Search found 302 matches
- 2026-02-07 07:45, Saturday
- Forum: Open General
- Topic: Maps image quality (and long-term survival)
- Replies: 31
- Views: 21077
Re: Maps image quality (and long-term survival)
I’ve been using https://webptojpghero.com for quick WebP to JPG conversions. I'd suggest to use a local image editing program for this. It's even quicker: Double-click on the .webp, select "Save As", chose format, done... A very good (and free!) program for that is XnView MP (see Wikipedi...
- 2026-02-07 07:40, Saturday
- Forum: Open General
- Topic: Maps image quality (and long-term survival)
- Replies: 31
- Views: 21077
Re: Maps image quality (and long-term survival)
Increasing the pixel clarity of the units would be much more valuable than 3D maps in my opinion. It is true that there are currently a lot of unit icons which only differ by tiny details or by some very subtle hue differences. The most glaring example of this are the dozens of "engineer with ...
- 2026-01-15 07:11, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
the same chance of getting leader as it could has when being in my army from the beginning Then it's even easier: Do nothing! :lol The leader chance is random: You might have noticed that if you start with a lot of core units, only a few of them will get a leader before reaching 5 bars. Life isn't ...
- 2026-01-14 17:04, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
- 2026-01-12 17:04, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
What I do not get yet, is why you don't set those units as planes with recon ability :dunno Because of the AI: It can (and does) use recon planes to find the enemy (me), as intended. If I just give some bombers or fighters a recon capacity it will just employ them to attack some specific target, an...
- 2026-01-11 16:50, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Recon class units are supposed to be ground units that of course can attack other ground units when it is raining/snowing. Hmm. That kind of makes sense. :huh Though I'd like Luis' opinion on this. Because: I guess back in the day nobody ever thought of air units in the recon class. If that true it...
- 2026-01-11 14:26, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Yes, indeed, by "recon planes" I mean "recon class" planes. Fixed the post.
(I guess this strange behavior applies to other recon class units too, except other unit types normally don't have the capacity to bomb something).
(I guess this strange behavior applies to other recon class units too, except other unit types normally don't have the capacity to bomb something).
- 2026-01-11 09:31, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
:huh Wondering: Is there a rational reason why recon-class planes are able to bomb by any weather, like if they had a hard-coded "All Weather Combat" special/leader* ? It has always been like that (at least as far as I remember), and it is a pain in the neck because while you think bad wea...
- 2026-01-06 07:05, Tuesday
- Forum: Designers’ Corner
- Topic: Mystery map "4399_Pyongyang"?
- Replies: 0
- Views: 152
Mystery map "4399_Pyongyang"?
I discovered by chance in my \MAP folder a solitary file named " 4399_Pyongyang_NorthKorea.map ", with no .JPG to go with. So I went to Gilestiel's to get the missing part(s), but over there this number doesn't seem to exist. :huh Any idea what this is and where I can get the missing JPG? ...
- 2026-01-04 18:29, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
the player has to activate around 14 triggers to raise an army of prototypes :shock I think that would be too dangerous: Once in a while chance might do it right, but the other times the player will find himself with 10 AA units, one light tank and 3 bridging units... :lol Seriously, a viable army ...
- 2026-01-04 16:35, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Is it possible to exlude certain units from trigger hex in the game? IIRC no, if you let the game decide, it will chose randomly among all the units the player could get at that time period. Is it possible to create a proto list for trigger hex? No (unless I misunderstood your question), but what y...
- 2025-12-21 07:06, Sunday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180958
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Suite doesn't increase ammo when Support attachment is added. :huh You already posted about attachment modifications not shown in Open Suite a couple months ago, just above, and Luis replied it was because (I quote:) "Suite doesn't load the effective (efile, cam or scen) config files as OG doe...
- 2025-12-15 07:41, Monday
- Forum: Designers’ Corner
- Topic: ICONS: Requests
- Replies: 39
- Views: 28443
Re: ICONS: Requests
I guess I never saw civilian engineers... Language issue. Of course you saw them, they're the guys who make holes in the roads you need to drive to work... :lol Let's call them "civilian building teams". In WWII there were in several countries (also) using mostly unarmed building crews in...
- 2025-12-15 06:49, Monday
- Forum: Designers’ Corner
- Topic: ICONS: Requests
- Replies: 39
- Views: 28443
Re: ICONS: Requests
There are many of these: https://www.open-general.com/OpenIcons/jco85.png There's a pickaxe, shovel, rifle, uniforms and helmets. But these are not the icons you mean? But not enough (visible) weapons - so at first glance they are indistinguishable from civilian building crews. :dunno What we need ...
- 2025-12-14 06:58, Sunday
- Forum: Designers’ Corner
- Topic: ICONS: Requests
- Replies: 39
- Views: 28443
Re: ICONS: Requests
Send an example of these "standard engineers". Well, anything without a flamethrower... :lol I'd say we reserve the flamethrower paradigm for assault troops, and since "standard engineers" mostly build (even if they also fight), some visible tools (the classic pickaxes and shove...
- 2025-11-25 07:08, Tuesday
- Forum: Steel & Lace – The Pub
- Topic: Alert, we're being hammered again...
- Replies: 24
- Views: 6923
Re: Alert, we're being hammered again...
Chatbot handlers scour Internet to collect examples of how people speak and what they say, so the "AI" can repeat it later when asked. The problem is that, being scripts, they initiate a high number of connections/second, putting the server (and especially the database) under tremendous st...
- 2025-11-19 10:51, Wednesday
- Forum: Open General
- Topic: Feature Request: Hints!
- Replies: 9
- Views: 5906
Re: Feature Request: Hints!
Well, since the OG code is now definitive/frozen it won't happen. So I've put them in the /scenario folder.
Also, I'm the only one to give hints (and only where needed), it isn't that important...
Also, I'm the only one to give hints (and only where needed), it isn't that important...
- 2025-11-13 08:08, Thursday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 1638
Re: NOKorp2 E-File
The AI isn't playing for the opponent. :shock Does it work with other E-Files? That sounds like an Open General (definitely not a E-File) Issue. The only explanation I can see is that you don't have the latest version of Open General , and as I said above NOKorp2 requires it. Do you use the lates...
- 2025-11-09 18:24, Sunday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 1638
Re: NOKorp2 E-File
Hints are actually only useful if you are stuck in a scenario (i.e. it seems too difficult). I've added them because some people told me NOKorp was too difficult. Now I have to admit that both me and my tester (a cousin) are veteran wargame players and our level of wargame and OG expertise might ind...
- 2025-11-09 18:05, Sunday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 1638
Re: NOKorp2 E-File
Could you be a tad more specific?...Keighleyred wrote: ↑2025-11-09 17:55, Sunday question
requisition button is available
but no units show up![]()
- 2025-11-09 17:41, Sunday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 1638
Re: NOKorp2 E-File
Did you try both? I just tried with a Chrome clone (Vivaldi), and it worked.
- 2025-11-09 17:38, Sunday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 1638
Re: NOKorp2 E-File
One question: is this to replace current EFILE_NOKORP or should it be a new EFILE folder? I mean, does files made for NOKorp work yet under NOKorp2? New E-File. Old NOKorp1 scenarios should normally work in NOKorp2 but be totally unbalanced (unplayable), NOKorp2 scenarios would yield some strange r...
- 2025-11-09 16:09, Sunday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 1638
Re: NOKorp2 E-File
--Edited: Maybe your antivirus messes things up? What browser do you use? I use Firefox, with NoScipt running, the download still works.
- 2025-11-09 15:39, Sunday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 1638
Re: NOKorp2 E-File
What do you mean by it will not work?
It does work for me: Clicking on the download link sends you to a mediafire.com page, where you need to click on the blue button "Download (10.84MB)".
It does work for me: Clicking on the download link sends you to a mediafire.com page, where you need to click on the blue button "Download (10.84MB)".
- 2025-11-09 13:54, Sunday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 41
- Views: 45631
Re: NOKorp E-File
NOKorp2 is released! See here.
I've made a new thread because, despite the name, the two E-Files are largely incompatible.
I've made a new thread because, despite the name, the two E-Files are largely incompatible.
- 2025-11-09 13:29, Sunday
- Forum: Equipment Files
- Topic: NOKorp2 E-File
- Replies: 14
- Views: 1638
NOKorp2 E-File
https://www.ikaa.net/xgrlO0Xh37M41Wi2/NOKorps2splash.jpg NOKorp2 is an Open General Equipment File (E-File) for WWII scenarios (1925-194?) It's the evolution and improvement of the NOKorp E-File released in 2019. NOKorp2 tries to be relatively complete (especially for Germany, over 700 units!) and ...
- 2025-11-09 13:19, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
It depends. If you have separate messages for "incompatible leader", I would state something along the lines of "This unit's current leader is incompatible with the current unit or its configuration". Or something like that. 
- 2025-11-09 13:06, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
LuisGuzman wrote: ↑2025-11-05 19:44, Wednesday have an Infiltration Tactics leader which is not compatible with Pioneer attribute.
- 2025-11-06 16:56, Thursday
- Forum: Designers’ Corner
- Topic: Map Bug report... (457)
- Replies: 9
- Views: 996
Re: Map Bug report... (457)
No, thanks, it's not needed if there is a working .mapx.LuisGuzman wrote: ↑2025-11-06 13:16, Thursday if you want the .txt also fixed, please tell me how many lines should be added/removed from the beginning.
- 2025-11-03 15:12, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Bug: Open General (25.10.27.1) doesn't like some Leaders! :shock I have an infantry unit which has a 01/21 (Tenacious Defense/Infiltration Tactics) leader and a truck transport. While upgrading, when I try to change the unit's transport to another truck, Open General wants to also change the leader!...
- 2025-11-02 13:15, Sunday
- Forum: Designers’ Corner
- Topic: Map Bug report... (457)
- Replies: 9
- Views: 996
Map Bug report... (457)
On Gilestiel's, map 457 (Kharkov) lists a mismatched .mapx and .map ("pntllria" = map #456 "Pantelleria"!), and the fitting "map457.txt" has all location names shifted upwards by several hexes.
Something very bad has happened there...
Something very bad has happened there...
- 2025-10-31 19:05, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
It's ok, this is not a showstopper, just slightly annoying.
Given you had fixed it just recently, I was just wondering if by chance you just had commented something out...
Thanks for the 25.10.31.0, that one was important!
Given you had fixed it just recently, I was just wondering if by chance you just had commented something out...
Thanks for the 25.10.31.0, that one was important!
- 2025-10-31 16:54, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)
Will be fixed in next update ... along the coming years :P :eek Beware, it breaks all and every scenario where any of the players gets units to deploy... The error message is harmless, but when it happens Open General drops randomly one or more units. The fix is quick, just write some random number...
- 2025-10-30 13:07, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3792
Re: Discussing AI questions, improvements ...
What's more important (for AI), replenishing units to their base values, or buying new ones? It depends on the scenario and the local situation, and I don't think this can be captured in simple rules like "if this - do that". Even trying would be wasted time, as the exceptions would be as...
- 2025-10-30 08:30, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3792
Re: Discussing AI questions, improvements ...
All you can do is put transports in your purchase list, and pray the AI will use them. In my experience it sometimes does, but mostly not... What I usually do in such cases is either to set predetermined reinforcements , i.e. the infantry + transport is set by me , and will arrive in a specific turn...
- 2025-10-30 07:51, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Alert, we're being hammered again...
- Replies: 24
- Views: 6923
Re: Alert, we're being hammered again...
3 registered, 0 hidden and 1200 guests
Now of course this isn't 1200 different bots, it means 1200 connections in the 5-minutes period phpBB takes in account for the "who is online" statistic. About 4 each second... Chatbots and their handlers are evil.
- 2025-10-30 06:49, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3792
Re: Discussing AI questions, improvements ...
Open Suite - Scenario - Custom purchase List : In the first tab there is on the right a number of settings which allow you to determine what the AI will buy, as well for quality (best it can afford or not) and which class of unit ("first buy an infantry unit, then a tank, then something else&q...
- 2025-10-29 17:13, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)
Another bug... My Open General (25.09.06.0) has gone crazy. I have some free days and I'm making a small campaign. On starting the 3 rd scenario one of the core units I hand out to the player didn't appear in the HQ menu , and when I quit Open General to check in Open Suite what the problem might be...
- 2025-10-29 15:08, Wednesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180958
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )
I'd say we can still live without that for a time Yes, I'd vote "not very important" indeed. Once you know it, it's easy to extrapolate while placing units. I for one am used to it... :lol There are more annoying quirks in Open Suite, IMHO at least, like the fact every time you buy a unit...
- 2025-10-29 07:04, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)
A blast from the past... Remember this? :bullhorn OpenGen Version 25.02.26.0 ( 26-Feb-2025 ) released, fixing: [...] When upgrading, neither main equip nor transport data was shown matching the selected unit to update. [...] Seems the Update Display Bug has partly come back (it's in September's Open...
- 2025-10-29 06:55, Wednesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180958
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )
- Is it possible to check all spotted hexes by all AI units? Yes: With the "spotting" checkbox checked, deselect any unit (click on empty terrain), and you will get spotting range for both sides, red for AI, black for player. Suite also doesn't consider attachments when display unit range...
- 2025-10-28 12:25, Tuesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3792
- 2025-10-28 11:54, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
- Replies: 794
- Views: 1625708
Re: OpenGen Questions & Bugs - Latest exe:25.10.27.0 ( 27-Oct-2025)
If this would apply to the player's units, i agree with Dimitris. It would be a big mistake and should be undone. I second (third) that. What do you mean by "recon attachment"? :huh If it is the "additional spotting" attachment (the binoculars or dog head icon), I agree it shoul...
- 2025-10-28 10:27, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180958
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )
Thanks, got it. Suggestion: Wouldn't it be an idea to include it with the Core update files, since now you always update OpenGen and Suite together? As about the virus alert, it's clearly a false positive. I sent Open Suite through VirusTotal and the result is telling: While Microsoft flags it indee...
- 2025-10-28 10:08, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
- Replies: 197
- Views: 180958
Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )
Where can I find that updated Open Suite? :huh It is not included in the Core files, and on Luis' "tools" page I only see the download for the previous (September) Open Suite. I won't download the whole full installer just to get Open Suite... PS: Luis, there is a minor issue with your sit...
- 2025-10-28 07:42, Tuesday
- Forum: Development Board
- Topic: windows 11
- Replies: 11
- Views: 26226
Re: windows 11
Indeed, Linux Mint is perfect for people coming from Windows and not yet used to Linux. Imagine a streamlined, modern Windows XP: Unlike Windows 10/11, things are where you'd expect them to be, and work as you'd expect them to work. :shock And no spying on you, no insisting on trying to sell you cra...
- 2025-10-28 07:20, Tuesday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3792
Re: Discussing AI questions, improvements ...
radar I wanted that too, but now the code is frozen and it won't happen. :dunno (Besides I guess it's a huge task modifying the visibility rules to simulate radar in a realistic way ) In my updated E-File I simulate radar by giving radar-using units a bigger spotting range and the "All Weather...
- 2025-10-23 07:05, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3792
Re: Discussing AI questions, improvements ...
* Fearless is not the same that Kamikaze Sure, but people use it to help kamikaze units attack against overwhelming odds. The "Kamikaze" E-File special only dictates that a unit will die after spending all its ammunition/fuel, doesn't it? * Daring seems to be, more or less, the same that ...
- 2025-10-23 05:59, Thursday
- Forum: Open General
- Topic: Discussing AI questions, improvements ...
- Replies: 37
- Views: 3792
Re: Discussing AI questions, improvements ...
we could analyze if fearless/kamikaze are worth to modify. If you decide to modify it, the best way would be to add another "malus reduction" level, like this: " Standard " (standard behavior, as it is now) = AI is prudent " Daring " (new!) = AI is less prudent than in...
- 2025-10-22 08:32, Wednesday
- Forum: Open General
- Topic: Windows 10 performace issue
- Replies: 7
- Views: 2592
Re: Windows 10 performace issue
For the Forum as long as we have e.g. Amazon [bots] as registered users you will be able to fetch a lot of coffee :( Oh no, those are innocent. The culprit are the chatbot training bots , which don't identify, and thus show as "guests". Check the forum index page, especially during the Eu...