Search found 30 matches
- 2026-01-15 19:36, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Hi Luis. Thank you. That what I wanted to know.
- 2026-01-15 08:09, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Thx. I know it.
It didn't answer my question.
I"m asking about the algorithm responsible for invreasing the chance to get leader implemented in the game.
It didn't answer my question.
I"m asking about the algorithm responsible for invreasing the chance to get leader implemented in the game.
- 2026-01-14 17:09, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
would like to assign it a proper amount of chance to get a leader. I'd say, give that unit in Open Suite a 99% chance of getting a leader, that should do it. Or give it a leader yourself? :dunno Not that case. I want the unit to have the same chance of getting leader as it could has when being in m...
- 2026-01-14 16:42, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
How the % chance of getting a leader is progressing with unit experience? :huh New unit with 0 bars has probably 10% chance to get a leader. I saw 1 bar units having 12%, 18% or 20% chance to get a leader. How the chance reporter in the game refers to Suite. Seems that 0 in Suite gives 10% in the ga...
- 2026-01-05 15:35, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Game bug - display a description for special attribute Attributes: R - Recon movement (add) r - Recon movement (disable) both have the same description in the game regardless if hardcoded English texts or Strings-xx translations. The reason is that the game uses the same string variable (or const) a...
- 2025-12-21 07:57, Sunday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180982
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
You are right. It was in a different context so I didn't connected those two.
Anyhow reason is the same and not important.
Let's leave it for a better time.
Anyhow reason is the same and not important.
Let's leave it for a better time.
- 2025-12-20 19:00, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
AI 3.0
Planes sometimes don't follow OH.
Bug report sent to Luis.
Planes sometimes don't follow OH.
Bug report sent to Luis.
- 2025-12-20 14:52, Saturday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180982
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Hi Luis, Suite doesn't increase ammo when Support attachment is added. Global change ammo to default Efile value also doesn't update the ammo. Is there any possibility to globally update the ammo limit for units with the Support attachment. IMHO when attachment is added the ammo should be updated, B...
- 2025-11-13 21:38, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Re: Discussing AI questions, improvements ...
Why AI 3.0 sometimes moves artillery and air defense in a different order? U:26 mobile AD system follows U:95 mobile artillery. Artillery moves first then mobile AD system - this looks OK Linia 707: ### U:95 (43,20) Artyleria (2S1 Gvozdika) Rng:6 Ent:0 ... No Targets ---> Linia 786: ### U:95 (43,20)...
- 2025-10-30 08:08, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Re: Discussing AI questions, improvements ...
How to instruct AI to purchase a unit with an organic transport? Like infantry with a halftruck.
- 2025-10-29 18:24, Wednesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Re: Discussing AI questions, improvements ...
Good question. I leave it to be answered by developers more familiar with AI.
When I play the game scouting is done by recon and other dedicated units for this task. Then artylery fires including arty with phased movement.
But I know that AI scouting is not so effective so maybe it can be as it is.
When I play the game scouting is done by recon and other dedicated units for this task. Then artylery fires including arty with phased movement.
But I know that AI scouting is not so effective so maybe it can be as it is.
- 2025-10-29 18:19, Wednesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180982
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )
Luis, sure there are more important things than adding config files to suite to have a proper visibility range.
- 2025-10-29 08:10, Wednesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180982
- 2025-10-28 21:16, Tuesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Re: Discussing AI questions, improvements ...
Artillery that can fire after move or with a phase movement moves and fire after infantry, tanks...LuisGuzman wrote: ↑2025-10-28 08:45, TuesdayBut it is done that way alreadyDimitris GR wrote: ↑2025-10-26 14:09, Sunday I don't know if its possible, AI ATY should shoots first, then the inf or tanks attack a target. It will be more realistic and sure more challenging.![]()
- 2025-10-28 20:50, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180982
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )
Spotted hexes in Suite: - Suite doesn't consider attachments (recon) and leaders when displaying spotted hexes - Is it possible to check all spotted hexes by all AI units? Suite also doesn't consider attachments when display unit range - movement (maybe Leaders as well). And maybe fire range as well...
- 2025-10-28 09:08, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180982
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )
I don't know if it is Windows or there is something wrong with the latest Suite 25.10.27.0. MS Defender find a virus:
Trojan:Script/Wacatac.B!ml
Trojan:Script/Wacatac.B!ml
- 2025-10-28 08:39, Tuesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Re: Discussing AI questions, improvements ...
Please don't forget leaders - they can also increase visibility or movement range.
I also thought about a real visibility, dependent on a weather condition, instead of the unit visibility (not sure if it is a part of the current logic).
- 2025-10-22 21:46, Wednesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Re: Discussing AI questions, improvements ...
That unit spot is 3, not 5, because AI recon phase do not consider attachments. (surely it should ?) IMHO it should. It also should consider the FastSpeeds attachment if it doesn't. #1- movement 13,means it can use for recon 13 * 50% = (13+1)/7 movement points (mp) #2 -mp to move each pulse is max(...
- 2025-10-20 18:21, Monday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Re: Discussing AI questions, improvements ...
AI 3.0 - Efile GUS Recon by helicopter. Helicopter has a phase movement 13 and visibility = 5 plus recon attachment. Visibility good. It moves only 2 hexes. A ground recon at the same time moves 2 times by 3 hexes each instead. I would expect that hello will move 3,4 or 5 hexes and repeat it 2-3 tim...
- 2025-10-18 10:14, Saturday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Re: Discussing AI questions, improvements ...
If it a space to discuss then I"ll attach some soon.
- 2025-10-16 17:27, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3832
Discussing AI questions, improvements ...
Hi Luis :howdy I wonder if it a space to discus AI improvements... I'm developing, together with Sympatyk, a campaign using AI 3.0 and observed a problem. I don't want to discuss major changes but small glitches/errors. When AI is in scope it is hard to say something is an error or decide if some be...
- 2025-09-07 05:29, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)
Yes. The next scenario Title in the AAR was missing. Also the name was missing on the scenario list when selecting a new scenario to play i OG.
Thank you Luis for the fix.
Thank you Luis for the fix.
- 2025-09-03 16:01, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.01.0 ( 2 -Sep-2025 )
Hi,
Scenario title is missing after editing a scenario. I edited in older version of OpenSuite. Then I updated to the newest version 25.09.01.0 and tried to fix it.
OG in the newest - corresponding version doesn't show the scenario title.
Scenario file for an analyze send to Luis.
Scenario title is missing after editing a scenario. I edited in older version of OpenSuite. Then I updated to the newest version 25.09.01.0 and tried to fix it.
OG in the newest - corresponding version doesn't show the scenario title.
Scenario file for an analyze send to Luis.
- 2020-11-27 18:39, Friday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 68783
Re: Fun and technology on maps
Hi Sympatyk
,
Looks very promising
. Seems to be easy stuff.
How much time did you spend doing this map from puzzles (don't include puzzle preparation)?
Keep doing.
Jaro
Looks very promising
How much time did you spend doing this map from puzzles (don't include puzzle preparation)?
Keep doing.
Jaro
- 2020-03-07 21:36, Saturday
- Forum: Polskie Forum
- Topic: Mapy
- Replies: 43
- Views: 44606
Re: Mapy
Moved to a new topic to sort them out 
- 2020-03-07 10:04, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC7 (6-Mar-2020))
Luis - on your site the download description says: Test version: OGX.zip (0.93.4.24)
The OGX.zip itself is correct - 0.93.4.26
The OGX.zip itself is correct - 0.93.4.26
- 2020-02-25 14:25, Tuesday
- Forum: Open General
- Topic: A wish - map type and save file
- Replies: 1
- Views: 4080
A wish - map type and save file
Hi, I would like the game to store the information about the map type used (jpg - tile) in the save game file. Currently, I can select if use only tile maps or jpg map. I can switch the map every time. But I sometimes play 2-3 scenarios on tile map and some next on jpg maps. The tile maps are someti...
- 2020-02-17 17:04, Monday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 124
- Views: 133505
Re: Spotkanie z OG po polsku
There were unwritten rules ... only 3 helicopter transports ... Just to be clear. The hello limit defined in the scenario (mostly 3) is the limit to be respected by the player. Game limits only hello that are used in the same time (in the air). But there is a possibility to avoid this limit using s...
- 2020-02-11 13:14, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625827
Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC3 (11-Feb-2020))
[*]Camouflage expert units were adding air defense to predictions (jaro) :howdy What does this mean? When checking the odds for attacking the ground unit by your air unit the influence of "hidden" air defense unit with camouflage expert leader (in the spotted hex) was taken into considera...
- 2020-02-01 17:54, Saturday
- Forum: Polskie Forum
- Topic: Witamy!
- Replies: 2
- Views: 8990
Re: Witamy!
I ja witam. Już jestem online i nadrabiam...
Miłego korzystania i udanych walk.
Miłego korzystania i udanych walk.