Search found 302 matches

by none
2026-02-07 07:45, Saturday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 31
Views: 21077

Re: Maps image quality (and long-term survival)

I’ve been using https://webptojpghero.com for quick WebP to JPG conversions. I'd suggest to use a local image editing program for this. It's even quicker: Double-click on the .webp, select "Save As", chose format, done... A very good (and free!) program for that is XnView MP (see Wikipedi...
by none
2026-02-07 07:40, Saturday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 31
Views: 21077

Re: Maps image quality (and long-term survival)

Increasing the pixel clarity of the units would be much more valuable than 3D maps in my opinion. It is true that there are currently a lot of unit icons which only differ by tiny details or by some very subtle hue differences. The most glaring example of this are the dozens of "engineer with ...
by none
2026-01-15 07:11, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

the same chance of getting leader as it could has when being in my army from the beginning Then it's even easier: Do nothing! :lol The leader chance is random: You might have noticed that if you start with a lot of core units, only a few of them will get a leader before reaching 5 bars. Life isn't ...
by none
2026-01-14 17:04, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

Jaro wrote: 2026-01-14 16:42, Wednesday would like to assign it a proper amount of chance to get a leader.
I'd say, give that unit in Open Suite a 99% chance of getting a leader, that should do it.
Or give it a leader yourself? :dunno
by none
2026-01-12 17:04, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

What I do not get yet, is why you don't set those units as planes with recon ability :dunno Because of the AI: It can (and does) use recon planes to find the enemy (me), as intended. If I just give some bombers or fighters a recon capacity it will just employ them to attack some specific target, an...
by none
2026-01-11 16:50, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

Recon class units are supposed to be ground units that of course can attack other ground units when it is raining/snowing. Hmm. That kind of makes sense. :huh Though I'd like Luis' opinion on this. Because: I guess back in the day nobody ever thought of air units in the recon class. If that true it...
by none
2026-01-11 14:26, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

Yes, indeed, by "recon planes" I mean "recon class" planes. Fixed the post.
(I guess this strange behavior applies to other recon class units too, except other unit types normally don't have the capacity to bomb something).
by none
2026-01-11 09:31, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

:huh Wondering: Is there a rational reason why recon-class planes are able to bomb by any weather, like if they had a hard-coded "All Weather Combat" special/leader* ? It has always been like that (at least as far as I remember), and it is a pain in the neck because while you think bad wea...
by none
2026-01-06 07:05, Tuesday
Forum: Designers’ Corner
Topic: Mystery map "4399_Pyongyang"?
Replies: 0
Views: 152

Mystery map "4399_Pyongyang"?

I discovered by chance in my \MAP folder a solitary file named " 4399_Pyongyang_NorthKorea.map ", with no .JPG to go with. So I went to Gilestiel's to get the missing part(s), but over there this number doesn't seem to exist. :huh Any idea what this is and where I can get the missing JPG? ...
by none
2026-01-04 18:29, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

the player has to activate around 14 triggers to raise an army of prototypes :shock I think that would be too dangerous: Once in a while chance might do it right, but the other times the player will find himself with 10 AA units, one light tank and 3 bridging units... :lol Seriously, a viable army ...
by none
2026-01-04 16:35, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

Is it possible to exlude certain units from trigger hex in the game? IIRC no, if you let the game decide, it will chose randomly among all the units the player could get at that time period. Is it possible to create a proto list for trigger hex? No (unless I misunderstood your question), but what y...
by none
2025-12-21 07:06, Sunday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 180958

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )

Suite doesn't increase ammo when Support attachment is added. :huh You already posted about attachment modifications not shown in Open Suite a couple months ago, just above, and Luis replied it was because (I quote:) "Suite doesn't load the effective (efile, cam or scen) config files as OG doe...
by none
2025-12-15 07:41, Monday
Forum: Designers’ Corner
Topic: ICONS: Requests
Replies: 39
Views: 28443

Re: ICONS: Requests

I guess I never saw civilian engineers... Language issue. Of course you saw them, they're the guys who make holes in the roads you need to drive to work... :lol Let's call them "civilian building teams". In WWII there were in several countries (also) using mostly unarmed building crews in...
by none
2025-12-15 06:49, Monday
Forum: Designers’ Corner
Topic: ICONS: Requests
Replies: 39
Views: 28443

Re: ICONS: Requests

There are many of these: https://www.open-general.com/OpenIcons/jco85.png There's a pickaxe, shovel, rifle, uniforms and helmets. But these are not the icons you mean? But not enough (visible) weapons - so at first glance they are indistinguishable from civilian building crews. :dunno What we need ...
by none
2025-12-14 06:58, Sunday
Forum: Designers’ Corner
Topic: ICONS: Requests
Replies: 39
Views: 28443

Re: ICONS: Requests

Send an example of these "standard engineers". Well, anything without a flamethrower... :lol I'd say we reserve the flamethrower paradigm for assault troops, and since "standard engineers" mostly build (even if they also fight), some visible tools (the classic pickaxes and shove...
by none
2025-11-25 07:08, Tuesday
Forum: Steel & Lace – The Pub
Topic: Alert, we're being hammered again...
Replies: 24
Views: 6923

Re: Alert, we're being hammered again...

Chatbot handlers scour Internet to collect examples of how people speak and what they say, so the "AI" can repeat it later when asked. The problem is that, being scripts, they initiate a high number of connections/second, putting the server (and especially the database) under tremendous st...
by none
2025-11-19 10:51, Wednesday
Forum: Open General
Topic: Feature Request: Hints!
Replies: 9
Views: 5906

Re: Feature Request: Hints!

Well, since the OG code is now definitive/frozen it won't happen. So I've put them in the /scenario folder. :dunno

Also, I'm the only one to give hints (and only where needed), it isn't that important...
by none
2025-11-13 08:08, Thursday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1638

Re: NOKorp2 E-File

The AI ​​isn't playing for the opponent. :shock Does it work with other E-Files? That sounds like an Open General (definitely not a E-File) Issue. The only explanation I can see is that you don't have the latest version of Open General , and as I said above NOKorp2 requires it. Do you use the lates...
by none
2025-11-09 18:24, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1638

Re: NOKorp2 E-File

Hints are actually only useful if you are stuck in a scenario (i.e. it seems too difficult). I've added them because some people told me NOKorp was too difficult. Now I have to admit that both me and my tester (a cousin) are veteran wargame players and our level of wargame and OG expertise might ind...
by none
2025-11-09 18:05, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1638

Re: NOKorp2 E-File

Keighleyred wrote: 2025-11-09 17:55, Sunday question
requisition button is available
but no units show up :dunno
Could you be a tad more specific?...
by none
2025-11-09 17:41, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1638

Re: NOKorp2 E-File

Keighleyred wrote: 2025-11-09 16:21, Sunday edge
also have chrome
Did you try both? I just tried with a Chrome clone (Vivaldi), and it worked.
by none
2025-11-09 17:38, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1638

Re: NOKorp2 E-File

One question: is this to replace current EFILE_NOKORP or should it be a new EFILE folder? I mean, does files made for NOKorp work yet under NOKorp2? New E-File. Old NOKorp1 scenarios should normally work in NOKorp2 but be totally unbalanced (unplayable), NOKorp2 scenarios would yield some strange r...
by none
2025-11-09 16:09, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1638

Re: NOKorp2 E-File

:huh I works for me, I've downloaded it myself, and extracted it...

--Edited: Maybe your antivirus messes things up? What browser do you use? I use Firefox, with NoScipt running, the download still works.
by none
2025-11-09 15:39, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1638

Re: NOKorp2 E-File

What do you mean by it will not work? :huh
It does work for me: Clicking on the download link sends you to a mediafire.com page, where you need to click on the blue button "Download (10.84MB)".
by none
2025-11-09 13:54, Sunday
Forum: Equipment Files
Topic: NOKorp E-File
Replies: 41
Views: 45631

Re: NOKorp E-File

NOKorp2 is released! See here.
I've made a new thread because, despite the name, the two E-Files are largely incompatible.
by none
2025-11-09 13:29, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1638

NOKorp2 E-File

https://www.ikaa.net/xgrlO0Xh37M41Wi2/NOKorps2splash.jpg NOKorp2 is an Open General Equipment File (E-File) for WWII scenarios (1925-194?) It's the evolution and improvement of the NOKorp E-File released in 2019. NOKorp2 tries to be relatively complete (especially for Germany, over 700 units!) and ...
by none
2025-11-09 13:19, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

It depends. If you have separate messages for "incompatible leader", I would state something along the lines of "This unit's current leader is incompatible with the current unit or its configuration". Or something like that. :dunno
by none
2025-11-09 13:06, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

LuisGuzman wrote: 2025-11-05 19:44, Wednesday have an Infiltration Tactics leader which is not compatible with Pioneer attribute.
:doh I see, thanks. Could you eventually make that "incompatible leader" message a little clearer? The current message is a little confusing...
by none
2025-11-06 16:56, Thursday
Forum: Designers’ Corner
Topic: Map Bug report... (457)
Replies: 9
Views: 996

Re: Map Bug report... (457)

LuisGuzman wrote: 2025-11-06 13:16, Thursday if you want the .txt also fixed, please tell me how many lines should be added/removed from the beginning.
No, thanks, it's not needed if there is a working .mapx. :yes
by none
2025-11-03 15:12, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

Bug: Open General (25.10.27.1) doesn't like some Leaders! :shock I have an infantry unit which has a 01/21 (Tenacious Defense/Infiltration Tactics) leader and a truck transport. While upgrading, when I try to change the unit's transport to another truck, Open General wants to also change the leader!...
by none
2025-11-02 13:15, Sunday
Forum: Designers’ Corner
Topic: Map Bug report... (457)
Replies: 9
Views: 996

Map Bug report... (457)

On Gilestiel's, map 457 (Kharkov) lists a mismatched .mapx and .map ("pntllria" = map #456 "Pantelleria"!), and the fitting "map457.txt" has all location names shifted upwards by several hexes. :shock

Something very bad has happened there...
by none
2025-10-31 19:05, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

It's ok, this is not a showstopper, just slightly annoying. :)
Given you had fixed it just recently, I was just wondering if by chance you just had commented something out... ;)
Thanks for the 25.10.31.0, that one was important! :gracias
by none
2025-10-31 16:54, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)

Will be fixed in next update ... along the coming years :P :eek Beware, it breaks all and every scenario where any of the players gets units to deploy... The error message is harmless, but when it happens Open General drops randomly one or more units. The fix is quick, just write some random number...
by none
2025-10-30 13:07, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 37
Views: 3792

Re: Discussing AI questions, improvements ...

What's more important (for AI), replenishing units to their base values, or buying new ones? It depends on the scenario and the local situation, and I don't think this can be captured in simple rules like "if this - do that". Even trying would be wasted time, as the exceptions would be as...
by none
2025-10-30 08:30, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 37
Views: 3792

Re: Discussing AI questions, improvements ...

All you can do is put transports in your purchase list, and pray the AI will use them. In my experience it sometimes does, but mostly not... What I usually do in such cases is either to set predetermined reinforcements , i.e. the infantry + transport is set by me , and will arrive in a specific turn...
by none
2025-10-30 07:51, Thursday
Forum: Steel & Lace – The Pub
Topic: Alert, we're being hammered again...
Replies: 24
Views: 6923

Re: Alert, we're being hammered again...

3 registered, 0 hidden and 1200 guests
:shock

Now of course this isn't 1200 different bots, it means 1200 connections in the 5-minutes period phpBB takes in account for the "who is online" statistic. About 4 each second... Chatbots and their handlers are evil.
by none
2025-10-30 06:49, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 37
Views: 3792

Re: Discussing AI questions, improvements ...

Open Suite - Scenario - Custom purchase List : In the first tab there is on the right a number of settings which allow you to determine what the AI will buy, as well for quality (best it can afford or not) and which class of unit ("first buy an infantry unit, then a tank, then something else&q...
by none
2025-10-29 17:13, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)

Another bug... My Open General (25.09.06.0) has gone crazy. I have some free days and I'm making a small campaign. On starting the 3 rd scenario one of the core units I hand out to the player didn't appear in the HQ menu , and when I quit Open General to check in Open Suite what the problem might be...
by none
2025-10-29 15:08, Wednesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 180958

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )

I'd say we can still live without that for a time Yes, I'd vote "not very important" indeed. Once you know it, it's easy to extrapolate while placing units. I for one am used to it... :lol There are more annoying quirks in Open Suite, IMHO at least, like the fact every time you buy a unit...
by none
2025-10-29 07:04, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

A blast from the past... Remember this? :bullhorn OpenGen Version 25.02.26.0 ( 26-Feb-2025 ) released, fixing: [...] When upgrading, neither main equip nor transport data was shown matching the selected unit to update. [...] Seems the Update Display Bug has partly come back (it's in September's Open...
by none
2025-10-29 06:55, Wednesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 180958

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )

- Is it possible to check all spotted hexes by all AI units? Yes: With the "spotting" checkbox checked, deselect any unit (click on empty terrain), and you will get spotting range for both sides, red for AI, black for player. Suite also doesn't consider attachments when display unit range...
by none
2025-10-28 11:54, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 794
Views: 1625708

Re: OpenGen Questions & Bugs - Latest exe:25.10.27.0 ( 27-Oct-2025)

If this would apply to the player's units, i agree with Dimitris. It would be a big mistake and should be undone. I second (third) that. What do you mean by "recon attachment"? :huh If it is the "additional spotting" attachment (the binoculars or dog head icon), I agree it shoul...
by none
2025-10-28 10:27, Tuesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 180958

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )

Thanks, got it. Suggestion: Wouldn't it be an idea to include it with the Core update files, since now you always update OpenGen and Suite together? As about the virus alert, it's clearly a false positive. I sent Open Suite through VirusTotal and the result is telling: While Microsoft flags it indee...
by none
2025-10-28 10:08, Tuesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 180958

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )

Where can I find that updated Open Suite? :huh It is not included in the Core files, and on Luis' "tools" page I only see the download for the previous (September) Open Suite. I won't download the whole full installer just to get Open Suite... PS: Luis, there is a minor issue with your sit...
by none
2025-10-28 07:42, Tuesday
Forum: Development Board
Topic: windows 11
Replies: 11
Views: 26226

Re: windows 11

Indeed, Linux Mint is perfect for people coming from Windows and not yet used to Linux. Imagine a streamlined, modern Windows XP: Unlike Windows 10/11, things are where you'd expect them to be, and work as you'd expect them to work. :shock And no spying on you, no insisting on trying to sell you cra...
by none
2025-10-28 07:20, Tuesday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 37
Views: 3792

Re: Discussing AI questions, improvements ...

radar I wanted that too, but now the code is frozen and it won't happen. :dunno (Besides I guess it's a huge task modifying the visibility rules to simulate radar in a realistic way ) In my updated E-File I simulate radar by giving radar-using units a bigger spotting range and the "All Weather...
by none
2025-10-23 07:05, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 37
Views: 3792

Re: Discussing AI questions, improvements ...

* Fearless is not the same that Kamikaze Sure, but people use it to help kamikaze units attack against overwhelming odds. The "Kamikaze" E-File special only dictates that a unit will die after spending all its ammunition/fuel, doesn't it? * Daring seems to be, more or less, the same that ...
by none
2025-10-23 05:59, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 37
Views: 3792

Re: Discussing AI questions, improvements ...

we could analyze if fearless/kamikaze are worth to modify. If you decide to modify it, the best way would be to add another "malus reduction" level, like this: " Standard " (standard behavior, as it is now) = AI is prudent " Daring " (new!) = AI is less prudent than in...
by none
2025-10-22 08:32, Wednesday
Forum: Open General
Topic: Windows 10 performace issue
Replies: 7
Views: 2592

Re: Windows 10 performace issue

For the Forum as long as we have e.g. Amazon [bots] as registered users you will be able to fetch a lot of coffee :( Oh no, those are innocent. The culprit are the chatbot training bots , which don't identify, and thus show as "guests". Check the forum index page, especially during the Eu...