Search found 291 matches

by none
2025-12-21 07:06, Sunday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 172398

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )

Suite doesn't increase ammo when Support attachment is added. :huh You already posted about attachment modifications not shown in Open Suite a couple months ago, just above, and Luis replied it was because (I quote:) "Suite doesn't load the effective (efile, cam or scen) config files as OG doe...
by none
2025-12-15 07:41, Monday
Forum: Designers’ Corner
Topic: ICONS: Requests
Replies: 39
Views: 26728

Re: ICONS: Requests

I guess I never saw civilian engineers... Language issue. Of course you saw them, they're the guys who make holes in the roads you need to drive to work... :lol Let's call them "civilian building teams". In WWII there were in several countries (also) using mostly unarmed building crews in...
by none
2025-12-15 06:49, Monday
Forum: Designers’ Corner
Topic: ICONS: Requests
Replies: 39
Views: 26728

Re: ICONS: Requests

There are many of these: https://www.open-general.com/OpenIcons/jco85.png There's a pickaxe, shovel, rifle, uniforms and helmets. But these are not the icons you mean? But not enough (visible) weapons - so at first glance they are indistinguishable from civilian building crews. :dunno What we need ...
by none
2025-12-14 06:58, Sunday
Forum: Designers’ Corner
Topic: ICONS: Requests
Replies: 39
Views: 26728

Re: ICONS: Requests

Send an example of these "standard engineers". Well, anything without a flamethrower... :lol I'd say we reserve the flamethrower paradigm for assault troops, and since "standard engineers" mostly build (even if they also fight), some visible tools (the classic pickaxes and shove...
by none
2025-11-25 07:08, Tuesday
Forum: Steel & Lace – The Pub
Topic: Alert, we're being hammered again...
Replies: 24
Views: 6243

Re: Alert, we're being hammered again...

Chatbot handlers scour Internet to collect examples of how people speak and what they say, so the "AI" can repeat it later when asked. The problem is that, being scripts, they initiate a high number of connections/second, putting the server (and especially the database) under tremendous st...
by none
2025-11-19 10:51, Wednesday
Forum: Open General
Topic: Feature Request: Hints!
Replies: 9
Views: 5629

Re: Feature Request: Hints!

Well, since the OG code is now definitive/frozen it won't happen. So I've put them in the /scenario folder. :dunno

Also, I'm the only one to give hints (and only where needed), it isn't that important...
by none
2025-11-13 08:08, Thursday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1140

Re: NOKorp2 E-File

The AI ​​isn't playing for the opponent. :shock Does it work with other E-Files? That sounds like an Open General (definitely not a E-File) Issue. The only explanation I can see is that you don't have the latest version of Open General , and as I said above NOKorp2 requires it. Do you use the lates...
by none
2025-11-09 18:24, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1140

Re: NOKorp2 E-File

Hints are actually only useful if you are stuck in a scenario (i.e. it seems too difficult). I've added them because some people told me NOKorp was too difficult. Now I have to admit that both me and my tester (a cousin) are veteran wargame players and our level of wargame and OG expertise might ind...
by none
2025-11-09 18:05, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1140

Re: NOKorp2 E-File

Keighleyred wrote: 2025-11-09 17:55, Sunday question
requisition button is available
but no units show up :dunno
Could you be a tad more specific?...
by none
2025-11-09 17:41, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1140

Re: NOKorp2 E-File

Keighleyred wrote: 2025-11-09 16:21, Sunday edge
also have chrome
Did you try both? I just tried with a Chrome clone (Vivaldi), and it worked.
by none
2025-11-09 17:38, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1140

Re: NOKorp2 E-File

One question: is this to replace current EFILE_NOKORP or should it be a new EFILE folder? I mean, does files made for NOKorp work yet under NOKorp2? New E-File. Old NOKorp1 scenarios should normally work in NOKorp2 but be totally unbalanced (unplayable), NOKorp2 scenarios would yield some strange r...
by none
2025-11-09 16:09, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1140

Re: NOKorp2 E-File

:huh I works for me, I've downloaded it myself, and extracted it...

--Edited: Maybe your antivirus messes things up? What browser do you use? I use Firefox, with NoScipt running, the download still works.
by none
2025-11-09 15:39, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1140

Re: NOKorp2 E-File

What do you mean by it will not work? :huh
It does work for me: Clicking on the download link sends you to a mediafire.com page, where you need to click on the blue button "Download (10.84MB)".
by none
2025-11-09 13:54, Sunday
Forum: Equipment Files
Topic: NOKorp E-File
Replies: 41
Views: 43384

Re: NOKorp E-File

NOKorp2 is released! See here.
I've made a new thread because, despite the name, the two E-Files are largely incompatible.
by none
2025-11-09 13:29, Sunday
Forum: Equipment Files
Topic: NOKorp2 E-File
Replies: 14
Views: 1140

NOKorp2 E-File

https://www.ikaa.net/xgrlO0Xh37M41Wi2/NOKorps2splash.jpg NOKorp2 is an Open General Equipment File (E-File) for WWII scenarios (1925-194?) It's the evolution and improvement of the NOKorp E-File released in 2019. NOKorp2 tries to be relatively complete (especially for Germany, over 700 units!) and ...
by none
2025-11-09 13:19, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

It depends. If you have separate messages for "incompatible leader", I would state something along the lines of "This unit's current leader is incompatible with the current unit or its configuration". Or something like that. :dunno
by none
2025-11-09 13:06, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

LuisGuzman wrote: 2025-11-05 19:44, Wednesday have an Infiltration Tactics leader which is not compatible with Pioneer attribute.
:doh I see, thanks. Could you eventually make that "incompatible leader" message a little clearer? The current message is a little confusing...
by none
2025-11-06 16:56, Thursday
Forum: Designers’ Corner
Topic: Map Bug report... (457)
Replies: 9
Views: 716

Re: Map Bug report... (457)

LuisGuzman wrote: 2025-11-06 13:16, Thursday if you want the .txt also fixed, please tell me how many lines should be added/removed from the beginning.
No, thanks, it's not needed if there is a working .mapx. :yes
by none
2025-11-03 15:12, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

Bug: Open General (25.10.27.1) doesn't like some Leaders! :shock I have an infantry unit which has a 01/21 (Tenacious Defense/Infiltration Tactics) leader and a truck transport. While upgrading, when I try to change the unit's transport to another truck, Open General wants to also change the leader!...
by none
2025-11-02 13:15, Sunday
Forum: Designers’ Corner
Topic: Map Bug report... (457)
Replies: 9
Views: 716

Map Bug report... (457)

On Gilestiel's, map 457 (Kharkov) lists a mismatched .mapx and .map ("pntllria" = map #456 "Pantelleria"!), and the fitting "map457.txt" has all location names shifted upwards by several hexes. :shock

Something very bad has happened there...
by none
2025-10-31 19:05, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)

It's ok, this is not a showstopper, just slightly annoying. :)
Given you had fixed it just recently, I was just wondering if by chance you just had commented something out... ;)
Thanks for the 25.10.31.0, that one was important! :gracias
by none
2025-10-31 16:54, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)

Will be fixed in next update ... along the coming years :P :eek Beware, it breaks all and every scenario where any of the players gets units to deploy... The error message is harmless, but when it happens Open General drops randomly one or more units. The fix is quick, just write some random number...
by none
2025-10-30 13:07, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 36
Views: 2625

Re: Discussing AI questions, improvements ...

What's more important (for AI), replenishing units to their base values, or buying new ones? It depends on the scenario and the local situation, and I don't think this can be captured in simple rules like "if this - do that". Even trying would be wasted time, as the exceptions would be as...
by none
2025-10-30 08:30, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 36
Views: 2625

Re: Discussing AI questions, improvements ...

All you can do is put transports in your purchase list, and pray the AI will use them. In my experience it sometimes does, but mostly not... What I usually do in such cases is either to set predetermined reinforcements , i.e. the infantry + transport is set by me , and will arrive in a specific turn...
by none
2025-10-30 07:51, Thursday
Forum: Steel & Lace – The Pub
Topic: Alert, we're being hammered again...
Replies: 24
Views: 6243

Re: Alert, we're being hammered again...

3 registered, 0 hidden and 1200 guests
:shock

Now of course this isn't 1200 different bots, it means 1200 connections in the 5-minutes period phpBB takes in account for the "who is online" statistic. About 4 each second... Chatbots and their handlers are evil.
by none
2025-10-30 06:49, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 36
Views: 2625

Re: Discussing AI questions, improvements ...

Open Suite - Scenario - Custom purchase List : In the first tab there is on the right a number of settings which allow you to determine what the AI will buy, as well for quality (best it can afford or not) and which class of unit ("first buy an infantry unit, then a tank, then something else&q...
by none
2025-10-29 17:13, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.10.27.1 ( 28-Oct-2025)

Another bug... My Open General (25.09.06.0) has gone crazy. I have some free days and I'm making a small campaign. On starting the 3 rd scenario one of the core units I hand out to the player didn't appear in the HQ menu , and when I quit Open General to check in Open Suite what the problem might be...
by none
2025-10-29 15:08, Wednesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 172398

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )

I'd say we can still live without that for a time Yes, I'd vote "not very important" indeed. Once you know it, it's easy to extrapolate while placing units. I for one am used to it... :lol There are more annoying quirks in Open Suite, IMHO at least, like the fact every time you buy a unit...
by none
2025-10-29 07:04, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

A blast from the past... Remember this? :bullhorn OpenGen Version 25.02.26.0 ( 26-Feb-2025 ) released, fixing: [...] When upgrading, neither main equip nor transport data was shown matching the selected unit to update. [...] Seems the Update Display Bug has partly come back (it's in September's Open...
by none
2025-10-29 06:55, Wednesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 172398

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.1 ( 28 -Oct-2025 )

- Is it possible to check all spotted hexes by all AI units? Yes: With the "spotting" checkbox checked, deselect any unit (click on empty terrain), and you will get spotting range for both sides, red for AI, black for player. Suite also doesn't consider attachments when display unit range...
by none
2025-10-28 11:54, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.10.27.0 ( 27-Oct-2025)

If this would apply to the player's units, i agree with Dimitris. It would be a big mistake and should be undone. I second (third) that. What do you mean by "recon attachment"? :huh If it is the "additional spotting" attachment (the binoculars or dog head icon), I agree it shoul...
by none
2025-10-28 10:27, Tuesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 172398

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )

Thanks, got it. Suggestion: Wouldn't it be an idea to include it with the Core update files, since now you always update OpenGen and Suite together? As about the virus alert, it's clearly a false positive. I sent Open Suite through VirusTotal and the result is telling: While Microsoft flags it indee...
by none
2025-10-28 10:08, Tuesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 25.10.31.0 ( 31 -Oct-2025 )
Replies: 197
Views: 172398

Re: Suite-OG. Questions & Bugs - Latest exe: 25.10.27.0 ( 27 -Oct-2025 )

Where can I find that updated Open Suite? :huh It is not included in the Core files, and on Luis' "tools" page I only see the download for the previous (September) Open Suite. I won't download the whole full installer just to get Open Suite... PS: Luis, there is a minor issue with your sit...
by none
2025-10-28 07:42, Tuesday
Forum: Development Board
Topic: windows 11
Replies: 11
Views: 24423

Re: windows 11

Indeed, Linux Mint is perfect for people coming from Windows and not yet used to Linux. Imagine a streamlined, modern Windows XP: Unlike Windows 10/11, things are where you'd expect them to be, and work as you'd expect them to work. :shock And no spying on you, no insisting on trying to sell you cra...
by none
2025-10-28 07:20, Tuesday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 36
Views: 2625

Re: Discussing AI questions, improvements ...

radar I wanted that too, but now the code is frozen and it won't happen. :dunno (Besides I guess it's a huge task modifying the visibility rules to simulate radar in a realistic way ) In my updated E-File I simulate radar by giving radar-using units a bigger spotting range and the "All Weather...
by none
2025-10-23 07:05, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 36
Views: 2625

Re: Discussing AI questions, improvements ...

* Fearless is not the same that Kamikaze Sure, but people use it to help kamikaze units attack against overwhelming odds. The "Kamikaze" E-File special only dictates that a unit will die after spending all its ammunition/fuel, doesn't it? * Daring seems to be, more or less, the same that ...
by none
2025-10-23 05:59, Thursday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 36
Views: 2625

Re: Discussing AI questions, improvements ...

we could analyze if fearless/kamikaze are worth to modify. If you decide to modify it, the best way would be to add another "malus reduction" level, like this: " Standard " (standard behavior, as it is now) = AI is prudent " Daring " (new!) = AI is less prudent than in...
by none
2025-10-22 08:32, Wednesday
Forum: Open General
Topic: Windows 10 performace issue
Replies: 7
Views: 2325

Re: Windows 10 performace issue

For the Forum as long as we have e.g. Amazon [bots] as registered users you will be able to fetch a lot of coffee :( Oh no, those are innocent. The culprit are the chatbot training bots , which don't identify, and thus show as "guests". Check the forum index page, especially during the Eu...
by none
2025-10-21 07:43, Tuesday
Forum: Open General
Topic: Windows 10 performace issue
Replies: 7
Views: 2325

Re: Windows 10 performace issue

the no reply message in the Suite ??? What do you mean? OpenSuite is quite fast for me, except when working on an big E-File and changing display indexing (like, from numbers to names). In this case there is (for me) a 2-3 seconds pause while it rearranges the 6000+ unit list. Sounds rather like th...
by none
2025-10-21 06:43, Tuesday
Forum: Open General
Topic: Windows 10 performace issue
Replies: 7
Views: 2325

Re: Windows 10 performace issue

I do have (Win11, but also previously under WinXP) sometimes periods OG seems to not do anything, always during the AI turn: AI does stuff, and then comes (sometimes) a pause where you see nothing happening (but there could be movement in the unexplored parts of the map?), then you see some AI movem...
by none
2025-10-21 06:33, Tuesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 359
Views: 1188452

Re: MAPS: Post information about new maps here please

What terrain should be used in the Netherlands to indicate terrain - canals, dykes? --> I used STREAM Late to the party, but I'd say that which terrain type will affect the different movement types in a semi-realistic way will depend on the terrainex.txt you use, and might need to be changed for us...
by none
2025-10-19 17:49, Sunday
Forum: Designers’ Corner
Topic: ICONS: Requests
Replies: 39
Views: 26728

Re: ICONS: Requests

I know this has little chance of happening, but there is a problem with the current OpenIcons.dat: We lack some icons for standard engineers (for all nations and epochs). What we have now (the one with the flamethrower) is perfect for assault troops . But we also need a specific icon for the standar...
by none
2025-10-19 06:59, Sunday
Forum: Steel & Lace – The Pub
Topic: Alert, we're being hammered again...
Replies: 24
Views: 6243

Re: Alert, we're being hammered again...

there are 910 users online :: 3 registered, 0 hidden and 907 guests The AI bots are on the prowl again, today, yesterday and the day before, and the forum is slow as molasses. Took me 2 minutes just for this thread to eventually display, I'm reminded of the old days of 9.6 kbit modems... I second s...
by none
2025-10-19 06:46, Sunday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 36
Views: 2625

Re: Discussing AI questions, improvements ...

However, only with the aggressive setting - both MiGs hid under their own air defenses. As randowe said above, "aggressive" does not mean "aggressive", and has nothing to do with attacking or not. :shock :lol The name is misleading, I was confused too in the beginning, till one ...
by none
2025-10-18 10:49, Saturday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 123
Views: 123048

Re: FAQ and Howto (OpenGen + Suite)

I can think of many instances where you would want to use suppression as a stand in for various effects. Indeed, and I've tried this (using a huge suppression with tiny damage). Long story short, it doesn't really work. The problem with suppression as it currently works is that it mostly reduces fu...
by none
2025-10-18 10:22, Saturday
Forum: Open General
Topic: Discussing AI questions, improvements ...
Replies: 36
Views: 2625

Re: Discussing AI questions, improvements ...

don't attack a ground unit even configured as Aggressive and Fearless. That is a bug I've seen sometimes too (AI 3.0 too). "Fearless" is supposed to mean "attack no matter what", AFAIK it's made for kamikaze units. Yet I've seen "fearless" units sometimes (not always) ...
by none
2025-10-17 06:23, Friday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 121
Views: 87576

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Have you enabled green replacements? If the XP amount only goes up, it's inevitable that your units will reach elite rather quickly, depending on how much enemies there are. But if it's not a simple ratchet, and they can/must lose XP to repair, it will take a little longer, and even elite units will...
by none
2025-10-16 06:43, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 121
Views: 87576

Re: New Wish List for OpenGen / OpenSuite 2023-2024

XP regression is not strong enough. While that's true in default settings, E-File makers can make it much stronger if they want (in " equip.cfg "): exp_bar_factor =20 (decreases the experience gained according to your current bars: set "10" to get 90%,80%,70%,60%,50% for 1,2,3,4...
by none
2025-03-03 19:11, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe:25.10.31.0 ( 31-Oct-2025)
Replies: 771
Views: 1597797

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

I have no time right now to enter the most hazard, twisted and difficult part of the OG code: "Deployment" That's okay. I understand you have more important (or interesting) things to do than chasing complicated yet rarely used features. :lol No hard feelings. So try to set your units alr...