AI 2.0 vs 3.0
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- Master Sergeant
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AI 2.0 vs 3.0
As the search is not working, i can't remember if this has already speak about what are the different things. I did some test, ok enemy looks more aggressive, but i really want to know what should i decide to my campaign
- LuisGuzman
- General, Special Forces
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Re: AI 2.0 vs 3.0
Sorry for delay, but I've been very busy this last week.
I do not remember to have done any document summarizing the differences between AI2 and AI3 (only comments within the code).
It is a rather long time since I froze the code, so I'd need to dig into the code to review the changes in AI3.
Anyway I remember the AI3 is more aggressive (less cautious) and naval units behave better either looking for their targets and moving.
I also remember that supply management was improved and maybe also for units embarked units.
Ground units' pathfinder was also improved for sure and I think that air units behavior too. But I cannot post even a rough list of changes.
IMHO if you are thinking on a new campaign I'd go with AI3, as it is undoubtedly better than AI2, even if not finished up.
Anyway, if I get some free time this week I'll try to review the code to gather most important changes.
I do not remember to have done any document summarizing the differences between AI2 and AI3 (only comments within the code).
It is a rather long time since I froze the code, so I'd need to dig into the code to review the changes in AI3.
Anyway I remember the AI3 is more aggressive (less cautious) and naval units behave better either looking for their targets and moving.
I also remember that supply management was improved and maybe also for units embarked units.
Ground units' pathfinder was also improved for sure and I think that air units behavior too. But I cannot post even a rough list of changes.
IMHO if you are thinking on a new campaign I'd go with AI3, as it is undoubtedly better than AI2, even if not finished up.
Anyway, if I get some free time this week I'll try to review the code to gather most important changes.
Visit my website to get my latest tools.
Re: AI 2.0 vs 3.0
Hehe, no, we never got any info about the differences between AI 2.0 and 3.0LuisGuzman wrote: ↑2024-02-11 20:22, Sunday I do not remember to have done any document summarizing the differences between AI2 and AI3 (only comments within the code).
But what you wrote sound great and i will also use AI 3.0 from now on. And also switch to AI 3.0 for the next Weltkrieg update.
Re: AI 2.0 vs 3.0
We had a discussion about the behavior of Al (0.91, 2.0, 3.0) on different game engines a year ago - several tests regarding Al 0.91 and 2.0
There is also a comparison for Al 3.0 (not much)
Al 3.0 needs to be tested...
Everything in Polish - if anyone wants to read...
https://forum.opengeneral.pl/instalacja ... /#msg56822
- Wonderdoctor
- Generalstabsveterinär
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Re: AI 2.0 vs 3.0
Making changes now Thanks Luis!IMHO if you are thinking on a new campaign I'd go with AI3, as it is undoubtedly better than AI2, even if not finished up.
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- Master Sergeant
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Re: AI 2.0 vs 3.0
Many Thanks Luis, i saw that 3.0 is better. AI is more clever.
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- Master Sergeant
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Re: AI 2.0 vs 3.0
I am thinking to try your new campaign, should i wait? (BTW even is an "old" efile, you have my respect for the way that your campaign is made)Wonderdoctor wrote: ↑2024-02-13 18:38, TuesdayMaking changes now Thanks Luis!IMHO if you are thinking on a new campaign I'd go with AI3, as it is undoubtedly better than AI2, even if not finished up.
P.S. Sorry for my English, i hope you understand.
- Wonderdoctor
- Generalstabsveterinär
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Re: AI 2.0 vs 3.0
It might take much more time before the Third Reich campaign is finished. I just finished the Winter War and am about to go into Poland (If the player did not sign the Molotov-Ribbentrop pact, he has an option to help the Fins and invade Poland early 1940 (after instead of before the Winter war) / if the player signs the Molotov-Ribbentrop pact, Poland is invaded at the normal September 1939 point in time.Dimitris GR wrote: ↑2024-02-13 19:20, TuesdayI am thinking to try your new campaign, should i wait? (BTW even is an "old" efile, you have my respect for the way that your campaign is made)Wonderdoctor wrote: ↑2024-02-13 18:38, TuesdayMaking changes now Thanks Luis!IMHO if you are thinking on a new campaign I'd go with AI3, as it is undoubtedly better than AI2, even if not finished up.
P.S. Sorry for my English, i hope you understand.
Also done:
- the July 1934 putsch in Austria (optional)
- a risky invasion of Austria later in 1934 (optional)
- an Ethiopian scenario sending weapons to Selassie (optional)
- an Ethiopian scenario sending troops to Selassie (optional)
- a Spanish civil war scenario (with or without the Italians on your side) (optional)
--> all of the above will influence relations with Italy, France and Britain, which will have an impact on how the Czech crisis plays out. Some scenarios that you could end up playing based on your choices:
- a coup in Berlin (have to flee the city towards the Czech border where troops have mobilized and where the LSSAH will guarantee your safety)
- an invasion of the Saarland by France
if you are still in power after the Czech crisis, the question of the Molotov Ribbentrop pact pops up.
So Poland is next to create, followed by some choices to be made about invading Denmark and Norway.
I picked up quite a few books on the pre-war and early war period the last few years and making this campaign is the perfect excuse to read them all
Books I really enjoyed were:
- Franco and Hitler by Stanley G. Payne - does a superb job of explaining how it was pretty impossible for Franco and Hitler to reach a mutually beneficial agreement to bring Spain into the war. No operation Felix in this campaign.
- March 1939, The British Guarantee to Poland by Simon Newmann, a book that originated as a doctoral thesis and really takes an interesting/refreshing look at the British policy towards Germany throughout the 30's. Appeasement is not really a term that covers the British policy.
Re: AI 2.0 vs 3.0
The campaign path must look like a modern art painting
Sounds like a very interesting campaign and story
Sounds like a very interesting campaign and story
Re: AI 2.0 vs 3.0
Sure we are talking of a OG campaign and not of Hearts of Iron?
Re: AI 2.0 vs 3.0
Yes, yes and yes.LuisGuzman wrote: ↑2024-02-11 20:22, Sunday naval units behave better either looking for their targets and moving.
I also remember that supply management was improved and maybe also for units embarked units.
All those reasons (but especially naval battles) were the reason I've already switched to AI 3.0 back in my first E-File, some 5 years ago, and I've been using it since. Given I don't use AI 2.0 I can't compare, but AI 3.0 is stable and does mostly what you'd expect it to do. Sometimes it seems a little lazy but I eventually found out why, and thus a workaround for that...