Search found 468 matches
- 2024-03-09 08:26, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] ENT Level
ENT Level can be set in pgscn to values much greater than the allowed nine. In tests, even a three-digit ENT number does not cause any problems in the interface and executable program. Assigning for certain units the ability to ignore entrenchment was already discussed two years ago. http://forum.op...
- 2024-03-08 17:56, Friday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 28331
Re: [AI] Observation - trigonometry
Code fragment from an EXE file: https://i.postimg.cc/Pr7MSNrg/tan-cos.jpg Funny question - why does PGF need trigonometric functions? :dunno :huh The answer is that the AI uses them when determining the direction vector of the attack. The direction vector is calculated based on the player's VH on th...
- 2024-03-07 11:47, Thursday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Ammo Points - Negative Values - Part II
TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # I'm a believer in "measured" modding approaches. Namely, a content designer should strive to exhaust all technical possibilities supported by "lower level" avenues before "escalating". In the presen...
- 2024-03-07 08:04, Thursday
- Forum: PG Forever Forum
- Topic: [EDT] Content Editors: Tips & Tricks
- Replies: 37
- Views: 24627
Re: [EDT] Coastal Batteries
Coastal artillery batteries are quite difficult to model in a program that does not distinguish between terrain types in terms of spotting at all. 1. Batteries varied in terms of sector of fire. Some could fire in all directions, and some could fire only towards the sea. Examples of batteries with a...
- 2024-03-07 06:28, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Don't Move ! Various Orders
Without Organic transport this unit can retreat to ocean. As far as I know, this unfortunate behavior has been observed in instances where the unit's Movement Allowance (MA) is ZERO (0). Why resort to such specification? Just give adequate NEGATIVE SFPs to the unit which will definitely last until ...
- 2024-03-07 05:36, Thursday
- Forum: PG Forever Forum
- Topic: [EDT] Content Editors: Tips & Tricks
- Replies: 37
- Views: 24627
Re: [EDT] FPGE ? It Depends...
Elsewhere in THIS forum: FPGE replaces negative SFP values with a standard blank value when saving a scenario. Even in the case of PGF-SSI styled modding, FPGE is highly problematic. In particular, FPGE often turns files *.PGSCN into unpredictable... garbage. :( Now, when it comes to PGF-CDP styled...
- 2024-03-06 21:41, Wednesday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Don't Move ! Various Orders
I am now creating Garrisons out of any necessary unit (INF, ATY, ATG, AD) by creating a clone of it in the eqp file, but with Listed Fuel Capacity (LFC) = Negative (let's say I chose a value of "-4"). And I give this clone Organic transport class 15, all parameters are zero. Everything wo...
- 2024-03-06 18:20, Wednesday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Don't Move ! Various Orders
Intended Audience: # Lettos # & # Radoye # Don't Move for Awhile Historically, content designers had to rely on House Rules... Recently, NEGATIVE Starting Fuel Point (SFP) specifications in Scenario Definition File *.PGSCN proved their worth and, then, some. Mind you, in order to take advantage...
- 2024-03-02 19:27, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] "Pure" Aero-Naval Battle ?
Intended Audience: # Lettos # & # Radoye # Absolute Prerequisite [AI] Offensive "Slugfests": Addendum http://forum.open-general.com/viewtopic.php?f=95&t=597#p15576 Any Ideas / Suggestions ? Ok, when it comes to aero-naval matters, PGF's programming is kind of primitive compared to...
- 2024-03-02 05:06, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 23204
Re: [DEV] Panzer General Total War
Someone else here on the forum made the Mega Poland map and it's awesome. I believe I made some adjustments to unit placement. In this scenario, you've managed to create some interesting intrigue and battle tension by setting up Offensive tactics for the AI! Can the units move from those hexes? Yes...
- 2024-03-01 19:11, Friday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 23204
Re: [DEV] Panzer General Total War
Thanks for the Campaign! Mega Poland's scenario is excellent! Great idea to make a large map that allows for "multidirectionality" in attacks! :cool The idea of giving artillery a more meaningful role works very well! Are you continuing to work on the Campaign? I've played Mega-Poland, Nor...
- 2024-02-28 11:45, Wednesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Dual purpose units (Part 2)
Well the final invention of industry that was given to the admirals as a bonus was "some kind of sea mine". It's not a very dangerous mine. It doesn't do much damage warships. It's not a very stealthy mine - you can see it even from an airplane. But it is a harmful mine. It blocks the path...
- 2024-02-27 18:37, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 200524
Re: [DEV] Infantry Close Defense Values
:howdy Cat Leon, Elsewhere in this forum: Why all the infantry units have Close Defense of zero? When infantry units fight each other in city, in forest or mountain terrain they use Close Defense. The same thing happens if only one of infantry units is in close terrain. Both infantry units use Clos...
- 2024-02-27 08:34, Tuesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Dual purpose units (Part 2)
Based on the results of the Closet Land AI-led admirals sent a request to the military industry to make "something" that could protect the navy in a Puddle Ocean. As part of a large-scale fleet modernization program disguised from enemies by the code name "Something," shipyards c...
- 2024-02-26 08:13, Monday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Weather at the siege of Troy
What happens to the weather if we have Data Descriptors Clear Time/Storm Time settings in cases: a. Clear Time/Storm Time is longer than the number of turns in a month? (common situation for Days per turn = 1 or 2) b. Clear Time/Storm Time is roughly comparable to the number of turns in a month (th...
- 2024-02-26 06:24, Monday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416732
Re: PGF: Weather zone "0"
Do I understand correctly that there is never any chance of precipitation/overcast in WZ0? This zone always has Clear/ weather and Dry surface conditions? That's my understanding. I speculate SSI developed their core model under "ideal" conditions first . From a programming standpoint, th...
- 2024-02-25 21:31, Sunday
- Forum: PG Forever Forum
- Topic: [EDT] Content Editors: Tips & Tricks
- Replies: 37
- Views: 24627
Re: [EDT] FPGE -- Uneven Development
1) *.STM & *.SET files have nothing to do with Outcome Conditions (OCs). 2) FPGE is known to... mangle "things" here; hence, the need to manually edit *.PGSCN files. All right, then! It turns out that complex victory conditions (with mandatory VH) should be prescribed last, and the sc...
- 2024-02-25 21:25, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Weather
The beginning of this research is here: http://forum.open-general.com/viewtopic.php?f=95&t=956#p18550 Interim Conclusion Here it looks like you can pretty much free up space (or at least most of the month slots) in one Weather Zone for use with a new weather type... In accordance with the princi...
- 2024-02-25 19:19, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Weather at the siege of Troy
Yes, I didn't misspoke - we're talking about the weather during a very strange battle (according to the pgscn setting). Days per turn - now the absolute champion in this indicator is the FINLAND scenario, duration 12 turns, begins November 30, and 7 Days per turn! There are scenarios where Days per ...
- 2024-02-25 18:28, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416732
Re: PGF: Weather zone "0"
Do I understand correctly that there is never any chance of precipitation/overcast in WZ0? This zone always has Clear/ weather and Dry surface conditions?
- 2024-02-25 18:10, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416732
Re: PGF: Victory conditions
HexCode wrote 3 years ago: [OPN] Glory & Precision: Peaceful... Coexistence ? http://forum.open-general.com/viewtopic.php?f=95&t=503#p8467 Under PGF, OC parlance (if any) naturally resides either in files *.PGSCN or in files *.PGBRF, depending on whether the Play Mode is Standalone Scenario ...
- 2024-02-25 08:30, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Weather
Absolute Prerequisite: WEATHER DETERMINATION TABLE http://forum.open-general.com/viewtopic.php?f=100&t=551#p9043 Working with these descriptors, there are some facts to note first. 1) Some Weather Zones in some months are completely the same. Some months differ so slightly that they can be inter...
- 2024-02-25 05:54, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416732
Re: PGF: new Weather type
Changing Snowing and Frozen to Storm and ... + nothing has changed on the ground. The idea is that we can create a weather type that comes in handy for use in aero-naval scenarios. Name "Snowing" can be replaced by ... something like BadWthr. This means wind + clouds + some kind of rain o...
- 2024-02-24 19:12, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Weather
Absolute Prerequisite: WEATHER DETERMINATION TABLE http://forum.open-general.com/viewtopic.php?f=100&t=551#p9043 Let's say I want to find out how random the choice of weather is in the model. I change three Data Descriptors in the exe file: 1) Clear Time, 2) Storm time and 4) Storm Chance. I set...
- 2024-02-24 16:14, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416732
Re: PGF: new Weather type
Changing Snowing and Frozen to Storm and ... + nothing has changed on the ground. The idea is that we can create a weather type that comes in handy for use in aero-naval scenarios. Name "Snowing" can be replaced by ... something like BadWthr. This means wind + clouds + some kind of rain or...
- 2024-02-24 15:29, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416732
Re: PGF: Panzer General - doing the same
During creative discussions about the course of the Wehrmacht's Eastern Campaign, this observation suddenly came to mind: why does the gloriously great Wehrmacht repeat its 1941 mistake twice in Panzer General - these are the Moscow'42 and Moscow'43 scenarios? Is this a special strategy - to attack...
- 2024-02-23 17:30, Friday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 28331
Re: [AI] PacGen
If you're asking does PacGen have purely naval scenarios, the answer is yes, both in vanilla and in custom made (i believe there's one in Steve Strayer's Plan Z campaign just like you ask - however, it has been a while since i ran PacGen, it doesn't go along well with modern PCs). But, the PacGen u...
- 2024-02-23 15:47, Friday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 28331
Re: [AI] Observations, Wishes & Proposed Solutions
Distance to horizon from 35m height is ~20 km. Battleships main guns maximum range is ~40km. (also, keep in mind there's no way to limit visibility to sea only, if spotting is increased capital ships would be able to see long distance inland, even over mountains :eek ) The horizon line is zero mete...
- 2024-02-23 14:37, Friday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 28331
Re: [AI] Naval combat canonical rules
Since the days of Panzer General, there are clear rules for organizing the process of naval combat: Fog of war - On Spotting = 2, maximum 3. Fire range = 0 up to 5, even 6. These rules should make for an interesting naval battle. And yes, they probably do, but... only in H2H mode. AI doesn't know ho...
- 2024-02-23 12:28, Friday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Dual purpose units (Part 1)
Two organic transports added. Submarine Surface and Destroyer CS (Capital Ship). Their parameters can be adjusted more precisely. It should be taken into account that Destroyer CS should have NA approximately equal to the GD of its opponent. NA=8-10 vs GD=8 in the tests looked like a threshold. A la...
- 2024-02-23 08:13, Friday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - S/T/PT boats
Minelayer in its mosquito-like essence is a scaled-down destroyer. The vanilla T-Destroyer. S/T/PT boats is a mosquito that belongs to the Capital Ship class. Its attack power in the model is set the same as Minelayer's, but Boats belonging to Capital Ship class gives them a bonus of "-1" ...
- 2024-02-23 07:51, Friday
- Forum: PG Forever Forum
- Topic: [OPN] Scale Consistency & Scalability
- Replies: 45
- Views: 34408
Re: [OPN] Scale Consistency & Scalability
With Pacgen (i know, there he goes again ;) ) the destroyer and light cruiser classes represented flotillas, i.e. several units of same kind. These received replacements etc just like land and air units, would suffer from suppression etc. Here strength points represent additional ships (not necessa...
- 2024-02-22 21:29, Thursday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Minelayer
I'm not an expert on mosquito fleet issues. :huh I guess you can try such Minelayer parameters as a reference point: -----------------------SA----HA---NA-------GD------INI-----AA-----AD--------CD/ASW-----------------EXP Level--------STR(Player)-----STR(AI)-----Fire Range Battleship----------24-----6...
- 2024-02-22 20:01, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
- Replies: 51
- Views: 31338
Re: [DEV] Aero-Naval Battle -- I'll Wait
Intended Audience: # Lettos # & # Radoye # In view of the Herculean efforts Lettos is putting into reshaping aero-naval matters, I'm going to wait until the emerging configuration matures. If I'm going to design "something" involving PGF's AI Module, I may as well go the "SSI-het...
- 2024-02-22 19:54, Thursday
- Forum: PG Forever Forum
- Topic: [OPN] Scale Consistency & Scalability
- Replies: 45
- Views: 34408
Re: [OPN] Scalability of Warships
:howdy Lettos, Is there a difference in whether a Battleship fires its main caliber for an hour at a battalion, or a company, or a division? Or how do you saw a fifth off a heavy cruiser? :huh :( :D Let's face it. SSI never really got down to designing "grognard" warfare models; hence, th...
- 2024-02-22 18:07, Thursday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Soft and Hard Attack
Remains to be done: Artillery fire by ships against surface targets - Soft/Hard Attack In this thread it is not worth judging millimeters of caliber, service life of ship artillery barrels, ammunition, etc. We have in our hands the so-called "bonus" model. The parameter should correspond ...
- 2024-02-22 15:57, Thursday
- Forum: PG Forever Forum
- Topic: [OPN] Scale Consistency & Scalability
- Replies: 45
- Views: 34408
Re: [OPN] Scalability of warships
Is there a difference in whether a Battleship fires its main caliber for an hour at a battalion, or a company, or a division? Or how do you saw a fifth off a heavy cruiser?




- 2024-02-22 13:43, Thursday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Aircraft vs Ship (Part 4)
Researched Dive and Torpedo bomber attacks on: Air Carrier Sea Transport Submarine 1) Attacks on Air Carrier The PGF model is too primitive to display even the simple fact that Dive Bombers have a better chance of hitting a target. Dive Bombers fall on the target from above, and very quickly. The To...
- 2024-02-22 08:28, Thursday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Submarine Dives!
:howdy Lettos Three series of 60 bomber attacks were performed in the tests. In two series EXP of the submarine was =500, in one series =0. Submarine STR has been varied, from 10 to 1. It doesn't affect the stats. The number of instances of "Submarine dives!" = 44, 43, 48. That is, in 180...
- 2024-02-22 07:44, Thursday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Submarine Dives!
Three series of 60 bomber attacks were performed in the tests. In two series EXP of the submarine was =500, in one series =0. Submarine STR has been varied, from 10 to 1. It doesn't affect the stats. The number of instances of "Submarine dives!" = 44, 43, 48. That is, in 180 attacks, the s...
- 2024-02-21 17:54, Wednesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Aircraft vs Ship (Part 3)
Torpedo Bomber(TacBomber Class = 9) attacking Capital Ship or Destroyer Until I get the philosophy sorted out, no reasonable model parameters can be set. ...So, it was considered shameful for a hussar to live to be 30 years old... At Midway, a total of 41 Devastators, the majority of the type still...
- 2024-02-21 15:38, Wednesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] INI Cap?
Generally speaking, in the case of the Battle of the Sea, the INI Cap is not a "Cap", but rather should be named "Level". Regardless of a negative INI value, the Capital ship vs Capital Ship rule in combination with a set Terrain Cap works as equating INI to one for attacker side...
- 2024-02-21 11:56, Wednesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Aircraft vs Ship (Part 2)
Tactical Dive Bomber and Fighter vs Capital Ships and Destroyer Parameters should match conditions: Dive Bomber is capable of damaging a Battleship. At the same time Dive Bomber suffers some insignificant losses. In reality, Dive Bombers could not sink a Battleship. But their bombs seriously damage...
- 2024-02-21 10:25, Wednesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Aircraft vs Ship (Part 1)
It's a very complicated subject. We'll start by removing the excess, and then we'll deal with the rest. Flying ship enemies (PGF classes) 1) Level Bombers . In reality, they couldn't hit a moving ship. But they could hit stationary ships. Features of the used sights for horizontal bombing Norden and...
- 2024-02-21 06:02, Wednesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Fuel Points - Negative Values - Part III
Is the Feature Relevant to Custom Content Design ? I believe the present... "exotic" setup directly and effectively addresses a designer's potential use of surface units which are "meant" to remain immobile during a scenario's entire duration, no matter what. The unit did not re...
- 2024-02-20 20:09, Tuesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109191
Re: [ADV] Admiral's tool - Aircraft attack
Aircraft attacking ships. It's a very complicated subject. Starting to think about the problem... There's definitely some philosophy needed here. Maybe this one? "En 1800, Lasalle revient en France. Alors qu’il reçoit des mains de Napoléon Bonaparte (décision du 17 thermidor 1800), une paire de...
- 2024-02-20 19:28, Tuesday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416732
Re: PGF: Panzer General - doing the same
During creative discussions about the course of the Wehrmacht's Eastern Campaign, this observation suddenly came to mind: why does the gloriously great Wehrmacht repeat its 1941 mistake twice in Panzer General - these are the Moscow'42 and Moscow'43 scenarios? Is this a special strategy - to attack ...
- 2024-02-20 19:09, Tuesday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416732
Re: [EPH] The Big, Big Picture
PGF-CDP is all the rage in THIS Forum these days. To this effect, comparisons or references to SSI and /or PGF's programmer are sort of inevitable. For my part, Content Design & Play Platforms http://forum.open-general.com/viewtopic.php?f=10&t=616 contains virtually all my relevant observat...
- 2024-02-20 18:54, Tuesday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 28331
Re: [AI] Give him the dice
... otherwise, if the cube is taken away, strange things will happen! Several AI-led identical units but recorded under different numbers in eqp. Assume they are destroyers of the same class. Which of them will move first if AI sees no benefit from the attack? The answer is surprisingly pragmatic - ...
- 2024-02-20 18:17, Tuesday
- Forum: PG Forever Forum
- Topic: [AI] Observations, Wishes & Proposed Solutions
- Replies: 49
- Views: 28331
Re: [AI] AI selects targets for bombing - Part 2
Based on the results of further experiments, the list of AI bombing priorities was refined. The basic condition of the test is still the same: same AD=6, AA=0, Cost=60. In all tests INI and SA and HA parameters of the target do not affect the AI selection. At least I haven't noticed any changes. Th...