Ramon wrote: ↑2023-08-29 19:54, Tuesday
One flaw in the game is that there is no way to set up difficulty but the prestige.
There actually is a way to make different difficulty settings, but it's tedious: It requires starting with a "choice" scenario, letting the player chose between "Hard" or "Easy"... And then make the whole campaign twice, one with more, and one with less player/AI resources...
But from the rest of your post, I think what you wanted to say is "there is no way to
enforce difficulty", i.e. prevent the player from taking shortcuts.
Indeed, there isn't. There is nothing that prevents him from editing the scenario in Open Suite to allocate himself a cartload of overpowered units. Or edit his savegames. Or some such. Reloading is in this case just jaywalking.
Anyway, isn't the real question here actually "Should we really try to prevent that?"?
As somebody who makes big, very complicated and often difficult scenarios/campaigns, I am tempted to say "no".
Because, why do we waste days and weeks of our precious life time to create those scenarios? To punish any player stupid enough to try them, or in the hope somebody might enjoy them?
Everybody enjoys his own game in his own way, there is no "right" way, and enforcing your very own philosophy on this will only make players stay away from your campaigns, which certainly isn't what you want, do you.
(BTW this it's the old "cheating vs. not cheating" debate, and as an old gamer I've seen it millions of times all over the Internet. My own opinion here is, "whatever floats your boat": If your pleasure is to cheat (or reload each time something nasty happens), feel free to do so, it's
your game after all. I play mine the way
I want too.

)
(Lets not pollute the wishlist thread, if somebody wants keep discussing this (indeed quite interesting question), please let's make a dedicated thread in the Designer's Corner. Somebody with Mod powers please move the relevant posts?)