2 Total: 9
BV 4
V 1
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
With very limited options at HQ (a mere 200 PP's available) I had a hard time figuring out which
of the many urgent needs should be adressed first.
Of course the argument could be made to quickly upgrade that obsolete Pz IB or the 3,7 PaK w/o transport but
I went for Infantry instead and Infantry only.
Just because the lack of mobility of some units still is a major bummer on these wide open terrains.
Infantry:
1 x Infanterie --> Infanterie , Opel Blitz
1 x Infanterie , Opel Blitz --> Grenadiere , Opel Blitz
Back in the BV column!
Another Proto and another leader as well.
This was easier than anticipated as the far NE corner hex was only guarded by one sub-10 strength unit.
I played it out though to squish out max XP.
Still some units are so bad and immobile it hurts.
Shock tactics on Infantry is a rather so so leader.
Campaign score: 261 * Average: 52
Current scenario: Gazala Line [Unternehmen Theseus], VH prestige is 800 , All map prestige is: 840
Army cost: 3756 , Current prestige is 334
AI stance is Defensive Using map: 141
if BV: +100, Mersa Matruh , cap 2100, 16 turns prestige: 160
if V : +90, Mersa Matruh , cap 2100, 23 turns prestige: 230
if TV: +70, Mersa Matruh , cap 2100, 28 turns prestige: 280
Ls: Loss , turn prestige: 280
Infantry
Grenadiere , Opel Blitz , I./SchützReg. 104 , 2 bars , 244 exp , Germany , 10/10 , Influence , 4 kill , 312 pp - U:004 [+18 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 2 bars , 232 exp , Germany , 10/10 , 2 kill , 204 pp - U:005 [+46 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 2 bars , 214 exp , Germany , 10/10 , Shock Tactics , 2 kill , 204 pp - U:006 [+39 exp]
Infanterie , III./SchützReg. 115 , 1 bars , 134 exp , Germany , 10/10 , 4 kill , 96 pp - U:007 [+2 exp]
Infanterie , IV./SchützReg. 115 , 1 bars , 127 exp , Germany , 10/10 , 2 kill , 96 pp - U:008
Tank
Pz IB , III./PzReg. 5 , 1 bars , 160 exp , Germany , 10/10 , 2 kill , 192 pp - U:002 [+17 exp]
Pz IIIC , I./PzReg. 5 , 4 bars , 404 exp , Germany , 10/10 , 16 kill , 276 pp - U:019 [+32 exp]
Pz IIF , II./PzReg. 5 , 4 bars , 430 exp , Germany , 10/10 , Determined Defense , 16 kill , 264 pp - U:020 [+42 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 589 exp , Germany , 5/5 , Overwhelming Attack , 6 kill , 0 pp - U:001 [+12 exp]
Psw 221 , I./AufklAbt. 3 , 3 bars , 313 exp , Germany , 10/10 , 8 kill , 204 pp - U:016 [+28 exp]
Anti-tank
3.7 PaK36 , I./PzJgAbt. 39 , 1 bars , 148 exp , Germany , 10/10 , 2 kill , 72 pp - U:013
5 PaK38 , Pferdewagen , II./PzJgAbt. 39 , 1 bars , 110 exp , Germany , 10/10 , 2 kill , 156 pp - U:014
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 2 bars , 296 exp , Germany , 10/10 , 6 kill , 156 pp - U:015 [+117 exp]
+ JgdPz 755(r) , , 2 bars , 200 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Artillery
7.5 leIG18 , 5./ArtReg.(mot.) 33 , 1 bars , 137 exp , Germany , 10/10 , 0 kill , 84 pp - U:003
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 545 exp , Germany , 10/10 , 1 kill , 240 pp - U:009 [+49 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 4 bars , 462 exp , Germany , 10/10 , Bridging , 0 kill , 192 pp - U:010 [+51 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 3 bars , 381 exp , Germany , 10/10 , 1 kill , 336 pp - U:011 [+21 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 2 bars , 256 exp , Germany , 10/10 , 0 kill , 336 pp - U:012 [+45 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 1 bars , 104 exp , Germany , 10/10 , 2 kill , 168 pp - U:017 [+17 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 2 bars , 215 exp , Germany , 10/10 , 3 kill , 168 pp - U:018 [+35 exp]
Player 1 : Germany, Italy
Killed: INF:43 TNK:17 RCN:8 AT:6 FORT:5 ATY:30 AD:4 FTR:6 TB:8 Total: 127
Lost : INF:3 AT:1 FORT:1 AD:2 FTR:2 Total: 9
BV 4
V 1
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-09 11:34, Saturday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Gazala Line [Unternehmen Theseus]
With a rather big battle upcoming and parts of my core army still looking terribly weak and outdated, I really have to make a decision here.
Usually this is a no brainer to keep that JgPz 755(r).
It's a big armoured tank destroyer, shooting 2 hexes and it packs some serious punch as well.
Even at 5-strength this baby is quite an asset to any ambitious military formation.
But - and it's a big BUT, I have only 334 PP's to spend and I badly need transports for 2 Inf units, 1 Arty and one AT unit - not even mentioning
at least some sort of upgrades for 3,7 PaK, 7,5 leIG18 and Pz IB.
Even if I liquidate the 755 I won't be able to plug all the gaps and fill all the needs but at least some of the most glaring ones.
I was lucky so far to not only receive 3 Protos in 4 tries but I also snatched rather solid ones and so far couldn't keep a single one of them.
HQ looks like this:
Sold off JgPz 755(r) Proto
Tank:
1 x Pz IB --> Pz IIIF
Artillery:
7.5 leIG18 w/o transport --> 7.5 leIG18 , Opel Blitz
Anti-Tank:
3.7 PaK36 w/o transport --> 7.5 PaK40 , SPferdewagen
Infantry:
1 x Infanterie --> Infanterie , Opel Blitz
Like stated earlier, this looks like a tiny drop of water on a flaming inferno but it'll have to do for now.
While my tanks are far from the puny Pz IB's I started with they still are clearly inferior to most British types they will meet in this battle
that's why I opted to go for the 7,5 cm 2 hex AT gun.
Very hard scenario.
A BV was nowhere near realistic.
And the V was last turn, so actually closer to a TV.
There simply are too many enemy armoured units covered by Arty and Infantry concentrated in the center of the map.
Taking Bir Hachim in the south early was easy, also outflanking the designated front line was no problem.
But getting all those slow unit all across the map (with all the supply problems on desert maps)
only to find tons of bunkers around the VH in the far NE and NW really made a quick progress unlikely.
I had to bait the tanks into AT traps and had to lure the RAF fighter planes into AD traps as well to reach late air superiority with the inferior Italian/Luftwaffe planes - but that took time and ate up game turns faster than I wanted.
But even then it seemed it took an eternity dealing with all those boatlods of remaining British tanks of all varieties.
Some really awful battles results added insult to injury forcing me to withdraw 3 badly beaten up units from the front around turns 8-10
Including I./PzReg.5 (down 1 SP), IV./SchützReg.115 (2 SP) and HQ recon with 2 SP.
At least the IIIC got a leader but a shabby one for a tank (Infil.Tac).
Speaking of leaders: 3./ArtReg.(mot.) 33 got a Dev. Fire leader.
The real battle of Gazala was a bit different in my book.
I try to depict it better in my own campaign.
Next one please...
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Mersa Matruh, VH prestige is 480 , All map prestige is: 680
Army cost: 4224 , Current prestige is 1104
AI stance is Defensive Using map: 515
if BV: +100, Unternehmen Herkules , cap 2600, 17 turns prestige: 0
if V : +90, Unternehmen Herkules , cap 2600, 19 turns prestige: 0
if TV: +70, Unternehmen Herkules , cap 2600, 22 turns prestige: 0
if Ls: +90, Sidi Bou Zid , cap 3000, 22 turns prestige: 0
Infantry
Grenadiere , Opel Blitz , I./SchützReg. 104 , 2 bars , 272 exp , Germany , 10/10 , Influence , 7 kill , 312 pp - U:004 [+28 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 3 bars , 314 exp , Germany , 10/10 , 3 kill , 204 pp - U:005 [+82 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 2 bars , 252 exp , Germany , 10/10 , Shock Tactics , 2 kill , 204 pp - U:006 [+38 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 1 bars , 175 exp , Germany , 10/10 , 7 kill , 204 pp - U:007 [+41 exp]
Infanterie , IV./SchützReg. 115 , 1 bars , 173 exp , Germany , 10/10 , 2 kill , 96 pp - U:008 [+46 exp]
Tank
Pz IIIF , III./PzReg. 5 , 2 bars , 281 exp , Germany , 10/10 , 3 kill , 288 pp - U:002 [+121 exp]
Pz IIIC , I./PzReg. 5 , 5 bars , 621 exp , Germany , 10/10 , Infiltration Tactics , 24 kill , 276 pp - U:019 [+217 exp]
Pz IIF , II./PzReg. 5 , 5 bars , 522 exp , Germany , 10/10 , Determined Defense , 20 kill , 264 pp - U:020 [+92 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 637 exp , Germany , 5/5 , Overwhelming Attack , 8 kill , 0 pp - U:001 [+48 exp]
Psw 221 , I./AufklAbt. 3 , 3 bars , 332 exp , Germany , 10/10 , 10 kill , 204 pp - U:016 [+19 exp]
Anti-tank
7.5 PaK40 , SPferdewagen , I./PzJgAbt. 39 , 2 bars , 214 exp , Germany , 10/10 , 4 kill , 228 pp - U:013 [+66 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt. 39 , 1 bars , 162 exp , Germany , 10/10 , 3 kill , 156 pp - U:014 [+52 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 3 bars , 354 exp , Germany , 10/10 , 7 kill , 156 pp - U:015 [+58 exp]
Artillery
7.5 leIG18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 1 bars , 172 exp , Germany , 10/10 , 0 kill , 192 pp - U:003 [+35 exp]
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 641 exp , Germany , 10/10 , 1 kill , 240 pp - U:009 [+96 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 5 bars , 566 exp , Germany , 10/10 , Bridging , 1 kill , 192 pp - U:010 [+104 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 4 bars , 492 exp , Germany , 10/10 , Devastating Fire , 3 kill , 336 pp - U:011 [+111 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 2 bars , 291 exp , Germany , 10/10 , 1 kill , 336 pp - U:012 [+35 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 1 bars , 130 exp , Germany , 10/10 , 3 kill , 168 pp - U:017 [+26 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 2 bars , 290 exp , Germany , 10/10 , 4 kill , 168 pp - U:018 [+75 exp]
BV 4
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
With a rather big battle upcoming and parts of my core army still looking terribly weak and outdated, I really have to make a decision here.
Usually this is a no brainer to keep that JgPz 755(r).
It's a big armoured tank destroyer, shooting 2 hexes and it packs some serious punch as well.
Even at 5-strength this baby is quite an asset to any ambitious military formation.
But - and it's a big BUT, I have only 334 PP's to spend and I badly need transports for 2 Inf units, 1 Arty and one AT unit - not even mentioning
at least some sort of upgrades for 3,7 PaK, 7,5 leIG18 and Pz IB.
Even if I liquidate the 755 I won't be able to plug all the gaps and fill all the needs but at least some of the most glaring ones.
I was lucky so far to not only receive 3 Protos in 4 tries but I also snatched rather solid ones and so far couldn't keep a single one of them.
HQ looks like this:
Sold off JgPz 755(r) Proto
Tank:
1 x Pz IB --> Pz IIIF
Artillery:
7.5 leIG18 w/o transport --> 7.5 leIG18 , Opel Blitz
Anti-Tank:
3.7 PaK36 w/o transport --> 7.5 PaK40 , SPferdewagen
Infantry:
1 x Infanterie --> Infanterie , Opel Blitz
Like stated earlier, this looks like a tiny drop of water on a flaming inferno but it'll have to do for now.
While my tanks are far from the puny Pz IB's I started with they still are clearly inferior to most British types they will meet in this battle
that's why I opted to go for the 7,5 cm 2 hex AT gun.
Very hard scenario.
A BV was nowhere near realistic.
And the V was last turn, so actually closer to a TV.
There simply are too many enemy armoured units covered by Arty and Infantry concentrated in the center of the map.
Taking Bir Hachim in the south early was easy, also outflanking the designated front line was no problem.
But getting all those slow unit all across the map (with all the supply problems on desert maps)
only to find tons of bunkers around the VH in the far NE and NW really made a quick progress unlikely.
I had to bait the tanks into AT traps and had to lure the RAF fighter planes into AD traps as well to reach late air superiority with the inferior Italian/Luftwaffe planes - but that took time and ate up game turns faster than I wanted.
But even then it seemed it took an eternity dealing with all those boatlods of remaining British tanks of all varieties.
Some really awful battles results added insult to injury forcing me to withdraw 3 badly beaten up units from the front around turns 8-10
Including I./PzReg.5 (down 1 SP), IV./SchützReg.115 (2 SP) and HQ recon with 2 SP.
At least the IIIC got a leader but a shabby one for a tank (Infil.Tac).
Speaking of leaders: 3./ArtReg.(mot.) 33 got a Dev. Fire leader.
The real battle of Gazala was a bit different in my book.
I try to depict it better in my own campaign.
Next one please...
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Mersa Matruh, VH prestige is 480 , All map prestige is: 680
Army cost: 4224 , Current prestige is 1104
AI stance is Defensive Using map: 515
if BV: +100, Unternehmen Herkules , cap 2600, 17 turns prestige: 0
if V : +90, Unternehmen Herkules , cap 2600, 19 turns prestige: 0
if TV: +70, Unternehmen Herkules , cap 2600, 22 turns prestige: 0
if Ls: +90, Sidi Bou Zid , cap 3000, 22 turns prestige: 0
Infantry
Grenadiere , Opel Blitz , I./SchützReg. 104 , 2 bars , 272 exp , Germany , 10/10 , Influence , 7 kill , 312 pp - U:004 [+28 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 3 bars , 314 exp , Germany , 10/10 , 3 kill , 204 pp - U:005 [+82 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 2 bars , 252 exp , Germany , 10/10 , Shock Tactics , 2 kill , 204 pp - U:006 [+38 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 1 bars , 175 exp , Germany , 10/10 , 7 kill , 204 pp - U:007 [+41 exp]
Infanterie , IV./SchützReg. 115 , 1 bars , 173 exp , Germany , 10/10 , 2 kill , 96 pp - U:008 [+46 exp]
Tank
Pz IIIF , III./PzReg. 5 , 2 bars , 281 exp , Germany , 10/10 , 3 kill , 288 pp - U:002 [+121 exp]
Pz IIIC , I./PzReg. 5 , 5 bars , 621 exp , Germany , 10/10 , Infiltration Tactics , 24 kill , 276 pp - U:019 [+217 exp]
Pz IIF , II./PzReg. 5 , 5 bars , 522 exp , Germany , 10/10 , Determined Defense , 20 kill , 264 pp - U:020 [+92 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 637 exp , Germany , 5/5 , Overwhelming Attack , 8 kill , 0 pp - U:001 [+48 exp]
Psw 221 , I./AufklAbt. 3 , 3 bars , 332 exp , Germany , 10/10 , 10 kill , 204 pp - U:016 [+19 exp]
Anti-tank
7.5 PaK40 , SPferdewagen , I./PzJgAbt. 39 , 2 bars , 214 exp , Germany , 10/10 , 4 kill , 228 pp - U:013 [+66 exp]
5 PaK38 , Pferdewagen , II./PzJgAbt. 39 , 1 bars , 162 exp , Germany , 10/10 , 3 kill , 156 pp - U:014 [+52 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 3 bars , 354 exp , Germany , 10/10 , 7 kill , 156 pp - U:015 [+58 exp]
Artillery
7.5 leIG18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 1 bars , 172 exp , Germany , 10/10 , 0 kill , 192 pp - U:003 [+35 exp]
7.5 leFK18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 641 exp , Germany , 10/10 , 1 kill , 240 pp - U:009 [+96 exp]
7.5 leFK18 , Maulesel , 2./ArtReg.(mot.) 33 , 5 bars , 566 exp , Germany , 10/10 , Bridging , 1 kill , 192 pp - U:010 [+104 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 4 bars , 492 exp , Germany , 10/10 , Devastating Fire , 3 kill , 336 pp - U:011 [+111 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 2 bars , 291 exp , Germany , 10/10 , 1 kill , 336 pp - U:012 [+35 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 1 bars , 130 exp , Germany , 10/10 , 3 kill , 168 pp - U:017 [+26 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 2 bars , 290 exp , Germany , 10/10 , 4 kill , 168 pp - U:018 [+75 exp]
BV 4
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-09 11:35, Saturday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Mersa Matruh
Nice surprise at the HQ as I found 1104 ready to be spent.
This could not have happened at a better time.
HQ this time:
Artillery:
1 x 7.5 leIG18 , Opel Blitz --> 10.5 leFH18 , Opel Blitz
1 x 7.5 leFK18 , Opel Blitz --> 10.5 leFH18 , Opel Blitz
1 x 7.5 leFK18 , Maulesel --> 7.5 leFK18 , Opel Blitz
Infantry:
1 x Infanterie w/o transport --> Infanterie , Opel Blitz
1 x Grenadiere , Opel Blitz --> SS Grenadiere , Opel Blitz
Tank:
1 x Pz IIF --> Pz IIIF
Anti-Tank:
5 PaK38 , Pferdewagen --> JgdPz II PzSelb
It's funny, after spending over 1100 PP's in a hurry I am still dissatisfied with the final results.
Still lots of outdated, crappy units all across the board.
And the mobility crisis isn't over yet since 2 AD and AT units are still only horse towed
Anyway, to battle!
Rough sledding - but achieved a last gasp BV
Pretty identical formula: Bring an iron fist south and punch through their lines then roll up the flank from behind.
Decent plan but the RAF and some concentrated arty gatherings made life miserable for our guys and obviously had plans of their own.
Again I had to withdraw 2 units entirely due to low strength and had to be very careful with 3 more because of some terrible rugged defense battle results.
Newly upgraded SPAT proved to be a decent improvement.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Unternehmen Herkules, VH prestige is 120 , All map prestige is: 400
Army cost: 4884 , Current prestige is 584
AI stance is Defensive Using map: 2
if BV: +1200, Alam Halfa Battle , cap 2600, 10 turns prestige: 100
if V : +900, Alam Halfa Battle , cap 2600, 12 turns prestige: 120
if TV: +600, Alam Halfa Battle , cap 2600, 14 turns prestige: 140
if Ls: +0, Alam Halfa Battle , cap 2600, 14 turns prestige: 140
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 2 bars , 284 exp , Germany , 10/10 , Influence , 7 kill , 348 pp - U:004 [+12 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 3 bars , 333 exp , Germany , 10/10 , 4 kill , 204 pp - U:005 [+19 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 3 bars , 307 exp , Germany , 10/10 , Shock Tactics , 3 kill , 204 pp - U:006 [+55 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 1 bars , 199 exp , Germany , 10/10 , 7 kill , 204 pp - U:007 [+24 exp]
Infanterie , Opel Blitz , IV./SchützReg. 115 , 2 bars , 212 exp , Germany , 10/10 , 3 kill , 204 pp - U:008 [+39 exp]
Tank
Pz IIIF , III./PzReg. 5 , 3 bars , 342 exp , Germany , 10/10 , 8 kill , 288 pp - U:002 [+61 exp]
Pz IIIC , I./PzReg. 5 , 5 bars , 681 exp , Germany , 10/10 , Infiltration Tactics , 30 kill , 276 pp - U:019 [+60 exp]
Pz IIIF , II./PzReg. 5 , 5 bars , 636 exp , Germany , 10/10 , Determined Defense , 25 kill , 288 pp - U:020 [+114 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 644 exp , Germany , 5/5 , Overwhelming Attack , 8 kill , 0 pp - U:001 [+7 exp]
Psw 221 , I./AufklAbt. 3 , 3 bars , 368 exp , Germany , 10/10 , 10 kill , 204 pp - U:016 [+36 exp]
Anti-tank
7.5 PaK40 , SPferdewagen , I./PzJgAbt. 39 , 2 bars , 287 exp , Germany , 10/10 , 5 kill , 228 pp - U:013 [+73 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 2 bars , 253 exp , Germany , 10/10 , 4 kill , 360 pp - U:014 [+91 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 3 bars , 358 exp , Germany , 10/10 , 8 kill , 156 pp - U:015 [+4 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 2 bars , 270 exp , Germany , 10/10 , 1 kill , 336 pp - U:003 [+98 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 667 exp , Germany , 10/10 , 2 kill , 336 pp - U:009 [+26 exp]
7.5 leFK18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 570 exp , Germany , 10/10 , Bridging , 1 kill , 240 pp - U:010 [+4 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 530 exp , Germany , 10/10 , Devastating Fire , 5 kill , 336 pp - U:011 [+38 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 3 bars , 347 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+56 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 1 bars , 130 exp , Germany , 10/10 , 3 kill , 168 pp - U:017
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 3 bars , 348 exp , Germany , 10/10 , 5 kill , 168 pp - U:018 [+58 exp]
Player 1 : Germany, Italy
Killed: INF:81 TNK:36 RCN:17 AT:10 FORT:17 ATY:55 AD:4 FTR:10 TB:15 Total: 245
Lost : INF:15 TNK:1 AT:1 FORT:1 AD:2 FTR:3 TB:1 Total: 24
BV 5
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Nice surprise at the HQ as I found 1104 ready to be spent.
This could not have happened at a better time.
HQ this time:
Artillery:
1 x 7.5 leIG18 , Opel Blitz --> 10.5 leFH18 , Opel Blitz
1 x 7.5 leFK18 , Opel Blitz --> 10.5 leFH18 , Opel Blitz
1 x 7.5 leFK18 , Maulesel --> 7.5 leFK18 , Opel Blitz
Infantry:
1 x Infanterie w/o transport --> Infanterie , Opel Blitz
1 x Grenadiere , Opel Blitz --> SS Grenadiere , Opel Blitz
Tank:
1 x Pz IIF --> Pz IIIF
Anti-Tank:
5 PaK38 , Pferdewagen --> JgdPz II PzSelb
It's funny, after spending over 1100 PP's in a hurry I am still dissatisfied with the final results.
Still lots of outdated, crappy units all across the board.
And the mobility crisis isn't over yet since 2 AD and AT units are still only horse towed
Anyway, to battle!
Rough sledding - but achieved a last gasp BV
Pretty identical formula: Bring an iron fist south and punch through their lines then roll up the flank from behind.
Decent plan but the RAF and some concentrated arty gatherings made life miserable for our guys and obviously had plans of their own.
Again I had to withdraw 2 units entirely due to low strength and had to be very careful with 3 more because of some terrible rugged defense battle results.
Newly upgraded SPAT proved to be a decent improvement.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Unternehmen Herkules, VH prestige is 120 , All map prestige is: 400
Army cost: 4884 , Current prestige is 584
AI stance is Defensive Using map: 2
if BV: +1200, Alam Halfa Battle , cap 2600, 10 turns prestige: 100
if V : +900, Alam Halfa Battle , cap 2600, 12 turns prestige: 120
if TV: +600, Alam Halfa Battle , cap 2600, 14 turns prestige: 140
if Ls: +0, Alam Halfa Battle , cap 2600, 14 turns prestige: 140
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 2 bars , 284 exp , Germany , 10/10 , Influence , 7 kill , 348 pp - U:004 [+12 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 3 bars , 333 exp , Germany , 10/10 , 4 kill , 204 pp - U:005 [+19 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 3 bars , 307 exp , Germany , 10/10 , Shock Tactics , 3 kill , 204 pp - U:006 [+55 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 1 bars , 199 exp , Germany , 10/10 , 7 kill , 204 pp - U:007 [+24 exp]
Infanterie , Opel Blitz , IV./SchützReg. 115 , 2 bars , 212 exp , Germany , 10/10 , 3 kill , 204 pp - U:008 [+39 exp]
Tank
Pz IIIF , III./PzReg. 5 , 3 bars , 342 exp , Germany , 10/10 , 8 kill , 288 pp - U:002 [+61 exp]
Pz IIIC , I./PzReg. 5 , 5 bars , 681 exp , Germany , 10/10 , Infiltration Tactics , 30 kill , 276 pp - U:019 [+60 exp]
Pz IIIF , II./PzReg. 5 , 5 bars , 636 exp , Germany , 10/10 , Determined Defense , 25 kill , 288 pp - U:020 [+114 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 644 exp , Germany , 5/5 , Overwhelming Attack , 8 kill , 0 pp - U:001 [+7 exp]
Psw 221 , I./AufklAbt. 3 , 3 bars , 368 exp , Germany , 10/10 , 10 kill , 204 pp - U:016 [+36 exp]
Anti-tank
7.5 PaK40 , SPferdewagen , I./PzJgAbt. 39 , 2 bars , 287 exp , Germany , 10/10 , 5 kill , 228 pp - U:013 [+73 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 2 bars , 253 exp , Germany , 10/10 , 4 kill , 360 pp - U:014 [+91 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 3 bars , 358 exp , Germany , 10/10 , 8 kill , 156 pp - U:015 [+4 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 2 bars , 270 exp , Germany , 10/10 , 1 kill , 336 pp - U:003 [+98 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 667 exp , Germany , 10/10 , 2 kill , 336 pp - U:009 [+26 exp]
7.5 leFK18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 570 exp , Germany , 10/10 , Bridging , 1 kill , 240 pp - U:010 [+4 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 530 exp , Germany , 10/10 , Devastating Fire , 5 kill , 336 pp - U:011 [+38 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 3 bars , 347 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+56 exp]
Air Defense
3.7 FlaK36 , Pferdewagen , I./FlaKBatt. 606 , 1 bars , 130 exp , Germany , 10/10 , 3 kill , 168 pp - U:017
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 3 bars , 348 exp , Germany , 10/10 , 5 kill , 168 pp - U:018 [+58 exp]
Player 1 : Germany, Italy
Killed: INF:81 TNK:36 RCN:17 AT:10 FORT:17 ATY:55 AD:4 FTR:10 TB:15 Total: 245
Lost : INF:15 TNK:1 AT:1 FORT:1 AD:2 FTR:3 TB:1 Total: 24
BV 5
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Unternehmen Herkules
I hate this scenario.
The original one from SSI was fun but this one isn't at all.
584 PP's in the bank.
Not nearly enough to do some splash shopping.
HQ transactions:
Tank:
1 x Pz IIIC --> Pz IIIJ
Anti-Tank:
1 x 7.5 PaK40 , SPferdewagen --> 7.5 PaK40 , Opel Maultier
Air Defense:
3.7 FlaK36 , Pferdewagen --> 3.7 FlaK36 , Büssing-NAG 4500
Decided to get most bang for the buck and upgraded mobility on AD and AT and finally brought in a decent tank to work with.
The thing about this scenario is: If you set it up right in the first 3-4 turns and have just little bit of luck regarding battles results,
it's a cake walk and the BV the only logical result.
But if you screw up the first 5 turns, you not only won't have any realistic chance of a BV,
even a loss might be downright probable.
I had to tinker 3 times with the best path of the paratroopers gliders crowding the port hex - which is vital in this one -
without losing too many SP's due to the ridicolous amount of British AD placed all over the island of Malta.
You will lose SP's on the flight path for sure to make that clear - but just how many is the deciding factor.
If your 3 paratroopers surrounding the Port hex all have less than 6/5 Strength left - good luck.
Mine were at 8,7 and 4 SP's - just enough to make it work.
Next step is to try to empty out the leadered enemy arty with attacks from the Italian Auxes so they won't shoot your paratroopers
around the port hex to pieces before they even have a chance to capture the port.
Digging out the entrenched Brit Inf in the port hex is a pain in the ass itself.
Once this is done - I did in Turn 5 - you can land your own core forces in Malta port and make quick work of all the 5-strength British units blocking the path to the VH in the distant west of the island. But beware of the naval units trying to lay the wood on your soft target units.
Deal with them with your own Aux ships and spread the freshly landed Italian Aux units all over the map so the British ships will target them instead of your core units.
Easy -2 BV and I also received another Dev. Fire arty leader on fire support on a British Infantry with the last remaining possible bar.
Always nice to grab one when you actually don't have to do anything but watch your arties just give fire support.
But with refueling petrol and ammo being an issue on desert maps this can also be somewhat of a burden...
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
..
Current scenario: Alam Halfa Battle, VH prestige is 120 , All map prestige is: 400
Army cost: 5232 , Current prestige is 534
AI stance is Defensive Using map: 46
if BV: +100, Alexandria , cap 2700, 20 turns prestige: 0
if V : +90, El Alamein, Montgomery Attack , cap 2600, 22 turns prestige: 0
if TV: +70, El Alamein, Montgomery Attack , cap 2600, 26 turns prestige: 0
if Ls: +90, El Alamein, Montgomery Attack , cap 2600, 26 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 3 bars , 303 exp , Germany , 10/10 , Influence , 8 kill , 348 pp - U:004 [+19 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 3 bars , 370 exp , Germany , 10/10 , 5 kill , 204 pp - U:005 [+37 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 3 bars , 338 exp , Germany , 10/10 , Shock Tactics , 6 kill , 204 pp - U:006 [+31 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 2 bars , 253 exp , Germany , 10/10 , 9 kill , 204 pp - U:007 [+54 exp]
Infanterie , Opel Blitz , IV./SchützReg. 115 , 2 bars , 214 exp , Germany , 10/10 , 4 kill , 204 pp - U:008 [+2 exp]
Tank
Pz IIIF , III./PzReg. 5 , 3 bars , 380 exp , Germany , 10/10 , 11 kill , 288 pp - U:002 [+38 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 753 exp , Germany , 10/10 , Infiltration Tactics , 34 kill , 348 pp - U:019 [+72 exp]
Pz IIIF , II./PzReg. 5 , 5 bars , 681 exp , Germany , 10/10 , Determined Defense , 26 kill , 288 pp - U:020 [+45 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 675 exp , Germany , 5/5 , Overwhelming Attack , 9 kill , 0 pp - U:001 [+31 exp]
Psw 221 , I./AufklAbt. 3 , 4 bars , 410 exp , Germany , 10/10 , 11 kill , 204 pp - U:016 [+42 exp]
Anti-tank
7.5 PaK40 , Opel Maultier , I./PzJgAbt. 39 , 3 bars , 304 exp , Germany , 10/10 , 6 kill , 348 pp - U:013 [+17 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 3 bars , 329 exp , Germany , 10/10 , 6 kill , 360 pp - U:014 [+76 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 3 bars , 388 exp , Germany , 10/10 , 8 kill , 156 pp - U:015 [+30 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 3 bars , 302 exp , Germany , 10/10 , Devastating Fire , 1 kill , 336 pp - U:003 [+32 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 682 exp , Germany , 10/10 , 2 kill , 336 pp - U:009 [+15 exp]
7.5 leFK18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 600 exp , Germany , 10/10 , Bridging , 2 kill , 240 pp - U:010 [+30 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 596 exp , Germany , 10/10 , Devastating Fire , 5 kill , 336 pp - U:011 [+66 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 3 bars , 370 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+23 exp]
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 1 bars , 166 exp , Germany , 10/10 , 3 kill , 324 pp - U:017 [+36 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 168 pp - U:018 [+24 exp]
Player 1 : Germany, Italy
Killed: INF:92 TNK:37 RCN:17 AT:10 FORT:28 ATY:56 AD:11 FTR:12 TB:15 SUB:6 DD:5 Total: 289
Lost : INF:16 TNK:1 AT:1 FORT:1 ATY:2 AD:2 FTR:4 TB:1 Total: 28
BV 6
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
I hate this scenario.
The original one from SSI was fun but this one isn't at all.
584 PP's in the bank.
Not nearly enough to do some splash shopping.
HQ transactions:
Tank:
1 x Pz IIIC --> Pz IIIJ
Anti-Tank:
1 x 7.5 PaK40 , SPferdewagen --> 7.5 PaK40 , Opel Maultier
Air Defense:
3.7 FlaK36 , Pferdewagen --> 3.7 FlaK36 , Büssing-NAG 4500
Decided to get most bang for the buck and upgraded mobility on AD and AT and finally brought in a decent tank to work with.
The thing about this scenario is: If you set it up right in the first 3-4 turns and have just little bit of luck regarding battles results,
it's a cake walk and the BV the only logical result.
But if you screw up the first 5 turns, you not only won't have any realistic chance of a BV,
even a loss might be downright probable.
I had to tinker 3 times with the best path of the paratroopers gliders crowding the port hex - which is vital in this one -
without losing too many SP's due to the ridicolous amount of British AD placed all over the island of Malta.
You will lose SP's on the flight path for sure to make that clear - but just how many is the deciding factor.
If your 3 paratroopers surrounding the Port hex all have less than 6/5 Strength left - good luck.
Mine were at 8,7 and 4 SP's - just enough to make it work.
Next step is to try to empty out the leadered enemy arty with attacks from the Italian Auxes so they won't shoot your paratroopers
around the port hex to pieces before they even have a chance to capture the port.
Digging out the entrenched Brit Inf in the port hex is a pain in the ass itself.
Once this is done - I did in Turn 5 - you can land your own core forces in Malta port and make quick work of all the 5-strength British units blocking the path to the VH in the distant west of the island. But beware of the naval units trying to lay the wood on your soft target units.
Deal with them with your own Aux ships and spread the freshly landed Italian Aux units all over the map so the British ships will target them instead of your core units.
Easy -2 BV and I also received another Dev. Fire arty leader on fire support on a British Infantry with the last remaining possible bar.
Always nice to grab one when you actually don't have to do anything but watch your arties just give fire support.
But with refueling petrol and ammo being an issue on desert maps this can also be somewhat of a burden...
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
..
Current scenario: Alam Halfa Battle, VH prestige is 120 , All map prestige is: 400
Army cost: 5232 , Current prestige is 534
AI stance is Defensive Using map: 46
if BV: +100, Alexandria , cap 2700, 20 turns prestige: 0
if V : +90, El Alamein, Montgomery Attack , cap 2600, 22 turns prestige: 0
if TV: +70, El Alamein, Montgomery Attack , cap 2600, 26 turns prestige: 0
if Ls: +90, El Alamein, Montgomery Attack , cap 2600, 26 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 3 bars , 303 exp , Germany , 10/10 , Influence , 8 kill , 348 pp - U:004 [+19 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 3 bars , 370 exp , Germany , 10/10 , 5 kill , 204 pp - U:005 [+37 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 3 bars , 338 exp , Germany , 10/10 , Shock Tactics , 6 kill , 204 pp - U:006 [+31 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 2 bars , 253 exp , Germany , 10/10 , 9 kill , 204 pp - U:007 [+54 exp]
Infanterie , Opel Blitz , IV./SchützReg. 115 , 2 bars , 214 exp , Germany , 10/10 , 4 kill , 204 pp - U:008 [+2 exp]
Tank
Pz IIIF , III./PzReg. 5 , 3 bars , 380 exp , Germany , 10/10 , 11 kill , 288 pp - U:002 [+38 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 753 exp , Germany , 10/10 , Infiltration Tactics , 34 kill , 348 pp - U:019 [+72 exp]
Pz IIIF , II./PzReg. 5 , 5 bars , 681 exp , Germany , 10/10 , Determined Defense , 26 kill , 288 pp - U:020 [+45 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 675 exp , Germany , 5/5 , Overwhelming Attack , 9 kill , 0 pp - U:001 [+31 exp]
Psw 221 , I./AufklAbt. 3 , 4 bars , 410 exp , Germany , 10/10 , 11 kill , 204 pp - U:016 [+42 exp]
Anti-tank
7.5 PaK40 , Opel Maultier , I./PzJgAbt. 39 , 3 bars , 304 exp , Germany , 10/10 , 6 kill , 348 pp - U:013 [+17 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 3 bars , 329 exp , Germany , 10/10 , 6 kill , 360 pp - U:014 [+76 exp]
5 PaK38 , Pferdewagen , III./PzJgAbt. 39 , 3 bars , 388 exp , Germany , 10/10 , 8 kill , 156 pp - U:015 [+30 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 3 bars , 302 exp , Germany , 10/10 , Devastating Fire , 1 kill , 336 pp - U:003 [+32 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 682 exp , Germany , 10/10 , 2 kill , 336 pp - U:009 [+15 exp]
7.5 leFK18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 600 exp , Germany , 10/10 , Bridging , 2 kill , 240 pp - U:010 [+30 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 596 exp , Germany , 10/10 , Devastating Fire , 5 kill , 336 pp - U:011 [+66 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 3 bars , 370 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+23 exp]
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 1 bars , 166 exp , Germany , 10/10 , 3 kill , 324 pp - U:017 [+36 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 168 pp - U:018 [+24 exp]
Player 1 : Germany, Italy
Killed: INF:92 TNK:37 RCN:17 AT:10 FORT:28 ATY:56 AD:11 FTR:12 TB:15 SUB:6 DD:5 Total: 289
Lost : INF:16 TNK:1 AT:1 FORT:1 ATY:2 AD:2 FTR:4 TB:1 Total: 28
BV 6
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-10 01:10, Sunday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Alam Halfa Battle
Next one is another beauty - at least from the historic point of view of this campaign.
534 PP's in the pocket.
Well I don't have to state again that this is NOT NEARLY enough to upgrade anything beyond the absolute urgent needs.
HQ action:
Tank:
1 x Pz IIIF --> Pz IIIN
Anti-Tank:
1 x 5 PaK38 , Pferdewagen --> JgdPz II PzSelb
I was really tempted to put the finishing touches on mobility.
Giving the remaining AD and AT units decent motor transportation so you can move them more rapidly seemed like a perfect fit.
But then I decided to leave the remaining AD stuck with horses for now and pimped II./PzReg. 5 with the Det. Defense leader instead
to have 2 decent tank battailons available for the next one.
Adding another Marder to noteably improve obsolete horse towed 5cm PaK38 was a no brainer.
This was the most interesting and from a performance standpoint my best executed battle so far.
Allthough another limited deployment - 3 units were left out again!
Lots of arty bunches, tank bunches and there were certain times where I had to be cautions
and then there were times when I could attack head on and really crushed everything in sight.
Could have gone in about 4 turns early but played out for XP.
Once the Airfield was under control and the Lees/Crusaders defeated, I could roam free.
Refueling was again a bit of a headache but that's what you get playing a desert campaign, right?
Also I finally received a leader on one of my SPAT's (First Strike) as well as another Det. Defense on a tank.
Since I scored a BV I got another Proto!
So far so good.
But I can't remember to have EVER received a NAVAL Proto before.
Is this especially with this efile?
Anyway a 5-strength carrier vessel without any other naval vessels doesn't make any sense at all.
Just when I was ready for my first Proto that I would keep, I get a freaking Aircraft carrier!!!
On to Alexandria.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Alexandria, VH prestige is 640 , All map prestige is: 760
Army cost: 5508 , Current prestige is 218
AI stance is Defensive Using map: 47
if BV: +100, Port Said: ,,Unternehmen Rotterdam'' , cap 2800, 16 turns prestige: 0
if V : +90, Port Said: ,,Unternehmen Rotterdam'' , cap 2800, 17 turns prestige: 0
if TV: +70, Port Said: ,,Unternehmen Rotterdam'' , cap 2800, 21 turns prestige: 0
if Ls: +90, Sidi Bou Zid , cap 3000, 21 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 3 bars , 345 exp , Germany , 10/10 , Influence , 10 kill , 348 pp - U:004 [+42 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 3 bars , 388 exp , Germany , 10/10 , 6 kill , 204 pp - U:005 [+18 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 4 bars , 402 exp , Germany , 10/10 , Shock Tactics , 8 kill , 204 pp - U:006 [+64 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 2 bars , 253 exp , Germany , 10/10 , 9 kill , 204 pp - U:007
Infanterie , Opel Blitz , IV./SchützReg. 115 , 2 bars , 290 exp , Germany , 10/10 , 6 kill , 204 pp - U:008 [+76 exp]
Tank
Pz IIIF , III./PzReg. 5 , 4 bars , 427 exp , Germany , 10/10 , Determined Defense , 14 kill , 288 pp - U:002 [+47 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 826 exp , Germany , 10/10 , Infiltration Tactics , 40 kill , 348 pp - U:019 [+73 exp]
Pz IIIN , II./PzReg. 5 , 5 bars , 795 exp , Germany , 10/10 , Determined Defense , 33 kill , 360 pp - U:020 [+114 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 675 exp , Germany , 5/5 , Overwhelming Attack , 9 kill , 0 pp - U:001
Psw 221 , I./AufklAbt. 3 , 4 bars , 448 exp , Germany , 10/10 , 12 kill , 204 pp - U:016 [+38 exp]
Anti-tank
7.5 PaK40 , Opel Maultier , I./PzJgAbt. 39 , 3 bars , 304 exp , Germany , 10/10 , 6 kill , 348 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 4 bars , 458 exp , Germany , 10/10 , 8 kill , 360 pp - U:014 [+129 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 547 exp , Germany , 10/10 , First Strike , 11 kill , 360 pp - U:015 [+159 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 3 bars , 396 exp , Germany , 10/10 , Devastating Fire , 3 kill , 336 pp - U:003 [+94 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 726 exp , Germany , 10/10 , 3 kill , 336 pp - U:009 [+44 exp]
7.5 leFK18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 656 exp , Germany , 10/10 , Bridging , 2 kill , 240 pp - U:010 [+56 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 713 exp , Germany , 10/10 , Devastating Fire , 8 kill , 336 pp - U:011 [+117 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 425 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+55 exp]
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 2 bars , 234 exp , Germany , 10/10 , 3 kill , 324 pp - U:017 [+68 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 168 pp - U:018
Carrier
+ Graf Zeppelin Class , , 2 bars , 200 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Player 1 : Germany, Italy
Killed: INF:109 TNK:45 RCN:20 AT:13 FORT:36 ATY:66 AD:13 FTR:14 TB:18 SUB:6 DD:5 Total: 345
Lost : INF:21 TNK:2 RCN:1 AT:1 FORT:1 ATY:2 AD:2 FTR:4 TB:1 Total: 35
BV 7
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Next one is another beauty - at least from the historic point of view of this campaign.
534 PP's in the pocket.
Well I don't have to state again that this is NOT NEARLY enough to upgrade anything beyond the absolute urgent needs.
HQ action:
Tank:
1 x Pz IIIF --> Pz IIIN
Anti-Tank:
1 x 5 PaK38 , Pferdewagen --> JgdPz II PzSelb
I was really tempted to put the finishing touches on mobility.
Giving the remaining AD and AT units decent motor transportation so you can move them more rapidly seemed like a perfect fit.
But then I decided to leave the remaining AD stuck with horses for now and pimped II./PzReg. 5 with the Det. Defense leader instead
to have 2 decent tank battailons available for the next one.
Adding another Marder to noteably improve obsolete horse towed 5cm PaK38 was a no brainer.
This was the most interesting and from a performance standpoint my best executed battle so far.
Allthough another limited deployment - 3 units were left out again!
Lots of arty bunches, tank bunches and there were certain times where I had to be cautions
and then there were times when I could attack head on and really crushed everything in sight.
Could have gone in about 4 turns early but played out for XP.
Once the Airfield was under control and the Lees/Crusaders defeated, I could roam free.
Refueling was again a bit of a headache but that's what you get playing a desert campaign, right?
Also I finally received a leader on one of my SPAT's (First Strike) as well as another Det. Defense on a tank.
Since I scored a BV I got another Proto!
So far so good.
But I can't remember to have EVER received a NAVAL Proto before.
Is this especially with this efile?
Anyway a 5-strength carrier vessel without any other naval vessels doesn't make any sense at all.
Just when I was ready for my first Proto that I would keep, I get a freaking Aircraft carrier!!!
On to Alexandria.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Alexandria, VH prestige is 640 , All map prestige is: 760
Army cost: 5508 , Current prestige is 218
AI stance is Defensive Using map: 47
if BV: +100, Port Said: ,,Unternehmen Rotterdam'' , cap 2800, 16 turns prestige: 0
if V : +90, Port Said: ,,Unternehmen Rotterdam'' , cap 2800, 17 turns prestige: 0
if TV: +70, Port Said: ,,Unternehmen Rotterdam'' , cap 2800, 21 turns prestige: 0
if Ls: +90, Sidi Bou Zid , cap 3000, 21 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 3 bars , 345 exp , Germany , 10/10 , Influence , 10 kill , 348 pp - U:004 [+42 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 3 bars , 388 exp , Germany , 10/10 , 6 kill , 204 pp - U:005 [+18 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 4 bars , 402 exp , Germany , 10/10 , Shock Tactics , 8 kill , 204 pp - U:006 [+64 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 2 bars , 253 exp , Germany , 10/10 , 9 kill , 204 pp - U:007
Infanterie , Opel Blitz , IV./SchützReg. 115 , 2 bars , 290 exp , Germany , 10/10 , 6 kill , 204 pp - U:008 [+76 exp]
Tank
Pz IIIF , III./PzReg. 5 , 4 bars , 427 exp , Germany , 10/10 , Determined Defense , 14 kill , 288 pp - U:002 [+47 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 826 exp , Germany , 10/10 , Infiltration Tactics , 40 kill , 348 pp - U:019 [+73 exp]
Pz IIIN , II./PzReg. 5 , 5 bars , 795 exp , Germany , 10/10 , Determined Defense , 33 kill , 360 pp - U:020 [+114 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 675 exp , Germany , 5/5 , Overwhelming Attack , 9 kill , 0 pp - U:001
Psw 221 , I./AufklAbt. 3 , 4 bars , 448 exp , Germany , 10/10 , 12 kill , 204 pp - U:016 [+38 exp]
Anti-tank
7.5 PaK40 , Opel Maultier , I./PzJgAbt. 39 , 3 bars , 304 exp , Germany , 10/10 , 6 kill , 348 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 4 bars , 458 exp , Germany , 10/10 , 8 kill , 360 pp - U:014 [+129 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 547 exp , Germany , 10/10 , First Strike , 11 kill , 360 pp - U:015 [+159 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 3 bars , 396 exp , Germany , 10/10 , Devastating Fire , 3 kill , 336 pp - U:003 [+94 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 726 exp , Germany , 10/10 , 3 kill , 336 pp - U:009 [+44 exp]
7.5 leFK18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 656 exp , Germany , 10/10 , Bridging , 2 kill , 240 pp - U:010 [+56 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 713 exp , Germany , 10/10 , Devastating Fire , 8 kill , 336 pp - U:011 [+117 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 425 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+55 exp]
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 2 bars , 234 exp , Germany , 10/10 , 3 kill , 324 pp - U:017 [+68 exp]
3.7 FlaK36 , Pferdewagen , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 168 pp - U:018
Carrier
+ Graf Zeppelin Class , , 2 bars , 200 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Player 1 : Germany, Italy
Killed: INF:109 TNK:45 RCN:20 AT:13 FORT:36 ATY:66 AD:13 FTR:14 TB:18 SUB:6 DD:5 Total: 345
Lost : INF:21 TNK:2 RCN:1 AT:1 FORT:1 ATY:2 AD:2 FTR:4 TB:1 Total: 35
BV 7
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Alexandria
Bad news at HQ: Still no kept Proto.
This time I have to sell it because it's completely useless.
Sold off Graf Zeppelin Class
The 716 available PP's went into:
Air Defense:
1 x 3.7 FlaK36 , Pferdewagen --> 3.7 FlaK36 , Opel Blitz 3T
Artillery:
1 x 7.5 leFK18 , Opel Blitz --> 10.5 leFH18 , Opel Blitz
Recon:
1 x Psw 221 --> Psw 222
Tank:
1 x Pz IIIF --> Pz IIIN
This is a meat grinder of the worst kind.
Allied Naval and Air units really stuck it to me.
I almost lost 4(!!!) core units.
RAF didn't take the bait and so they really were all over the map killing my Aux bombers and the Italian Fighter in the process.
Until I finally got control over the enemy ships most of my Aux Italian Infantry and Artillery units were also bady decimated by naval barrage.
In the end I sneaked in on the last turn but had only 2 full strength units left.
6 units had less than 4 SP's left, 3 with 1 SP
But in the end who cares if you grab the BV and march on?
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Port Said: ,,Unternehmen Rotterdam'', VH prestige is 480 , All map prestige is: 800
Army cost: 5856 , Current prestige is 780
AI stance is Defensive Using map: 38
if BV: +0, El Cairo , cap 2900, 5 turns prestige: 0
if V : +0, El Cairo , cap 2900, 6 turns prestige: 0
if TV: +0, El Cairo , cap 2900, 8 turns prestige: 0
if Ls: +0, Sidi Bou Zid , cap 3000, 8 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 3 bars , 365 exp , Germany , 10/10 , Influence , 12 kill , 348 pp - U:004 [+20 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 4 bars , 440 exp , Germany , 10/10 , 8 kill , 204 pp - U:005 [+52 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 4 bars , 408 exp , Germany , 10/10 , Shock Tactics , 8 kill , 204 pp - U:006 [+6 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 2 bars , 262 exp , Germany , 10/10 , 10 kill , 204 pp - U:007 [+9 exp]
Infanterie , Opel Blitz , IV./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , 8 kill , 204 pp - U:008 [+34 exp]
Tank
Pz IIIL , III./PzReg. 5 , 4 bars , 440 exp , Germany , 10/10 , Determined Defense , 14 kill , 348 pp - U:002 [+13 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 894 exp , Germany , 10/10 , Infiltration Tactics , 43 kill , 348 pp - U:019 [+68 exp]
Pz IIIN , II./PzReg. 5 , 5 bars , 848 exp , Germany , 10/10 , Determined Defense , 37 kill , 360 pp - U:020 [+53 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 678 exp , Germany , 5/5 , Overwhelming Attack , 11 kill , 0 pp - U:001 [+3 exp]
Psw 222 , I./AufklAbt. 3 , 4 bars , 454 exp , Germany , 10/10 , 13 kill , 240 pp - U:016 [+6 exp]
Anti-tank
7.5 PaK40 , Opel Maultier , I./PzJgAbt. 39 , 3 bars , 337 exp , Germany , 10/10 , 7 kill , 348 pp - U:013 [+33 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 546 exp , Germany , 10/10 , 8 kill , 360 pp - U:014 [+88 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 613 exp , Germany , 10/10 , First Strike , 13 kill , 360 pp - U:015 [+66 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 526 exp , Germany , 10/10 , Devastating Fire , 3 kill , 336 pp - U:003 [+130 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 770 exp , Germany , 10/10 , 3 kill , 336 pp - U:009 [+44 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 715 exp , Germany , 10/10 , Bridging , 2 kill , 336 pp - U:010 [+59 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 742 exp , Germany , 10/10 , Devastating Fire , 10 kill , 336 pp - U:011 [+29 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 436 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+11 exp]
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 2 bars , 298 exp , Germany , 10/10 , 3 kill , 324 pp - U:017 [+64 exp]
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 324 pp - U:018
Player 1 : Germany, Italy
Killed: INF:121 TNK:48 RCN:21 AT:17 FORT:48 ATY:70 AD:15 FTR:15 TB:20 SUB:6 DD:7 BS:1 CRs:5 Total: 394
Lost : INF:27 TNK:2 RCN:1 AT:1 FORT:1 ATY:3 AD:2 FTR:5 TB:4 DD:3 CRs:3 Total: 52
BV 8
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Bad news at HQ: Still no kept Proto.
This time I have to sell it because it's completely useless.
Sold off Graf Zeppelin Class
The 716 available PP's went into:
Air Defense:
1 x 3.7 FlaK36 , Pferdewagen --> 3.7 FlaK36 , Opel Blitz 3T
Artillery:
1 x 7.5 leFK18 , Opel Blitz --> 10.5 leFH18 , Opel Blitz
Recon:
1 x Psw 221 --> Psw 222
Tank:
1 x Pz IIIF --> Pz IIIN
This is a meat grinder of the worst kind.
Allied Naval and Air units really stuck it to me.
I almost lost 4(!!!) core units.
RAF didn't take the bait and so they really were all over the map killing my Aux bombers and the Italian Fighter in the process.
Until I finally got control over the enemy ships most of my Aux Italian Infantry and Artillery units were also bady decimated by naval barrage.
In the end I sneaked in on the last turn but had only 2 full strength units left.
6 units had less than 4 SP's left, 3 with 1 SP
But in the end who cares if you grab the BV and march on?
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Port Said: ,,Unternehmen Rotterdam'', VH prestige is 480 , All map prestige is: 800
Army cost: 5856 , Current prestige is 780
AI stance is Defensive Using map: 38
if BV: +0, El Cairo , cap 2900, 5 turns prestige: 0
if V : +0, El Cairo , cap 2900, 6 turns prestige: 0
if TV: +0, El Cairo , cap 2900, 8 turns prestige: 0
if Ls: +0, Sidi Bou Zid , cap 3000, 8 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 3 bars , 365 exp , Germany , 10/10 , Influence , 12 kill , 348 pp - U:004 [+20 exp]
Infanterie , Opel Blitz , I./SchützReg. 115 , 4 bars , 440 exp , Germany , 10/10 , 8 kill , 204 pp - U:005 [+52 exp]
Infanterie , Opel Blitz , II./SchützReg. 115 , 4 bars , 408 exp , Germany , 10/10 , Shock Tactics , 8 kill , 204 pp - U:006 [+6 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 2 bars , 262 exp , Germany , 10/10 , 10 kill , 204 pp - U:007 [+9 exp]
Infanterie , Opel Blitz , IV./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , 8 kill , 204 pp - U:008 [+34 exp]
Tank
Pz IIIL , III./PzReg. 5 , 4 bars , 440 exp , Germany , 10/10 , Determined Defense , 14 kill , 348 pp - U:002 [+13 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 894 exp , Germany , 10/10 , Infiltration Tactics , 43 kill , 348 pp - U:019 [+68 exp]
Pz IIIN , II./PzReg. 5 , 5 bars , 848 exp , Germany , 10/10 , Determined Defense , 37 kill , 360 pp - U:020 [+53 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 678 exp , Germany , 5/5 , Overwhelming Attack , 11 kill , 0 pp - U:001 [+3 exp]
Psw 222 , I./AufklAbt. 3 , 4 bars , 454 exp , Germany , 10/10 , 13 kill , 240 pp - U:016 [+6 exp]
Anti-tank
7.5 PaK40 , Opel Maultier , I./PzJgAbt. 39 , 3 bars , 337 exp , Germany , 10/10 , 7 kill , 348 pp - U:013 [+33 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 546 exp , Germany , 10/10 , 8 kill , 360 pp - U:014 [+88 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 613 exp , Germany , 10/10 , First Strike , 13 kill , 360 pp - U:015 [+66 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 526 exp , Germany , 10/10 , Devastating Fire , 3 kill , 336 pp - U:003 [+130 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 770 exp , Germany , 10/10 , 3 kill , 336 pp - U:009 [+44 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 715 exp , Germany , 10/10 , Bridging , 2 kill , 336 pp - U:010 [+59 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 742 exp , Germany , 10/10 , Devastating Fire , 10 kill , 336 pp - U:011 [+29 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 436 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+11 exp]
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 2 bars , 298 exp , Germany , 10/10 , 3 kill , 324 pp - U:017 [+64 exp]
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 324 pp - U:018
Player 1 : Germany, Italy
Killed: INF:121 TNK:48 RCN:21 AT:17 FORT:48 ATY:70 AD:15 FTR:15 TB:20 SUB:6 DD:7 BS:1 CRs:5 Total: 394
Lost : INF:27 TNK:2 RCN:1 AT:1 FORT:1 ATY:3 AD:2 FTR:5 TB:4 DD:3 CRs:3 Total: 52
BV 8
V 2
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Port Said: ,,Unternehmen Rotterdam''
With 780 PP's to buy stuff, I have to skip past this scenario.
This one is limited deployment and can't be won without Aux paratroopers.
So what I buy now will be at full display after Port Said.
HQ transactions look like this:
Recon:
1 x Psw 222 --> Psw 231(8)
Anti-Tank:
1 x 7.5 PaK40 , Opel Maultier --> JgdPz II PzSelb
Infantry:
1 x Infanterie , Opel Blitz --> SS Grenadiere , Opel Blitz
1 x Infanterie , Opel Blitz --> Grenadiere , Opel Blitz
Core is slowly starting to look solid.
All AT's now SPAT's with 7 movement, 3 strong INF's to dig out bunkers and entrenchments and tanks are solid but I could use some
2 hex shooter Pz IV's as well as some longer range stud arties, which are still way to expensive for me.
I despise OP Rotterdam, let's get done with it.
This is such a C R A P scenario.
Had to endure another Victory because RUGGED DEFENSE came in bunches and battle results were awful all across the board.
Not a whole lot to talk about - short memory required and off we go to El Cairo.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: El Cairo, VH prestige is 240 , All map prestige is: 440
Army cost: 6144 , Current prestige is 612
AI stance is Defensive Using map: 109
if BV: +0, Suez Kanal , cap 3000, 14 turns prestige: 0
if V : +0, Suez Kanal , cap 3000, 17 turns prestige: 0
if TV: +0, Suez Kanal , cap 3000, 22 turns prestige: 0
if Ls: +0, Sidi Bou Zid , cap 3000, 22 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 3 bars , 382 exp , Germany , 10/10 , Influence , 12 kill , 348 pp - U:004 [+17 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 4 bars , 469 exp , Germany , 10/10 , 9 kill , 348 pp - U:005 [+29 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 4 bars , 413 exp , Germany , 10/10 , Shock Tactics , 9 kill , 312 pp - U:006 [+5 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 2 bars , 262 exp , Germany , 10/10 , 10 kill , 204 pp - U:007
Infanterie , Opel Blitz , IV./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , 8 kill , 204 pp - U:008
Tank
Pz IIIL , III./PzReg. 5 , 4 bars , 440 exp , Germany , 10/10 , Determined Defense , 14 kill , 348 pp - U:002
Pz IIIJ , I./PzReg. 5 , 5 bars , 894 exp , Germany , 10/10 , Infiltration Tactics , 43 kill , 348 pp - U:019
Pz IIIN , II./PzReg. 5 , 5 bars , 864 exp , Germany , 10/10 , Determined Defense , 40 kill , 360 pp - U:020 [+16 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 678 exp , Germany , 5/5 , Overwhelming Attack , 11 kill , 0 pp - U:001
Psw 231(8) , I./AufklAbt. 3 , 4 bars , 454 exp , Germany , 10/10 , 13 kill , 264 pp - U:016
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 3 bars , 337 exp , Germany , 10/10 , 7 kill , 360 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 546 exp , Germany , 10/10 , 8 kill , 360 pp - U:014
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 613 exp , Germany , 10/10 , First Strike , 13 kill , 360 pp - U:015
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 573 exp , Germany , 10/10 , Devastating Fire , 3 kill , 336 pp - U:003 [+47 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 770 exp , Germany , 10/10 , 3 kill , 336 pp - U:009
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 715 exp , Germany , 10/10 , Bridging , 2 kill , 336 pp - U:010
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 808 exp , Germany , 10/10 , Devastating Fire , 11 kill , 336 pp - U:011 [+66 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 436 exp , Germany , 10/10 , 2 kill , 336 pp - U:012
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 2 bars , 298 exp , Germany , 10/10 , 3 kill , 324 pp - U:017
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 324 pp - U:018
Player 1 : Germany, Italy
Killed: INF:126 TNK:48 RCN:22 AT:19 FORT:50 ATY:72 AD:15 FTR:15 TB:20 SUB:6 DD:7 BS:1 CRs:5 Total: 406
Lost : INF:28 TNK:2 RCN:1 AT:1 FORT:1 ATY:4 AD:2 FTR:5 TB:4 DD:3 CRs:3 Total: 54
BV 8
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
With 780 PP's to buy stuff, I have to skip past this scenario.
This one is limited deployment and can't be won without Aux paratroopers.
So what I buy now will be at full display after Port Said.
HQ transactions look like this:
Recon:
1 x Psw 222 --> Psw 231(8)
Anti-Tank:
1 x 7.5 PaK40 , Opel Maultier --> JgdPz II PzSelb
Infantry:
1 x Infanterie , Opel Blitz --> SS Grenadiere , Opel Blitz
1 x Infanterie , Opel Blitz --> Grenadiere , Opel Blitz
Core is slowly starting to look solid.
All AT's now SPAT's with 7 movement, 3 strong INF's to dig out bunkers and entrenchments and tanks are solid but I could use some
2 hex shooter Pz IV's as well as some longer range stud arties, which are still way to expensive for me.
I despise OP Rotterdam, let's get done with it.
This is such a C R A P scenario.
Had to endure another Victory because RUGGED DEFENSE came in bunches and battle results were awful all across the board.
Not a whole lot to talk about - short memory required and off we go to El Cairo.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: El Cairo, VH prestige is 240 , All map prestige is: 440
Army cost: 6144 , Current prestige is 612
AI stance is Defensive Using map: 109
if BV: +0, Suez Kanal , cap 3000, 14 turns prestige: 0
if V : +0, Suez Kanal , cap 3000, 17 turns prestige: 0
if TV: +0, Suez Kanal , cap 3000, 22 turns prestige: 0
if Ls: +0, Sidi Bou Zid , cap 3000, 22 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 3 bars , 382 exp , Germany , 10/10 , Influence , 12 kill , 348 pp - U:004 [+17 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 4 bars , 469 exp , Germany , 10/10 , 9 kill , 348 pp - U:005 [+29 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 4 bars , 413 exp , Germany , 10/10 , Shock Tactics , 9 kill , 312 pp - U:006 [+5 exp]
Infanterie , Opel Blitz , III./SchützReg. 115 , 2 bars , 262 exp , Germany , 10/10 , 10 kill , 204 pp - U:007
Infanterie , Opel Blitz , IV./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , 8 kill , 204 pp - U:008
Tank
Pz IIIL , III./PzReg. 5 , 4 bars , 440 exp , Germany , 10/10 , Determined Defense , 14 kill , 348 pp - U:002
Pz IIIJ , I./PzReg. 5 , 5 bars , 894 exp , Germany , 10/10 , Infiltration Tactics , 43 kill , 348 pp - U:019
Pz IIIN , II./PzReg. 5 , 5 bars , 864 exp , Germany , 10/10 , Determined Defense , 40 kill , 360 pp - U:020 [+16 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 678 exp , Germany , 5/5 , Overwhelming Attack , 11 kill , 0 pp - U:001
Psw 231(8) , I./AufklAbt. 3 , 4 bars , 454 exp , Germany , 10/10 , 13 kill , 264 pp - U:016
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 3 bars , 337 exp , Germany , 10/10 , 7 kill , 360 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 546 exp , Germany , 10/10 , 8 kill , 360 pp - U:014
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 613 exp , Germany , 10/10 , First Strike , 13 kill , 360 pp - U:015
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 573 exp , Germany , 10/10 , Devastating Fire , 3 kill , 336 pp - U:003 [+47 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 770 exp , Germany , 10/10 , 3 kill , 336 pp - U:009
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 715 exp , Germany , 10/10 , Bridging , 2 kill , 336 pp - U:010
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 808 exp , Germany , 10/10 , Devastating Fire , 11 kill , 336 pp - U:011 [+66 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 436 exp , Germany , 10/10 , 2 kill , 336 pp - U:012
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 2 bars , 298 exp , Germany , 10/10 , 3 kill , 324 pp - U:017
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 324 pp - U:018
Player 1 : Germany, Italy
Killed: INF:126 TNK:48 RCN:22 AT:19 FORT:50 ATY:72 AD:15 FTR:15 TB:20 SUB:6 DD:7 BS:1 CRs:5 Total: 406
Lost : INF:28 TNK:2 RCN:1 AT:1 FORT:1 ATY:4 AD:2 FTR:5 TB:4 DD:3 CRs:3 Total: 54
BV 8
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
El Cairo
Solid 612 PP's in the bank.
HQ goes like this:
Infantry:
1 x Infanterie , Opel Blitz --> Grenadiere , Opel Blitz
Tank:
1 x Pz IIIN --> Pz IVG
Back to back bummer scenarios.
Don't get me wrong, this map and the challenge to advance as fast a possible with all these urban obstacles and torn bridges etc, is actually fun.
But to again have no chance to showcase your entire core army is just plain awful.
Had to scramble a little bit and decided to send my arty and tanks straight south from the get go to make em available down there to push all that concentrated enemy units covering the airfield and VH's.
Solid BV.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Suez Kanal, VH prestige is 240 , All map prestige is: 440
Army cost: 6528 , Current prestige is 480
AI stance is Defensive Using map: 63
if BV: +0, Battle of Kasserine Pass , cap 3300, 12 turns prestige: 0
if V : +0, Battle of Kasserine Pass , cap 3300, 14 turns prestige: 0
if TV: +0, Battle of Kasserine Pass , cap 3300, 19 turns prestige: 0
if Ls: +0, Sidi Bou Zid , cap 3000, 19 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 4 bars , 476 exp , Germany , 10/10 , Influence , 16 kill , 348 pp - U:004 [+94 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 505 exp , Germany , 10/10 , 12 kill , 348 pp - U:005 [+36 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 4 bars , 473 exp , Germany , 10/10 , Shock Tactics , 12 kill , 312 pp - U:006 [+60 exp]
Grenadiere , Opel Blitz , III./SchützReg. 115 , 2 bars , 262 exp , Germany , 10/10 , 10 kill , 312 pp - U:007
Infanterie , Opel Blitz , IV./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , 8 kill , 204 pp - U:008
Tank
Pz IIIL , III./PzReg. 5 , 4 bars , 477 exp , Germany , 10/10 , Determined Defense , 16 kill , 348 pp - U:002 [+37 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 894 exp , Germany , 10/10 , Infiltration Tactics , 43 kill , 348 pp - U:019
Pz IVG , II./PzReg. 5 , 5 bars , 897 exp , Germany , 10/10 , Determined Defense , 45 kill , 636 pp - U:020 [+33 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 678 exp , Germany , 5/5 , Overwhelming Attack , 11 kill , 0 pp - U:001
Psw 231(8) , I./AufklAbt. 3 , 4 bars , 454 exp , Germany , 10/10 , 13 kill , 264 pp - U:016
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 3 bars , 337 exp , Germany , 10/10 , 7 kill , 360 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 546 exp , Germany , 10/10 , 8 kill , 360 pp - U:014
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 613 exp , Germany , 10/10 , First Strike , 13 kill , 360 pp - U:015
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 703 exp , Germany , 10/10 , Devastating Fire , 7 kill , 336 pp - U:003 [+130 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 770 exp , Germany , 10/10 , 3 kill , 336 pp - U:009
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 784 exp , Germany , 10/10 , Bridging , 3 kill , 336 pp - U:010 [+69 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 921 exp , Germany , 10/10 , Devastating Fire , 12 kill , 336 pp - U:011 [+113 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 436 exp , Germany , 10/10 , 2 kill , 336 pp - U:012
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 3 bars , 331 exp , Germany , 10/10 , 3 kill , 324 pp - U:017 [+33 exp]
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 324 pp - U:018
BV 9
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Solid 612 PP's in the bank.
HQ goes like this:
Infantry:
1 x Infanterie , Opel Blitz --> Grenadiere , Opel Blitz
Tank:
1 x Pz IIIN --> Pz IVG
Back to back bummer scenarios.
Don't get me wrong, this map and the challenge to advance as fast a possible with all these urban obstacles and torn bridges etc, is actually fun.
But to again have no chance to showcase your entire core army is just plain awful.
Had to scramble a little bit and decided to send my arty and tanks straight south from the get go to make em available down there to push all that concentrated enemy units covering the airfield and VH's.
Solid BV.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Suez Kanal, VH prestige is 240 , All map prestige is: 440
Army cost: 6528 , Current prestige is 480
AI stance is Defensive Using map: 63
if BV: +0, Battle of Kasserine Pass , cap 3300, 12 turns prestige: 0
if V : +0, Battle of Kasserine Pass , cap 3300, 14 turns prestige: 0
if TV: +0, Battle of Kasserine Pass , cap 3300, 19 turns prestige: 0
if Ls: +0, Sidi Bou Zid , cap 3000, 19 turns prestige: 0
Infantry
SS Grenadiere , Opel Blitz , I./SchützReg. 104 , 4 bars , 476 exp , Germany , 10/10 , Influence , 16 kill , 348 pp - U:004 [+94 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 505 exp , Germany , 10/10 , 12 kill , 348 pp - U:005 [+36 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 4 bars , 473 exp , Germany , 10/10 , Shock Tactics , 12 kill , 312 pp - U:006 [+60 exp]
Grenadiere , Opel Blitz , III./SchützReg. 115 , 2 bars , 262 exp , Germany , 10/10 , 10 kill , 312 pp - U:007
Infanterie , Opel Blitz , IV./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , 8 kill , 204 pp - U:008
Tank
Pz IIIL , III./PzReg. 5 , 4 bars , 477 exp , Germany , 10/10 , Determined Defense , 16 kill , 348 pp - U:002 [+37 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 894 exp , Germany , 10/10 , Infiltration Tactics , 43 kill , 348 pp - U:019
Pz IVG , II./PzReg. 5 , 5 bars , 897 exp , Germany , 10/10 , Determined Defense , 45 kill , 636 pp - U:020 [+33 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 678 exp , Germany , 5/5 , Overwhelming Attack , 11 kill , 0 pp - U:001
Psw 231(8) , I./AufklAbt. 3 , 4 bars , 454 exp , Germany , 10/10 , 13 kill , 264 pp - U:016
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 3 bars , 337 exp , Germany , 10/10 , 7 kill , 360 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 546 exp , Germany , 10/10 , 8 kill , 360 pp - U:014
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 613 exp , Germany , 10/10 , First Strike , 13 kill , 360 pp - U:015
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 703 exp , Germany , 10/10 , Devastating Fire , 7 kill , 336 pp - U:003 [+130 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 770 exp , Germany , 10/10 , 3 kill , 336 pp - U:009
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 784 exp , Germany , 10/10 , Bridging , 3 kill , 336 pp - U:010 [+69 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 921 exp , Germany , 10/10 , Devastating Fire , 12 kill , 336 pp - U:011 [+113 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 436 exp , Germany , 10/10 , 2 kill , 336 pp - U:012
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 3 bars , 331 exp , Germany , 10/10 , 3 kill , 324 pp - U:017 [+33 exp]
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 3 bars , 372 exp , Germany , 10/10 , 5 kill , 324 pp - U:018
BV 9
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-10 22:23, Sunday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Suez Kanal
With only a 480 PP's to invest and therefore any serious Arty upgrades out of the question, I went heavy on Infantry again.
Need some stud infantry and so I got them.
Infantry:
1 x Infanterie , Opel Blitz --> SS Grenadiere , Opel Blitz
1 x SS Grenadiere , Opel Blitz --> SS Sturmpioniere , Opel Blitz 3T
Nice scenario, easy BV and finally a Proto I can keep going forward.
I opted to push straight southwest with basically my entire Kampfgruppe except for 3 units helping in the East hexes.
After some tank encounters I was crashing straight into the coastal defense alignment by the Allies.
But they were no match.
Even the RAF suffered some heavy casualites before the Aux plane reinforcements even arrived.
I got a leader on AD (Shock tactics) as well.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Battle of Kasserine Pass, VH prestige is 160 , All map prestige is: 240
Army cost: 6900 , Current prestige is 404
AI stance is Defensive Using map: 62
if BV: +300, Bone , cap 3500, 15 turns prestige: 225
if V : +200, Bone , cap 3500, 17 turns prestige: 255
if TV: +150, Bone , cap 3500, 20 turns prestige: 300
if Ls: +0, Mareth Line , cap 500, 20 turns prestige: 300
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 504 exp , Germany , 10/10 , Influence , 18 kill , 576 pp - U:004 [+28 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 527 exp , Germany , 10/10 , 13 kill , 348 pp - U:005 [+22 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 4 bars , 497 exp , Germany , 10/10 , Shock Tactics , 12 kill , 312 pp - U:006 [+24 exp]
Grenadiere , Opel Blitz , III./SchützReg. 115 , 2 bars , 299 exp , Germany , 10/10 , 11 kill , 312 pp - U:007 [+37 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , 8 kill , 348 pp - U:008
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 542 exp , Germany , 10/10 , Determined Defense , 20 kill , 348 pp - U:002 [+65 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 969 exp , Germany , 10/10 , Infiltration Tactics , 46 kill , 348 pp - U:019 [+75 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1056 exp , Germany , 10/10 , Determined Defense , 54 kill , 636 pp - U:020 [+159 exp]
+ Pz IVH , , 0 bars , 15 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 688 exp , Germany , 5/5 , Overwhelming Attack , 12 kill , 0 pp - U:001 [+10 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 511 exp , Germany , 10/10 , 14 kill , 264 pp - U:016 [+57 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 4 bars , 419 exp , Germany , 10/10 , 7 kill , 360 pp - U:013 [+82 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 603 exp , Germany , 10/10 , 10 kill , 360 pp - U:014 [+57 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 639 exp , Germany , 10/10 , First Strike , 14 kill , 360 pp - U:015 [+26 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 753 exp , Germany , 10/10 , Devastating Fire , 7 kill , 336 pp - U:003 [+50 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 838 exp , Germany , 10/10 , 3 kill , 336 pp - U:009 [+68 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 810 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+26 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 974 exp , Germany , 10/10 , Devastating Fire , 13 kill , 336 pp - U:011 [+53 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 485 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+49 exp]
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 3 bars , 364 exp , Germany , 10/10 , 4 kill , 324 pp - U:017 [+33 exp]
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 4 bars , 414 exp , Germany , 10/10 , Shock Tactics , 6 kill , 324 pp - U:018 [+42 exp]
BV 10
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
With only a 480 PP's to invest and therefore any serious Arty upgrades out of the question, I went heavy on Infantry again.
Need some stud infantry and so I got them.
Infantry:
1 x Infanterie , Opel Blitz --> SS Grenadiere , Opel Blitz
1 x SS Grenadiere , Opel Blitz --> SS Sturmpioniere , Opel Blitz 3T
Nice scenario, easy BV and finally a Proto I can keep going forward.
I opted to push straight southwest with basically my entire Kampfgruppe except for 3 units helping in the East hexes.
After some tank encounters I was crashing straight into the coastal defense alignment by the Allies.
But they were no match.
Even the RAF suffered some heavy casualites before the Aux plane reinforcements even arrived.
I got a leader on AD (Shock tactics) as well.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Battle of Kasserine Pass, VH prestige is 160 , All map prestige is: 240
Army cost: 6900 , Current prestige is 404
AI stance is Defensive Using map: 62
if BV: +300, Bone , cap 3500, 15 turns prestige: 225
if V : +200, Bone , cap 3500, 17 turns prestige: 255
if TV: +150, Bone , cap 3500, 20 turns prestige: 300
if Ls: +0, Mareth Line , cap 500, 20 turns prestige: 300
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 504 exp , Germany , 10/10 , Influence , 18 kill , 576 pp - U:004 [+28 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 527 exp , Germany , 10/10 , 13 kill , 348 pp - U:005 [+22 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 4 bars , 497 exp , Germany , 10/10 , Shock Tactics , 12 kill , 312 pp - U:006 [+24 exp]
Grenadiere , Opel Blitz , III./SchützReg. 115 , 2 bars , 299 exp , Germany , 10/10 , 11 kill , 312 pp - U:007 [+37 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , 8 kill , 348 pp - U:008
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 542 exp , Germany , 10/10 , Determined Defense , 20 kill , 348 pp - U:002 [+65 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 969 exp , Germany , 10/10 , Infiltration Tactics , 46 kill , 348 pp - U:019 [+75 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1056 exp , Germany , 10/10 , Determined Defense , 54 kill , 636 pp - U:020 [+159 exp]
+ Pz IVH , , 0 bars , 15 exp , Germany , 5/5 , 0 kill , 0 pp - U:021
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 688 exp , Germany , 5/5 , Overwhelming Attack , 12 kill , 0 pp - U:001 [+10 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 511 exp , Germany , 10/10 , 14 kill , 264 pp - U:016 [+57 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 4 bars , 419 exp , Germany , 10/10 , 7 kill , 360 pp - U:013 [+82 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 603 exp , Germany , 10/10 , 10 kill , 360 pp - U:014 [+57 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 639 exp , Germany , 10/10 , First Strike , 14 kill , 360 pp - U:015 [+26 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 753 exp , Germany , 10/10 , Devastating Fire , 7 kill , 336 pp - U:003 [+50 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 838 exp , Germany , 10/10 , 3 kill , 336 pp - U:009 [+68 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 810 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+26 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 974 exp , Germany , 10/10 , Devastating Fire , 13 kill , 336 pp - U:011 [+53 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 4 bars , 485 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+49 exp]
Air Defense
3.7 FlaK36 , Büssing-NAG 4500 , I./FlaKBatt. 606 , 3 bars , 364 exp , Germany , 10/10 , 4 kill , 324 pp - U:017 [+33 exp]
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 4 bars , 414 exp , Germany , 10/10 , Shock Tactics , 6 kill , 324 pp - U:018 [+42 exp]
BV 10
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Battle of Kasserine Pass
HQ action:
Air Defense:
1 x 3.7 FlaK36 , Büssing-NAG 4500 --> SdKfz 6/2
Not enough PP's to upragde Arty or tank so I went with mobility on AD.
Excellent battle.
The terrain was a bit of a problem for some stretches of the game with the urgent need of quickly cleaning out
the strongholds in the higher regions.
Lost some Auxes but kept the core intact.
Pushing to the most western VH through Kasserine Pass with all those bottleneck map parts
while USAAF was strafing our ground forces had some challenging moments for sure.
Maybe I should have packed 1 more AD unit at the start of this campaign.
Anyway I scored back to back Protos and received Battlefield Intl. on Infantry.
Since most of my units already have reached the 5-bar level there are only the Proto PZ IVH as well as Infantry and AD left to achieve a leader...
Overall a very productive battle which was fun for most of the action.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Bone, VH prestige is 400 , All map prestige is: 440
Army cost: 7008 , Current prestige is 457
AI stance is Defensive Using map: 111
if BV: +300, Choice , cap 3500, 13 turns prestige: 195
if V : +250, Choice , cap 3500, 15 turns prestige: 225
if TV: +200, Choice , cap 3500, 18 turns prestige: 270
if Ls: +0, Mareth Line , cap 500, 18 turns prestige: 270
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 512 exp , Germany , 10/10 , Influence , 20 kill , 576 pp - U:004 [+8 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 544 exp , Germany , 10/10 , 15 kill , 348 pp - U:005 [+17 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 539 exp , Germany , 10/10 , Shock Tactics , 14 kill , 312 pp - U:006 [+42 exp]
Grenadiere , Opel Blitz , III./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , Battlefield Intelligence , 13 kill , 312 pp - U:007 [+25 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 3 bars , 352 exp , Germany , 10/10 , 10 kill , 348 pp - U:008 [+28 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 585 exp , Germany , 10/10 , Determined Defense , 21 kill , 348 pp - U:002 [+43 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 1016 exp , Germany , 10/10 , Infiltration Tactics , 51 kill , 348 pp - U:019 [+47 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1088 exp , Germany , 10/10 , Determined Defense , 58 kill , 636 pp - U:020 [+32 exp]
+ Pz IVH , IV./PzReg. 5 , 0 bars , 73 exp , Germany , 5/5 , 0 kill , 0 pp - U:021 [+58 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 690 exp , Germany , 5/5 , Overwhelming Attack , 14 kill , 0 pp - U:001 [+2 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 574 exp , Germany , 10/10 , 16 kill , 264 pp - U:016 [+63 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 548 exp , Germany , 10/10 , 8 kill , 360 pp - U:013 [+129 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 656 exp , Germany , 10/10 , 11 kill , 360 pp - U:014 [+53 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 714 exp , Germany , 10/10 , First Strike , 20 kill , 360 pp - U:015 [+75 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 838 exp , Germany , 10/10 , Devastating Fire , 10 kill , 336 pp - U:003 [+85 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 875 exp , Germany , 10/10 , 5 kill , 336 pp - U:009 [+37 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 845 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+35 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1069 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+95 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 532 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+47 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 4 bars , 428 exp , Germany , 10/10 , 5 kill , 432 pp - U:017 [+64 exp]
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 4 bars , 443 exp , Germany , 10/10 , Shock Tactics , 6 kill , 324 pp - U:018 [+29 exp]
Tact. Bomber, Fighter-Bomber
+ Me-410A-1 , , 2 bars , 200 exp , Germany , 5/5 , 0 kill , 0 pp - U:022
BV 11
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
HQ action:
Air Defense:
1 x 3.7 FlaK36 , Büssing-NAG 4500 --> SdKfz 6/2
Not enough PP's to upragde Arty or tank so I went with mobility on AD.
Excellent battle.
The terrain was a bit of a problem for some stretches of the game with the urgent need of quickly cleaning out
the strongholds in the higher regions.
Lost some Auxes but kept the core intact.
Pushing to the most western VH through Kasserine Pass with all those bottleneck map parts
while USAAF was strafing our ground forces had some challenging moments for sure.
Maybe I should have packed 1 more AD unit at the start of this campaign.
Anyway I scored back to back Protos and received Battlefield Intl. on Infantry.
Since most of my units already have reached the 5-bar level there are only the Proto PZ IVH as well as Infantry and AD left to achieve a leader...
Overall a very productive battle which was fun for most of the action.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Bone, VH prestige is 400 , All map prestige is: 440
Army cost: 7008 , Current prestige is 457
AI stance is Defensive Using map: 111
if BV: +300, Choice , cap 3500, 13 turns prestige: 195
if V : +250, Choice , cap 3500, 15 turns prestige: 225
if TV: +200, Choice , cap 3500, 18 turns prestige: 270
if Ls: +0, Mareth Line , cap 500, 18 turns prestige: 270
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 512 exp , Germany , 10/10 , Influence , 20 kill , 576 pp - U:004 [+8 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 544 exp , Germany , 10/10 , 15 kill , 348 pp - U:005 [+17 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 539 exp , Germany , 10/10 , Shock Tactics , 14 kill , 312 pp - U:006 [+42 exp]
Grenadiere , Opel Blitz , III./SchützReg. 115 , 3 bars , 324 exp , Germany , 10/10 , Battlefield Intelligence , 13 kill , 312 pp - U:007 [+25 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 3 bars , 352 exp , Germany , 10/10 , 10 kill , 348 pp - U:008 [+28 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 585 exp , Germany , 10/10 , Determined Defense , 21 kill , 348 pp - U:002 [+43 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 1016 exp , Germany , 10/10 , Infiltration Tactics , 51 kill , 348 pp - U:019 [+47 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1088 exp , Germany , 10/10 , Determined Defense , 58 kill , 636 pp - U:020 [+32 exp]
+ Pz IVH , IV./PzReg. 5 , 0 bars , 73 exp , Germany , 5/5 , 0 kill , 0 pp - U:021 [+58 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 690 exp , Germany , 5/5 , Overwhelming Attack , 14 kill , 0 pp - U:001 [+2 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 574 exp , Germany , 10/10 , 16 kill , 264 pp - U:016 [+63 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 548 exp , Germany , 10/10 , 8 kill , 360 pp - U:013 [+129 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 656 exp , Germany , 10/10 , 11 kill , 360 pp - U:014 [+53 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 714 exp , Germany , 10/10 , First Strike , 20 kill , 360 pp - U:015 [+75 exp]
Artillery
10.5 leFH18 , Opel Blitz , 5./ArtReg.(mot.) 33 , 5 bars , 838 exp , Germany , 10/10 , Devastating Fire , 10 kill , 336 pp - U:003 [+85 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 875 exp , Germany , 10/10 , 5 kill , 336 pp - U:009 [+37 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 845 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+35 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1069 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+95 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 532 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+47 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 4 bars , 428 exp , Germany , 10/10 , 5 kill , 432 pp - U:017 [+64 exp]
3.7 FlaK36 , Opel Blitz 3T , II./FlaKBatt. 606 , 4 bars , 443 exp , Germany , 10/10 , Shock Tactics , 6 kill , 324 pp - U:018 [+29 exp]
Tact. Bomber, Fighter-Bomber
+ Me-410A-1 , , 2 bars , 200 exp , Germany , 5/5 , 0 kill , 0 pp - U:022
BV 11
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Bone
If I had been given any sort of ground unit as Proto I would have happily kept it.
But a 5-strength Tac Bomber without any other planes on the core makes little sense.
So off we go selling another one.
HQ:
sold Me-410A-1
Artillery:
1 x 10.5 leFH18 , Opel Blitz --> 15 sFH18 , Opel Maultier
Air Defense:
1 x 3.7 FlaK36 , Opel Blitz 3T --> SdKfz 6/2
AD now completely mobile as SPAD's!
One big time Arty finally in the fold.
Still I need some Tank upgrades but hey, so far the Pz III's held their own even against the strong US armoured competition at Kasserine.
I like this scenario a lot.
You can set up pincers and really corall and destroy the enemy forces guarding the center and NE part of the map,
easily advancing to the airfiled and the upper VH
due to very good deployment choices at the start for the player in this one.
I had to scramble a bit to quickly knock out the last remaining allied foothold in the mountain area
as the terrain does not allow to attack on a broader scale.
USAAF was really annoying since they appeared during the middle part of the scenario.
When playing without Luftwaffe units I should have better packed another 10-strength AD!
Since the leadered AD can scoot and shoot I really let em have it, but they were too many to destroy them all.
Easy BV nonetheless.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Choice, VH prestige is 0 , All map prestige is: 80
Army cost: 7452 , Current prestige is 654
AI stance is Defensive Using map: 346
if BV: +0, Keren , cap 3600, 1 turns prestige: 0
if V : +0, El Arish , cap 3600, 2 turns prestige: 0
if TV: +0, El Arish , cap 3600, 2 turns prestige: 0
if Ls: +0, Choice , cap 3500, 2 turns prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 521 exp , Germany , 10/10 , Influence , 21 kill , 576 pp - U:004 [+9 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 548 exp , Germany , 10/10 , 16 kill , 348 pp - U:005 [+4 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 557 exp , Germany , 10/10 , Shock Tactics , 14 kill , 312 pp - U:006 [+18 exp]
Grenadiere , Opel Blitz , III./SchützReg. 115 , 3 bars , 364 exp , Germany , 10/10 , Battlefield Intelligence , 15 kill , 312 pp - U:007 [+40 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 3 bars , 378 exp , Germany , 10/10 , 11 kill , 348 pp - U:008 [+26 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 673 exp , Germany , 10/10 , Determined Defense , 26 kill , 348 pp - U:002 [+88 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 1070 exp , Germany , 10/10 , Infiltration Tactics , 57 kill , 348 pp - U:019 [+54 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1170 exp , Germany , 10/10 , Determined Defense , 69 kill , 636 pp - U:020 [+82 exp]
+ Pz IVH , IV./PzReg. 5 , 1 bars , 107 exp , Germany , 5/5 , 4 kill , 0 pp - U:021 [+34 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 747 exp , Germany , 5/5 , Overwhelming Attack , 15 kill , 0 pp - U:001 [+57 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 591 exp , Germany , 10/10 , 16 kill , 264 pp - U:016 [+17 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 695 exp , Germany , 10/10 , 10 kill , 360 pp - U:013 [+147 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 682 exp , Germany , 10/10 , 13 kill , 360 pp - U:014 [+26 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 739 exp , Germany , 10/10 , First Strike , 20 kill , 360 pp - U:015 [+25 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 879 exp , Germany , 10/10 , Devastating Fire , 10 kill , 672 pp - U:003 [+41 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 914 exp , Germany , 10/10 , 7 kill , 336 pp - U:009 [+39 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 878 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+33 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1105 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+36 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 569 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+37 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 4 bars , 444 exp , Germany , 10/10 , 7 kill , 432 pp - U:017 [+16 exp]
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 558 exp , Germany , 10/10 , Shock Tactics , 8 kill , 432 pp - U:018 [+115 exp]
BV 12
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
If I had been given any sort of ground unit as Proto I would have happily kept it.
But a 5-strength Tac Bomber without any other planes on the core makes little sense.
So off we go selling another one.
HQ:
sold Me-410A-1
Artillery:
1 x 10.5 leFH18 , Opel Blitz --> 15 sFH18 , Opel Maultier
Air Defense:
1 x 3.7 FlaK36 , Opel Blitz 3T --> SdKfz 6/2
AD now completely mobile as SPAD's!
One big time Arty finally in the fold.
Still I need some Tank upgrades but hey, so far the Pz III's held their own even against the strong US armoured competition at Kasserine.
I like this scenario a lot.
You can set up pincers and really corall and destroy the enemy forces guarding the center and NE part of the map,
easily advancing to the airfiled and the upper VH
due to very good deployment choices at the start for the player in this one.
I had to scramble a bit to quickly knock out the last remaining allied foothold in the mountain area
as the terrain does not allow to attack on a broader scale.
USAAF was really annoying since they appeared during the middle part of the scenario.
When playing without Luftwaffe units I should have better packed another 10-strength AD!
Since the leadered AD can scoot and shoot I really let em have it, but they were too many to destroy them all.
Easy BV nonetheless.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Choice, VH prestige is 0 , All map prestige is: 80
Army cost: 7452 , Current prestige is 654
AI stance is Defensive Using map: 346
if BV: +0, Keren , cap 3600, 1 turns prestige: 0
if V : +0, El Arish , cap 3600, 2 turns prestige: 0
if TV: +0, El Arish , cap 3600, 2 turns prestige: 0
if Ls: +0, Choice , cap 3500, 2 turns prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 521 exp , Germany , 10/10 , Influence , 21 kill , 576 pp - U:004 [+9 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 548 exp , Germany , 10/10 , 16 kill , 348 pp - U:005 [+4 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 557 exp , Germany , 10/10 , Shock Tactics , 14 kill , 312 pp - U:006 [+18 exp]
Grenadiere , Opel Blitz , III./SchützReg. 115 , 3 bars , 364 exp , Germany , 10/10 , Battlefield Intelligence , 15 kill , 312 pp - U:007 [+40 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 3 bars , 378 exp , Germany , 10/10 , 11 kill , 348 pp - U:008 [+26 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 673 exp , Germany , 10/10 , Determined Defense , 26 kill , 348 pp - U:002 [+88 exp]
Pz IIIJ , I./PzReg. 5 , 5 bars , 1070 exp , Germany , 10/10 , Infiltration Tactics , 57 kill , 348 pp - U:019 [+54 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1170 exp , Germany , 10/10 , Determined Defense , 69 kill , 636 pp - U:020 [+82 exp]
+ Pz IVH , IV./PzReg. 5 , 1 bars , 107 exp , Germany , 5/5 , 4 kill , 0 pp - U:021 [+34 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 747 exp , Germany , 5/5 , Overwhelming Attack , 15 kill , 0 pp - U:001 [+57 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 591 exp , Germany , 10/10 , 16 kill , 264 pp - U:016 [+17 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 695 exp , Germany , 10/10 , 10 kill , 360 pp - U:013 [+147 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 682 exp , Germany , 10/10 , 13 kill , 360 pp - U:014 [+26 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 739 exp , Germany , 10/10 , First Strike , 20 kill , 360 pp - U:015 [+25 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 879 exp , Germany , 10/10 , Devastating Fire , 10 kill , 672 pp - U:003 [+41 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 914 exp , Germany , 10/10 , 7 kill , 336 pp - U:009 [+39 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 878 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+33 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1105 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+36 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 569 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+37 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 4 bars , 444 exp , Germany , 10/10 , 7 kill , 432 pp - U:017 [+16 exp]
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 558 exp , Germany , 10/10 , Shock Tactics , 8 kill , 432 pp - U:018 [+115 exp]
BV 12
V 3
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Choice & El Arish
Next one is a choice scenario.
I intend to go for a V here in order to follow the oil path, pushing into Persia in the later scenarios.
Therefore El Arish is next.
HQ action:
694 PP's points is to much to do nothing with it but definitely too little
to upgrade anything to a significant portion.
Tank:
1 x Pz IIIJ --> Pz IVG
Infantry:
1 x Grenadiere , Opel Blitz --> SS Grenadiere , Opel Blitz
B U L L S H I T scenario!
You cannot score a BV here unless you have paratroopers - and lots of them because the most distant VH in the north is guared by big time AD, Arty and Infantry forces. Even if this Hex was totally empty you couldn't get there in time because of bunkers, minefields and terrain restrictions simply don't allow you to drive through easily once you cleared out the NW enemy stronghold.
Desert map refueling issues further complicated this.
What's even worse: it's limited deployment again, so you don't even get to bring your full force into play.
So unless you don't have a ton of paratroopers a BV is simply IMPOSSIBLE here.
I don't know whether this was on purpose, or is a major design flaw or stems from transformation issues
from PG to OG but under regular circumstances
you can't get there in time especially not if you have to crack that big time defense units
gathered around that hex.
Bad!
Just bad.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
..
Current scenario: Tel Aviv, VH prestige is 0 , All map prestige is: 0
Army cost: 7776 , Current prestige is 122
AI stance is Defensive Using map: 285
if BV: +250, Syria , cap 3800, 12 turns prestige: 0
if V : +200, Syria , cap 3800, 17 turns prestige: 0
if TV: +150, Syria , cap 3800, 22 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 538 exp , Germany , 10/10 , Influence , 22 kill , 576 pp - U:004 [+17 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 552 exp , Germany , 10/10 , 17 kill , 348 pp - U:005 [+4 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 557 exp , Germany , 10/10 , Shock Tactics , 14 kill , 312 pp - U:006
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 3 bars , 398 exp , Germany , 10/10 , Battlefield Intelligence , 16 kill , 348 pp - U:007 [+34 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 4 bars , 413 exp , Germany , 10/10 , 11 kill , 348 pp - U:008 [+35 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 775 exp , Germany , 10/10 , Determined Defense , 30 kill , 348 pp - U:002 [+102 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1127 exp , Germany , 10/10 , Infiltration Tactics , 57 kill , 636 pp - U:019 [+57 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1259 exp , Germany , 10/10 , Determined Defense , 72 kill , 636 pp - U:020 [+89 exp]
+ Pz IVH , IV./PzReg. 5 , 1 bars , 107 exp , Germany , 5/5 , 4 kill , 0 pp - U:021
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 747 exp , Germany , 5/5 , Overwhelming Attack , 15 kill , 0 pp - U:001
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 591 exp , Germany , 10/10 , 16 kill , 264 pp - U:016
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 695 exp , Germany , 10/10 , 10 kill , 360 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 776 exp , Germany , 10/10 , 13 kill , 360 pp - U:014 [+94 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 790 exp , Germany , 10/10 , First Strike , 24 kill , 360 pp - U:015 [+51 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 939 exp , Germany , 10/10 , Devastating Fire , 12 kill , 672 pp - U:003 [+60 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 914 exp , Germany , 10/10 , 7 kill , 336 pp - U:009
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 903 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+25 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1196 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+91 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 599 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+30 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 4 bars , 469 exp , Germany , 10/10 , 8 kill , 432 pp - U:017 [+25 exp]
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 667 exp , Germany , 10/10 , Shock Tactics , 10 kill , 432 pp - U:018 [+109 exp]
BV 12
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Next one is a choice scenario.
I intend to go for a V here in order to follow the oil path, pushing into Persia in the later scenarios.
Therefore El Arish is next.
HQ action:
694 PP's points is to much to do nothing with it but definitely too little
to upgrade anything to a significant portion.
Tank:
1 x Pz IIIJ --> Pz IVG
Infantry:
1 x Grenadiere , Opel Blitz --> SS Grenadiere , Opel Blitz
B U L L S H I T scenario!
You cannot score a BV here unless you have paratroopers - and lots of them because the most distant VH in the north is guared by big time AD, Arty and Infantry forces. Even if this Hex was totally empty you couldn't get there in time because of bunkers, minefields and terrain restrictions simply don't allow you to drive through easily once you cleared out the NW enemy stronghold.
Desert map refueling issues further complicated this.
What's even worse: it's limited deployment again, so you don't even get to bring your full force into play.
So unless you don't have a ton of paratroopers a BV is simply IMPOSSIBLE here.
I don't know whether this was on purpose, or is a major design flaw or stems from transformation issues
from PG to OG but under regular circumstances
you can't get there in time especially not if you have to crack that big time defense units
gathered around that hex.
Bad!
Just bad.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
..
Current scenario: Tel Aviv, VH prestige is 0 , All map prestige is: 0
Army cost: 7776 , Current prestige is 122
AI stance is Defensive Using map: 285
if BV: +250, Syria , cap 3800, 12 turns prestige: 0
if V : +200, Syria , cap 3800, 17 turns prestige: 0
if TV: +150, Syria , cap 3800, 22 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 538 exp , Germany , 10/10 , Influence , 22 kill , 576 pp - U:004 [+17 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 552 exp , Germany , 10/10 , 17 kill , 348 pp - U:005 [+4 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 557 exp , Germany , 10/10 , Shock Tactics , 14 kill , 312 pp - U:006
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 3 bars , 398 exp , Germany , 10/10 , Battlefield Intelligence , 16 kill , 348 pp - U:007 [+34 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 4 bars , 413 exp , Germany , 10/10 , 11 kill , 348 pp - U:008 [+35 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 775 exp , Germany , 10/10 , Determined Defense , 30 kill , 348 pp - U:002 [+102 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1127 exp , Germany , 10/10 , Infiltration Tactics , 57 kill , 636 pp - U:019 [+57 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1259 exp , Germany , 10/10 , Determined Defense , 72 kill , 636 pp - U:020 [+89 exp]
+ Pz IVH , IV./PzReg. 5 , 1 bars , 107 exp , Germany , 5/5 , 4 kill , 0 pp - U:021
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 747 exp , Germany , 5/5 , Overwhelming Attack , 15 kill , 0 pp - U:001
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 591 exp , Germany , 10/10 , 16 kill , 264 pp - U:016
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 695 exp , Germany , 10/10 , 10 kill , 360 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 776 exp , Germany , 10/10 , 13 kill , 360 pp - U:014 [+94 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 790 exp , Germany , 10/10 , First Strike , 24 kill , 360 pp - U:015 [+51 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 939 exp , Germany , 10/10 , Devastating Fire , 12 kill , 672 pp - U:003 [+60 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 914 exp , Germany , 10/10 , 7 kill , 336 pp - U:009
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 903 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+25 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1196 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+91 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 599 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+30 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 4 bars , 469 exp , Germany , 10/10 , 8 kill , 432 pp - U:017 [+25 exp]
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 667 exp , Germany , 10/10 , Shock Tactics , 10 kill , 432 pp - U:018 [+109 exp]
BV 12
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-11 18:56, Monday, edited 2 times in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Tel Aviv
HQ action looked like this:
N A DA 122 PP's are ridicolous.
Therefore no bucks - no trucks!
Looks like there is no fresh Prestige the rest of the way.
Scored another BV but got nothing.
Still 122 in the bank.
Also another rat race with relatively unispired challenges.
Just drive out the enemy bunches crowding the VH's and hustle to the next through bad terrain and bottleck pathways.
Really not that great.
Limited deployment from the start.
You can finally deploy the rest of your core once you get the VH by the sea
but when you have cleared it, you have some 3 to 4 turns left so none of your "reinforcements"
can do anything important.
Enemy Air Force was again in bug mode.
This campaign is really bad.
It's about time, we get a better one.
Current scenario: Syria, VH prestige is 0 , All map prestige is: 40
Army cost: 7776 , Current prestige is 122
AI stance is Defensive Using map: 260
if BV: +250, Baghdad , cap 3900, 16 turns prestige: 0
if V : +200, Baghdad , cap 3900, 18 turns prestige: 0
if TV: +150, Baghdad , cap 3900, 22 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 647 exp , Germany , 10/10 , Influence , 24 kill , 576 pp - U:004 [+109 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 590 exp , Germany , 10/10 , 19 kill , 348 pp - U:005 [+38 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 557 exp , Germany , 10/10 , Shock Tactics , 14 kill , 312 pp - U:006
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 4 bars , 457 exp , Germany , 10/10 , Battlefield Intelligence , 21 kill , 348 pp - U:007 [+59 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 4 bars , 421 exp , Germany , 10/10 , 13 kill , 348 pp - U:008 [+8 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 872 exp , Germany , 10/10 , Determined Defense , 32 kill , 348 pp - U:002 [+97 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1229 exp , Germany , 10/10 , Infiltration Tactics , 67 kill , 636 pp - U:019 [+102 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1375 exp , Germany , 10/10 , Determined Defense , 78 kill , 636 pp - U:020 [+116 exp]
+ Pz IVH , IV./PzReg. 5 , 1 bars , 108 exp , Germany , 5/5 , 5 kill , 0 pp - U:021 [+1 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 762 exp , Germany , 5/5 , Overwhelming Attack , 15 kill , 0 pp - U:001 [+15 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 627 exp , Germany , 10/10 , 18 kill , 264 pp - U:016 [+36 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 776 exp , Germany , 10/10 , 10 kill , 360 pp - U:013 [+81 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 848 exp , Germany , 10/10 , 15 kill , 360 pp - U:014 [+72 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 875 exp , Germany , 10/10 , First Strike , 25 kill , 360 pp - U:015 [+85 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 1002 exp , Germany , 10/10 , Devastating Fire , 13 kill , 672 pp - U:003 [+63 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 918 exp , Germany , 10/10 , 7 kill , 336 pp - U:009 [+4 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 946 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+43 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1335 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+139 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 609 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+10 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 4 bars , 469 exp , Germany , 10/10 , 8 kill , 432 pp - U:017
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 764 exp , Germany , 10/10 , Shock Tactics , 11 kill , 432 pp - U:018 [+97 exp]
BV 13
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
HQ action looked like this:
N A DA 122 PP's are ridicolous.
Therefore no bucks - no trucks!
Looks like there is no fresh Prestige the rest of the way.
Scored another BV but got nothing.
Still 122 in the bank.
Also another rat race with relatively unispired challenges.
Just drive out the enemy bunches crowding the VH's and hustle to the next through bad terrain and bottleck pathways.
Really not that great.
Limited deployment from the start.
You can finally deploy the rest of your core once you get the VH by the sea
but when you have cleared it, you have some 3 to 4 turns left so none of your "reinforcements"
can do anything important.
Enemy Air Force was again in bug mode.
This campaign is really bad.
It's about time, we get a better one.
Current scenario: Syria, VH prestige is 0 , All map prestige is: 40
Army cost: 7776 , Current prestige is 122
AI stance is Defensive Using map: 260
if BV: +250, Baghdad , cap 3900, 16 turns prestige: 0
if V : +200, Baghdad , cap 3900, 18 turns prestige: 0
if TV: +150, Baghdad , cap 3900, 22 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 647 exp , Germany , 10/10 , Influence , 24 kill , 576 pp - U:004 [+109 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 590 exp , Germany , 10/10 , 19 kill , 348 pp - U:005 [+38 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 557 exp , Germany , 10/10 , Shock Tactics , 14 kill , 312 pp - U:006
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 4 bars , 457 exp , Germany , 10/10 , Battlefield Intelligence , 21 kill , 348 pp - U:007 [+59 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 4 bars , 421 exp , Germany , 10/10 , 13 kill , 348 pp - U:008 [+8 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 872 exp , Germany , 10/10 , Determined Defense , 32 kill , 348 pp - U:002 [+97 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1229 exp , Germany , 10/10 , Infiltration Tactics , 67 kill , 636 pp - U:019 [+102 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1375 exp , Germany , 10/10 , Determined Defense , 78 kill , 636 pp - U:020 [+116 exp]
+ Pz IVH , IV./PzReg. 5 , 1 bars , 108 exp , Germany , 5/5 , 5 kill , 0 pp - U:021 [+1 exp]
Recon
* GS SdKfz 250/3 , HQ/[DAK] , 5 bars , 762 exp , Germany , 5/5 , Overwhelming Attack , 15 kill , 0 pp - U:001 [+15 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 627 exp , Germany , 10/10 , 18 kill , 264 pp - U:016 [+36 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 776 exp , Germany , 10/10 , 10 kill , 360 pp - U:013 [+81 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 848 exp , Germany , 10/10 , 15 kill , 360 pp - U:014 [+72 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 875 exp , Germany , 10/10 , First Strike , 25 kill , 360 pp - U:015 [+85 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 1002 exp , Germany , 10/10 , Devastating Fire , 13 kill , 672 pp - U:003 [+63 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 918 exp , Germany , 10/10 , 7 kill , 336 pp - U:009 [+4 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 946 exp , Germany , 10/10 , Bridging , 4 kill , 336 pp - U:010 [+43 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1335 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+139 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 609 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+10 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 4 bars , 469 exp , Germany , 10/10 , 8 kill , 432 pp - U:017
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 764 exp , Germany , 10/10 , Shock Tactics , 11 kill , 432 pp - U:018 [+97 exp]
BV 13
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Syria
Recon:
1 x GS SdKfz 250/3 --> GS SdKfz 250/8
No other action at HQ because no PP's available.
This a terrible map!
Somebody has copied and pasted "Madrid" from the original SSI stock game.
No supply issues but a terrible look and feel and a pain to advance.
BV was never in question but I couldn't capture the SH's surrounded by minefields behind the last VH in the north.
Anyway solid performance.
Not only did I get a very nice Panther Proto but - more important another valuable leader on my other SPAD.
With the last chance possible at 500.
Given the relentless enemy air force this might come in handy.
But prestige is nowhere to be found...
2 more to go.
Baghdad here we come.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
..
Current scenario: Baghdad, VH prestige is 0 , All map prestige is: 40
Army cost: 7776 , Current prestige is 162
AI stance is Defensive Using map: 312
if BV: +350, Tehran , cap 4000, 16 turns prestige: 0
if V : +300, Tehran , cap 4000, 18 turns prestige: 0
if TV: +250, Tehran , cap 4000, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 694 exp , Germany , 10/10 , Influence , 25 kill , 576 pp - U:004 [+47 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 616 exp , Germany , 10/10 , 22 kill , 348 pp - U:005 [+26 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 620 exp , Germany , 10/10 , Shock Tactics , 15 kill , 312 pp - U:006 [+63 exp]
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 5 bars , 592 exp , Germany , 10/10 , Battlefield Intelligence , 23 kill , 348 pp - U:007 [+135 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 4 bars , 460 exp , Germany , 10/10 , 16 kill , 348 pp - U:008 [+39 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 900 exp , Germany , 10/10 , Determined Defense , 33 kill , 348 pp - U:002 [+28 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1296 exp , Germany , 10/10 , Infiltration Tactics , 73 kill , 636 pp - U:019 [+67 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1458 exp , Germany , 10/10 , Determined Defense , 81 kill , 636 pp - U:020 [+83 exp]
+ Pz IVH , IV./PzReg. 5 , 1 bars , 141 exp , Germany , 5/5 , 7 kill , 0 pp - U:021 [+33 exp]
+ Pz VD Panther , V./PzReg. 5 , 2 bars , 200 exp , Germany , 5/5 , 0 kill , 0 pp - U:022
Recon
* SdKfz 250/8 , HQ/[DAK] , 5 bars , 780 exp , Germany , 5/5 , Overwhelming Attack , 17 kill , 0 pp - U:001 [+18 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 708 exp , Germany , 10/10 , 20 kill , 264 pp - U:016 [+81 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 863 exp , Germany , 10/10 , 12 kill , 360 pp - U:013 [+87 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 979 exp , Germany , 10/10 , 17 kill , 360 pp - U:014 [+131 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 893 exp , Germany , 10/10 , First Strike , 25 kill , 360 pp - U:015 [+18 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 1083 exp , Germany , 10/10 , Devastating Fire , 13 kill , 672 pp - U:003 [+81 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 996 exp , Germany , 10/10 , 7 kill , 336 pp - U:009 [+78 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 992 exp , Germany , 10/10 , Bridging , 5 kill , 336 pp - U:010 [+46 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1448 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+113 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 716 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+107 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 5 bars , 602 exp , Germany , 10/10 , Overwhelming Attack , 11 kill , 432 pp - U:017 [+133 exp]
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 884 exp , Germany , 10/10 , Shock Tactics , 13 kill , 432 pp - U:018 [+120 exp]
BV 14
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Recon:
1 x GS SdKfz 250/3 --> GS SdKfz 250/8
No other action at HQ because no PP's available.
This a terrible map!
Somebody has copied and pasted "Madrid" from the original SSI stock game.
No supply issues but a terrible look and feel and a pain to advance.
BV was never in question but I couldn't capture the SH's surrounded by minefields behind the last VH in the north.
Anyway solid performance.
Not only did I get a very nice Panther Proto but - more important another valuable leader on my other SPAD.
With the last chance possible at 500.
Given the relentless enemy air force this might come in handy.
But prestige is nowhere to be found...
2 more to go.
Baghdad here we come.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
..
Current scenario: Baghdad, VH prestige is 0 , All map prestige is: 40
Army cost: 7776 , Current prestige is 162
AI stance is Defensive Using map: 312
if BV: +350, Tehran , cap 4000, 16 turns prestige: 0
if V : +300, Tehran , cap 4000, 18 turns prestige: 0
if TV: +250, Tehran , cap 4000, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 694 exp , Germany , 10/10 , Influence , 25 kill , 576 pp - U:004 [+47 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 616 exp , Germany , 10/10 , 22 kill , 348 pp - U:005 [+26 exp]
Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 620 exp , Germany , 10/10 , Shock Tactics , 15 kill , 312 pp - U:006 [+63 exp]
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 5 bars , 592 exp , Germany , 10/10 , Battlefield Intelligence , 23 kill , 348 pp - U:007 [+135 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 4 bars , 460 exp , Germany , 10/10 , 16 kill , 348 pp - U:008 [+39 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 900 exp , Germany , 10/10 , Determined Defense , 33 kill , 348 pp - U:002 [+28 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1296 exp , Germany , 10/10 , Infiltration Tactics , 73 kill , 636 pp - U:019 [+67 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1458 exp , Germany , 10/10 , Determined Defense , 81 kill , 636 pp - U:020 [+83 exp]
+ Pz IVH , IV./PzReg. 5 , 1 bars , 141 exp , Germany , 5/5 , 7 kill , 0 pp - U:021 [+33 exp]
+ Pz VD Panther , V./PzReg. 5 , 2 bars , 200 exp , Germany , 5/5 , 0 kill , 0 pp - U:022
Recon
* SdKfz 250/8 , HQ/[DAK] , 5 bars , 780 exp , Germany , 5/5 , Overwhelming Attack , 17 kill , 0 pp - U:001 [+18 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 708 exp , Germany , 10/10 , 20 kill , 264 pp - U:016 [+81 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 863 exp , Germany , 10/10 , 12 kill , 360 pp - U:013 [+87 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 979 exp , Germany , 10/10 , 17 kill , 360 pp - U:014 [+131 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 893 exp , Germany , 10/10 , First Strike , 25 kill , 360 pp - U:015 [+18 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 1083 exp , Germany , 10/10 , Devastating Fire , 13 kill , 672 pp - U:003 [+81 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 996 exp , Germany , 10/10 , 7 kill , 336 pp - U:009 [+78 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 992 exp , Germany , 10/10 , Bridging , 5 kill , 336 pp - U:010 [+46 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1448 exp , Germany , 10/10 , Devastating Fire , 15 kill , 336 pp - U:011 [+113 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 716 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+107 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 5 bars , 602 exp , Germany , 10/10 , Overwhelming Attack , 11 kill , 432 pp - U:017 [+133 exp]
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 884 exp , Germany , 10/10 , Shock Tactics , 13 kill , 432 pp - U:018 [+120 exp]
BV 14
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Baghdad
HQ:
Infantry:
1 x Grenadiere , Opel Blitz --> SS Grenadiere , Opel Blitz
Not much to acquire with 163 PP's
I might not be able to buy anything the rest of the way....
Another BV but also some complaints.
Behind the VH in the SE at the bottom of the map is an enemy arty that gives support fire but can't be shot at.
Bad scenario design once again.
Otherwise it was pretty fun except for all the obvious stackings, bunker and pillboxes which grow more and more boring.
Again the enemy Air Force was a major pain int the butt.
I couldn't just protect all advancing troops all the time with only 2 AD units.
For the second time in this run I was awarded back to back Protos.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Tehran, VH prestige is 520 , All map prestige is: 800
Army cost: 7812 , Current prestige is 58
AI stance is Defensive Using map: 373
BV: Win , turn prestige: 0
V : Win , turn prestige: 0
TV: Win , turn prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 728 exp , Germany , 10/10 , Influence , 26 kill , 576 pp - U:004 [+34 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 658 exp , Germany , 10/10 , 27 kill , 348 pp - U:005 [+42 exp]
SS Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 664 exp , Germany , 10/10 , Shock Tactics , 15 kill , 348 pp - U:006 [+44 exp]
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 5 bars , 636 exp , Germany , 10/10 , Battlefield Intelligence , 27 kill , 348 pp - U:007 [+44 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 5 bars , 509 exp , Germany , 10/10 , Shock Tactics , 17 kill , 348 pp - U:008 [+49 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 982 exp , Germany , 10/10 , Determined Defense , 36 kill , 348 pp - U:002 [+82 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1341 exp , Germany , 10/10 , Infiltration Tactics , 80 kill , 636 pp - U:019 [+45 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1596 exp , Germany , 10/10 , Determined Defense , 81 kill , 636 pp - U:020 [+138 exp]
+ Pz IVH , IV./PzReg. 5 , 2 bars , 237 exp , Germany , 5/5 , 8 kill , 0 pp - U:021 [+96 exp]
+ Pz VD Panther , V./PzReg. 5 , 2 bars , 246 exp , Germany , 5/5 , 2 kill , 0 pp - U:022 [+46 exp]
Recon
* SdKfz 250/8 , HQ/[DAK] , 5 bars , 797 exp , Germany , 5/5 , Overwhelming Attack , 17 kill , 0 pp - U:001 [+17 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 791 exp , Germany , 10/10 , 21 kill , 264 pp - U:016 [+83 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 948 exp , Germany , 10/10 , 14 kill , 360 pp - U:013 [+85 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 1078 exp , Germany , 10/10 , 18 kill , 360 pp - U:014 [+99 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 965 exp , Germany , 10/10 , First Strike , 26 kill , 360 pp - U:015 [+72 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 1199 exp , Germany , 10/10 , Devastating Fire , 14 kill , 672 pp - U:003 [+116 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 1092 exp , Germany , 10/10 , 8 kill , 336 pp - U:009 [+96 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 1081 exp , Germany , 10/10 , Bridging , 5 kill , 336 pp - U:010 [+89 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1617 exp , Germany , 10/10 , Devastating Fire , 16 kill , 336 pp - U:011 [+169 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 785 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+69 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 5 bars , 698 exp , Germany , 10/10 , Overwhelming Attack , 13 kill , 432 pp - U:017 [+96 exp]
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 1120 exp , Germany , 10/10 , Shock Tactics , 14 kill , 432 pp - U:018 [+236 exp]
Fighter
+ Fw-190D-9 , , 2 bars , 299 exp , Germany , 5/5 , 0 kill , 0 pp - U:023
BV 15
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
HQ:
Infantry:
1 x Grenadiere , Opel Blitz --> SS Grenadiere , Opel Blitz
Not much to acquire with 163 PP's
I might not be able to buy anything the rest of the way....
Another BV but also some complaints.
Behind the VH in the SE at the bottom of the map is an enemy arty that gives support fire but can't be shot at.
Bad scenario design once again.
Otherwise it was pretty fun except for all the obvious stackings, bunker and pillboxes which grow more and more boring.
Again the enemy Air Force was a major pain int the butt.
I couldn't just protect all advancing troops all the time with only 2 AD units.
For the second time in this run I was awarded back to back Protos.
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Tehran, VH prestige is 520 , All map prestige is: 800
Army cost: 7812 , Current prestige is 58
AI stance is Defensive Using map: 373
BV: Win , turn prestige: 0
V : Win , turn prestige: 0
TV: Win , turn prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 728 exp , Germany , 10/10 , Influence , 26 kill , 576 pp - U:004 [+34 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 658 exp , Germany , 10/10 , 27 kill , 348 pp - U:005 [+42 exp]
SS Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 664 exp , Germany , 10/10 , Shock Tactics , 15 kill , 348 pp - U:006 [+44 exp]
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 5 bars , 636 exp , Germany , 10/10 , Battlefield Intelligence , 27 kill , 348 pp - U:007 [+44 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 5 bars , 509 exp , Germany , 10/10 , Shock Tactics , 17 kill , 348 pp - U:008 [+49 exp]
Tank
Pz IIIL , III./PzReg. 5 , 5 bars , 982 exp , Germany , 10/10 , Determined Defense , 36 kill , 348 pp - U:002 [+82 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1341 exp , Germany , 10/10 , Infiltration Tactics , 80 kill , 636 pp - U:019 [+45 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1596 exp , Germany , 10/10 , Determined Defense , 81 kill , 636 pp - U:020 [+138 exp]
+ Pz IVH , IV./PzReg. 5 , 2 bars , 237 exp , Germany , 5/5 , 8 kill , 0 pp - U:021 [+96 exp]
+ Pz VD Panther , V./PzReg. 5 , 2 bars , 246 exp , Germany , 5/5 , 2 kill , 0 pp - U:022 [+46 exp]
Recon
* SdKfz 250/8 , HQ/[DAK] , 5 bars , 797 exp , Germany , 5/5 , Overwhelming Attack , 17 kill , 0 pp - U:001 [+17 exp]
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 791 exp , Germany , 10/10 , 21 kill , 264 pp - U:016 [+83 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 948 exp , Germany , 10/10 , 14 kill , 360 pp - U:013 [+85 exp]
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 1078 exp , Germany , 10/10 , 18 kill , 360 pp - U:014 [+99 exp]
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 965 exp , Germany , 10/10 , First Strike , 26 kill , 360 pp - U:015 [+72 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 1199 exp , Germany , 10/10 , Devastating Fire , 14 kill , 672 pp - U:003 [+116 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 1092 exp , Germany , 10/10 , 8 kill , 336 pp - U:009 [+96 exp]
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 1081 exp , Germany , 10/10 , Bridging , 5 kill , 336 pp - U:010 [+89 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1617 exp , Germany , 10/10 , Devastating Fire , 16 kill , 336 pp - U:011 [+169 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 785 exp , Germany , 10/10 , 2 kill , 336 pp - U:012 [+69 exp]
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 5 bars , 698 exp , Germany , 10/10 , Overwhelming Attack , 13 kill , 432 pp - U:017 [+96 exp]
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 1120 exp , Germany , 10/10 , Shock Tactics , 14 kill , 432 pp - U:018 [+236 exp]
Fighter
+ Fw-190D-9 , , 2 bars , 299 exp , Germany , 5/5 , 0 kill , 0 pp - U:023
BV 15
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last edited by Panzerjaeger on 2024-11-12 19:12, Tuesday, edited 1 time in total.
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
Tehran
Last HQ for this run.
The Fw-190D-9 certainly is a decent piece of war machinery but since I don't have any flying units at all
a 5-strength unit makes little sense - no matter how good.
Sold off the Fw-190D-9 to upgrade tanks.
Tank:
1 x Pz IIIL --> Pz IVH
Lets battle!
Another limited deployment.
This campaign is in total need of a new one, better one.
Anyway I finished it.
I think I will do a rerun and add some tutorial style tips for players who haven't played this campaign at all.
Because there are major issues and flaws to this!
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Tehran, VH prestige is 520 , All map prestige is: 800
Army cost: 6809 , Current prestige is 676
Prestige available on map yet is 200 pp ( 160 pp in VH to capture) * Turn: 16
AI stance is Defensive Using map: 373
BV: Win , turn prestige: 0
V : Win , turn prestige: 0
TV: Win , turn prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 780 exp , Germany , 10/10 , Influence , 28 kill , 576 pp - U:004 [+52 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 658 exp , Germany , 10/10 , 27 kill , 348 pp - U:005
SS Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 727 exp , Germany , 7/10 , Shock Tactics , 15 kill , 243 pp - U:006 [+63 exp]
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 5 bars , 685 exp , Germany , 3/10 , Battlefield Intelligence , 28 kill , 104 pp - U:007 [+49 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 5 bars , 509 exp , Germany , 10/10 , Shock Tactics , 17 kill , 348 pp - U:008
Tank
Pz IVH , III./PzReg. 5 , 5 bars , 1151 exp , Germany , 7/10 , Determined Defense , 42 kill , 453 pp - U:002 [+169 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1412 exp , Germany , 2/10 , Infiltration Tactics , 84 kill , 127 pp - U:019 [+71 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1776 exp , Germany , 9/10 , Determined Defense , 86 kill , 572 pp - U:020 [+180 exp]
+ Pz IVH , IV./PzReg. 5 , 2 bars , 237 exp , Germany , 5/5 , 8 kill , 0 pp - U:021
+ Pz VD Panther , V./PzReg. 5 , 2 bars , 246 exp , Germany , 5/5 , 2 kill , 0 pp - U:022
Recon
* SdKfz 250/8 , HQ/[DAK] , 5 bars , 797 exp , Germany , 5/5 , Overwhelming Attack , 17 kill , 0 pp - U:001
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 890 exp , Germany , 7/10 , 25 kill , 184 pp - U:016 [+99 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 948 exp , Germany , 10/10 , 14 kill , 360 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 1078 exp , Germany , 10/10 , 18 kill , 360 pp - U:014
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 1055 exp , Germany , 8/10 , First Strike , 27 kill , 288 pp - U:015 [+90 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 1270 exp , Germany , 10/10 , Devastating Fire , 14 kill , 672 pp - U:003 [+71 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 1092 exp , Germany , 10/10 , 8 kill , 336 pp - U:009
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 1175 exp , Germany , 9/10 , Bridging , 5 kill , 302 pp - U:010 [+94 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1705 exp , Germany , 10/10 , Devastating Fire , 18 kill , 336 pp - U:011 [+88 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 785 exp , Germany , 10/10 , 2 kill , 336 pp - U:012
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 5 bars , 698 exp , Germany , 10/10 , Overwhelming Attack , 13 kill , 432 pp - U:017
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 1207 exp , Germany , 10/10 , Shock Tactics , 17 kill , 432 pp - U:018 [+87 exp]
BV 16
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Last HQ for this run.
The Fw-190D-9 certainly is a decent piece of war machinery but since I don't have any flying units at all
a 5-strength unit makes little sense - no matter how good.
Sold off the Fw-190D-9 to upgrade tanks.
Tank:
1 x Pz IIIL --> Pz IVH
Lets battle!
Another limited deployment.
This campaign is in total need of a new one, better one.
Anyway I finished it.
I think I will do a rerun and add some tutorial style tips for players who haven't played this campaign at all.
Because there are major issues and flaws to this!
OpenGen 0.93.5.RC1.c * 1 Jan 2024 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_olgww2\ * Efile version: Open LGWW2 v2.26 Apr.2013
Campaign: Deutsches Afrika-Korps, * Player prestige modifier 100% * AI prestige modifier 100%
Current scenario: Tehran, VH prestige is 520 , All map prestige is: 800
Army cost: 6809 , Current prestige is 676
Prestige available on map yet is 200 pp ( 160 pp in VH to capture) * Turn: 16
AI stance is Defensive Using map: 373
BV: Win , turn prestige: 0
V : Win , turn prestige: 0
TV: Win , turn prestige: 0
Ls: Loss , turn prestige: 0
Infantry
SS Sturmpioniere , Opel Blitz 3T , I./SchützReg. 104 , 5 bars , 780 exp , Germany , 10/10 , Influence , 28 kill , 576 pp - U:004 [+52 exp]
SS Grenadiere , Opel Blitz , I./SchützReg. 115 , 5 bars , 658 exp , Germany , 10/10 , 27 kill , 348 pp - U:005
SS Grenadiere , Opel Blitz , II./SchützReg. 115 , 5 bars , 727 exp , Germany , 7/10 , Shock Tactics , 15 kill , 243 pp - U:006 [+63 exp]
SS Grenadiere , Opel Blitz , III./SchützReg. 115 , 5 bars , 685 exp , Germany , 3/10 , Battlefield Intelligence , 28 kill , 104 pp - U:007 [+49 exp]
SS Grenadiere , Opel Blitz , IV./SchützReg. 115 , 5 bars , 509 exp , Germany , 10/10 , Shock Tactics , 17 kill , 348 pp - U:008
Tank
Pz IVH , III./PzReg. 5 , 5 bars , 1151 exp , Germany , 7/10 , Determined Defense , 42 kill , 453 pp - U:002 [+169 exp]
Pz IVG , I./PzReg. 5 , 5 bars , 1412 exp , Germany , 2/10 , Infiltration Tactics , 84 kill , 127 pp - U:019 [+71 exp]
Pz IVG , II./PzReg. 5 , 5 bars , 1776 exp , Germany , 9/10 , Determined Defense , 86 kill , 572 pp - U:020 [+180 exp]
+ Pz IVH , IV./PzReg. 5 , 2 bars , 237 exp , Germany , 5/5 , 8 kill , 0 pp - U:021
+ Pz VD Panther , V./PzReg. 5 , 2 bars , 246 exp , Germany , 5/5 , 2 kill , 0 pp - U:022
Recon
* SdKfz 250/8 , HQ/[DAK] , 5 bars , 797 exp , Germany , 5/5 , Overwhelming Attack , 17 kill , 0 pp - U:001
Psw 231(8) , I./AufklAbt. 3 , 5 bars , 890 exp , Germany , 7/10 , 25 kill , 184 pp - U:016 [+99 exp]
Anti-tank
JgdPz II PzSelb , I./PzJgAbt. 39 , 5 bars , 948 exp , Germany , 10/10 , 14 kill , 360 pp - U:013
JgdPz II PzSelb , II./PzJgAbt. 39 , 5 bars , 1078 exp , Germany , 10/10 , 18 kill , 360 pp - U:014
JgdPz II PzSelb , III./PzJgAbt. 39 , 5 bars , 1055 exp , Germany , 8/10 , First Strike , 27 kill , 288 pp - U:015 [+90 exp]
Artillery
15 sFH18 , Opel Maultier , 5./ArtReg.(mot.) 33 , 5 bars , 1270 exp , Germany , 10/10 , Devastating Fire , 14 kill , 672 pp - U:003 [+71 exp]
10.5 leFH18 , Opel Blitz , 1./ArtReg.(mot.) 33 , 5 bars , 1092 exp , Germany , 10/10 , 8 kill , 336 pp - U:009
10.5 leFH18 , Opel Blitz , 2./ArtReg.(mot.) 33 , 5 bars , 1175 exp , Germany , 9/10 , Bridging , 5 kill , 302 pp - U:010 [+94 exp]
10.5 leFH18 , Opel Blitz , 3./ArtReg.(mot.) 33 , 5 bars , 1705 exp , Germany , 10/10 , Devastating Fire , 18 kill , 336 pp - U:011 [+88 exp]
10.5 leFH18 , Opel Blitz , 4./ArtReg.(mot.) 33 , 5 bars , 785 exp , Germany , 10/10 , 2 kill , 336 pp - U:012
Air Defense
SdKfz 6/2 , I./FlaKBatt. 606 , 5 bars , 698 exp , Germany , 10/10 , Overwhelming Attack , 13 kill , 432 pp - U:017
SdKfz 6/2 , II./FlaKBatt. 606 , 5 bars , 1207 exp , Germany , 10/10 , Shock Tactics , 17 kill , 432 pp - U:018 [+87 exp]
BV 16
V 5
TV 0
L 0
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -
- Parabellum
- Captain
- Posts: 2553
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 30 DAK @100
Thanks for the game and the important comments .Panzerjaeger wrote: ↑2024-11-12 19:10, Tuesday
Another limited deployment.
This campaign is in total need of a new one, better one.
Anyway I finished it.
I think I will do a rerun and add some tutorial style tips for players who haven't played this campaign at all.
Because there are major issues and flaws to this!
I also see the potential for improvement, starting with a sensible prestige cap.
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Panzerjaeger
- Private
- Posts: 37
- Joined: 2024-10-26 20:45, Saturday
Re: CC 30 DAK @100
ParabellumParabellum wrote: ↑2024-11-14 17:07, Thursday
Thanks for the game and the important comments .
I also see the potential for improvement, starting with a sensible prestige cap.
I don't want to sound rude, but this campaign is ...well...uhm....B A D!
In so many ways well beyond the obvious prestige management issues.
Units, equipment, scenario design and so on.... some scenarios are outright awful in terms of playability (El Arish, Herkules for example)
and others lack any real resemblence of the historic battles (Theseus for example) or do not depict things very well (Crusader, Alam Halfa)
In Panzer Corps 2 I had an entire 20 scenario DAK campaign in the works.
6 Maps and 4 scenarios were basically ready for playtesting.
Then Steam canceled the support for Win7 and so I decided to give OG another shot.
Transfering most of the ideas, locations and pathways to OG is realistic allthough goals/win/loss parameters are obviously quite different.
So once I finish the 75% run with the different path I will play the British Western Desert campaign by Steve Brown
for even more inspiration from the British side of things and of course for scenario design.
After that I will get into OG suite matters, learning how to create with it.
I am already collecing questions and How to's for later when I start working with the Suite.
Depending on how different it actually is in comparison to the PG suite which I have worked with (allthough years back) some results should follow.
I want to make a decent DAK campaign myself that is good enough that I want to keep playing it even after it is finshed.
Greetings from Panzerjaeger/Lovemate
As long as there are sovereign nations possessing great power, war is inevitable
- Albert Einstein -