Search found 923 matches

by HexCode
2024-03-06 22:52, Wednesday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 37
Views: 15316

[EDT] FPGE ? It Depends...

Elsewhere in THIS forum: FPGE replaces negative SFP values with a standard blank value when saving a scenario. Even in the case of PGF-SSI styled modding, FPGE is highly problematic. In particular, FPGE often turns files *.PGSCN into unpredictable... garbage. :( Now, when it comes to PGF-CDP styled ...
by HexCode
2024-03-06 22:45, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11481

Re: [DEV] Don't Move ! Various Orders

Without Organic transport this unit can retreat to ocean. As far as I know, this unfortunate behavior has been observed in instances where the unit's Movement Allowance (MA) is ZERO (0). Why resort to such specification? Just give adequate NEGATIVE SFPs to the unit which will definitely last until ...
by HexCode
2024-03-06 20:01, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11481

Re: [DEV] Don't Move ! Various Orders

I am now creating Garrisons out of any necessary unit (INF, ATY, ATG, AD) by creating a clone of it in the eqp file, but with Listed Fuel Capacity (LFC) = Negative (let's say I chose a value of "-4"). And I give this clone Organic transport class 15, all parameters are zero. Everything wo...
by HexCode
2024-02-25 20:57, Sunday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 37
Views: 15316

[EDT] FPGE -- Uneven Development

Elsewhere in THIS forum: I've tried setting quite difficult win conditions in the pgscn file, using FPGE, and without it. I can tell from the negative results that FPGE handles win conditions different from the simple "All VH" so incorrectly that it cannot be relied upon. For example, in t...
by HexCode
2024-02-25 20:38, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326227

Re: PGF: Weather zone "0"

Do I understand correctly that there is never any chance of precipitation/overcast in WZ0? This zone always has Clear/ weather and Dry surface conditions? That's my understanding. I speculate SSI developed their core model under "ideal" conditions first . From a programming standpoint, th...
by HexCode
2024-02-22 19:09, Thursday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 18012

Re: [OPN] Scalability of Warships

:howdy Lettos, Is there a difference in whether a Battleship fires its main caliber for an hour at a battalion, or a company, or a division? Or how do you saw a fifth off a heavy cruiser? :huh :( :D Let's face it. SSI never really got down to designing "grognard" warfare models; hence, the...
by HexCode
2024-02-22 18:40, Thursday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11481

[DEV] Aero-Naval Battle -- I'll Wait

Intended Audience: # Lettos # & # Radoye # In view of the Herculean efforts Lettos is putting into reshaping aero-naval matters, I'm going to wait until the emerging configuration matures. If I'm going to design "something" involving PGF's AI Module, I may as well go the "SSI-het...
by HexCode
2024-02-22 08:51, Thursday
Forum: PG Forever Forum
Topic: PGF Library: Omnibus Posting - Questions & Commentary
Replies: 16
Views: 9399

[LIB] Not an Old Fashioned Manual...

Elsewhere in THIS forum: I apologize, I read those studies of yours, but I didn't notice the part where "Dives!" is researched. To begin with, additional empirical evidence never hurts. :2cents The thing to take from such incidents is that "properly" documenting wargame title sof...
by HexCode
2024-02-22 08:16, Thursday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

Re: [ADV] Submarine Dives!

:howdy Lettos Three series of 60 bomber attacks were performed in the tests. In two series EXP of the submarine was =500, in one series =0. Submarine STR has been varied, from 10 to 1. It doesn't affect the stats. The number of instances of "Submarine dives!" = 44, 43, 48. That is, in 180 ...
by HexCode
2024-02-22 03:22, Thursday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11481

[DEV] Don't Move ! Various Orders

Intended Audience: # Lettos # & # Radoye # Don't Move for Awhile Historically, content designers had to rely on House Rules... Recently, NEGATIVE Starting Fuel Point (SFP) specifications in Scenario Definition File *.PGSCN proved their worth and, then, some. Mind you, in order to take advantage...
by HexCode
2024-02-21 00:33, Wednesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Fuel Points - Negative Values - Part III

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # For the purposes of THIS post, it's assumed that BOTH SFP / FP values AND LFC values are NEGATIVE. This is a case of "Algebraic... Indeterminacy". :) Relevant Play System Feature Description 1) There're no obvious rest...
by HexCode
2024-02-20 00:53, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Fuel Points - Negative Values - Part II

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # For the purposes of THIS post, it's assumed that SFP / FP values are NON-NEGATIVE while LFC values are NEGATIVE. This is a case of "Algebraic Overcapacitation". Relevant Play System Feature Description 1) There're no o...
by HexCode
2024-02-19 18:28, Monday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11481

[DEV] Don't Move ! I Mean...

Intended Audience: # Lettos # & # Radoye # Designing Unit Types which aren't "meant" to move isn't a new subject around here. Historically, the focus has been on AI Module behaviors. To this effect, the practice of "anchoring" units has been resorted to on a number of conten...
by HexCode
2024-02-19 06:12, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326227

[EPH] The Big, Big Picture

PGF-CDP is all the rage in THIS Forum these days. To this effect, comparisons or references to SSI and /or PGF's programmer are sort of inevitable. For my part, Content Design & Play Platforms http://forum.open-general.com/viewtopic.php?f=10&t=616 contains virtually all my relevant observati...
by HexCode
2024-02-17 04:55, Saturday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Fuel Points - Negative Values - Part I

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # Once a content designer utilizes negative integers, he finds himself squarely in "design-for-effect" territory. :bonk For the purposes of THIS post, it's assumed that SFP / FP values are NEGATIVE while LFC values are P...
by HexCode
2024-02-13 19:17, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Fuel Points - Zero Values

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # In-Game Fuel Point Exhaustion This is straightforward PGF-SSI territory. Moving on... Starting Fuel Point (SFP) Value Zero ? Case I: Unit Listed Fuel Capacity (LFC) Value -- Positive Technically impossible to set up. PGF's engin...
by HexCode
2024-02-13 03:29, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Fuel Points - Undercapacitation

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # On rare occasions, content designers have resorted to Undercapacitating a unit's fuel by specifying Starting Fuel Points (SFPs) less than the unit's Listed Fuel Capacity (LFC). For the purposes of THIS post, it's still assumed t...
by HexCode
2024-02-12 05:18, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326227

[EPH] Quality, Quality...

:howdy Radoye
Radoye wrote: 2024-02-12 04:05, MondayHey, three amigos is still better than no amigos, eh? ;)
Yes ! I'll definitely take these three amigos over, say, a hundred "others". I know my math of course. BUT, when it comes to our hobby, quality trumps the numbers, any numbers. :deal :)
by HexCode
2024-02-12 03:01, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326227

[EPH] Time to be Realistic

Intended Audience: # Lettos # & # Radoye # In view of the serious as well as timely matters discussed in the previous two posts, I will no longer even be "pretending" that my posts might be of interest to some "unknown hobbyist". Nay ! From this point onward, my posts will b...
by HexCode
2024-02-11 21:29, Sunday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

Re: [ADV] Two Useful Hot Keys

Apologies Lettos

[L] ==> Last Combat Log

Sorry about that ! :(
by HexCode
2024-02-11 21:19, Sunday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] ASW Defense

:howdy Lettos

Terminological Clarification:

All naval units (targets) exhibit "ASW Defense" values instead of "Close Defense" ones. "ASW" stands for "Anti-Submarine Warfare".
by HexCode
2024-02-11 20:46, Sunday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Two Useful Hot Keys

:howdy Lettos [Ctrl+Click] ==> Extended Combat Prediction [L] ==> Last Combat Log The first Hot Key addresses an envisaged player's desire (yeah, right ;) ) to know some details as to whether a contemplated attack of his is likely to produce (or not) positive results. It's the second Hot Key which &...
by HexCode
2024-02-11 19:10, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326227

[EPH] SSI's "Crowd"

:howdy Lettos, This isn't a particularly enjoyable post. However, as a definite latecomer to SSI's "World", you deserve to hear my opinions... 1) All wargame titles talked about in these Forums exhibit SSI's programming footprint. 2) SSI's "Crowd" essentially consists of forum po...
by HexCode
2024-02-11 17:18, Sunday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11481

Re: [DEV] Random Unit Initial Deployments ?

:howdy Lettos, Can you share an idea? :dunno I understand that I need to shuffle the hexes (XX:YY) in the scenario file. Do it randomly. And shuffle within a given range of ocean territory. Take the value of (XX:YY) from the given boundaries. Change it to a different value. Write it to the scenario ...
by HexCode
2024-02-11 06:17, Sunday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11481

[DEV] Random Unit Initial Deployments ?

:howdy Lettos, But the thought comes to mind that if you consciously make a scenario on a large map (in shape close to a square), which will be about 1/3 of the land and 2/3 of the ocean, then changing then the starting position of naval units can achieve significant changes in the course of events ...
by HexCode
2024-02-09 15:24, Friday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 10
Views: 25957

[DEV] Ahistorical Campaigns ?

:howdy Lettos, The game needs excitement, competition. Why is the No-Core Campaign impossible? The player goes through all the scenarios, and looks at his results in PP scores. In the final briefing, a couple of words of approval, praise or motivation for further training can be written depending on...
by HexCode
2024-02-09 02:44, Friday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Fuel Points - Overcapacitation

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # On occasion, content designers have specified Starting Fuel Point (SFP) values greater than a unit's Listed Fuel Capacity (LFC). That's Overcapacitation. For the purposes of THIS post, it's still assumed that BOTH SFP and LFC va...
by HexCode
2024-02-08 20:25, Thursday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Fuel Points - Basics

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # The last data section featured in scenario definition file *.PGSCN is entitled "# Units". It hosts a column entitled "Fuel". The column's entries adhere to an integer format. Each value represents the FPs the...
by HexCode
2024-02-08 02:31, Thursday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Ammo Points - Negative Values - Part II

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # I'm a believer in "measured" modding approaches. Namely, a content designer should strive to exhaust all technical possibilities supported by "lower level" avenues before "escalating". In the presen...
by HexCode
2024-02-07 17:43, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11481

[DEV] Potentially Useful... Dreams

Intended Audience: # Lettos # & # Radoye # Elsewhere in THIS Forum, I wrote: In a nutshell, the unit keeps on shooting without being afraid of running out of ammo. It can still Resupply with or without Replacements Procurement without losing the benefit of negative {Ammo Point } (AP) values. Mo...
by HexCode
2024-02-07 02:06, Wednesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Ammo Points - Negative Values - Part I

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # Once a content designer utilizes negative integers, he finds himself squarely in "design-for-effect" territory. :bonk For the purposes of THIS post, it's assumed that SAP / AP values are NEGATIVE while LAC values are N...
by HexCode
2024-02-06 00:30, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Ammo Points - Zero Values

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # In-Game Ammo Point Exhaustion This is straightforward PGF-SSI territory. Moving on... Starting Ammo Point (SAP) Value Zero ? Case I: Unit Listed Ammo Capacity (LAC) Value -- Positive Technically impossible to set up. PGF's engin...
by HexCode
2024-02-05 18:08, Monday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Ammo Points - Undercapacitation

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # On rare occasions, content designers have resorted to Undercapacitating a unit's ammo by specifying Starting Ammo Points (SAPs) less than the unit's Listed Ammo Capacity (LAC). For the purposes of THIS post, it's still assumed t...
by HexCode
2024-01-23 11:30, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Potential Explanation

Intended Audience: # Lettos # & # Radoye #

PGF's programmer wrote:
... a weak unit always has a small chance of inflicting some damage to a much stronger opponent as well as a small chance of escaping total destruction from the opponent's (counter)attack.
by HexCode
2024-01-19 10:44, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326227

[EPH] PzC Icon Feature Adoption ? Non-Negotiable

:howdy Radoye, ... due to the necessary "eye candy" as required by modern commercial game design, modding became a bit more complex - you needed a 3D modeling software to create unit icons that would fit in with the stock ones, and many files needed to be modified... PzC serving as a Conte...
by HexCode
2024-01-18 13:08, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326227

[EPH] Play Against the AI - Two Design Approaches

:howdy Lettos, ... not necessarily exclusive but, in all probability, mutually exhaustive ! In all my years of involvement with PG1-DOS and PGF, I haven't witnessed anything that even comes close to Lettos' "publicly" documented experimentation regarding the AI Module's in-game behavior. I...
by HexCode
2024-01-17 13:56, Wednesday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3392

[PNW] Finalmente

As far as my contributions under this topic go, well, this is the end of the line ! :deal

As explicitly promised in my first post, the thread I launched was fully intended to be a one off. Consequently, I'm out of here (i.e., the "Pub"). :|
by HexCode
2024-01-17 13:46, Wednesday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3392

[PNW] Thoughts - Part IX

Thoughts - Part IX No First Use. Really ? The issue of "renouncing the first use of nuclear weapons" occasionally surfaces in "public" discourse. Truism: If one doesn't possess nuclear weapons, well, there's no need to renounce anything, right ? Okay, what about potential "...
by HexCode
2024-01-17 04:59, Wednesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Ammo Points - Overcapacitation

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # On occasion, content designers have specified Starting Ammo Point (SAP) values greater than a unit's Listed Ammo Capacity (LAC). That's Overcapacitation. For the purposes of THIS post, it's still assumed that BOTH SAP and LAC va...
by HexCode
2024-01-16 21:25, Tuesday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3392

[PNW] Thoughts - Part VIII

Thoughts - Part VIII Nuclear War: How Many "Sides" ? Can one have a "War" encompassing just one "Side" ? Well, civil war comes to mind but , even then, there're belligerent "Sides" internal to the usual... "Side". What about "Nuclear War" ...
by HexCode
2024-01-16 16:25, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Ammo Points - Basics

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # The last data section featured in scenario definition file *.PGSCN is entitled "# Units". It hosts a column entitled "Ammo". The column's entries adhere to an integer format. Each value represents the APs the...
by HexCode
2024-01-16 15:33, Tuesday
Forum: PG Forever Forum
Topic: Jorge's PGF Center - Downloadable Mods
Replies: 16
Views: 14466

Suggested Title Change

:howdy Jorge,

Could you change the title of your topic

from
Jorge44 PGF Center - Downloadable Mods

to
Jorge's PGF Center - Downloadable Mods

?

I believe it's going to "read" much, much better. :) All you need to do is edit the initial post's title.

Thanks
by HexCode
2024-01-16 08:34, Tuesday
Forum: Steel & Lace – The Pub
Topic: swords and sandals/historical notes
Replies: 60
Views: 17417

Posting Habits...

Posted under topic entitled... "Paths to Nuclear War" :huh in THIS forum: apropos first few post and "world" - of course not related but is good for laugh... reading (pardon) in WC today some text (our) about Elisabeth Olsen, actress and she allegedly by text (never heard, but do...
by HexCode
2024-01-16 03:46, Tuesday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3392

[PNW] Thoughts - Part VII

Thoughts - Part VII Operational... Psychology The military personnel formally tasked and expected to carry out the authorized use / launch of nuclear weapons are not think tank armchair types. That said, they're humans subject to their very own personal psychological urges, even demons... From &quo...
by HexCode
2024-01-15 09:02, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326227

[EPH] The Devil's in the Details: Always

:howdy Lettos, Kindly take a look here: Re: [DEV] Negative unit price and fuel http://forum.open-general.com/viewtopic.php?f=95&t=956#p17999 The sober realizations therein shouldn't in any way discourage innovative content designers from trying out creative solutions of immediate or longer term,...
by HexCode
2024-01-15 04:20, Monday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3392

[PNW] Thoughts - Part VI

Thoughts - Part VI Winnable Nuclear War: Think Tank... Logic Sometimes, movie scripts are worth 10,000 pages of think tank position papers... From "Fail Safe" (1964) directed by Sidney Lumet: When the Russians know bombs will fall on Moscow, they will surrender. They know that whatever th...
by HexCode
2024-01-14 01:24, Sunday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3392

[PNW] Thoughts - Part V

Thoughts - Part V Expansionist Psychology There's a potentially fateful ingredient inherent in large scale expansionism. Every step forward tends to further reinforce some prior held belief that unquestionable superiority of some kind is destined to carry the day, come hell or high water. The gradu...
by HexCode
2024-01-13 12:51, Saturday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62186

[ADV] Defunct

Kindly delete !
by HexCode
2024-01-13 11:38, Saturday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3392

[PNW] Middle Class Erosion

One of many unintended consequences of WWII has been the post-war emergence and subsequent rise of a reasonably well educated (not just narrowly trained) and optimistic middle class in the "West". Its rise came to a screeching halt something like 30 years ago. Ever since, the "process...
by HexCode
2024-01-12 13:23, Friday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 37
Views: 15316

[EDT] FPGE: Objective Hex Limit ?

:howdy Lettos, FPGE scenario editor has a limit of 20 VH in a scenario. PGF does not seem to have a limit. At least 26 VH does not cause PGF crash. In FPGE, if there are more than 20 VH in the scenario, clicking on V ICT causes the program crash. If the V ICT button is not touched and the scenario i...