Map Bug report... (1495/1496/50023/50024)
Moderator: Wonderdoctor
Map Bug report... (1495/1496/50023/50024)
No idea where to put this, but in the Moscow maps 1495/1496 (summer/winter) and their XXL counterparts 50023/50024 (summer/winter), a 2-hex airfield in the SW of Moscow is erroneously set as "Forest".
It is named "Aeroport Yermolino" though, and is surrounded by "Clear" hexes, so it's clearly just a bad click while setting the hex type.
The same problem appears in all 4 mapx files (1495/1496/50023/50024).
It is named "Aeroport Yermolino" though, and is surrounded by "Clear" hexes, so it's clearly just a bad click while setting the hex type.
The same problem appears in all 4 mapx files (1495/1496/50023/50024).
Re: Map Bug report... (1495/1496/50023/50024)
Yes - you are right - this is a bug --> there should be an airport on all four maps
I always check several times ... Sorry for the mistake
On winter maps, terrain is used - custom(snow)
Re: Map Bug report... (1495/1496/50023/50024)
There are mapx bugs on many maps. I too created some bugs
But it can be repaired in the scenario anyway, so it's not a big deal
But it can be repaired in the scenario anyway, so it's not a big deal
Re: Map Bug report... (1495/1496/50023/50024)
Sure, it can be repaired quite easily, but you have to detect it first! The issue here is that it looks like an airport, it talks like an airport, but unless at some point you start wondering why your planes drop out of the sky lacking fuel, you'll never detect is isn't actually an airport, but just a strange-looking grove! It's a dangerous bug, given airports have special and unique functions.
I've used those Moscow maps in several campaigns, and only now I discovered the problem, only because this time I was trying to embark units into air transport and failed.
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Re: Map Bug report... (1495/1496/50023/50024)
The best way to detect this type of issues is switching to tiled maps, as it shows really what terrain is each hexnone wrote: ↑2023-08-17 07:00, Thursday Sure, it can be repaired quite easily, but you have to detect it first! The issue here is that it looks like an airport, it talks like an airport, but unless at some point you start wondering why your planes drop out of the sky lacking fuel, you'll never detect is isn't actually an airport, but just a strange-looking grove! It's a dangerous bug, given airports have special and unique functions.
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Re: Map Bug report... (1495/1496/50023/50024)
Thanks, but usually I spot errors while setting up the map:
When making a new scenario, I load the campaign-specific template scenario (is empty, but everything more or less already set up), load the right map, then go to the "Map Settings" view, and use "Scenario/Savegame/Map View Specific Options/Import Map File" to load the fitting map definition.
After this I switch on the grid, use the "Terrain Filter" to highlight all town/port/airport hexes, and copy-paste the fitting ownership flags onto them. It's the best way (I found) to not miss any (and not spend an eternity either).
At this point I usually spot when something looks/is wrong (for instance when a hex which optically is rather "town" or "clear", is marked as something else).
Well, except in huge maps, where I'm liable to miss things as I scroll around...
That was the case here: It looked like an airport, had an airport name, and that was evidence enough for me to consider it is an airport. I pasted an ownership flag on it, even made it a VH, and off you go...
When making a new scenario, I load the campaign-specific template scenario (is empty, but everything more or less already set up), load the right map, then go to the "Map Settings" view, and use "Scenario/Savegame/Map View Specific Options/Import Map File" to load the fitting map definition.
After this I switch on the grid, use the "Terrain Filter" to highlight all town/port/airport hexes, and copy-paste the fitting ownership flags onto them. It's the best way (I found) to not miss any (and not spend an eternity either).
At this point I usually spot when something looks/is wrong (for instance when a hex which optically is rather "town" or "clear", is marked as something else).
Well, except in huge maps, where I'm liable to miss things as I scroll around...
That was the case here: It looked like an airport, had an airport name, and that was evidence enough for me to consider it is an airport. I pasted an ownership flag on it, even made it a VH, and off you go...
Re: Map Bug report... (1495/1496/50023/50024)
Sorry again for the confusion
Corrected/Changed mapx files for download
https://drive.google.com/file/d/15BLVmg ... sp=sharing
@Luis - can I request a file swap?
I checked it several times..
when making a summer map
while making a winter map - I was changing the terrain for snow
when moving to XXL maps - conversion to tile maps
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Re: Map Bug report... (1495/1496/50023/50024)
I replaced these files into MapFinder, but the file 50023_moscow_big.mapx (178.448 bytes) is truncated to 163.840 bytes when uploadingsympatyk wrote: ↑2023-08-17 11:30, Thursday Corrected/Changed mapx files for download
https://drive.google.com/file/d/15BLVmg ... sp=sharing
@Luis - can I request a file swap?
which is the size of the former version of these mapx
I tried several times to upload but always get the same size.
Could you check this file, as it looks strange why now is bigger than before ?
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Re: Map Bug report... (1495/1496/50023/50024)
IIRC there was a limitation at Gilestiel's, which is why the XXL maps (500xx numbers) are hosted here, on this site. Could be wrong though.
Re: Map Bug report... (1495/1496/50023/50024)
Yes, but some are missing. One of mine and several maps by sympatyk. I don't know if you have them already @none?none wrote: ↑2023-08-17 17:10, Thursday IIRC there was a limitation at Gilestiel's, which is why the XXL maps (500xx numbers) are hosted here, on this site. Could be wrong though.
Re: Map Bug report... (1495/1496/50023/50024)
Yes, it's weird.. but it is
For both maps - 50023 and 50024 the same thing is observed --> after changing terrain only on these two hexes (airport) - file size increases
I recorded how I do it
https://drive.google.com/file/d/15CSUxQ ... sp=sharing
I don't want to upload/swap - maybe the zip is to blame
I am sending 50023_moscow_big.mapx myself
https://drive.google.com/file/d/15DCh29 ... sp=sharing
Re: Map Bug report... (1495/1496/50023/50024)
That's only natural, no? The less clear hex a mapx file has, the bigger the file size. So if you change 2 hex from clear to something else, the file size will be bigger. You can test it by changing more clear hex to other terrain and the file size will increase even further.sympatyk wrote: ↑2023-08-17 18:07, Thursday
Yes, it's weird.. but it is
For both maps - 50023 and 50024 the same thing is observed --> after changing terrain only on these two hexes (airport) - file size increases
I recorded how I do it
https://drive.google.com/file/d/15CSUxQ ... sp=sharing
I don't want to upload/swap - maybe the zip is to blame
I am sending 50023_moscow_big.mapx myself
https://drive.google.com/file/d/15DCh29 ... sp=sharing
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Re: Map Bug report... (1495/1496/50023/50024)
That's not the problem, the problem is that this mapx file cannot be uploaded regardless how I try; connection is always broken and upload fails
Regarding size it is ok, because mapx files only store those hexes having some data, so if any hex was clear (terrain == 0) was not included in the .mapx but if now it is not clear that hex is added and file size increases.
This one neither loads into Mapfinder, sorryI don't want to upload/swap - maybe the zip is to blame
I am sending 50023_moscow_big.mapx myself
https://drive.google.com/file/d/15DCh29 ... sp=sharing
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Re: Map Bug report... (1495/1496/50023/50024)
@ Luis
All .mapx files from that time (four years ago) - when loaded into Suite and saved under a new name, they will be larger (load, do nothing, save as)--> application Suite has changed --> saves in a different way, more information, etc...
Change 2 hex - forest to airport vs 10000 hex on the map - this is a disproportionate change in file size ....
I think this needs to be changed...
http://www.open-general.com/install/OpenMapx.zip
All .mapx files from that time (four years ago) - when loaded into Suite and saved under a new name, they will be larger (load, do nothing, save as)--> application Suite has changed --> saves in a different way, more information, etc...
Change 2 hex - forest to airport vs 10000 hex on the map - this is a disproportionate change in file size ....
XXL maps have never been in MF... ?This one neither loads into Mapfinder, sorry
I think this needs to be changed...
http://www.open-general.com/install/OpenMapx.zip
Last edited by sympatyk on 2023-08-17 19:52, Thursday, edited 1 time in total.
Re: Map Bug report... (1495/1496/50023/50024)
http://www.opengeneral.pl/map/50025.jpg
http://www.opengeneral.pl/map/50026.jpg
http://www.opengeneral.pl/map/50027.jpg
http://www.opengeneral.pl/map/50028.jpg
http://www.opengeneral.pl/map/50029.jpg
----------------------
http://www.opengeneral.pl/mapx/50025_baltimore_xl.mapx
http://www.opengeneral.pl/mapx/50026_fulda5k_w.mapx
http://www.opengeneral.pl/mapx/50027_dunkirk.mapx
http://www.opengeneral.pl/mapx/50028_fulda5k.mapx
http://www.opengeneral.pl/mapx/50029_siauliai.mapx
Re: Map Bug report... (1495/1496/50023/50024)
Hello all,
Sorry to raise old post. I
Seems new big map have problem to be include in Mapfinder, i haven't aware of that. Luis , can you tell me what is the problem ( connection/ upload rate / db erro r ? )
I will check if i can solve the problem.
Long time i haven't follow Mapfinder activity except problem of upload.
Sorry to raise old post. I
Seems new big map have problem to be include in Mapfinder, i haven't aware of that. Luis , can you tell me what is the problem ( connection/ upload rate / db erro r ? )
I will check if i can solve the problem.
Long time i haven't follow Mapfinder activity except problem of upload.
Re: Map Bug report... (1495/1496/50023/50024)
Large XXL maps (larger than 3150x3000px) were not added to MF due to the size of the png file --> reaching up to 70 MB --> it was decided that they would be published only as jpg in a separate place (jpg files can reach 8MB - quality: 70, subsampling ON (2x2))
Currently, all these maps are located here
http://www.open-general.com/mapxs.php?o ... a=&omu=xxl
and on the opengeneral.pl server
I will only add that current maps are made in 24-bit color, not 256 colors
This affects the file size
Reduction from 24-bit color to 8-bit --> leads to a drop in quality
I showed it here
viewtopic.php?p=3582#p3582
Re: Map Bug report... (1495/1496/50023/50024)
In download perspective yes can be big. But if you want these maps can be seen on mapfinder , with a link on og server i can check this....
Re: Map Bug report... (1495/1496/50023/50024)
Perfect solution
If I understand correctly (I don't speak English - I use Google Translator)
Everything as before, only for XXL maps - instead of an image there will be a link to the OG repository with this image
MF is a great tool for creators - a great map browser --> thank you for maintaining it all these years
If the solution with XXL maps works --> everything will be in one place --> that should make everyone happy
Thank you for taking up the topic and the proposed solution
Re: Map Bug report... (1495/1496/50023/50024)
Yes, i will try to made like other maps , and rework download with an external link for this kind of map , i will check with Luis to understand well how OG works with new maps and also to help him when he upload maps as i know sometime he have problem with ftp on my website
Re: Map Bug report... (1495/1496/50023/50024)
Thank you very much
Yes, you definitely need to contact Luis (he wrote that he is sick with covid)
Luis uses a script to generate the necessary map images
When he receives a png file --> checks its weight (in MB)
If it is too large to be sent directly to MF --> changes its weight by reducing the colors, e.g. from 24 bit color to 8 bit color
If the file is suitable --> map images are generated in jpg --> 100px, 200px, 500px, respectively, and the original size - quality: 70, subsampling ON (2x2)
Maps that were made for PG2 used indexed colors, and the size did not exceed 1920px
Currently, OG accepts 5400x5500px maps in 24bit color (limitation - the graphics card and computer performance)
Png, jpg and old shp format are accepted
OG engine to find map - searches first the local MAP directory, then the main MAP (game) directory. If it does not find the map, it tries to connect to the internet and download the map from the location entered in the game engine
Currently, it will be the open-general.com server and the opengeneral.pl server
If this is impossible --> a tile map is generated based on the mapx file
For the game, it does not matter how big the map is and whether it is png or jpg
Yes, you definitely need to contact Luis (he wrote that he is sick with covid)
Luis uses a script to generate the necessary map images
When he receives a png file --> checks its weight (in MB)
If it is too large to be sent directly to MF --> changes its weight by reducing the colors, e.g. from 24 bit color to 8 bit color
If the file is suitable --> map images are generated in jpg --> 100px, 200px, 500px, respectively, and the original size - quality: 70, subsampling ON (2x2)
Maps that were made for PG2 used indexed colors, and the size did not exceed 1920px
Currently, OG accepts 5400x5500px maps in 24bit color (limitation - the graphics card and computer performance)
Png, jpg and old shp format are accepted
OG engine to find map - searches first the local MAP directory, then the main MAP (game) directory. If it does not find the map, it tries to connect to the internet and download the map from the location entered in the game engine
Currently, it will be the open-general.com server and the opengeneral.pl server
If this is impossible --> a tile map is generated based on the mapx file
For the game, it does not matter how big the map is and whether it is png or jpg
Re: Map Bug report... (1495/1496/50023/50024)
Yes i have made script to help Luis to update easly mapfinder, i will review with him because he have some problem to upload sometimes.
Just if i understand , the solution is to use > 50000 number for this kind of map , real map is only available for og.exe for download because on http://www.open-general.com/mapxs.php?o ... a=&omu=xxl the Map Number preview map is not too big?
That i can do to avoid big change , i can check map number , if > 50000 we can download mapx ( as usual ) and create a link on real map file if exist , but not find it.
I'll manage to udate already existing map when i have confirmation and made code change in mapfinder.
Just if i understand , the solution is to use > 50000 number for this kind of map , real map is only available for og.exe for download because on http://www.open-general.com/mapxs.php?o ... a=&omu=xxl the Map Number preview map is not too big?
That i can do to avoid big change , i can check map number , if > 50000 we can download mapx ( as usual ) and create a link on real map file if exist , but not find it.
I'll manage to udate already existing map when i have confirmation and made code change in mapfinder.
Re: Map Bug report... (1495/1496/50023/50024)
Hi Gilestiel
The preview for XXL maps in the database is correct
The problem was that for the last 4 years the database was not updated - ... only now are all the maps in the database
Everyone knows --> both old veterans and new users that maps are viewed in MF
The database is a separate place - some do not know that you have to look there too ..
And only because of the importance of these maps, they are not in MF
Now there is a chance that everything will be in one place
The next issue was the additional network traffic loading on your server ...
That is why your server was omitted when automatically downloading maps
Also all my maps in png and jpg format were removed --> only better quality jpgs were uploaded in their place ...
Yes - there are two pools for assigning numbers
- maps up to 3150x3000px (starting with number 0)
- maps above 3150x3000px (starting with number 50000)
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Re: Map Bug report... (1495/1496/50023/50024)
Hello guysGilestiel wrote: ↑2024-08-05 11:20, Monday Yes i have made script to help Luis to update easly mapfinder, i will review with him because he have some problem to upload sometimes.
Just if i understand , the solution is to use > 50000 number for this kind of map , real map is only available for og.exe for download because on http://www.open-general.com/mapxs.php?o ... a=&omu=xxl the Map Number preview map is not too big?
That i can do to avoid big change , i can check map number , if > 50000 we can download mapx ( as usual ) and create a link on real map file if exist , but not find it.
I'll manage to udate already existing map when i have confirmation and made code change in mapfinder.
I am finally recovered and my uploaded speed is now solved (>900 Mbps)
I think that the best solution would be - if possible - to host those maps (with number >50000) In MF as .jpg if MF allows sizes as big as 6-9 Mb.
The maps at open-general are in JPG compressed anyway having sizes around that, so probably only in the opengeneral.pl server they are hosted as png, isn't ?
So if MF is to include a link to a png format for those big maps, that link should go to the polish repo instead.
The point is what is the biggest size that MF allows for the downable map ?
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Re: Map Bug report... (1495/1496/50023/50024)
No, XXL maps have always been published (hosted) only as jpgThe maps at open-general are in JPG compressed anyway having sizes around that, so probably only in the opengeneral.pl server they are hosted as png, isn't it?
The size of maps (the largest ones) can reach 70MB saved in png
I think that each author stores their maps and can share a png file ...
This applies to all my maps --> only a jpg file (better quality) instead of a png + jpg file (generated from 8-bit color)
Re: Map Bug report... (1495/1496/50023/50024)
Are there any provisions regarding XXL maps?
Will new maps have their representation - link to image - in MF?
And what about the existing ones?
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Re: Map Bug report... (1495/1496/50023/50024)
Sorry for being missing but I'm on holidays with difficult internet access.
Gilestiel is also on holidays but we are in contact to discuss and find a solution for 5K maps.
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Re: Map Bug report... (1495/1496/50023/50024)
Thank you
I wish you a pleasant holiday
Re: Map Bug report... (1495/1496/50023/50024)
MF page contains invalid link
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Re: Map Bug report... (1495/1496/50023/50024)
Hi all
Gilestiel has checked the room available and he thinks that MapFinder will accept 50k maps too at the moment.
I have to collect all the info required to create the records at MapFinder, and then I'll upload a couple of maps first to check if everything goes well.
Them I'll upload the rest.
Of course all these 50k maps will be available only as JPG.
Gilestiel
Edited: Gilestiel is currently very busy but will change the link to our new forum, as soon as possible.
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Re: Map Bug report... (1495/1496/50023/50024)
What I mean is that for 50k maps I only keep the .mapx and the .jpg , and thus I can load each image to figure map name, type and size, but for most of then I lack the author and google-map location which required to generate the iframe code from that location.LuisGuzman wrote: ↑2024-10-05 13:54, Saturday I have to collect all the info required to create the records at MapFinder, and then I'll upload a couple of maps first to check if everything goes well.
Them I'll upload the rest.
So if any map maker who had made a 50k maps could post some additional info about their maps, it would be nice to get all these maps into MapFinder sooner, because I am lately very short of time.
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Re: Map Bug report... (1495/1496/50023/50024)
Hi Luis
Everything is in one place
https://www.open-general.com/mapxs.php? ... a=&omu=xxl
- all XXL maps (50k) were added to the database by Darek,
- all information about large maps (XXL) - were completed ...
In the first column you have - mapX, in the second - Google location, in the fifth - map image, in the seventh - author
In the third column there is information - about the country, region
Everything is in one place
https://www.open-general.com/mapxs.php? ... a=&omu=xxl
- all XXL maps (50k) were added to the database by Darek,
- all information about large maps (XXL) - were completed ...
In the first column you have - mapX, in the second - Google location, in the fifth - map image, in the seventh - author
In the third column there is information - about the country, region
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Re: Map Bug report... (1495/1496/50023/50024)
Great ! - thankssympatyk wrote: ↑2024-10-05 15:20, Saturday Hi Luis
Everything is in one place
https://www.open-general.com/mapxs.php? ... a=&omu=xxl
- all XXL maps (50k) were added to the database by Darek,
- all information about large maps (XXL) - were completed ...
In the first column you have - mapX, in the second - Google location, in the fifth - map image, in the seventh - author
In the third column there is information - about the country, region
I'll start uploading all 50k maps using that info
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Re: Map Bug report... (1495/1496/50023/50024)
I've uploaded 4 XXL maps to Mapfinder to check. Numbers 50001, 50002, 50003 and 50022 are available already.
Of course open-general Mapx database helps a lot, but every maps took me a while to upload and check that everything is ok.
Deciding which country to assign is sometimes not easy when map covers more than one country, as I try to avoid creating multi-mix-countries for maps like 50003.
Of course open-general Mapx database helps a lot, but every maps took me a while to upload and check that everything is ok.
Deciding which country to assign is sometimes not easy when map covers more than one country, as I try to avoid creating multi-mix-countries for maps like 50003.
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Re: Map Bug report... (1495/1496/50023/50024)
Great job!
Just pick the one country that you think fits the best. It will be okay and people will find the mapsLuisGuzman wrote: ↑2024-10-05 18:54, Saturday Deciding which country to assign is sometimes not easy when map covers more than one country, as I try to avoid creating multi-mix-countries for maps like 50003.
Re: Map Bug report... (1495/1496/50023/50024)
Hi,
Thanks Luis for updating the xK maps. Luis also told me about the broken links, I did the update and also unfortunately removed the dead links...
Thanks Luis for updating the xK maps. Luis also told me about the broken links, I did the update and also unfortunately removed the dead links...
Re: Map Bug report... (1495/1496/50023/50024)
Thanks to you for providing a place on MF for large maps
And in your opinion - would it be right to add a link to the Polish forum? (Polish language, you can also write in English --> if necessary)
https://forum.opengeneral.pl/index.php
- Polish page (there is a possibility to change the Polish language to English --> see the picture)
https://www.opengeneral.pl/
Here you can download the game installation (Polish installation)
Download the Gustlik e-file, campaigns, maps
Re: Map Bug report... (1495/1496/50023/50024)
I have add https://www.opengeneral.pl/ in Ressources link.
For forum in this site i let flag language as indicator ( 4 for now )
For forum in this site i let flag language as indicator ( 4 for now )
Re: Map Bug report... (1495/1496/50023/50024)
Thank you very much and best regards