Search found 450 matches

by Radoye
2024-10-10 12:15, Thursday
Forum: PG Forever Forum
Topic: Panzer General Forever unit's changes
Replies: 1
Views: 980

Re: Panzer General Forever unit's changes

Locate the file equipment.pgeqp in PGF\kuk\Scenario folder. Open it in a spreadsheet editor like MS Excel or OpenOffice Calc, find the line that depicts the unit you'd like to edit (i assume you're looking for #270, Russian Inf) and edit the value under column P, which holds the movement allotment f...
by Radoye
2024-09-10 23:32, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Panzer General Total War
Replies: 24
Views: 17407

Re: [DEV] Panzer General Total War

newavenriquez wrote: 2024-09-10 12:21, Tuesday This is what he's up against :lol :
https://cdn.discordapp.com/attachments/ ... 17ef3d29c2&
Ugh, that is a bit of an overkill indeed :evil
by Radoye
2024-09-10 12:07, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Panzer General Total War
Replies: 24
Views: 17407

Re: [DEV] Panzer General Total War

Hello, could anyone write how to use cheat codes especially for prestige points. Im asking because i ve never used... Im playing PG since 1995, but france scenario in total war mode is impossible for me because my army, although experienced, is a bit damaged after the Norwegian and Low Countries sc...
by Radoye
2024-08-06 01:40, Tuesday
Forum: Steel & Lace – The Pub
Topic: Is the forum still alive?
Replies: 12
Views: 1795

Re: Is the forum still alive?

I'm still checking in - however my work situation is such lately that i no longer have time for hobbies :thud

Hopefully that clears up soon and i'll be more active here again...
by Radoye
2024-08-01 02:56, Thursday
Forum: Steel & Lace – The Pub
Topic: Welcome back!
Replies: 2
Views: 784

Re: Welcome back!

:howdy
by Radoye
2024-02-23 18:10, Friday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 49
Views: 15411

Re: [AI] PacGen

By the way, this different terrain types including deep and shallow ocean, impassable reefs... can be done in PGF even tomorrow. I know but there's more to it, not just additional naval terrain types and movements. There are new choices and possibilities on land as well. Where in PGF if we want to ...
by Radoye
2024-02-23 15:08, Friday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 49
Views: 15411

Re: [AI] Observations, Wishes & Proposed Solutions

Distance to horizon from 35m height is ~20 km. Battleships main guns maximum range is ~40km.

(also, keep in mind there's no way to limit visibility to sea only, if spotting is increased capital ships would be able to see long distance inland, even over mountains :eek )
by Radoye
2024-02-23 14:55, Friday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 18014

Re: [OPN] Scale Consistency & Scalability

Actually, the PGF WaW project originated as a conversion of PacGen eqp to PGF, trying to do the best approximation i could where stats available in PGF were insufficient; but, i was not happy with the results so i started fiddling with it, then things started to grow, and from all that a new plan an...
by Radoye
2024-02-23 14:52, Friday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 18014

Re: [OPN] Scale Consistency & Scalability

If you're asking does PacGen have purely naval scenarios, the answer is yes, both in vanilla and in custom made (i believe there's one in Steve Strayer's Plan Z campaign just like you ask - however, it has been a while since i ran PacGen, it doesn't go along well with modern PCs). But, the PacGen un...
by Radoye
2024-02-23 01:22, Friday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 18014

Re: [OPN] Scale Consistency & Scalability

With Pacgen (i know, there he goes again ;) ) the destroyer and light cruiser classes represented flotillas, i.e. several units of same kind. These received replacements etc just like land and air units, would suffer from suppression etc. Here strength points represent additional ships (not necessar...
by Radoye
2024-02-20 13:46, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Fuel Points - Negative Values - Part II

Lettos wrote: 2024-02-20 05:55, Tuesday Narvik'1940, Crete'1941 - well where did paratroopers get the reinforcements from that allowed the player to continue the fight as planned?
Bastogne 1944

If we look outside Europe - the Japanese defenders of Pacific islands during the US island hopping campaign
by Radoye
2024-02-19 15:42, Monday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Advanced Play System - Questions & Commentary

I believe - but don't take this to the bank, been a long time i looked at this in detail re: PGF - and this is how it was in PacGen too, both submarine and destroyer classes attack against CD. In PacGen destroyers even attack against ground units CD (which IMO is a bug)! This was to depict a differe...
by Radoye
2024-02-14 18:39, Wednesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Advanced Play System - Questions & Commentary

Are you doing AI vs AI test or what?
by Radoye
2024-02-12 04:05, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326233

Re: PGF: "Ephemeral" Posts - Questions & Commentary

Hey, three amigos is still better than no amigos, eh? ;)
by Radoye
2024-02-11 23:04, Sunday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Advanced Play System - Questions & Commentary

Lettos wrote: 2024-02-11 22:03, Sunday Thanks to HexCode and Radoye for support! :howdy :clap
Always here to help! :yes
by Radoye
2024-02-11 18:49, Sunday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Advanced Play System - Questions & Commentary

For submarine (and destroyer?) class, they attack against Close Defense not Ground Defense IIRC...
by Radoye
2024-02-04 18:44, Sunday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 37
Views: 15318

Re: [EDT] Content Editors: Tips & Tricks

Lettos wrote: 2024-02-04 09:43, Sunday
Radoye wrote: 2024-02-04 08:36, Sunday AWD is a common abbreviation used in automotive industry for all-wheel drive. It is probably not accurate for 1940's time period but that's no big deal IMHO.
"OffRoad" ?
:dunno

Sounds OK to me, i guess it is a matter of personal taste first and foremost...
by Radoye
2024-02-04 08:36, Sunday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 37
Views: 15318

Re: [EDT] Content Editors: Tips & Tricks

AWD is a common abbreviation used in automotive industry for all-wheel drive. It is probably not accurate for 1940's time period but that's no big deal IMHO.
by Radoye
2024-02-03 21:20, Saturday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 219
Views: 124848

Re: [DEV] Historical Content Representation - Pilot Projects

I think the "All-Terrain" movement type name has been unfortunately chosen. I take it as "All-Wheel-Drive" as opposed to "2-Wheel-Drive" for "Wheeled".

(I know, i'm not 100% consistent with that, but there should be some allowance for modder liberty! :) )
by Radoye
2024-02-02 17:07, Friday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 49
Views: 15411

Re: [AI] Observations, Wishes & Proposed Solutions

Yeah i was thinking about improvised airfields... transport is an INF class unit (technically a construction battalion with stats similar to bridge engineers only without bridging ability, with their transports integrated like motorized / mechanized units i recently added to WaW) and transported is ...
by Radoye
2024-01-23 17:38, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Advanced Play System - Questions & Commentary

This is a problem, because large caliber AA that were capable of hitting the high flying strategic bombers were usually useless against low flying fighters and ground attack planes - unable to traverse fast enough to track them efficiently. If in PGF we would have the same capabilities as in PacGen ...
by Radoye
2024-01-23 15:31, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Advanced Play System - Questions & Commentary

Of course.

We can even go higher than 21 GD for the LBs. There is plenty of wiggle room.
by Radoye
2024-01-23 13:46, Tuesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Advanced Play System - Questions & Commentary

PacGen had this problem solved by removing the possibility for AA class to engage LB class units. There was also a unit special ability which when selected enabled the unit to provide air defense support fire, mainly to be used on ships which were to provide AA protection, but worked elsewhere too. ...
by Radoye
2024-01-19 20:49, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326233

Re: PGF: "Ephemeral" Posts - Questions & Commentary

People like nice shiny new things... There was PG(1), PG2, PG3 (several different flavors), not to mention AG, PacGen, PeoGen and other derivatives of the basic SSI Panzer General idea. But time will tell what will survive in the long term. Sometimes the novelty wears off quickly and people come bac...
by Radoye
2024-01-19 14:45, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326233

Re: [EPH] Play Against the AI - Two Design Approaches

I've been reading the PzC2 forum. I have no experience with PzC2 so i can't comment. I only ever played PzC (the original one, with all its add-ons) and my comments were based on that. PzC (the original one) is indeed a finished and polished PGF, according to Mr. Shargin's ideas and visions, with s...
by Radoye
2024-01-18 17:08, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326233

Re: [EPH] Play Against the AI - Two Design Approaches

1) The programmer - he's gone. I wonder if Rudankort now misses the fate of his brainchild? With the fact that a lot of things have been revealed recently that he himself at the time of creating the clone game probably didn't even suspect. :dunno He's busy with PanzerCorps (now up to PanzerCorps 2)...
by Radoye
2024-01-17 20:39, Wednesday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3394

Re: [PNW] Thoughts - Part IX

To Possess Or Not ? Unfortunately after the end of the Cold War I we entered an era where the victorious side started a deliberate effort to erode as much as possible the system of nuclear (and other) checks and balances as embodied in the UN. So basically now we entered a phase not unlike what was...
by Radoye
2024-01-16 17:42, Tuesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326233

Re: PGF: AI purchases

What do I need to do to switch the AI to the ATY and AD purchase stage? How to solve this conundrum? Maybe try putting some INF units into a VH and immediately around but leave a free hex (or two, or three) for placing new units, see what happens... Maybe also put a radar or some such with huge spo...
by Radoye
2024-01-16 00:53, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 219
Views: 124848

Re: [DEV] Unit Сlasses - redesign

Lettos wrote: 2024-01-15 15:27, Monday In general, this unit is the same hopelessly outdated aircraft (often a biplane) of the 30s.
Even stuff like the Fieseler Storch, Taylorcraft Auster AOP, Stinson Sentinel or the Piper Grasshopper would fit nicely into this role...
by Radoye
2024-01-15 13:03, Monday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3394

Re: [PNW] Thoughts - Part VI

Thoughts - Part VI Winnable Nuclear War: Think Tank... Logic Sometimes, movie scripts are worth 10,000 pages of think tank position papers... Dr. Strangelove, of course To recapitulate: Nuclear Warriors of the think tank kind have been around for something like 70 years now. The point is, though, g...
by Radoye
2024-01-14 03:14, Sunday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 178
Views: 62191

Re: [ADV] Negative Ammo Points ?

What happens if LAC is ZERO (0) though ? :evil ;) If you set AMMO=0 in eqp, that zero will still be zero in PGF. In fact, this is the same as setting SA, HA, NA, AA = 0. I think what was being asked here is what happens if an unit has ammo = 0 in eqp but set to some non-zero value (positive or nega...
by Radoye
2024-01-12 14:41, Friday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 3394

Re: [PNW] Thoughts - Part II

Frogs in the Pot... It looks to me that right now the frogs are being slowly cooked everywhere, not just on one side. The world we knew since 1945 appears to be dead, it's just that nobody bothered to let the corpse know it died; but we're still waiting to see what will come to replace it, there do...
by Radoye
2024-01-11 15:11, Thursday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11482

Re: [DEV] Content Generation - Ideas, Approaches & Discussions

I have been thinking about "obstacle" units similar in concept to this for a while now, roadblocks placed along strategic pathways, or in some cities / airfields, since even in otherwise undefended cities it would likely be impossible for the advancing side to just simply drive through unh...
by Radoye
2024-01-06 18:04, Saturday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 49
Views: 15411

Re: [AI] Observations, Wishes & Proposed Solutions

Actually, rather than heavy ATY, and considering certain oddities spotted with "anchor" transport units, i think this would be great to model armored trains...
by Radoye
2023-12-24 17:49, Sunday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 51
Views: 11482

Re: [DEV] Delayed Unit Activation

HexCode wrote: 2023-12-24 04:08, Sunday CONCLUSION

This is a very promising area to do further research. Remember: the :evil usually resides in the details (and offbeat situations).
Indeed it is. It might finally be possible to precisely time reinforcements arrival in scenarios!
by Radoye
2023-12-01 04:45, Friday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 40875

Re: [DEV] PGF World at War and more - beta 5.0 released!

Beta 5.1 released (download link in the OP). New pricing structure introduced for all classes (except naval), some stats corrections, flame thrower vehicles now all in the AT class. Cavalry are now Recon rather than Infantry.
by Radoye
2023-11-26 15:58, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 326233

Re: PGF: "Ephemeral" Posts - Questions & Commentary

Dimitris GR wrote: 2023-11-26 14:23, Sunday Sorry for the silly question, but i am not proud for my English and maybe is off topic..... What is DEV?
{DEV} headings in titles denote a topic that is devoted to mod development :cheers
by Radoye
2023-11-23 16:20, Thursday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 40875

Re: [DEV] PGF World at War and more - beta 5.0 released!

I am working on recalculating the unit costs for all classes in a similar fashion i did with infantry. It might mean it will be a bit more expensive to operate tanks and planes in the future making prestige management more important...
by Radoye
2023-11-19 20:18, Sunday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 49
Views: 15411

Re: [AI] "Pure" Aero-Naval Scenario ?

HexCode wrote: 2023-11-19 19:30, Sunday To compensate for all that, I'd greatly increase their fuel capacities to ensure such air units keep on flying around until the very end without needing to refuel.
What happens if you set fuel to 0, like with air transports?
by Radoye
2023-11-15 23:30, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 219
Views: 124848

Re: [DEV] Historical OoB Scenarios

FW200 could have carried a one or couple tons of bombs... it's not exactly a patrol aircraft. https://en.wikipedia.org/wiki/Focke-Wulf_Fw_200_Condor A Japanese request for a long-range maritime patrol aircraft led to military versions that saw service with the Luftwaffe as long-range reconnaissance...
by Radoye
2023-11-15 13:04, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 219
Views: 124848

Re: [DEV] Historical OoB Scenarios

Alternatively, you could also try Level Bombers with "Bomber Special" = 1 (because 0 would give them active AA) and high NA stats to depict naval patrol bombers (FW 200 and such)...
by Radoye
2023-11-03 17:25, Friday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 40875

Re: [DEV] PGF World at War and more - beta 5.0 released!

Yeah i am thinking about playing with the movement tables myself... will get there eventually... still lots to do before that...
by Radoye
2023-10-30 01:35, Monday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 40875

Re: [DEV] PGF World at War and more - beta 5.0 released!

PGF WAW beta 5.0 has been released. you can get it here:

https://www.mediafire.com/file/v7dvb8xe ... 0.zip/file

(OP has been updated with additional info and details)

:yes
by Radoye
2023-10-22 18:41, Sunday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 40875

Re: [DEV] PGF World at War and more - beta 4.0 released!

Thank you for your kind words Jorge, and yes feel free to upload my files onto your website! :cool Here's a link to the new Waffen SS campaign update now up to v1.7: https://www.mediafire.com/file/754h6zz0ur9owzg/PGF_WaffenSS_1.7.zip/file (same link is in the OP) This includes the new eqp and icons ...
by Radoye
2023-10-20 17:04, Friday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 40875

Re: [DEV] PGF World at War and more - beta 4.0 released!

:bullhorn Hear ye, hear ye!

Major update coming soon - a rework of the INF class, introducing mechanized units and sorting out all prestige costs.

This requires a review of all scenarios, so it might take a while - i will release the updated version of the SS campaign as a preview in a few days!
by Radoye
2023-10-15 22:30, Sunday
Forum: Steel & Lace – The Pub
Topic: The Obligatory YouTube Music Video Topic
Replies: 831
Views: 561351

Re: The Obligatory YouTube Music Video Topic

Joan Smith and the Jane Does - one petite lady with a thunderous voice and a nasty fuzzed-out guitar tone: https://www.youtube.com/watch?v=qycVVofSaWk https://www.youtube.com/watch?v=k41umU2N5os https://www.youtube.com/watch?v=WD__bG5OMVo https://live.staticflickr.com/65535/48277997297_85a2b9d955.jpg
by Radoye
2023-10-15 22:24, Sunday
Forum: Steel & Lace – The Pub
Topic: The Obligatory YouTube Music Video Topic
Replies: 831
Views: 561351

Re: The Obligatory YouTube Music Video Topic

Ladies and gents, i present you the mighty Tumble:

https://www.youtube.com/watch?v=76CCU-On1Sk

Image