Search found 789 matches
- 2025-11-26 18:32, Wednesday
- Forum: Foro en Español
- Topic: Condiciones victoria cumulativas
- Replies: 4
- Views: 373
Re: Condiciones victoria cumulativas
Mi pobre memoria :bonk Pues la mía no creas que está mejor! Desde que se congeló el código cada vez que tengo que mirar algo, me cuesta una barbaridad encontrar donde están las líneas del código relevantes. Yveo que tu reactividad es tan rapida como siempre, todo un lujo No creas, es que me has pil...
- 2025-11-25 09:32, Tuesday
- Forum: Foro en Español
- Topic: Condiciones victoria cumulativas
- Replies: 4
- Views: 373
Re: Condiciones victoria cumulativas
Muy buenas, tras varios años ausente me ha entrado de nuevo el gusanillo del OG. Estaba actualizando el escenario de alguna antigua campaña pero no se como hacer que las condiciones de victoria sean acumulativas: retirar un número de unidades y al mismo tiempo mantener un VH. Es posible? Yo creo qu...
- 2025-11-16 18:26, Sunday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 36
- Views: 2161
- 2025-11-16 11:26, Sunday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 357
- Views: 1186289
- 2025-11-16 08:29, Sunday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 357
- Views: 1186289
Re: MAPS: Post information about new maps here please
Done!
It's available at MapFinder and OG repo
- 2025-11-11 18:03, Tuesday
- Forum: Development Board
- Topic: Request to contribute multiplayer feature – need access/info about source code
- Replies: 2
- Views: 791
Re: Request to contribute multiplayer feature – need access/info about source code
Hi Martin :welcome to Open General forum First, thanks for your offer to add multiplayer support, but I'd like to know more about you, and how would you think this could be done. That is, I'd need to know a bit more precisely how do you think this could be developed; perhaps sharing a sample source ...
- 2025-11-09 16:17, Sunday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 939
Re: NOKorp2 E-File
:huh I works for me, I've downloaded it myself, and extracted it... --Edited: Maybe your antivirus messes things up? What browser do you use? I use Firefox, with NoScipt running, the download still works. It works for me too, downloaded and extracted (using Chrome) One question: is this to replace ...
- 2025-11-09 13:16, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
- 2025-11-07 18:23, Friday
- Forum: Designers’ Corner
- Topic: Map Bug report... (457)
- Replies: 9
- Views: 617
Re: Map Bug report... (457)
Another linguistic misunderstanding... it's good that you're making sure. I don't trust automatic translation even more now, when the AI tries to guess what I mean... Maybe I read too fast and I misunderstood what you wrote I checked whether the names (txt file) from maps 83, 134, 237, 1241 match...
- 2025-11-07 08:50, Friday
- Forum: Designers’ Corner
- Topic: Map Bug report... (457)
- Replies: 9
- Views: 617
Re: Map Bug report... (457)
:howdy No one used the names for map 457 because nothing there matches... and it's been like this for a long time (maybe from the beginning?) I checked the old saves on the CD --> in March 2007 it was just as bad... Mapx doesn't correct the names either - they're just as corrupted. There are 5 maps...
- 2025-11-06 13:16, Thursday
- Forum: Designers’ Corner
- Topic: Map Bug report... (457)
- Replies: 9
- Views: 617
Re: Map Bug report... (457)
I fixed to point only to kharkov4 .mapx and .map (needed to use shp files). But when downloading from MapFinder both mapx/map fiels show up duplicated :huh and I don't know why nor how to fix that. I've not fixed the map457.txt though, as either the mapx and the scenarios created using this map don'...
- 2025-11-05 19:44, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Bug: Open General (25.10.27.1) doesn't like some Leaders! :shock I made a test scenario, or rather a mini-campaign: In the first scenario just move to the VH to win. Now in the second scenario, go to Upgrade, and try changing both units' transports to anything else. On the infantry unit with the 01...
- 2025-10-31 17:59, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)
OpenGen 25.10.31.0 available fixing the issue related with skipping units not deployed at invalid positions Some news about the update screen regression : It apparently only happens when there are many core units (which is probably why nobody else spotted it). I'm working right now on a small and qu...
- 2025-10-31 17:49, Friday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Suite 25.10.31.0 available
- Added leaders to RangeEval for spot and range (but not attachments)
- 2025-10-31 12:00, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)
Open General 25.09.06.0 (and following?) does not like when there is 0/0 in "location". Even for units still in HQ. :doh Indeed, that was something I do not even remember to have done!, but yest I commented out a line avoiding that. Will be fixed in next update ... along the coming years :P
- 2025-10-29 12:35, Wednesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )
Suite also doesn't consider attachments when display unit range - movement (maybe Leaders as well). Indeed, that has always been so, Suite doesn't take account of attachments and Leaders. :dunno I'll check what I can do :huh I've checked this and the reason is that Suite doesn't load the effective ...
- 2025-10-29 12:21, Wednesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 36
- Views: 2161
Re: Discussing AI questions, improvements ...
I don't know if its possible, AI ATY should shoots first, then the inf or tanks attack a target. It will be more realistic and sure more challenging. But it is done that way already :huh Artillery that can fire after move or with a phase movement moves and fire after infantry, tanks... Are you sure...
- 2025-10-29 07:49, Wednesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
- 2025-10-28 16:46, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)
Yes, I agree giving recon attachment phased movement, was a terrible idea :bonk so I've uploaded 25.10.27.1 version rolling it back, which will be available tomorrow. Also, I've finished updating all efiles using yet old SCN format to use the new XSCN which will be available in the Installer and all...
- 2025-10-28 16:25, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )
OpenSuite updated will be available tomorrow, fixing the glitch reported in the protos dialog

- 2025-10-28 11:46, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.10.27.0 ( 27-Oct-2025)
:howdy The time frame for prototypes has been raised to 50 months now. In fact, it works (you can enter) up to 60 months (as I requested). However, for everything to be "perfect" --> is what I marked in red consistent with expectations? True !!! ... Anyway, it should work as you wanted, a...
- 2025-10-28 10:15, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )
Where can I find that updated Open Suite? :huh It is not included in the Core files, and on Luis' "tools" page I only see the download for the previous (September) Open Suite. I won't download the whole full installer just to get Open Suite... Can get from Open General website (updated pa...
- 2025-10-28 10:12, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )
I don't know if it is Windows or there is something wrong with the latest Suite 25.10.27.0. MS Defender find a virus: Trojan:Script/Wacatac.B!ml I always pass defender to my development folders before compiling, and then again before committing to the SVN repo. Anyway, I've checked again and my MS_...
- 2025-10-28 08:45, Tuesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 36
- Views: 2161
Re: Discussing AI questions, improvements ...
I don't know if its possible, AI ATY should shoots first, then the inf or tanks attack a target. It will be more realistic and sure more challenging. But it is done that way already :huh Current sequence for AI is: AI_ScanRecons(); // use recons and units with recon leader to spot as much as possib...
- 2025-10-28 08:32, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.10.27.0 ( 27-Oct-2025)
OpenGen 25.10.27.0 available with these changes. Recon attachment now makes any unit to move phased Recon attachment was not used for scouting phase. Now it is ised if AI 3.0 AI 3.0 now uses more pulses when scouting time frame for prototypes is raised to 50 months now I had no time yet to convert a...
- 2025-10-26 12:17, Sunday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 36
- Views: 2161
Re: Discussing AI questions, improvements ...
All changes that will be made will only affect AI 3.0, right? So campaigns using AI 2.0 will be unaffected by any changes? Actually, I am thinking on gathering all core used by AI 3-0 to a new set of files as AI 3.1 While digging the code to find all instances of 'kamikaze', 'fearless' and moving a...
- 2025-10-23 06:39, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 36
- Views: 2161
Re: Discussing AI questions, improvements ...
What about the remaining mp? 50% is used to allow the recon to move later to a safer position when it finishes in a danger position We are talking about AI 3.0 dev (development?). That means it can change in the future and designers should be aware if this. That's right, as far as nobody used (or i...
- 2025-10-22 19:20, Wednesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 36
- Views: 2161
Re: Discussing AI questions, improvements ...
AI 3.0 - Efile GUS Recon by helicopter. Helicopter has a phase movement 13 and visibility = 5 plus recon attachment. Visibility good. It moves only 2 hexes. A ground recon at the same time moves 2 times by 3 hexes each instead. I would expect that hello will move 3,4 or 5 hexes and repeat it 2-3 ti...
- 2025-10-22 17:13, Wednesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 36
- Views: 2161
Re: Discussing AI questions, improvements ...
I am working to analyze these issues, but debugging (even checking) air units used by the AI is very time-consuming as it can scan more than 3000 positions and evaluate many combats for a single plane in a turn, so be patient please. As you know, the AI ponders all possible locations to move and all...
- 2025-10-18 08:51, Saturday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 36
- Views: 2161
Re: Discussing AI questions, improvements ...
:howdy I moved your post to this new topic to allow discussing AI questions. Do remember that it is a must for me to have files to test any AI behavior reported: the active .cfg file and a saved file. Edited: It is very important to enable the AI log to allow me to analyze all positions checked by A...
- 2025-10-15 17:55, Wednesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.06.0 ( 6 -Sep-2025 )
Wow, 5 years for protos is a long time ahead
I'll check Suite and Game as soon as I get back next weekend
- 2025-10-15 17:39, Wednesday
- Forum: Open General
- Topic: Stuck in a Map Loop on Atomic
- Replies: 9
- Views: 1909
Re: Stuck in a Map Loop on Atomic
:howdy In fact, map number 1588 is not downloading from the OG server. http://www.open-general.com/MapJpg/1588.jpg --> error 404. It can be downloaded from the Polish server. http://www.opengeneral.pl/map/1588.jpg It is fixed! I don't know why but this map was not uploaded to OG server, my apologizes
- 2025-10-10 17:20, Friday
- Forum: Open General
- Topic: PG2 Suite
- Replies: 5
- Views: 883
Re: PG2 Suite
I'm sorry for misunderstanding you. :doh I thought that you meant OpenSuite regardless you wrote PG2 Suite :bonk The link I posted is actually for OpenSuite, which is the tool to edit OG files (not PG2 files) regardless it can load PG2 files to convert to OG. To load, edit and save PG2 files you nee...
- 2025-10-09 09:02, Thursday
- Forum: Open General
- Topic: Resulution and Icon size problem
- Replies: 5
- Views: 1085
- 2025-10-09 06:07, Thursday
- Forum: Open General
- Topic: PG2 Suite
- Replies: 5
- Views: 883
Re: PG2 Suite
Have you tried https://www.open-general.com/install/OpenSuite.zip
I've just checked and it works.
- 2025-10-08 15:55, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)
OK, Grzegorz, I trust you about the copyright!
Thus, I'll fix all .SCN as ,XSCN in all 4 efiles and will commit them to the server in order to make this issue over definitively.
Thus, I'll fix all .SCN as ,XSCN in all 4 efiles and will commit them to the server in order to make this issue over definitively.
- 2025-10-08 11:53, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)
:welcome Odium Side note: when I tried the release candidate .exe from the current installer package, it made the e-file work, even with old saves (OLGWW2).[/i][/b] The only thing not working was the AUTOSAVE. So I just loaded the last end-of-scenario-save. Are you sure ? ... the current installer d...
- 2025-10-08 11:09, Wednesday
- Forum: Open General
- Topic: Resulution and Icon size problem
- Replies: 5
- Views: 1085
- 2025-10-04 14:51, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)
:howdy generals The truth is that OLGWW2 and OLGCW efiles has been kind of a pimple in the ass, to say frankly. From the time the designer and owner got angry with me and Juankar for the use of the official OG icon (we disagreed to use OG icon for Latins General), he claimed his work was copyrighted...
- 2025-09-11 11:41, Thursday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.06.0 ( 6 -Sep-2025 )
:huh I am working out to fix an issue found out by Jaro. When a unit is set to follow another one with a higher global unit number, and you remove one or more units with lower global unit number than the leading (kind of dynamic objective) unit, the link is broken between the follower units and the ...
- 2025-09-06 16:25, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.01.0 ( 2 -Sep-2025 )
Hi, Scenario title is missing after editing a scenario. I edited in older version of OpenSuite. Then I updated to the newest version 25.09.01.0 and tried to fix it. OG in the newest - corresponding version doesn't show the scenario title. Scenario file for an analyze send to Luis. Thanks for sample...
- 2025-09-06 14:31, Saturday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 357
- Views: 1186289
Re: MAPS: Post information about new maps here please
:howdy Number: 1600 Name: Arnhem_3k Location: Netherlands Period: cold war Map size: 3150;3000 Number: 1601 Name: Bonn_3k Location: Germany Period: cold war Map size: 3150;300 Number: 1602 Name: Flensburg_3k Location: Germany Period: cold war Map size: 3150;300 Randowe is alone in making maps --> s...
- 2025-09-01 16:46, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.09.01.0 ( 2-Sep-2025)
I've committed version 25.09.01.0 to OG server, so it will be available tomorrow Fixes; * Fixed a bug avoiding downloading maps from OG map server * Also downloading from alternative server (.pl) after failing from OG server, was not working either. :howdy .. Also added Ctrl key to Hotkeys list :howdy
- 2025-09-01 16:43, Monday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.01.0 ( 2 -Sep-2025 )
I've committed version 25.09.01.0 to OG server, and so, it will be available tomorrow to DL
Fixes;
* Fixed a bug avoiding downloading maps from OG map server
* Also downloading from alternative server (.pl) after failing from OG server, was not working either.
Fixes;
* Fixed a bug avoiding downloading maps from OG map server
* Also downloading from alternative server (.pl) after failing from OG server, was not working either.
- 2025-08-31 09:25, Sunday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.08.21.0 ( 21-Ago-2025 )
Thanks for the clarification. Should Kowdar or Csaba do something? (server malfunctioning) No server malfunctioning ... it was my fault :bonk Luckily, Kowdar saved my day !!! I forgot that open-general.com is using HTTPS instead of HTTP and I had a flag to avoid redirecting when trying to access ma...
- 2025-08-30 18:23, Saturday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.08.21.0 ( 21-Ago-2025 )
:howdy The og_repos file - was supposed to set the order --> it should be read first --> the pl server is entered there first... Yes, servers are checked according to that list, but OG (and Suite in the next version) tries to access all the servers in the list first to set up the definitive list of...
- 2025-08-30 16:04, Saturday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.08.21.0 ( 21-Ago-2025 )
I think the reason for these issues is that open-general.com server is checked before the .pl one and since the las break down it is never reached returning a 301 HTTP error code, which is surely due to the internal mapping of the folder where the maps are actually allocated.
- 2025-08-30 10:26, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 767
- Views: 1592067
Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)
What I use most is fast scrolling, by keeping [Ctrl] pressed and then move the mouse. It is actually very useful on bigger maps, 3K and above. Maybe this can be added to the list of hotkeys in the game? But this is unrelated to my find that [Ctrl] + [x] deletes a leader but also enables fast scroll...
- 2025-08-26 13:34, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 194
- Views: 170226
Re: Suite-OG. Questions & Bugs - Latest exe: 25.08.21.0 ( 21-Ago-2025 )
:howdy I just don't understand one thing: Why does Suite want to connect to the internet? (Why does it say there's no connection, even though there is internet?) :notsure I neither understand ... in fact I never get that message :yikes I checked my config and I have enabled internet connection, tha...
- 2025-08-25 17:56, Monday
- Forum: Development Board
- Topic: forum features: avatars
- Replies: 6
- Views: 11287
Re: forum features: avatars
RoyalBengalTiger wrote: ↑2025-08-24 23:47, Sunday Greetings all!
Is there something wrong with my avatar submission?
Or does this just take really long?
But, next time someone want to set a custom avatar, please post the image (PNG file 32 bits, the best) and send me a PM (as Sympatyk suggested) otherwise I can easily miss the request.