Search found 16 matches
- 2021-04-22 20:15, Thursday
- Forum: Open General
- Topic: Question about artillery and Support Fire
- Replies: 4
- Views: 5107
Re: Question about artillery and Support Fire
Thank you for your answers.
- 2021-04-22 10:07, Thursday
- Forum: Open General
- Topic: Question about artillery and Support Fire
- Replies: 4
- Views: 5107
Question about artillery and Support Fire
Is there a reason why in an efile (opencomposite 1.02F) some artillery units have the "NoSupportFire" attribute and others don't? For example, the 21cm Morser cannon has no support fire, while the 15sFH13 cannon has it. I would like to know the reason for this choice. Perhaps is it tied to...
- 2021-04-19 17:05, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
- 2021-04-19 10:32, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
Re: info about building airport(s)
Is there a limit to the number of airport a unit (Baupionier) can build? I've found that 20 prestige points are spent, but I wish to know if this is the only condition needed, or a single Baupioner can build - say - 3 or more airports. Thank you. I see two more limitations: 1. The number of turns y...
- 2021-04-19 09:48, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
info about building airport(s)
Is there a limit to the number of airport a unit (Baupionier) can build?
I've found that 20 prestige points are spent, but I wish to know if this is the only condition needed, or a single Baupioner can build - say - 3 or more airports.
Thank you.
I've found that 20 prestige points are spent, but I wish to know if this is the only condition needed, or a single Baupioner can build - say - 3 or more airports.
Thank you.
- 2021-04-07 10:49, Wednesday
- Forum: Open General
- Topic: AI Version to use?
- Replies: 2
- Views: 4303
- 2021-04-06 11:29, Tuesday
- Forum: Open General
- Topic: AI Version to use?
- Replies: 2
- Views: 4303
AI Version to use?
- Can I freely change the AI version, or should I use the original version linked to the scenario, to let it balanced?
- is the latest AI version 3.0 ("Dev.") mature, or should I use version 2.0?
Thank you.
- is the latest AI version 3.0 ("Dev.") mature, or should I use version 2.0?
Thank you.
- 2021-03-26 09:39, Friday
- Forum: Open General
- Topic: Help for translation
- Replies: 2
- Views: 2825
Re: Help for translation
Thank you, Luis.
- 2021-03-24 22:36, Wednesday
- Forum: Open General
- Topic: Help for translation
- Replies: 2
- Views: 2825
Help for translation
can you help me understand what actually means, in "Scenario Options" in the Suite: "cannot fire to surrounding hexes" (but: elsewhere? :huh ) and: "cannot spot to surrounding hexes" (is it blind? :huh ) It looks simple, translated literally into Italian with Google tra...
- 2021-03-18 10:45, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
Thanks to @Csaba and you, I will follow.
- 2021-03-17 20:51, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
it's much better to give +10% supply for roads and railroads, that should be enough to cross the major (impassable) river * Supply modifiers [road-supply=%10] [rail-supply=%10] sorry i am really new to this game, only 10 days of play, so i would like to ask you to explain me what roads and railways...
- 2021-03-17 15:16, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
Done! I put Impassable river to Allow bridge = 0. Thank you for the tip. I wouldn't do that. If you want to allow some minimum supply on impassible rivers, so units do not get stuck like in your picture, i'd set the supply factor to something like 20 or 30%. You are right. Thst was my First edit, b...
- 2021-03-17 13:42, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
- 2021-03-17 12:35, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
A bit strange. I'll study how to modify BaseKorp with your Suite.
Thank you for the fast answer!

- 2021-03-15 21:06, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 789397
gun over a bridge
hi, I have been playing OpenGen for a very short time, and there is a behavior that puzzles me: if I drive a gun on a bridge (built by me) over a river, the gun does not come out anymore. I went through 5 rounds, but there is no way to get it out of there: fuel is always Zero. Is this a deliberate b...
- 2021-03-05 16:48, Friday
- Forum: Open General
- Topic: scrolling the map
- Replies: 0
- Views: 2130
scrolling the map
Greetings everyone, I returned to OG after years of absence and I find that it has greatly improved, both in graphics and in AI. My compliments to Luis for the enormous work he has done. :yes Of course, I'm a little rusty, and I have to start all over again to maneuver my armies in the field. For th...