Search found 242 matches
- 2025-03-03 19:11, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
I have no time right now to enter the most hazard, twisted and difficult part of the OG code: "Deployment" That's okay. I understand you have more important (or interesting) things to do than chasing complicated yet rarely used features. :lol No hard feelings. So try to set your units alr...
- 2025-03-03 10:47, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
:) because - luckily - there are no air-containers ... :huh I'm suspecting there is a misunderstanding about what I meant: I mean deploying non-airplane units into hangars , not composite units like the composite submarines! :lol The "put in fitting hangar" code already exists, since it w...
- 2025-03-03 09:35, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
I see no way to let OG knowing when you want to deploy a unit in a container or you want to un-deploy the container when you click on it. :notsure Why, how does it work for planes? It does put them into containers just fine. :huh Well, I'm no developer, but to me it looks like just a simple check: ...
- 2025-03-02 12:24, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
Me again. :( First a funny one: For some reason when I deploy composite submarines (submarine in a naval transport), the game asks if they should be put into (yet another) naval transport! :lol Doesn't matter besides the "WTF" moment, because you can still deploy them--if you don't decide ...
- 2025-03-02 08:36, Sunday
- Forum: Designers’ Corner
- Topic: Map Bug report... (1495/1496/50023/50024)
- Replies: 65
- Views: 17742
Re: Map Bug report... (1495/1496/50023/50024)
Borneo (not a country) shows the flag of Brunei. Well, it had to show something , and it couldn't possibly show the flag of Borneo... :lol I of course chose Indonesia, because Borneo is not a country and Tarakan is part of Indonesia nowadays. Yes, we already had a discussion about this, contemporar...
- 2025-03-01 16:31, Saturday
- Forum: Open General
- Topic: Theoretical: AD and Flak units. Do we need both?
- Replies: 13
- Views: 2857
Re: Theoretical: AD and Flak units. Do we need both?
a unit that is tasked with fighting tanks and additionally fighting aircraft --> will not be as good at fighting aircraft (even though it uses the same cannon) Hmm. Lets agree to disagree on that... :lol Some weapons were dual purpose by design. For me, shooting your cannon at an enemy = shooting y...
- 2025-03-01 16:25, Saturday
- Forum: Designers’ Corner
- Topic: Map Bug report... (1495/1496/50023/50024)
- Replies: 65
- Views: 17742
Re: Map Bug report... (1495/1496/50023/50024)
Another map bug, noted at Gilestiels: There is " 178 - Tarakan - Borneo ", and there is " 1570 - Tarakan 3k - Indonesia "... :huh This is a difficult one, Borneo actually being an island divided into 3 countries (Brunei, Indonesia, Malaysia), but whatever you choose the two Tarak...
- 2025-03-01 14:14, Saturday
- Forum: Open General
- Topic: Theoretical: AD and Flak units. Do we need both?
- Replies: 13
- Views: 2857
Re: Theoretical: AD and Flak units. Do we need both?
In your e-file you can do whatever you want ... If I could do whatever I want, this thread wouldn't exist, would it. If something is universal, it will not be better than something that is specialized ... because otherwise it would have to cost a fortune :2cents :huh Where does that fit? I was talk...
- 2025-03-01 11:36, Saturday
- Forum: Equipment Files
- Topic: How to append new country/nation flags
- Replies: 3
- Views: 641
Re: How to append new country/nation flags
Well, open those image files and you'll understand: You just need to append another flag to those lines of flags, the dimensions should be the same as for the other flags in the file. :dunno BTW, please ask questions in the " Designers’ Corner " forum, this one is just for the list of E-Fi...
- 2025-03-01 11:26, Saturday
- Forum: Open General
- Topic: Theoretical: AD and Flak units. Do we need both?
- Replies: 13
- Views: 2857
Re: Theoretical: AD and Flak units. Do we need both?
it has limited parameters compared to AA, in exchange for the ability to fight other targets That is where we disagree: I don't see why there should be any "in exchange", it's not realistic. It happens I like realism and am a perfectionist... :grumpy If you want to have a universal gun, y...
- 2025-03-01 08:12, Saturday
- Forum: Open General
- Topic: Theoretical: AD and Flak units. Do we need both?
- Replies: 13
- Views: 2857
Re: Theoretical: AD and Flak units. Do we need both?
my English are bad Pesto sta Ellinika. Ta katalaveno perifima, aplos den boro na ta grapso... ;) So there is no reason for change something No, as I said in my first post, that was not a request for change! :shock I just want to know how others feel about this issue, since I guess I'm not the only ...
- 2025-02-28 18:36, Friday
- Forum: Open General
- Topic: Theoretical: AD and Flak units. Do we need both?
- Replies: 13
- Views: 2857
Re: Theoretical: AD and Flak units. Do we need both?
adding different parameters in the CFG file Yes, that's how it is right now. Except that this is not very flexible, because as I said above, a light MG and a 17 tons "128 mm FlaK 40" are forced to have the same Air Defense range. (And yes, the 128 mm was used against ground targets in Ber...
- 2025-02-28 18:25, Friday
- Forum: Open General
- Topic: Theoretical: AD and Flak units. Do we need both?
- Replies: 13
- Views: 2857
Re: Theoretical: AD and Flak units. Do we need both?
All flak should have not big hard attack (e.g. 7.1) but have good soft attack and the AD should have big hard attack and not good soft attack. That's not logical, or at least not realistic. AA guns were rather small caliber. You're probably thinking of the 88, but the most common Flak was the 20 mm...
- 2025-02-28 13:37, Friday
- Forum: Open General
- Topic: Theoretical: AD and Flak units. Do we need both?
- Replies: 13
- Views: 2857
Theoretical: AD and Flak units. Do we need both?
Preamble: This not a change request, it's a theoretical discussion, a "request for comments" In my E-File I have identical units in both AD and Flak categories so people can choose, but I can't make them have the same characteristics, which is kind of silly... Example, the German "88...
- 2025-02-28 10:40, Friday
- Forum: Open General
- Topic: Forward Observer question
- Replies: 13
- Views: 8153
Re: Forward Observer question
It's just mitigated by the need for the target to be adjacent. Which means the "forward observer" unit will most likely get a beating, so the only case it is useful is in defensive positions, and then only when attacked by range-1 (infantry) units. It would really be useful if that bonus a...
- 2025-02-28 10:30, Friday
- Forum: Steel & Lace – The Pub
- Topic: Alert, we're being hammered again...
- Replies: 4
- Views: 605
Re: Alert, we're being hammered again...
you just need to be perceived has having some kind of existence to be the recipient of hate... Still... :( I'm thinking it must be AI training bots, because they apparently don't try to brute force valid logins to be able to post spam, as in the olden days, they actually enter and read each and eve...
- 2025-02-27 13:18, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
Sorry, couldn't test earlier since I was about to leave: Upgrades work again. :cool As for the "custom weather" error, I don't see the error message when I start a scenario with custom weather, deploy, save and quit OG. But , when I reload that new savegame I made and then quit OG again, t...
- 2025-02-27 12:57, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Alert, we're being hammered again...
- Replies: 4
- Views: 605
Alert, we're being hammered again...
Right now the forum is slow as molasses, times out most of the time, and the index page claims 146 guests...
We're under DoS attack, once again...
I really would like to understand what those idiots have against the forum of a free game.
We're under DoS attack, once again...

I really would like to understand what those idiots have against the forum of a free game.

- 2025-02-27 07:57, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
- 2025-02-26 09:37, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.01.0 ( 1-Feb-2025)
nobody has ever asked to change that ... Maybe everybody is used to it :dunno Well, back in time everybody was conditioned to respect the strict DOS 8+3 naming convention... It's only later, with WinXP, that users slowly started using long names, despite Windows still having limits (255 characters ...
- 2025-02-26 08:10, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.01.0 ( 1-Feb-2025)
Regarding "scenario names", which names ar cropped to 20 chars exactly ? If you mean the files defined in a .xcam file, yes, they can be only 20 chars. I meant indeed the scenario names, I initially named those test scenarios "none_UpgradeTest2025_1" (and "_2"), and Op...
- 2025-02-25 10:54, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.01.0 ( 1-Feb-2025)
Here it is, and making it I discovered another issue (sorry... :(): Scenario names can't have over 19 characters, if they do, Open Suite (v.5.0.73.13 - 28 May 2024) crops them to 19... Is this a bug or a feature? Anyway: Test scenario for the Upgrade Screen bug . Unzip in my old Efile's scenario fol...
- 2025-02-25 10:07, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.01.0 ( 1-Feb-2025)
I am travelling a lot so I have very few time to set up a scenario using your custom weather file Oh no, it is not necessary, I am just under the (vague) impression that this message is not new, but forum search doesn't help, I can't find the relevant thread (which must be old, about the time you i...
- 2025-02-24 14:41, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.01.0 ( 1-Feb-2025)
Not a bug, rather a question. Was custom weather supposed to work? Apparently it does work (there is weather, although I can't say if it's my custom one or the one in the scenario file), but each time I quit OpenGen_0.93.5 RC6c (30 May 2024) , I find a Notepad telling me " Bad weather data poin...
- 2025-02-22 11:25, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:25.02.01.0 ( 1-Feb-2025)
Hm, I got a strange bug in an older version (but as I see no mention, I assume it's still there, unless it's just me): Edited and changed: In OpenGen_0.93.5 RC6c (30 May 2024) , in the upgrades menu , the little "details" panel is unable to display your units data, except the name. If you ...
- 2025-02-22 08:41, Saturday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 40
- Views: 23004
Re: NOKorp E-File
I only wish I would not have wasted so much time with small maps at the beginning of my map making career :lol Es ist noch kein Meister vom Himmel gefallen... Pearl Harbor was my first 3K map, a map you requested it at JP's, if I remember correctly. Quite possible. I hate small maps! Warfare, and e...
- 2025-02-21 08:21, Friday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 40
- Views: 23004
Re: NOKorp E-File
the good thing is, one can change everything when building a scenario, so the "directors cut" is just one of the possible options. Exactly! I need to adapt them to my own E-File's rules and movement settings. Somebody else will need different ones. :dunno I build maps for certain scenario...
- 2025-02-20 18:57, Thursday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 40
- Views: 23004
Re: NOKorp E-File
Not ready yet: I'm still finishing those campaigns which will go with it... Most were already finished, but then I changed them all to adapt them to the new system. Yes, yes, I know, I'm going to beat "Duke Nukem Forever"... :lol The thing is that there a big periods where I don't work on ...
- 2025-02-20 11:40, Thursday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 117
- Views: 62497
Re: New Wish List for OpenGen / OpenSuite 2023-2024
you control the allocation of leaders, and I do not do that ... Actually I do both. As I wrote, 6 leaders are assigned by me, the remaining 9 are assigned by the game. Anyway, my post was just an illustration of how this new "leader sharing" system can be useful. Fact is, by the end of th...
- 2025-02-20 10:05, Thursday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 117
- Views: 62497
Re: New Wish List for OpenGen / OpenSuite 2023-2024
I have the impression that if the engine checks that it can give the leader that was already assigned - it will do so, otherwise (if it cannot) it will draw another one This isn't my experience. I'm rather under the impression the leader assignment is truly random, often a little too random even......
- 2025-02-19 17:06, Wednesday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 117
- Views: 62497
Re: New Wish List for OpenGen / OpenSuite 2023-2024
I think there is a misunderstanding. For the new 15+ leaders something has to be set in suite right? Right, that's why I edited all my campaigns (well, the new ones, for the upcoming version 2 of my EFile). You have to check the "shared" attribute to an already existing leader for it to b...
- 2025-02-19 16:10, Wednesday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 117
- Views: 62497
Re: New Wish List for OpenGen / OpenSuite 2023-2024
How many core units? Obviously you have more chances to get a leader with 50 core units than with 5... Campaign length is also important: My campaigns last usually about 15-20 scenarios, so most units get through their 5 promotions: 100 core units x 5 promotions = 500 chances to get a leader... :lol...
- 2025-02-19 15:14, Wednesday
- Forum: Development Board
- Topic: windows 11
- Replies: 8
- Views: 11970
Re: windows 11
I can tell you how it was when Win 7 was no longer supported I still have a computer running Win7, but it is not connected to Internet (never was, actually, it's a rendering computer). Not being able to talk to the mothership, it never noticed that its support ended... :evil The laptop I bought 3 y...
- 2025-02-19 14:55, Wednesday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 117
- Views: 62497
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Indeed. Which feels actually normal when by the end of the campaign you have well over 100 core units. :dunno I've tried it in a campaign, and I like the new system very much. Note I didn't get that many more leaders than before, mostly because now I can decline the less useful ones and only keep th...
- 2025-02-19 14:21, Wednesday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 117
- Views: 62497
Re: New Wish List for OpenGen / OpenSuite 2023-2024
maybe Luis go to the old version with the 15 leaders. Nooooo! :eek I've edited all my scenarios of all my campaigns to adapt them to the new "more leaders" system! This is not a dance, one step forwards, one step backwards, any changes should only go forward . Besides as Golothin said, Lu...
- 2024-11-04 09:34, Monday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 256
- Views: 157277
Re: MAPS: Request map makers for help
Wow!

Gorgeous! Can't wait to be able to do some Open General stuff again...



Gorgeous! Can't wait to be able to do some Open General stuff again...
- 2024-10-10 09:57, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:0.93.5.RC6 ( 28-May-2024 )
Well, nothing I guess. But only Luis can say what the real mechanism behind it is. :dunno That been said I think I remember it was a tank-only special. IIRC there was a more in-depth explanation once but I've lost track, I don't know if it was in the old forum, or the even older forum... :huh Whatev...
- 2024-10-09 09:39, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:0.93.5.RC6 ( 28-May-2024 )
That would be silly, wouldn't it!... :lol I think the "overrun" perk is tank-specific, and is supposed to simulate, well, overrunning infantry (driving over them...). It wouldn't make sense for a plane. If you want your plane to shoot twice, why don't you give it the "fire twice"...
- 2024-09-24 09:56, Tuesday
- Forum: Open General
- Topic: Benefit of experience points beyond 500
- Replies: 2
- Views: 2156
Re: Benefit of experience points beyond 500
There is an option to cap experience in the E-File's "equip.cfg", and that value can be customized in a specific campaign's "campaign.cfg". Now about when exactly to cap experience ("exp_unit_cap=x")? There is that option to lose some experience when changing the unit's...
- 2024-09-11 13:23, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:0.93.5.RC6 ( 28-May-2024 )
Set a sub for fortification with naval movement It will work, but it will handle like a submarine on the surface: Any surface vessel will be able to hit it, which is what you would like to prevent in the first place (else you can use as well a supply ship ). The "submarine" class is the o...
- 2024-09-07 12:15, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:0.93.5.RC6 ( 28-May-2024 )
Can submarines carry other units? And\or act as supply units? IIRC submarines can carry other units (all unit types can have hangars), and supply submarines have been something I was bugging Luis for years!... :lol Luis finally found this spring a solution using composite submarines (= a submarine ...
- 2024-08-12 12:53, Monday
- Forum: Development Board
- Topic: User content on the server
- Replies: 4
- Views: 7579
- 2024-08-04 14:05, Sunday
- Forum: Designers’ Corner
- Topic: MAPS: Clean Map Backgrounds for Map Makers
- Replies: 32
- Views: 15179
Re: MAPS: Clean Map Backgrounds for Map Makers
<r><QUOTE author="randowe" post_id="18797" time="1722774684" user_id="51"><s>[quote=randowe post_id=18797 time=1722774684 user_id=51]</s> If someone downloaded all files you maybe can share them <E>:cool</E><e>[/quote]</e></QUOTE> I did download some of them (I'm a packrat...) and I still have them,...
- 2024-07-21 15:57, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:0.93.5.RC6 ( 28-May-2024 )
Well, I can't help any more since I don't use this feature. You'll have to wait till Luis sees this...
You can't upload images directly (yet). You'll have to host it somewhere and post a link.
You can't upload images directly (yet). You'll have to host it somewhere and post a link.
- 2024-07-21 15:54, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
- Replies: 693
- Views: 785873
Re: OpenGen Questions & Bugs - Latest exe:0.93.5.RC6 ( 28-May-2024 )
Which RC6? The last is RC6c, which fixes several small issues (sorry, don't recall which).
- 2024-07-17 11:43, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: Welcome back!
- Replies: 2
- Views: 2785
Welcome back!
Very happy the website and forum is back (even if missing the latest posts)! :yeah I was afraid something bad had happened, especially since Luis' website was gone at the same time... Luis, could you at some point please re-post links to the latest versions of Open General and Open Suite in the rele...
- 2024-03-05 18:23, Tuesday
- Forum: Open General
- Topic: Help: Range Defense Modifier doubts
- Replies: 2
- Views: 2185
Re: Help: Range Defense Modifier doubts
:yes Basically true! Thanks! I just wanted to be sure. I found some units in my E-File which were wrong and started fixing them, but at some point started to wonder if they were actually wrong or not. That is the meaning of: "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.E...
- 2024-03-05 11:04, Tuesday
- Forum: Open General
- Topic: Help: Range Defense Modifier doubts
- Replies: 2
- Views: 2185
Help: Range Defense Modifier doubts
Can somebody please confirm how the " Range Defense Modifier " works? I have several notes which seem contradictory, and some others which seem plain incomprehensible, like "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.R...
- 2024-02-29 15:36, Thursday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 40
- Views: 23004
Re: NOKorp E-File
that got released in the past 1.5 years I see. Yeah, i am really fixated on this 3150x3000 pixel specifications It's indeed a very good size, not too big, but still big enough to not feel caged in by map borders. It's the ideal size. 5k maps, while I love them, can quickly become tedious to manage,...
- 2024-02-29 10:34, Thursday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 40
- Views: 23004
Re: NOKorp E-File
Do you use any of the new 3K maps in your campaigns or plan to use them? I am just a little curious :naughty Definitely, although it depends on what you mean by " new 3k maps". I always check what new maps are released, and might occasionally not even hesitate to edit an recent scenario t...