[NM] *.PGSCN Files

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[NM] *.PGSCN Files

Post by HexCode »

CONTENT LINKS
==============

Introduction
viewtopic.php?f=100&t=562#p9143

*.PGSCN (File Type Description)
viewtopic.php?f=100&t=562#p9153

*.PGSCN (Miscellaneous Scenario Data)
viewtopic.php?f=100&t=562#p9155

*.PGSCN (Side-Wide Data)
viewtopic.php?f=100&t=562#p12242

*.PGSCN (Listed Combatants & Turn-Specific Prestige Allotments)
viewtopic.php?f=100&t=562#p12257

*.PGSCN (Supply & Objective Hexes)
viewtopic.php?f=100&t=562#p12265

*.PGSCN (Scenario Victory Conditions)
viewtopic.php?f=100&t=562#p12292

*.PGSCN (Campaign Deployment Hexes & Purchasable Unit Classes)
viewtopic.php?f=100&t=562#p12293

*.PGSCN (Unit-Specific Data at Scenario's Start)
viewtopic.php?f=100&t=562#p12311


===================================================================

The topic's contents may be modified or progressively added upon as time goes by.

===================================================================

INTRODUCTION
==============

This topic should be of interest to Novice Modders (NMs).

Kindly review:

Introduction
viewtopic.php?f=100&t=535#p8923

AND

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

Such files are sequentially segmented in strict order (i.e., Sections). Sections are separated by single empty lines. Do not:

a) Change the order of Sections; or
b) Remove empty lines or insert new empty lines; or
c) Use the keyboard to introduce hard tabs, spaces or any other delimiters.

Such unfortunate... edits invariably result in rendering the whole file unreadable by PGF's engine.

Improved Column Labels

PGF's programmer has left "us" with a template applicable to SSI's converted "classic" content. Frankly, from a NM's standpoint, much can be improved in this area. To this effect, the pieces of a way more modder-friendly template will be progressively and methodically introduced as well.

File Sections

Each *.PGSCN file contains ELEVEN (11) Sections. They are:

00. File Type Description
01. Miscellaneous Scenario Data
02. Side-Wide Data
03. Listed Combatants
04. Turn-Specific Prestige Allotments
05. Supply Hexes
06. Objective Hexes
07. Scenario Victory Conditions
08. Campaign Deployment Hexes
09. Purchasable Unit Classes
10. Unit-Specific Data at Scenario's Start

A single, blank line separates any two successive File Sections. No blank line or multiple blank lines crash PGF's engine. Yes, the engine is that "sensitive".
Last edited by HexCode on 2021-12-25 21:11, Saturday, edited 13 times in total.
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*.PGSCN (File Type Description)

Post by HexCode »

*.PGSCN (File Type Description)
========

Absolute Prerequisite

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

File Section 00 -- File Type Description

PGF Programmer's choice:

Code: Select all

# PG Forever scenario file
My recommendation follows:

Code: Select all

# PG_FOREVER
# SCENARIO_FILE
From PGF engine's "point of view", this is an empty table which is totally ignored for code processing purposes.

HOWEVER:

NMs are urged to pay close attention to the following key points which are widely and repeatedly applicable across the board.

1) Navigation from column to column should always be done with the keyboard's Arrow keys. Never use the keyboard's Tab and / or Space keys.

2) Columns are separated by Soft Tabs. Soft Tabs are "white space" and, hence, invisible to the human eye. It is tremendously good practice to use underscore (_) characters to indicate the absence of a Soft Tab.

3) All comment lines are preceded by the Octothorpe / Hash (#) character. It makes no difference whatsoever whether the said character is (or not) separated from the comment's text by a Space character.

4) Readability and modding are often greatly enhanced by resorting to multiple, successive comment lines.


File Section 00 sports only ONE (1) column. To this effect, navigation is not an issue at all. Readability has been enhanced by employing TWO (2) successive comment lines.
Last edited by HexCode on 2021-12-25 21:12, Saturday, edited 6 times in total.
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*.PGSCN (Miscellaneous Scenario Data)

Post by HexCode »

*.PGSCN (Miscellaneous Scenario Data)
========

Absolute Prerequisites

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

*.PGSCN (File Type Description)
viewtopic.php?f=100&t=562#p9153

File Section 01 -- Miscellaneous Scenario Data

PGF Programmer's choice:

Code: Select all

# General scenario data
My recommendation follows:

Code: Select all

# MISCELLANEOUS
# DATA	
# VARIABLE		VALUE

Name			(Text)
Description		(Text)
SET file		(Text)
Year			(Number)
Month			(Number)
Day			(Number)
Turns			(Number)
Turns per Day		(Number)
Days per Turn		(Number)
Weather Zone		(Number)
Current Weather		(Number)
Max Unit Strength	(Number)
Max Unit Experience	(Number)
Allies Move First	(Number)
Hidden Scenario 	(Number)
Preliminaries

File Section's 01 readability has been enhanced by employing THREE (3) comment lines. The Section sports TWO (2) columns. The first column on the extreme left (S01-C00) contains a vertical listing of FOURTEEN (14) variables, the names of which are hard-coded into PGF's engine. The column next to it on the right (S01-C01) contains a vertical listing of the values correspondingly assigned to the variables listed in the first column. Note that the FIRST THREE (3) variables assume (alphanumeric) text values. The rest assume (decimal) numerical values. A modder may change the variables' order in the listing at will with absolutely no adverse consequences.

Variables & Their Values

Code: Select all

Name
Alphanumeric data. Also, kindly consult

Plain Text Files: Accommodating Unicode Characters
viewtopic.php?f=100&t=540#p11092

Code: Select all

Description
Alphanumeric data. Also, kindly consult

Plain Text Files: Accommodating Unicode Characters
viewtopic.php?f=100&t=540#p11092

Code: Select all

SET file
Legal file name descriptor.

Code: Select all

Year
The intended values range from 10 to 99 (i.e., 1910 to 1999). Values outside this range yield nonsensical results.

Code: Select all

Turns per Day
The intended values range from 0 to 9. Values outside this range yield nonsensical results. Value 0 has no effect whatsoever. Values 1 to 9 do two things. First, they always start the day at 8:00 hours. Second, they progress through the intra-day timetable in intervals measured in hours. Midnight is not necessarily reached.

Code: Select all

Days per Turn
Value 0 is "interpreted" to be 1. Indirectly, values should not cause the visual calendar progression to go beyond 31 December 1999. A negative value stops the visual calendar progression cold (but not the successive progression of turns).

Code: Select all

Weather Zone
Intended values and their meanings follow:

0 ==> LEAST INCLEMENT
1 ==> SOMEWHAT INCLEMENT
2 ==> CONSIDERABLY INCLEMENT
3 ==> MOST INCLEMENT

Code: Select all

Current Weather
Boolean. Intended values and their meanings follow:

0 ==> STORM FRONT ALREADY PRESENT AT START
1 ==> STORM FRONT ABSENT AT START

Code: Select all

Max Unit Strength
Detailed specifics are covered here:

Restricting Unit Over-Strengthening
viewtopic.php?f=100&t=540#p11445

Code: Select all

Max Unit Experience
Detailed specifics are covered here:

Restricting Unit Experience Gains
viewtopic.php?f=100&t=540#p8966

Code: Select all

Allies Move First
Boolean. Value 0 prompts the "Axis" Side to go first.

The variable's descriptor explicitly mentions by name a historical Alliance encountered in SSI's converted "classic" content.

Code: Select all

Hidden Scenario
This is a... dud. :) PGF's engine just ignores this setting.
Last edited by HexCode on 2021-12-26 00:50, Sunday, edited 4 times in total.
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*.PGSCN (Side-Wide Data)

Post by HexCode »

*.PGSCN (Side-Wide Data)
========

Absolute Prerequisites

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

*.PGSCN (File Type Description)
viewtopic.php?f=100&t=562#p9153

File Section 02 -- Side-Wide Data

PGF Programmer's choice:

Code: Select all

# Sides
My recommendation follows:

Code: Select all

# SIDES
Section 02 sports ELEVEN (11) columns. All values appearing in Section 02 are integers.

Column S02-C00 -- Side Numerical ID

This is the FIRST (1st) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

# Index
My recommendation follows:

Code: Select all

# INDEX
#
#
# INDEX
Descriptor integers;

Column S02-C01 -- Scenario Commencement Prestige Point Grant

This is the SECOND (2nd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Prestige
My recommendation follows:

Code: Select all

SUPPRT
AT
START
 
Descriptor integers;

Column S02-C02 -- Core Complement Size Maximum

This is the THIRD (3rd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Core Limit
My recommendation follows:

Code: Select all

CORE
SIZE
LIMIT
 
Descriptor integers;

Column S02-C03 -- Auxiliary Complement Size Maximum

This is the FOURTH (4th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Aux Limit
My recommendation follows:

Code: Select all

AUX
SIZE
LIMIT
 
Descriptor integers;

Column S02-C04 -- AI Attack / Defense Posture

This is the FIFTH (5th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Stance
My recommendation follows:

Code: Select all

AI
FIGHT'N
STANCE
 
Descriptor integers;

Column S02-C05 -- Unit Icon East-West Facing Orientation

This is the SIXTH (6th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Orientation
My recommendation follows:

Code: Select all

ORIENT
ALL
ICONS
 
Descriptor integers;

Column S02-C06 -- Scenario Commencement Naval Transport Points Grant

This is the SEVENTH (7th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Sea Transports
My recommendation follows:

Code: Select all

NAVAL
XPORT
POINTS
 
Descriptor integers;

Column S02-C07 -- Default Naval Transport Unit Type Numerical ID

This is the EIGHTH (8th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Sea Transport Type
My recommendation follows:

Code: Select all

DFAULT
NAVAL
XPORT
TYPE
Descriptor integers;

Column S02-C08 -- Scenario Commencement Air Transport Points Grant

This is the NINTH (9th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Air Transports
My recommendation follows:

Code: Select all

AIR
XPORT
POINTS
 
Descriptor integers;

Column S02-C09 -- Default Air Transport Unit Type Numerical ID

This is the TENTH (10th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Air Transport Type
My recommendation follows:

Code: Select all

DFAULT
AIR
XPORT
TYPE
Descriptor integers;

Column S02-C10 -- Default Air Transport Unit Type Numerical ID

This is the ELEVENTH (11th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

New Unit Exp
My recommendation follows:

Code: Select all

BOUGHT
UNIT
XPRNCE
 
Descriptor integers;
Last edited by HexCode on 2021-12-25 21:19, Saturday, edited 2 times in total.
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*.PGSCN (Listed Combatants & Turn-Specific Prestige Allotments)

Post by HexCode »

*.PGSCN (Listed Combatants & Turn-Specific Prestige Allotments)
========

Absolute Prerequisites

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

*.PGSCN (File Type Description)
viewtopic.php?f=100&t=562#p9153

File Section 03 -- Listed Combatants

PGF Programmer's choice:

Code: Select all

# Nations
My recommendation follows:

Code: Select all

# LISTED
# COMBATANTS
Section 03 sports TWO (2) columns. All values appearing in Section 03 are integers.

Column S03-C00 -- Listed Combatant Numerical ID

This is the FIRST (1st) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

# Flag
My recommendation follows:

Code: Select all

# FLAG
#
#
# FLAG
Descriptor integers;

Column S03-C01 -- Listed Combatant Formal Alignment Numerical ID

This is the SECOND (2nd Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Side
My recommendation follows:

Code: Select all

FORMALLY
ALIGNED
WITH
SIDE
Descriptor integers;

File Section 04 -- Turn-Specific Prestige Point Allotments Per Side

PGF Programmer's choice:

Code: Select all

# Per-turn prestige allotments
My recommendation follows:

Code: Select all

# TURN-SPECIFIC
# PRESTIGE
# ALLOTMENTS
Section 04 sports THREE (3) columns. All values appearing in Section 04 are integers.

Column S04-C00 -- Specific Turn Numerical ID

This is the FIRST (1st) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

# Turn
My recommendation follows:

Code: Select all

# TURN
Descriptor integers;

Column S04-C01 -- Side 0 Prestige Point Injection

This is the SECOND (2nd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Axis
My recommendation follows:

Code: Select all

SIDE_0
Descriptor integers;

Column S04-C02 -- Side 1 Prestige Point Injection

This is the THIRD (3rd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Allies
My recommendation follows:

Code: Select all

SIDE_1
Descriptor integers;
Last edited by HexCode on 2021-12-25 21:21, Saturday, edited 2 times in total.
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*.PGSCN (Supply & Objective Hexes)

Post by HexCode »

*.PGSCN (Supply & Objective Hexes)
========

Absolute Prerequisites

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

*.PGSCN (File Type Description)
viewtopic.php?f=100&t=562#p9153

File Section 05 -- Supply Hexes

PGF Programmer's choice:

Code: Select all

# Supply hexes
My recommendation follows:

Code: Select all

# SUPPLY
# HEXES
Section 05 sports TWO (2) columns. All values appearing in Section 05 are integers, possibly separated by the colon character (hex coordinate "Column:Row" specification format).

Column S05-C00 -- Supply Hex Coordinates

This is the FIRST (1st) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

# Hex
My recommendation follows:

Code: Select all

# HEX
#
#
#
# HEX
Descriptor integers; "Column:Row" format

Column S05-C01 -- First-Entry Prestige Point Awards

This is the SECOND (2nd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Prestige for Capturing
My recommendation follows:

Code: Select all

PRESTIGE
AWARD
UPON
FIRST_TIME
ENTRY
Descriptor integers;

File Section 06 -- Objective Hexes

PGF Programmer's choice:

Code: Select all

# Victory hexes
My recommendation follows:

Code: Select all

# OBJECTIVE
# HEXES_(OHs)
Section 06 sports just ONE (1) column. All values appearing in Section 06 are integers separated by the colon character (hex coordinate "Column:Row" specification format).

Column S06-C00 -- Objective Hex Coordinates

This is the ONLY Column.

Descriptor integers; "Column:Row" format
Last edited by HexCode on 2021-12-25 21:24, Saturday, edited 1 time in total.
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*.PGSCN (Scenario Victory Conditions)

Post by HexCode »

*.PGSCN (Scenario Victory Conditions)
========

Absolute Prerequisites

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

*.PGSCN (File Type Description)
viewtopic.php?f=100&t=562#p9153

File Section 07 -- Scenario Victory Conditions

PGF Programmer's choice:

Code: Select all

# Victory conditions
My recommendation follows:

Code: Select all

# VICTORY
# CONDITIONS
Section 07 sports FOUR (4) columns.

Column S07-C00 -- Victory Announcement Message

This is the FIRST (1st) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:
My recommendation follows:

Code: Select all

# ANNOUNCE
# OUTCOME
# MESSAGE
Descriptor text; alphanumeric

Column S07-C01 -- Number of Turns Unplayed

This is the SECOND (2nd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:
My recommendation follows:

Code: Select all

TURNS
REMAIN
TO_PLAY
Descriptor integers;

Column S07-C02 -- Number of Objective Hexes to Own at End

This is the THIRD (3rd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:
My recommendation follows:

Code: Select all

NUMBER
OF_OHs
TO_OWN
Descriptor integers;

Column S07-C03 -- Specific Objective Hexes to Own at End

This is the FOURTH (4th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:
My recommendation follows:

Code: Select all

SPECIFIC
OHs
TO_OWN
Descriptor integers; serially arranged in "Column:Row" format.
Last edited by HexCode on 2021-12-25 21:27, Saturday, edited 1 time in total.
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*.PGSCN (Campaign Deployment Hexes & Purchasable Unit Classes)

Post by HexCode »

*.PGSCN (Campaign Deployment Hexes & Purchasable Unit Classes)
========

Absolute Prerequisites

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

*.PGSCN (File Type Description)
viewtopic.php?f=100&t=562#p9153

File Section 08 -- Campaign Deployment Hexes

PGF Programmer's choice:

Code: Select all

# Deploy hexes
My recommendation follows:

Code: Select all

# CAMPAIGN
# DEPLOYMENT
# HEXES
Section 08 sports just ONE (1) column. All values appearing in Section 08 are integers separated by the colon character (hex coordinate (Map Column:Map Row) specification format).

Core Unit Deployment: Details
viewtopic.php?f=100&t=543#p11528

is a most helpful reference.

Column S08-C00 -- Deployment Hex Coordinates

This is the ONLY Column.

Descriptor integers; (Map Column:Map Row) format.

--- The listing order of records under this Section is immaterial.

--- Any duplicate records encountered are unceremoniously discarded / ignored on the spot.

--- Map Column coordinate value MINUS ONE (-1) negates a hex's ability to accommodate Campaign Unit Deployment.

--- Rendering Core Unit Deployment completely unavailable is accomplished by just entering a single, solitary line sporting some non-numerical text such as "None".

--- An empty Section promptly causes the PGF engine to crash upon attempting to start a scenario.

--- Map hex coordinates lying outside the map "surface" promptly cause the PGF engine to crash upon attempting to start a scenario in Campaign Mode.

File Section 09 -- Purchasable Unit Classes

PGF Programmer's choice:

Code: Select all

# Purchasable classes
My recommendation follows:

Code: Select all

# PURCHASABLE
# UNIT_CLASSES
Section 09 sports TWO (2) columns. All values appearing in Section 09 are integers.

--- In all but one rather exceptional case, the listing order of records under this Section is immaterial.

--- PGF's engine canvasses this Section's records starting at the very bottom, serially moving up towards the top. Any duplicate records encountered in the process are unceremoniously discarded / ignored on the spot.

--- An empty Section promptly causes the PGF engine to crash upon attempting to start a scenario.

Column S09-C00 -- Unit Class Numerical ID

This is the FIRST (1st) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

# Class
My recommendation follows:

Code: Select all

# CLASS
# CLASS
Descriptor integers. Post

Unit Classes
viewtopic.php?f=100&t=547#p8995

contains technical information specifically applicable to Unit Class Numerical ID (integer) values.

--- Rendering all Unit Classes unavailable for new unit purchases is accomplished by just entering a single, solitary line sporting some non-numerical text such as "None".

--- Integer values lying outside range [ 0 , 17 ] promptly crash the PGF engine upon attempting to start a scenario !

Column S09-C01 -- Is the Unit Class Purchasable ?

This is the SECOND (2nd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Can Purchase
My recommendation follows:

Code: Select all

CAN_BE
BOUGHT?
Descriptor integers; Boolean.
Last edited by HexCode on 2021-12-26 04:37, Sunday, edited 5 times in total.
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*.PGSCN (Unit-Specific Data at Scenario's Start)

Post by HexCode »

*.PGSCN (Unit-Specific Data at Scenario's Start)
========

Absolute Prerequisites

Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925

*.PGSCN (File Type Description)
viewtopic.php?f=100&t=562#p9153

File Section 10 -- Unit-Specific Data at Scenario's Start

PGF Programmer's choice:

Code: Select all

# Units
My recommendation follows:

Code: Select all

# UNIT_SPECS
# AT_START
Section 10 sports TWELVE (12) columns. All values appearing in Section 10 are integers.

Column S10-C00 -- Map Location Coordinates

This is the FIRST (1st) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

# Hex
My recommendation follows:

Code: Select all

# HEX
#
# HEX
Descriptor integers; "Column:Row" format

Column S10-C01 -- Unit Type Numerical ID

This is the SECOND (2nd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Type
My recommendation follows:

Code: Select all

UNIT
TYPE
 
Descriptor integers;

Column S10-C02 -- Organic Transport Type Numerical ID

This is the THIRD (3rd) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Organic Transport Type
My recommendation follows:

Code: Select all

ORGANIC
XPORT
TYPE
Descriptor integers;

Column S10-C03 -- Naval / Air Transport Type Numerical ID

This is the FOURTH (4th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Sea/Air Transport Type
My recommendation follows:

Code: Select all

NAV/AIR
XPORT
TYPE
Descriptor integers;

Column S10-C04 -- Side Alignment Numerical ID

This is the FIFTH (5th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Side
My recommendation follows:

Code: Select all

FIGHTS
ON
SIDE
Descriptor integers; Boolean.

Column S10-C05 -- Combatant Ownership Numerical ID

This is the SIXTH (6th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Flag
My recommendation follows:

Code: Select all

UNIT
FLAG
 
Descriptor integers;

Column S10-C06 -- Strength Factors

This is the SEVENTH (7th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Strength
My recommendation follows:

Code: Select all

UNIT
STRENGTH
FACTORS
Descriptor integers;

Column S10-C07 -- Experience Points

This is the EIGHTH (8th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Experience
My recommendation follows:

Code: Select all

UNIT
EXPRNCE
POINTS
Descriptor integers;

Column S10-C08 -- Entrenchment Levels

This is the NINTH (9th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Entrenchment
My recommendation follows:

Code: Select all

UNIT
NTRNCH
LEVELS
Descriptor integers;

Column S10-C09 -- Fuel Points

This is the TENTH (10th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Fuel
My recommendation follows:

Code: Select all

UNIT
FUEL
POINTS
Descriptor integers;

Column S10-C10 -- Ammo Points

This is the ELEVENTH (11th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Ammo
My recommendation follows:

Code: Select all

UNIT
AMMO
POINTS
Descriptor integers;

Column S10-C11 -- Is Unit Auxiliary ?

This is the TWELFTH (12th) Column encountered as one traverses Columns going from left to right.

PGF Programmer's choice:

Code: Select all

Auxiliary?
My recommendation follows:

Code: Select all

AUX
UNIT?
 
Descriptor integers; Boolean.
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