Prerequisity:
UNITS: REPLACEMENTS & OVER-STRENGTHENING
Strength Factor Procurement Feasibility
viewtopic.php?f=100&t=531#p9874
Main condition: the Free Elite Replacements (between Scenarios) option in the Campaign must be disabled. As we know, this option actually turns off not only Elite, but also Usual Replacements.
After win in Scenario 001 Player enters the intermediate scenario 002, which is used to upgrade the Core. We have already discussed this and accepted it as a perfectly workable option.
But in "Limited Replacements Campaign" in intermediate scenario the player has:
- only 1 turn, or very limited turns (2-3-4)
- Deployment hexes for Ground units have both Terrain Desert, and/or/not any other type.
- The number of Deployment hexes in some case may be equal to the number of Core Ground units, and in some case may be much less than the number of units.
- Deployment Hexes on airfields in some cases must allow only Air units. That is, the airfield already must have some kind of friendly non-moving AUX unit on it.
- Deployment hexes can be adjacent to one or two enemy units, which must have completely safe parameters, e.g. Attack=0, Defense=100. The icon of such a unit can be quite player friendly. At least... draw a can of beer


As a result, it is possible to create conditions for a friendly ground unit in which the Replacements received each turn will be issued by exe-file according to the sequences:
For Ground Units only:
Desert with 1 adjacent enemy unit = 1-2-3-4-5-6-7-8-9 (max)
Desert: 1-3-4-5-6-7-8-9 (max)
For Ground Units deployed on Non-desert terrain and for Air Units on Airfields:
Hex with 2 adjacent enemy units : 1(2)-4-6-7-8 (max) or 3-5-6-7-8
Hex with 1 adjacent enemy unit : 1-7-9 (max)