Search found 450 matches
- 2024-10-10 12:15, Thursday
- Forum: PG Forever Forum
- Topic: Panzer General Forever unit's changes
- Replies: 1
- Views: 980
Re: Panzer General Forever unit's changes
Locate the file equipment.pgeqp in PGF\kuk\Scenario folder. Open it in a spreadsheet editor like MS Excel or OpenOffice Calc, find the line that depicts the unit you'd like to edit (i assume you're looking for #270, Russian Inf) and edit the value under column P, which holds the movement allotment f...
- 2024-09-10 23:32, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 17407
Re: [DEV] Panzer General Total War
Ugh, that is a bit of an overkill indeednewavenriquez wrote: ↑2024-09-10 12:21, Tuesday This is what he's up against :
https://cdn.discordapp.com/attachments/ ... 17ef3d29c2&
- 2024-09-10 12:07, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 17407
Re: [DEV] Panzer General Total War
Hello, could anyone write how to use cheat codes especially for prestige points. Im asking because i ve never used... Im playing PG since 1995, but france scenario in total war mode is impossible for me because my army, although experienced, is a bit damaged after the Norwegian and Low Countries sc...
- 2024-08-06 01:40, Tuesday
- Forum: Steel & Lace – The Pub
- Topic: Is the forum still alive?
- Replies: 12
- Views: 1795
Re: Is the forum still alive?
I'm still checking in - however my work situation is such lately that i no longer have time for hobbies
Hopefully that clears up soon and i'll be more active here again...
Hopefully that clears up soon and i'll be more active here again...
- 2024-08-01 02:56, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Welcome back!
- Replies: 2
- Views: 784
- 2024-02-23 18:10, Friday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 15411
Re: [AI] PacGen
By the way, this different terrain types including deep and shallow ocean, impassable reefs... can be done in PGF even tomorrow. I know but there's more to it, not just additional naval terrain types and movements. There are new choices and possibilities on land as well. Where in PGF if we want to ...
- 2024-02-23 15:08, Friday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 15411
Re: [AI] Observations, Wishes & Proposed Solutions
Distance to horizon from 35m height is ~20 km. Battleships main guns maximum range is ~40km.
(also, keep in mind there's no way to limit visibility to sea only, if spotting is increased capital ships would be able to see long distance inland, even over mountains )
(also, keep in mind there's no way to limit visibility to sea only, if spotting is increased capital ships would be able to see long distance inland, even over mountains )
- 2024-02-23 14:55, Friday
- Forum: PG Forever Forum
- Topic: [OPN] Scale Consistency & Scalability
- Replies: 45
- Views: 18014
Re: [OPN] Scale Consistency & Scalability
Actually, the PGF WaW project originated as a conversion of PacGen eqp to PGF, trying to do the best approximation i could where stats available in PGF were insufficient; but, i was not happy with the results so i started fiddling with it, then things started to grow, and from all that a new plan an...
- 2024-02-23 14:52, Friday
- Forum: PG Forever Forum
- Topic: [OPN] Scale Consistency & Scalability
- Replies: 45
- Views: 18014
Re: [OPN] Scale Consistency & Scalability
If you're asking does PacGen have purely naval scenarios, the answer is yes, both in vanilla and in custom made (i believe there's one in Steve Strayer's Plan Z campaign just like you ask - however, it has been a while since i ran PacGen, it doesn't go along well with modern PCs). But, the PacGen un...
- 2024-02-23 01:22, Friday
- Forum: PG Forever Forum
- Topic: [OPN] Scale Consistency & Scalability
- Replies: 45
- Views: 18014
Re: [OPN] Scale Consistency & Scalability
With Pacgen (i know, there he goes again ;) ) the destroyer and light cruiser classes represented flotillas, i.e. several units of same kind. These received replacements etc just like land and air units, would suffer from suppression etc. Here strength points represent additional ships (not necessar...
- 2024-02-20 13:46, Tuesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
Re: [ADV] Fuel Points - Negative Values - Part II
Bastogne 1944
If we look outside Europe - the Japanese defenders of Pacific islands during the US island hopping campaign
- 2024-02-19 15:42, Monday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
Re: [ADV] Advanced Play System - Questions & Commentary
I believe - but don't take this to the bank, been a long time i looked at this in detail re: PGF - and this is how it was in PacGen too, both submarine and destroyer classes attack against CD. In PacGen destroyers even attack against ground units CD (which IMO is a bug)! This was to depict a differe...
- 2024-02-14 18:39, Wednesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
Re: [ADV] Advanced Play System - Questions & Commentary
Are you doing AI vs AI test or what?
- 2024-02-12 04:05, Monday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 326233
Re: PGF: "Ephemeral" Posts - Questions & Commentary
Hey, three amigos is still better than no amigos, eh?
- 2024-02-11 23:04, Sunday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
- 2024-02-11 18:49, Sunday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
Re: [ADV] Advanced Play System - Questions & Commentary
For submarine (and destroyer?) class, they attack against Close Defense not Ground Defense IIRC...
- 2024-02-04 18:44, Sunday
- Forum: PG Forever Forum
- Topic: [EDT] Content Editors: Tips & Tricks
- Replies: 37
- Views: 15318
Re: [EDT] Content Editors: Tips & Tricks
Sounds OK to me, i guess it is a matter of personal taste first and foremost...
- 2024-02-04 08:36, Sunday
- Forum: PG Forever Forum
- Topic: [EDT] Content Editors: Tips & Tricks
- Replies: 37
- Views: 15318
Re: [EDT] Content Editors: Tips & Tricks
AWD is a common abbreviation used in automotive industry for all-wheel drive. It is probably not accurate for 1940's time period but that's no big deal IMHO.
- 2024-02-03 21:20, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 124848
Re: [DEV] Historical Content Representation - Pilot Projects
I think the "All-Terrain" movement type name has been unfortunately chosen. I take it as "All-Wheel-Drive" as opposed to "2-Wheel-Drive" for "Wheeled".
(I know, i'm not 100% consistent with that, but there should be some allowance for modder liberty! )
(I know, i'm not 100% consistent with that, but there should be some allowance for modder liberty! )
- 2024-02-02 21:33, Friday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 831
- Views: 561351
Re: The Obligatory YouTube Music Video Topic
- 2024-02-02 17:07, Friday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 15411
Re: [AI] Observations, Wishes & Proposed Solutions
Yeah i was thinking about improvised airfields... transport is an INF class unit (technically a construction battalion with stats similar to bridge engineers only without bridging ability, with their transports integrated like motorized / mechanized units i recently added to WaW) and transported is ...
- 2024-01-23 17:38, Tuesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
Re: [ADV] Advanced Play System - Questions & Commentary
This is a problem, because large caliber AA that were capable of hitting the high flying strategic bombers were usually useless against low flying fighters and ground attack planes - unable to traverse fast enough to track them efficiently. If in PGF we would have the same capabilities as in PacGen ...
- 2024-01-23 15:31, Tuesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
Re: [ADV] Advanced Play System - Questions & Commentary
Of course.
We can even go higher than 21 GD for the LBs. There is plenty of wiggle room.
We can even go higher than 21 GD for the LBs. There is plenty of wiggle room.
- 2024-01-23 13:46, Tuesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
Re: [ADV] Advanced Play System - Questions & Commentary
PacGen had this problem solved by removing the possibility for AA class to engage LB class units. There was also a unit special ability which when selected enabled the unit to provide air defense support fire, mainly to be used on ships which were to provide AA protection, but worked elsewhere too. ...
- 2024-01-19 20:49, Friday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 326233
Re: PGF: "Ephemeral" Posts - Questions & Commentary
People like nice shiny new things... There was PG(1), PG2, PG3 (several different flavors), not to mention AG, PacGen, PeoGen and other derivatives of the basic SSI Panzer General idea. But time will tell what will survive in the long term. Sometimes the novelty wears off quickly and people come bac...
- 2024-01-19 14:45, Friday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 326233
Re: [EPH] Play Against the AI - Two Design Approaches
I've been reading the PzC2 forum. I have no experience with PzC2 so i can't comment. I only ever played PzC (the original one, with all its add-ons) and my comments were based on that. PzC (the original one) is indeed a finished and polished PGF, according to Mr. Shargin's ideas and visions, with s...
- 2024-01-18 17:08, Thursday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 326233
Re: [EPH] Play Against the AI - Two Design Approaches
1) The programmer - he's gone. I wonder if Rudankort now misses the fate of his brainchild? With the fact that a lot of things have been revealed recently that he himself at the time of creating the clone game probably didn't even suspect. :dunno He's busy with PanzerCorps (now up to PanzerCorps 2)...
- 2024-01-17 20:39, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: Paths to Nuclear War
- Replies: 14
- Views: 3394
Re: [PNW] Thoughts - Part IX
To Possess Or Not ? Unfortunately after the end of the Cold War I we entered an era where the victorious side started a deliberate effort to erode as much as possible the system of nuclear (and other) checks and balances as embodied in the UN. So basically now we entered a phase not unlike what was...
- 2024-01-16 17:42, Tuesday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 326233
Re: PGF: AI purchases
What do I need to do to switch the AI to the ATY and AD purchase stage? How to solve this conundrum? Maybe try putting some INF units into a VH and immediately around but leave a free hex (or two, or three) for placing new units, see what happens... Maybe also put a radar or some such with huge spo...
- 2024-01-16 00:53, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 124848
- 2024-01-15 13:03, Monday
- Forum: Steel & Lace – The Pub
- Topic: Paths to Nuclear War
- Replies: 14
- Views: 3394
Re: [PNW] Thoughts - Part VI
Thoughts - Part VI Winnable Nuclear War: Think Tank... Logic Sometimes, movie scripts are worth 10,000 pages of think tank position papers... Dr. Strangelove, of course To recapitulate: Nuclear Warriors of the think tank kind have been around for something like 70 years now. The point is, though, g...
- 2024-01-14 03:14, Sunday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 62191
Re: [ADV] Negative Ammo Points ?
What happens if LAC is ZERO (0) though ? :evil ;) If you set AMMO=0 in eqp, that zero will still be zero in PGF. In fact, this is the same as setting SA, HA, NA, AA = 0. I think what was being asked here is what happens if an unit has ammo = 0 in eqp but set to some non-zero value (positive or nega...
- 2024-01-12 14:41, Friday
- Forum: Steel & Lace – The Pub
- Topic: Paths to Nuclear War
- Replies: 14
- Views: 3394
Re: [PNW] Thoughts - Part II
Frogs in the Pot... It looks to me that right now the frogs are being slowly cooked everywhere, not just on one side. The world we knew since 1945 appears to be dead, it's just that nobody bothered to let the corpse know it died; but we're still waiting to see what will come to replace it, there do...
- 2024-01-11 15:11, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 11482
Re: [DEV] Content Generation - Ideas, Approaches & Discussions
I have been thinking about "obstacle" units similar in concept to this for a while now, roadblocks placed along strategic pathways, or in some cities / airfields, since even in otherwise undefended cities it would likely be impossible for the advancing side to just simply drive through unh...
- 2024-01-06 18:04, Saturday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 15411
Re: [AI] Observations, Wishes & Proposed Solutions
Actually, rather than heavy ATY, and considering certain oddities spotted with "anchor" transport units, i think this would be great to model armored trains...
- 2023-12-24 17:49, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 11482
- 2023-12-01 04:45, Friday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 55
- Views: 40875
Re: [DEV] PGF World at War and more - beta 5.0 released!
Beta 5.1 released (download link in the OP). New pricing structure introduced for all classes (except naval), some stats corrections, flame thrower vehicles now all in the AT class. Cavalry are now Recon rather than Infantry.
- 2023-11-26 15:58, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 326233
Re: PGF: "Ephemeral" Posts - Questions & Commentary
{DEV} headings in titles denote a topic that is devoted to mod developmentDimitris GR wrote: ↑2023-11-26 14:23, Sunday Sorry for the silly question, but i am not proud for my English and maybe is off topic..... What is DEV?
- 2023-11-23 16:20, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 55
- Views: 40875
Re: [DEV] PGF World at War and more - beta 5.0 released!
I am working on recalculating the unit costs for all classes in a similar fashion i did with infantry. It might mean it will be a bit more expensive to operate tanks and planes in the future making prestige management more important...
- 2023-11-19 20:18, Sunday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 15411
- 2023-11-15 23:30, Wednesday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 124848
Re: [DEV] Historical OoB Scenarios
FW200 could have carried a one or couple tons of bombs... it's not exactly a patrol aircraft. https://en.wikipedia.org/wiki/Focke-Wulf_Fw_200_Condor A Japanese request for a long-range maritime patrol aircraft led to military versions that saw service with the Luftwaffe as long-range reconnaissance...
- 2023-11-15 13:04, Wednesday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 124848
Re: [DEV] Historical OoB Scenarios
Alternatively, you could also try Level Bombers with "Bomber Special" = 1 (because 0 would give them active AA) and high NA stats to depict naval patrol bombers (FW 200 and such)...
- 2023-11-03 17:25, Friday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 55
- Views: 40875
Re: [DEV] PGF World at War and more - beta 5.0 released!
Yeah i am thinking about playing with the movement tables myself... will get there eventually... still lots to do before that...
- 2023-11-01 01:34, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 831
- Views: 561351
- 2023-10-30 01:35, Monday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 55
- Views: 40875
Re: [DEV] PGF World at War and more - beta 5.0 released!
PGF WAW beta 5.0 has been released. you can get it here:
https://www.mediafire.com/file/v7dvb8xe ... 0.zip/file
(OP has been updated with additional info and details)
https://www.mediafire.com/file/v7dvb8xe ... 0.zip/file
(OP has been updated with additional info and details)
- 2023-10-22 18:41, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 55
- Views: 40875
Re: [DEV] PGF World at War and more - beta 4.0 released!
Thank you for your kind words Jorge, and yes feel free to upload my files onto your website! :cool Here's a link to the new Waffen SS campaign update now up to v1.7: https://www.mediafire.com/file/754h6zz0ur9owzg/PGF_WaffenSS_1.7.zip/file (same link is in the OP) This includes the new eqp and icons ...
- 2023-10-20 17:04, Friday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 55
- Views: 40875
Re: [DEV] PGF World at War and more - beta 4.0 released!
Hear ye, hear ye!
Major update coming soon - a rework of the INF class, introducing mechanized units and sorting out all prestige costs.
This requires a review of all scenarios, so it might take a while - i will release the updated version of the SS campaign as a preview in a few days!
Major update coming soon - a rework of the INF class, introducing mechanized units and sorting out all prestige costs.
This requires a review of all scenarios, so it might take a while - i will release the updated version of the SS campaign as a preview in a few days!
- 2023-10-15 22:30, Sunday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 831
- Views: 561351
Re: The Obligatory YouTube Music Video Topic
Joan Smith and the Jane Does - one petite lady with a thunderous voice and a nasty fuzzed-out guitar tone: https://www.youtube.com/watch?v=qycVVofSaWk https://www.youtube.com/watch?v=k41umU2N5os https://www.youtube.com/watch?v=WD__bG5OMVo https://live.staticflickr.com/65535/48277997297_85a2b9d955.jpg
- 2023-10-15 22:24, Sunday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 831
- Views: 561351
- 2023-09-05 19:43, Tuesday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 89494
Re: PG1: Omnibus Posting - Questions & Commentary
Indeed, good catch!