... and here is the alternative end of the campaign.
After I finished it, I realized that I had overlooked the possibility of upgrading my monster tank to a faster model

. Speed is an important factor in an MTC for good results. Therefore, I went back up to the HQ of scenario 10 and upgraded my tank. This led to yet another improvement in its statistics in the last three scenarios.
10 CHINESE SPRING OFFENSIVE bv
Current scenario: CHINESE SPRING OFFENSIVE, VH prestige is 240 , All map prestige is: 360
Army cost: 4417 , Current prestige is 935
Prestige available on map yet is 80 pp ( 80 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 902
if BV: +500, SPRING OFFENSIVE 2ND STAGE , cap disabled, 14 turns prestige: 612
if V : +400, SPRING OFFENSIVE 2ND STAGE , cap disabled, 17 turns prestige: 646
if TV: +300, SPRING OFFENSIVE 2ND STAGE , cap disabled, 20 turns prestige: 736
Ls: Loss , turn prestige: 736
Infantry
HQ Unit , Jeep [W] , , 5 bars , 533 exp , USA , 2/4 , Recon, Bridging, 3 kill , 21 pp - U:004 [+20 exp]
Tank
M47 Patton , , 5 bars , 2005 exp , USA , 13/10 , Aggressive Attack , Fast Speed, Support, 315 kill , 686 pp - U:002 [+498 exp]
M26 , , 3 bars , 342 exp , USA , 9/10 , Fast Speed, 28 kill , 432 pp - U:007 [+43 exp]
M26 , , 3 bars , 324 exp , USA , 7/10 , Fast Speed, 16 kill , 336 pp - U:009 [+49 exp]
Recon
M8 Greyhound , , 0 bars , 97 exp , USA , 8/10 , Recon, Bridging, 2 kill , 144 pp - U:006 [+4 exp]
Artillery
M41 HMC 155mm , , 4 bars , 495 exp , USA , 13/10 , Resilience , Fast Speed, 12 kill , 655 pp - U:001 [+91 exp]
M41 HMC 155mm , , 2 bars , 289 exp , USA , 10/10 , Determined Defense , Fast Speed, 8 kill , 504 pp - U:003 [+56 exp]
M41 HMC 155mm , , 3 bars , 323 exp , USA , 10/10 , Fast Speed, 5 kill , 504 pp - U:010 [+88 exp]
M41 HMC 155mm , , 2 bars , 277 exp , USA , 8/10 , Fast Speed, 2 kill , 403 pp - U:012 [+54 exp]
Fighter
+ F-86 Sabre , , 5 bars , 742 exp , USA , 10/10 , Skilled Reconnaissance , Support, Air Defense, 25 kill , 0 pp - U:005 [+130 exp]
+ F-86 Sabre , , 3 bars , 386 exp , USA , 9/10 , Determined Defense , Support, Air Defense, 11 kill , 0 pp - U:011 [+62 exp]
Tactical Bomber
Douglas A-26 B , , 4 bars , 401 exp , USA , 10/10 , Reconnaissance Movement , Support, Special Munition, 15 kill , 732 pp - U:008 [+101 exp]
Player 1 : USA
Killed: INF:289 TNK:28 RCN:4 AT:48 FORT:19 ATY:71 AD:7 FTR:15 TB:11 SUB:1 CRs:1 Total: 494
Lost : INF:23 RCN:1 AT:1 FORT:11 ATY:1 FTR:2 TB:1 Total: 40
BV 10
V 0
TV 0
L 0
Averages:
Infantry * 1 Units * 0 Leaders Total : 533 exp, 3 kill, 21 pp Average: 533 exp, 3 kill, 21 pp
Tank * 3 Units * 1 Leaders Total : 2671 exp, 359 kill, 1454 pp Average: 890 exp, 120 kill, 485 pp
Recon * 1 Units * 0 Leaders Total : 97 exp, 2 kill, 144 pp Average: 97 exp, 2 kill, 144 pp
Artillery * 4 Units * 2 Leaders Total : 1384 exp, 27 kill, 2066 pp Average: 346 exp, 7 kill, 517 pp
Fighter * 2 Units * 2 Leaders Total : 1128 exp, 36 kill, 0 pp Average: 564 exp, 18 kill, 0 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 401 exp, 15 kill, 732 pp Average: 401 exp, 15 kill, 732 pp
* Summary: * 12 Units * 6 Leaders Total : 6214 exp, 442 kill, 4417 pp Average: 518 exp, 37 kill, 368 pp
Player 1 USA has 89 units total (core+aux):
Infantry : 38
Tank : 8
Recon : 1
Dual-purpose : 2
Fortification : 9
Artillery : 20
Air Defense : 2
Fighter : 6
Tactical Bomber : 2
Level Bomber : 1
---------------------------------------------
11 SPRING OFFENSIVE 2ND STAGE bv
Current scenario: SPRING OFFENSIVE 2ND STAGE, VH prestige is 160 , All map prestige is: 320
Army cost: 4928 , Current prestige is 791
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 437
if BV: +500, THE FALL OFFENSIVES , cap disabled, 11 turns prestige: 110
if V : +400, THE FALL OFFENSIVES , cap disabled, 13 turns prestige: 130
if TV: +300, THE FALL OFFENSIVES , cap disabled, 15 turns prestige: 150
Ls: Loss , turn prestige: 150
Infantry
HQ Unit , Jeep [W] , , 5 bars , 533 exp , USA , 9/4 , Recon, Bridging, 3 kill , 97 pp - U:004
Tank
M47 Patton , , 5 bars , 2409 exp , USA , 15/10 , Aggressive Attack , Fast Speed, Support, 367 kill , 792 pp - U:002 [+404 exp]
M26 , , 3 bars , 342 exp , USA , 10/10 , Fast Speed, 28 kill , 480 pp - U:007
M26 , , 3 bars , 324 exp , USA , 10/10 , Fast Speed, 16 kill , 480 pp - U:009
Recon
M8 Greyhound , , 1 bars , 101 exp , USA , 10/10 , Recon, Bridging, 2 kill , 180 pp - U:006 [+4 exp]
Artillery
M41 HMC 155mm , , 5 bars , 545 exp , USA , 13/10 , Resilience , Fast Speed, Fuel Pods, 12 kill , 655 pp - U:001 [+50 exp]
M41 HMC 155mm , , 3 bars , 327 exp , USA , 10/10 , Determined Defense , Fast Speed, Fuel Pods, 10 kill , 504 pp - U:003 [+38 exp]
M41 HMC 155mm , , 3 bars , 326 exp , USA , 10/10 , Fast Speed, 6 kill , 504 pp - U:010 [+3 exp]
M41 HMC 155mm , , 3 bars , 304 exp , USA , 10/10 , Fast Speed, 3 kill , 504 pp - U:012 [+27 exp]
Fighter
+ F-86 Sabre , , 5 bars , 790 exp , USA , 13/10 , Skilled Reconnaissance , Support, Air Defense, 28 kill , 0 pp - U:005 [+48 exp]
+ F-86 Sabre , , 4 bars , 455 exp , USA , 10/10 , Determined Defense , Support, Air Defense, 14 kill , 0 pp - U:011 [+69 exp]
Tactical Bomber
Douglas A-26 B , , 4 bars , 438 exp , USA , 10/10 , Reconnaissance Movement , Support, Special Munition, 16 kill , 732 pp - U:008 [+37 exp]
Player 1 : USA, South Korea
Killed: INF:335 TNK:30 RCN:5 AT:51 FORT:19 ATY:79 AD:8 FTR:18 TB:14 SUB:1 CRs:1 Total: 561
Lost : INF:24 RCN:2 AT:1 FORT:11 ATY:2 FTR:2 TB:1 Total: 43
BV 11
V 0
TV 0
L 0
Averages:
Infantry * 1 Units * 0 Leaders Total : 533 exp, 3 kill, 97 pp Average: 533 exp, 3 kill, 97 pp
Tank * 3 Units * 1 Leaders Total : 3075 exp, 411 kill, 1752 pp Average: 1025 exp, 137 kill, 584 pp
Recon * 1 Units * 0 Leaders Total : 101 exp, 2 kill, 180 pp Average: 101 exp, 2 kill, 180 pp
Artillery * 4 Units * 2 Leaders Total : 1502 exp, 31 kill, 2167 pp Average: 376 exp, 8 kill, 542 pp
Fighter * 2 Units * 2 Leaders Total : 1245 exp, 42 kill, 0 pp Average: 623 exp, 21 kill, 0 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 438 exp, 16 kill, 732 pp Average: 438 exp, 16 kill, 732 pp
* Summary: * 12 Units * 6 Leaders Total : 6894 exp, 505 kill, 4928 pp Average: 575 exp, 42 kill, 411 pp
Player 1 USA, South Korea has 58 units total (core+aux):
Infantry : 26
Tank : 5
Recon : 1
Dual-purpose : 2
Fortification : 3
Artillery : 11
Air Defense : 2
Fighter : 5
Tactical Bomber : 3
Player 2 Communist China, North Korea has 2 units total (core+aux):
Infantry : 1
Air Defense : 1
-------------------------------------------
12 THE FALL OFFENSIVES bv
Current scenario: THE FALL OFFENSIVES, VH prestige is 0 , All map prestige is: 0
Army cost: 5518 , Current prestige is 412
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Defensive Using map: 437
BV: Win , turn prestige: 120
V : Win , turn prestige: 140
TV: Win , turn prestige: 160
if Ls: +0, DEFENSE OF SEOUL , cap disabled, 16 turns prestige: 160
Infantry
HQ Unit , Jeep [W] , , 5 bars , 533 exp , USA , 9/4 , Recon, Bridging, 3 kill , 97 pp - U:004
Tank
M47 Patton , , 5 bars , 2759 exp , USA , 13/10 , Aggressive Attack , Fast Speed, Support, 416 kill , 686 pp - U:002 [+350 exp]
M26 , , 3 bars , 342 exp , USA , 10/10 , Fast Speed, 28 kill , 480 pp - U:007
M26 , , 3 bars , 354 exp , USA , 10/10 , Fast Speed, 16 kill , 480 pp - U:009 [+30 exp]
+ M48 Patton II , , 2 bars , 200 exp , USA , 10/10 , 0 kill , 0 pp - U:013
Recon
M8 Greyhound , , 1 bars , 103 exp , USA , 9/10 , Recon, Bridging, 2 kill , 180 pp - U:006 [+2 exp]
Artillery
M41 HMC 155mm , , 5 bars , 563 exp , USA , 13/10 , Resilience , Fast Speed, Fuel Pods, 13 kill , 655 pp - U:001 [+18 exp]
M41 HMC 155mm , , 3 bars , 344 exp , USA , 10/10 , Determined Defense , Fast Speed, Fuel Pods, 11 kill , 504 pp - U:003 [+17 exp]
M41 HMC 155mm , , 3 bars , 330 exp , USA , 10/10 , Fast Speed, 6 kill , 504 pp - U:010 [+4 exp]
M41 HMC 155mm , , 3 bars , 331 exp , USA , 10/10 , Fast Speed, 5 kill , 504 pp - U:012 [+27 exp]
Fighter
+ F-86 Sabre , , 5 bars , 810 exp , USA , 13/10 , Skilled Reconnaissance , Support, Air Defense, 28 kill , 0 pp - U:005 [+20 exp]
+ F-86 Sabre , , 4 bars , 470 exp , USA , 10/10 , Determined Defense , Support, Air Defense, 14 kill , 0 pp - U:011 [+15 exp]
Tactical Bomber
Douglas A-26 B , , 4 bars , 475 exp , USA , 10/10 , Reconnaissance Movement , Support, Special Munition, 19 kill , 732 pp - U:008 [+37 exp]
Lockheed F-15 Reporter , , 2 bars , 200 exp , USA , 10/10 , Recon, 0 kill , 696 pp - U:106
Player 1 : USA
Killed: INF:371 TNK:32 RCN:5 AT:55 FORT:24 ATY:87 AD:10 FTR:18 TB:14 SUB:1 CRs:1 Total: 618
Lost : INF:24 RCN:2 AT:1 FORT:11 ATY:2 FTR:2 TB:1 Total: 43
BV 12
V 0
TV 0
L 0
Averages:
Infantry * 1 Units * 0 Leaders Total : 533 exp, 3 kill, 97 pp Average: 533 exp, 3 kill, 97 pp
Tank * 4 Units * 1 Leaders Total : 3655 exp, 460 kill, 1646 pp Average: 914 exp, 115 kill, 412 pp
Recon * 1 Units * 0 Leaders Total : 103 exp, 2 kill, 180 pp Average: 103 exp, 2 kill, 180 pp
Artillery * 4 Units * 2 Leaders Total : 1568 exp, 35 kill, 2167 pp Average: 392 exp, 9 kill, 542 pp
Fighter * 2 Units * 2 Leaders Total : 1280 exp, 42 kill, 0 pp Average: 640 exp, 21 kill, 0 pp
Tactical Bomber * 2 Units * 1 Leaders Total : 675 exp, 19 kill, 1428 pp Average: 338 exp, 10 kill, 714 pp
* Summary: * 14 Units * 6 Leaders Total : 7814 exp, 561 kill, 5518 pp Average: 558 exp, 40 kill, 394 pp
Player 1 USA has 49 units total (core+aux):
Infantry : 23
Tank : 4
Recon : 2
Artillery : 8
Air Defense : 1
Fighter : 3
Tactical Bomber : 4
Destroyer : 2
Battleship : 1
Carrier : 1
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Keighleyred wrote: ↑2022-09-04 18:19, Sunday
why not another M.T.C ?????
i`m sure it will be well participated
the last one was
In my opinion, there will be no new CC's in the current situation - the reasoning is simple from my point of view: lvjtn is (for me) MIA and Wonderdoc + Urica are currently building a Belgian campaign, which will take a long time to build and test. And I'm just a player and have no idea about campaign building. This is my very personal assessment, not coordinated with the other members of the CC team.
But ...
Why do you always wait for others to offer you new campaigns? Be creative and pick a campaign from the existing campaign pool that you think is suitable for a MTC, as I have done here several times with CC76. Set your own new goals for which unit you want to develop the furthest, with which you want to kill the most enemies. There are no limits to your imagination.
If you don't have your own ideas, then just try to surpass my results. I will reactivate the Simply The Best thread and post my results. Then you'll see how high the bar is that you have to jump over
viewtopic.php?f=97&t=334