You'll find the link to the dropbox download in the first post. Have fun

Moderator: REDrake
I keep dreaming of such an eiflu or OG-style game where this will be possible.When i started with the efile i was dreaming of an efile that goes from WW1 until late Cold War. But that is not possible. PG2/OG was never made for something like this.
The campaign takes place in 1955 and only in that year so too much choice for upgrading will not be great. In Gustlik's efil, the Soviets get only a few new units during this period. And they don't have any amphibious transport (like the ZiS-485).... The German side, on the other hand, will get Marders and Leopards, FH70, LARS-1 and a few other Cold War units later in the campaign. But a big choice is not available.When there are no new German units in the 50s, the player can never upgrade the core units because everything is there already? Even in 1948 or 1949 the German would have all these powerful prototypes.
It is your choice. If you want the campaign to take place in the winter months, using winter icons, but no winter maps, it will look strange. We will hardly get any new maps nowadays, so we have to make the best out of the maps we have. Personally i'd use default icons under these conditions (and do so in the winter one scenario that uses a summer map).Alberich wrote: ↑2023-02-07 09:51, Tuesday I started creating the initial 4 scenarios for OPERATION SUVOROV. On Gustlik's efil. Such an introduction to the conflict. I am using maps: 1398, 1065, 1416 and 1064. Although the action takes place in late December/early January, you have to settle for a summer landscape (by the way, these maps taking into account a few more of those Arctic environs from the set of maps you created appeal to me the most - because of the color scheme). It looks a little strange against the winter colors of the units.
What surprised me both maps of Arkhangelsk have differences between them, the location of forests or additional villages. Why such a difference?
That is not a big problem. Many maps have small errors in the mapx files, but everything can be reparied in the scenario file
But that is on game level an not efile level? The craters simply show a blown hex, no matter the terrain. I guess it is much to late to change anything here. Maybe at the start of OG development it would have been possible to add more variety to the blown hex. But there are also many different city grafics and the various maps, so it would not look good an all i guess.
If i set the values to 2, the effect would be barely noticable in the game. Csaba also said that these attachments should start with 3 or 4 because otherwise the effect would be too small.
randowe wrote: ↑2023-02-07 13:00, Tuesday
If i set the values to 2, the effect would be barely noticable in the game. Csaba also said that these attachments should start with 3 or 4 because otherwise the effect would be too small.
Forward Observer got 4 because nobody ever uses it and so it must be more attractive for the same price as the others.
Keep in mind that not the unit with the Forward observer attachment gets the bonus, but your indirect fire units (such as artillery) that shoot on the enemy that is adjecent to your unit with the attachment.
Aha, now I understand, up to now I tried to use the forward observer like a [C] unit. But this is great news for me because my normal attack procedure is nearing AD and artillery defended e.g.randowe wrote: ↑2023-02-07 14:27, TuesdayKeep in mind that not the unit with the Forward observer attachment gets the bonus, but your indirect fire units (such as artillery) that shoot on the enemy that is adjecent to your unit with the attachment.
So it is not easy to bring the attachment into battle. And since a player often wants to take out enemy AD and artillery with own artillery, you have to get next to these enemy units first. But of course enemy AD and artillery is often positioned behind other enemy units.
A recon with a lot of movement and superior movement leader is helpful, but otherwise it is hard to make good use of the FO attachment in my opinion.
But yeah, for a small airborne team with a airborne mortar is can be also helpful i guess (Even if the overall effect is not the biggest).
That's what I'll do, it's a better solution.randowe wrote:It is your choice. If you want the campaign to take place in the winter months, using winter icons, but no winter maps, it will look strange. We will hardly get any new maps nowadays, so we have to make the best out of the maps we have. Personally i'd use default icons under these conditions (and do so in the winter one scenario that uses a summer map).
And suddenly it turns out that in the place where I placed a field airfield in the first mission in the next mission (on a newer map) grows a forest.randowe wrote:The difference is, because one map was made years after the other and got some updates. Like the airfield on Yagodnik island. The trees are just artistic impressions anyway![]()
Probably at the game level and at the file level. The graphics are in hex_marks, but you would probably have to implement at the game level an exception handling the CITY area. Since other exceptions can be made it is still possible to implement this one as well.randowe wrote:But that is on game level an not efile level? The craters simply show a blown hex, no matter the terrain. I guess it is much to late to change anything here. Maybe at the start of OG development it would have been possible to add more variety to the blown hex. But there are also many different city grafics and the various maps, so it would not look good an all i guess.
Is the reason for not using FO is that a large portion of players don't know exactly how it works? Besides, with more units with FA next to the target this bonus scales up as far as I know.randowe wrote:If i set the values to 2, the effect would be barely noticable in the game. Csaba also said that these attachments should start with 3 or 4 because otherwise the effect would be too small.
Forward Observer got 4 because nobody ever uses it and so it must be more attractive for the same price as the others.
Your scenario intro grafics look exceptional
Probably so. But also because it is not so easy to bring the attachment into battle on a tactical level. I guess the player often wants to engage enemy artillery and AD with own artillery. But most likely the enemy artillery and AD units are defended by other enemy units and you have to get past them with the forward observer
Thanks.randowe wrote:Your scenario intro grafics look exceptional
I disagree that it is so hard to use this addition during a battle. FO work on all enemy land units.randowe wrote: Probably so. But also because it is not so easy to bring the attachment into battle on a tactical level. I guess the player often wants to engage enemy artillery and AD with own artillery. But most likely the enemy artillery and AD units are defended by other enemy units and you have to get past them with the forward observer
Sure
Since there was never a official post about the features of AI 3.0 i will stick to 2.0. Personally i don't think it matters much anyway. Maybe there are some changes, but i doubt it will add to the funAlberich wrote: ↑2023-02-09 18:22, ThursdayHave you perhaps reviewed this topic on the behavior of different versions of AI? - https://forum.opengeneral.pl/kampanie-w ... je/3335/0/
And my later comments and conclusions after a short testing of AI version 3.0?
I would always recommend the WELTKRIEG campaign. It's my best campaign by far and makes best use of the efile. But of course it is very long and big.
Yes, with google translator. It's good enough to understand the topics.Dimitris GR wrote: ↑2023-02-09 19:33, Thursday Sorry for off topic. How you read Polish forum? Google translate is ok?
Indeed a question of personal tactics style. What works for me is having 1 better 2 far reaching guns in reach of the target, find an appropriate place to land the Brandenburger FO near AD and/or another valuable target, then eliminate the AD and let the airforce do the rest on now uncovered units. Normally the FO will survive especially when they get assistance from other Brandenburgers.
It's nice to see that you found a way to make good use of the FO attachmenthoza wrote: ↑2023-02-10 07:15, Friday Indeed a question of personal tactics style. What works for me is having 1 better 2 far reaching guns in reach of the target, find an appropriate place to land the Brandenburger FO near AD and/or another valuable target, then eliminate the AD and let the airforce do the rest on now uncovered units. Normally the FO will survive especially when they get assistance from other Brandenburgers.![]()
So today or tomorrow it will be, I invite you. Unfortunately, this will probably be my last campaign description for a very, very long time.randowe wrote:I would always recommend the WELTKRIEG campaign. It's my best campaign by far and makes best use of the efile. But of course it is very long and big.
Do you know the Command & Conquer series of games? It was there that such a solution was introduced in several missions: at the beginning only a small part of the map was available, and in order to unlock access to the rest of the map (it expanded) then you had to complete certain objectives and tasks. I refer to this. In the first mission, during a snowstorm, the player infiltrates and destroys the German fortification line, and then in the next mission carries out a general attack.randowe wrote:EDIT: One question, why do you wanto to use two Arkhangelsk maps instead of one?
It used to be more active than it is now, but now only a few dozen people remain. But at least something is happening.randowe wrote:Since there was never a official post about the features of AI 3.0 i will stick to 2.0. Personally i don't think it matters much anyway. Maybe there are some changes, but i doubt it will add to the funI never had more fun playing OG than these days!
Generally i read every post in the polish forum. It is the most active forum![]()
I know and know about Midjourney AI. Very interesting things can be created. Only Midjourney requires you to have an account on Discord, right? How does it work in practice?randowe wrote:Just for funFor those who are at Discord. You can use the Midjourney AI to create pictures. Just google it and join the channel. In few years an AI can create all missing icons
The AI is pretty good, but most pictures look like videogame artwork. I gave some prompts for pixel tanks and as comparison i'll add "cuban colonial style warehouses".
Why will this be your last report in a long time?
Hehe yes, we can have very long words in german. I could change the name to Kfz. 4
I played C&C as a kid, but that was 25 years ago or something like that. I don't remember anythingAlberich wrote: ↑2023-02-10 14:20, FridayDo you know the Command & Conquer series of games? It was there that such a solution was introduced in several missions: at the beginning only a small part of the map was available, and in order to unlock access to the rest of the map (it expanded) then you had to complete certain objectives and tasks. I refer to this. In the first mission, during a snowstorm, the player infiltrates and destroys the German fortification line, and then in the next mission carries out a general attack.
Yes, Midjourney requires a Discord account. It works like any other channel you can join, like the OG / ATOMIC channel (link in first post). There are some sub-channels where the AI is present as a bot. Then you can give prompts and the AI creates the picture. It is also possible to feed the AI with a picture, so maybe i will try to feed a map and then see what happens. But i don't think the results will be useful. The AI don't know what a video game map is, it just sees the picture. Guess i have to try feeding the AI with a map and it should create versions for winter and autumn.Alberich wrote: ↑2023-02-10 14:20, FridayI know and know about Midjourney AI. Very interesting things can be created. Only Midjourney requires you to have an account on Discord, right? How does it work in practice?
Maybe you've also heard of NVIDIA Canvas - https://www.nvidia.com/pl-pl/studio/canvas/?
Okay - if I were to help you make these maps --> what would you expect?Okay, so i decided to create 6 new 3K maps for the grand allied campaign. Three maps will be entirely new and 3 will be bigger versions of existing maps. Hope to finish these maps by the end of the year
- Ruhrgebiet, Germany
- Mareth, Tunisia
- Nordwind/Strasbourg, France
- Arnhem, Netherlands
- Emilia-Romagna, Italy
- Liepaja. Latvia
If new 3K maps from other map makersemerge miraculously, i will be happy to use them as well
Thanks for your postsympatyk wrote: ↑2023-02-15 12:29, Wednesday Okay - if I were to help you make these maps --> what would you expect?
I wrote "help" because I see that some of these maps have already been made/improved in the 2K version
That's why I see it this way --> You prepare the basics --> you define the area, drawing/map which will be the source/basis for further work (e.g. original map from World War II, etc.)
I also stipulate that I can withdraw (not finish the work) - I will try, but you can't count on me to do all the work for sure
Will you take the risk and accept these conditions?
I just uploaded the file of the smaller map to Dropbox and sent you a pm with the link. Gimp should be able to open the Photoshop files. Please try it. The file is almost 50mb. The bigger map has almost 100mb.sympatyk wrote: ↑2023-02-15 19:12, Wednesday If you decide to share these layers with me as separate png or jpg files - I will be grateful - it will show your maps in winter version --> if you would like to see your other maps as winter - you can do that too --> I just need to develop a new one procedure for Gimp
Of course, as you wish
Ok great!sympatyk wrote: ↑2023-02-16 17:19, Thursday![]()
Thank you very much
I'll start work
Of course 100MB is a lot --> you can upload only the layers you need --> forest, cities, roads, railway (map 1065)
For me, the Internet was a big obstacle (I had a portable LTE) - now I signed a contract from March for 400/40Mb fiber
Welcome to the forum ward70
Wow nice! I am happy to see that you made it all the way to New York
It would be great if you post your AAR's
It happens when the campaign is under construction and the path is altered. Then some connections between scenarios get screwed up and it even can happen that the campaign starts again. For example, i will add a new Scotland scenario between London and Scapa Flow and that will change the scenario number of the following scenarios.