
thought i`d actually try and finish a cc
started this years ago on old computer going again
overwrote early scenarios (rusty getting into swing again)
Belmont BV
Attacked in 3 direction pushing forward towards the vh`s using the lancers to the upmost of their capabilities finishing off as many enemy units as possible with my cavalry
core at end before BV
Anyone wants to join in feel free


OpenGen 0.93.5.RC6c * 30 May 2024 * AI version: 2.00 (2014)
Efile folder: C:\open general\efile_cc74\ * Efile version: CC74-The Grenadier Guard 1879-18 for Kaiser General II V.07/08/16
Campaign: 1879-18 THE GRENADIER GUARD , * Player prestige modifier 75% * AI prestige modifier 100%
Played Scenarios:
1 First blood: The Zulu war , #0 , Brilliant Victory , score:60 +++ Proto: Lancers 82
2 Tel-el-Kebir , #1 , Brilliant Victory , score:64
3 The Nile expedition , #2 , Brilliant Victory , score:65
4 Omdurman , #3 , Brilliant Victory , score:65 +++ Proto: Can. Mounted Rifles
--
Campaign score: 254 * Average: 63
BV:4 V:0 TV:0 L:0
..
Current scenario: Belmont, VH prestige is 120 , All map prestige is: 120
Army cost: 1632 , Current prestige is 200
Prestige available on map yet is 60 pp ( 60 pp in VH to capture) * Turn: 12
AI stance is Defensive Using map: 1150
if BV: +200, Modder River , cap 2000, 12 turns prestige: 75
if V : +200, Modder River , cap 2000, 16 turns prestige: 75
if TV: +160, Modder River , cap 2000, 20 turns prestige: 75
if Ls: +120, Modder River , cap 2000, 20 turns prestige: 75
..
Core Units for British Empire:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points
Infantry
* Guards , Light Wagon , 3 bars , 333 exp , Devastating Fire ,5 kill,333 exp , [+10 exp]
Guards 82 , Light Wagon , 2 bars , 207 exp , Superior Maneuver ,3 kill,207 exp , [+43 exp]
Heavy Cavalry/Tanks
Life Guards , 5 bars , 559 exp , Overwhelming Attack ,63 kill,559 exp , [+88 exp]
Life Guards 82 , 2 bars , 279 exp ,11 kill,279 exp , [+101 exp]
Light Cavalry/Recon
+ Lancers 82 , 3 bars , 365 exp ,4 kill,365 exp , [+73 exp]
Lancers 82 , 3 bars , 306 exp ,3 kill,306 exp , [+102 exp]
+ Can. Mounted Rifles , 0 bars , 49 exp ,0 kill,49 exp , [+49 exp]
Machine Guns
.45 Gatling Gun , Camels , 1 bars , 181 exp ,5 kill,181 exp , [+19 exp]
* .45 Maxim , Camel Mount , 1 bars , 110 exp , Devastating Fire ,0 kill,110 exp , [+60 exp]
Artillery
BL 12pdr 7cwt , Wagon , 0 bars , 0 exp ,0 kill,0 exp ,
..
Player 1 British Empire has 16 units total (core+aux):
4 INF
2 TNK
4 RCN
2 FlK
2 FRT
2 ATY
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Play custom music during Scenario File
allow settting a time frame in range between 1 and 12 months for valid prototypes
#Units to survive (MSU) enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Core added are free (don't count against cap)
Weather can change ground condition
*** New units available in next scenario:
* if BV (1899-11) .. #5 Modder River 1899-11
No new units!
* if V .. also #5
* if TV .. also #5
* if Ls .. also #5