Search found 100 matches
- 2023-03-31 08:19, Friday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts - Questions & Commentary
:howdy As for trick with anchoring. I know about that but it is not necessary to use an unit of submarine class (11) as an 'anchor'! For example, I use the unit of fortification class with movement of 0 and naval movement type of 6. This unit can be used as an "anchor" or as fortification....
- 2023-03-30 11:19, Thursday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts - Questions & Commentary
Yeah, it's a known bug... :damnpc Unfortunately this known bug was unknown to me. :) This is really strange! In order not to change a lot of scenarios I'm forced to make the units with zero movement nonpurchasable (for scenario maker) and add same units with movement of 1 in the Efile (for player)....
- 2023-03-28 06:11, Tuesday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts - Questions & Commentary
Does anyone use purchasable units with movement of 0 in the Efile? If Yes, did you notice some oddities when deploying such an units on map after purchase? 

- 2022-08-15 11:29, Monday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
It is not a duplicate. The indigenous troops will use the "militia legs" of LED96. Also it is better to have one more icon as an option, because you never know which icon is used for which unit in an efile :lol This is another reason for using JC179 name as the legs in your icon better co...
- 2022-08-15 10:05, Monday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Then add this icon as JC179 instead of my JC179 icon "Stadswacht (Militia Infantry x3) + hat" (my icon replaced old-style JC179) to avoid duplicate the icons...

- 2022-08-08 10:43, Monday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
- 2022-08-08 05:31, Monday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
I sent you Zip with icons yesterday afternoon! 

- 2022-08-07 03:55, Sunday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
I will send you the icons of course but I have to first figure out what Dutch icons are currently in OpenIcons.dat and what icons names are used! It demands some time...
- 2022-08-05 12:16, Friday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
in the past you made 6 KNIL icons. Did you make some more later on? Or do you plan to make more? Also for MG and mortar units? :howdy I actually made and sent Csaba two complete asets of Dutch icons (for Europe and Dutch India) including the icons for replacing old-style icons. In my cat's eye all ...
- 2022-07-22 06:20, Friday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: Trick with 'Sea Transport'
I wrote some time ago: After some testing I can say that If you give an unit 'Sea Transport' instead of 'Land Transport', this unit will only be able to move along a roads and through a cities! When moving that unit uses his own movement method and movement quantity. The options 'Mount'-'Dismount' d...
- 2022-07-18 10:11, Monday
- Forum: PG Forever Forum
- Topic: [DEV] Ahistorical Scenarios
- Replies: 10
- Views: 28953
Re: [DEV] Ahistorical Scenarios


- 2022-05-25 12:14, Wednesday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 200260
Re: [DEV] Historical OoB Scenarios
The idea works well! 1. Save Map*.set in separate folder. 2. Open a scenario in PGF editor. 3. Choose any of 'River' tiles and change wanted 'Ocean' hexes on the map. 4. Then Tools->Generate layers->Terrain type IDs (check box)->'Generate' button 5. Save scenario. 6 Now put old Map*.set back to camp...
- 2022-05-25 07:04, Wednesday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 200260
Re: [DEV] Historical OoB Scenarios
I think there is a way to outwit the game in case of need! For example it's possible to set terrain type to 'River' for wanted hexes in STM file without changing tiles for same hexes in SET file. Then these hexes will have river's properties but look as ocean... 

- 2022-05-23 16:13, Monday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 200260
Re: [DEV] Historical OoB Scenarios
Have you tried to add bridging ability to these units in the eqp file and see if it makes any difference? I mean, it does sound like a bug if such an unit doesn't have the ability to bridge anyway... Yes, of course. It works as bridge with 'Bridge' ability but only on 'River' hexes! And it is still...
- 2022-05-23 06:48, Monday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 200260
Re: [DEV] Historical OoB Scenarios
When playing Spanish campaigns from PGF complete.zip I paid attention to 'Pontoon Bridge' units for republicans in 037.pgscn (Ebro). The point is these units are placed in 'Ocean' hexes and moreover they don't have 'Bridge' ability! So they could not work as a bridges even on 'River' hexes! Can anyo...
- 2022-04-19 10:28, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 58
- Views: 55307
Re: [DEV] PGF World at War and more - beta 4.0 released!
No, it's not a typo, it's just a coincidence! :) On the other hand bombers combat range very much depends on bomb load. For example. Combat range of 'Short Stirling' is 1191 km with 6350 kg bomb load and 3106 km with 2268 kg. What range should we use to calculate fuel in the game? Maybe some average...
- 2022-04-19 08:37, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 58
- Views: 55307
Re: [DEV] PGF World at War and more - beta 4.0 released!
Just an example about fuel. In reality Bf 109G-2 - range (with droptank) is 845 km Ju 88A - range is 2710 km Coefficient is 2710/845=3.2 Data may vary from source to source! In the Efile Bf 109G-2 - fuel 68 Ju 88A - fuel 128 128/68=1.88 With real coefficient of 3.2 the fuel of Ju 88A should be 68*3....
- 2022-04-18 05:36, Monday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 58
- Views: 55307
Re: [DEV] PGF World at War and more - beta 4.0 released!
The idea is clear. Do you use any formulas or rules to calculate movement and fuel for aircrafts?
- 2022-04-14 08:11, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 58
- Views: 55307
Re: [DEV] PGF World at War and more - beta 4.0 released!
Probably a tradeoff of speed and range, with range playing a greater weight in determining movement. The Mustang flew only about 1,600km, the B-29 about 9,000km. IMHO: You just have to give more fuel to an aircraft with a longer range but the movement should be determined by aircraft speed! Another...
- 2022-04-14 07:26, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 58
- Views: 55307
Re: [DEV] PGF World at War and more - beta 4.0 released!
I haven't studied the Efile in detail but some things look strange to me. I always thought that unit movement is proportional to the speed: the higher speed, the higher movement in the game. However we can see somewhat different in the Efile, for example: P-51D Mustang - movement of 17 (maximum spee...
- 2022-04-13 06:19, Wednesday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 58
- Views: 55307
Re: [DEV] PGF World at War and more - beta 4.0 released!
PGF_WAW_beta4.0.zip contains WAWPGFiconlist.txt file in Graphics directory. But how to practically use this file? The point is that quickly finding an icon with wanted number in tacicons.bmp is not so easy task. Or did I 'miss something'? 

- 2022-03-27 05:42, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
Thanks for the hint!

https://pgfanatics.pagesperso-orange.fr/
- 2022-03-26 06:36, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
Does anyone know from what Mod this tacicons.bmp is? 
https://cloud.mail.ru/public/6nAa/6zcqafNVm
I was unable to find anything on Jorge44 PGF Center! Maybe it's something converted from PG1a long time ago...

https://cloud.mail.ru/public/6nAa/6zcqafNVm
I was unable to find anything on Jorge44 PGF Center! Maybe it's something converted from PG1a long time ago...
- 2022-01-27 11:43, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 200260
Re: [DEV] Historical OoB Scenarios
The idea to use 'ignore entrenchment' ability by long-range and heavy guns is questionable for me
! This feature is more suitable for rocket artillery...

- 2022-01-24 13:06, Monday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 200260
Re: [DEV] Historical OoB Scenarios
If fortifications are soft targets in the Efile you have to remember not only about their 'Ground Defence' but also about 'Close Defence'! The point is an infantry always attacks 'Close Defence' of a fortifications. Since infantry 'soft attack' is higher than 'hard atack', 'Close Defence' of fortifi...
- 2022-01-16 10:16, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 200260
Re: [DEV] Historical OoB Scenarios
In other words, nothing prevents you to increase "Close Defence" in your Efile. Obviously, infantry losses will be slightly lower in this case.
PS: I have removed my post in "Ephemeral" Posts" topic.
PS: I have removed my post in "Ephemeral" Posts" topic.
- 2021-10-19 11:06, Tuesday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
AD ships
:howdy Some Efiles contain AD ship - the unit of AD class but with naval movement and target type. I have also included such an unit (AD cruiser) in my Efile but when testing I was very disappointed that it could not be attacked by a submarine! :( This looks realy odd so I'll probably remove it from...
- 2021-08-19 11:29, Thursday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
- 2021-08-19 09:26, Thursday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Units strength limitation
Is there any way to limit the maximum unit strength by some number (less than 10) regardless of unit experience or available prestige in a scenario? :notsure First of all I mean the weapon like German sIG IB, sIG II which were always used in small numbers (separate companies). For such an items it i...
- 2021-08-08 09:39, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
When testing a scenario an "Entrenched infantry" unit with LEG movement type and movement of 0 shifted to adjacent hex after being attacked by a tank. It happened twice in different situations! Is it possible? I haven't noticed this before. Units with movement of 0 remained in same hex unt...
- 2021-08-06 10:19, Friday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: REPLAY FINISHED
In Standalone Scenario play mode, when play resumes on the basis of a game-state save effected in mid-stream due to prior play interruption, the coveted (hopefully) victory pronouncement at scenario's end is being replaced by a cold, clinical invitation to just... replay things ! An observed, rathe...
- 2021-08-03 09:08, Tuesday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: [EPH] Outside SSI's... Box
Now, may I ask you a question ? What draws you to PGF ? I mean, Open General (OG) has all these bells and whistles... :) I have started with PG2. Some time I tried to play PGF but then again switched to PG2 and OG. Yes of course, OG is much more modern and advanced but everything becomes boring soo...
- 2021-08-02 10:08, Monday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Trick with 'Sea Transport'
After some testing I can say that If you give an unit 'Sea Transport' instead of 'Land Transport', this unit will only be able to move along a roads and through a cities! When moving that unit uses his own movement method and movement quantity. The options 'Mount'-'Dismount' don't work. I think this...
- 2021-08-01 11:56, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
REPLAY FINISHED
When playing standalone scenarios, a player very seldom play a scenario at once from start to finish. We usually save the game and then continue it using 'pgsav' file. But if we load 'pgsav' and continue the game, we always get a 'REPLAY FINISHED ' message instead of 'AXIS VICTORY' or 'ALLIED VICTOR...
- 2021-06-05 10:32, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: [EPH] Wargame Parallelisms (Or Not)
OG and PGF... It seems that OG absorbed now all the features that player can imagine! So I think the future of OG more depend on makers of scenarios, campains, icons etc. As for PGF I doubt that it is possible to significantly improve executable file using hexadecimal editing! :no It would not be e...
- 2021-06-03 05:41, Thursday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Well, not yet😂 Because I find out the Icons pack of China is not so completely finished, need more cold war template to assist, especially the template of cold War USA, Israel, South Korea, China. You may wait for these templates for a very long time! So I think you have to finish and send to Csaba...
- 2021-06-02 05:18, Wednesday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!

- 2021-05-30 08:19, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: [EPH] Submarine Class Uses
I'm having a conceptual problem here. Ok, I can see how a Surprise Collision / Contact would work. BUT, are we talking about a minefield which proactively attacks adjacent enemy naval units ? Yes, it looks like a motionless submarine but I don't see other way! Assume that 'Sea mines' is the unit of...
- 2021-05-29 17:16, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
But somehow or other a submarines attacked and sank each other quite often. And it doesn't matter if they were submerged or not! As far as I know German U-boats sank 3 Soviet submarines. Several German boats were also sank by Soviet submarines. Just an example https://military.wikia.org/wiki/German_...
- 2021-05-29 05:57, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
'Sea Mines' unit in PGF
BTW. I never tested this before but it turns out a submarines can not attack each other! So if you want to make for example 'Sea Mines' unit able to attack both surface ships and submarines you should put that unit into 'Destroyer' class. However in this case 'Sea Mines' can be destroyed not only by...
- 2021-05-20 07:47, Thursday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 178
- Views: 109102
Re: [WRK] -- [REF] AI Module Behavior
Experiment N3. (All AXIS INF unit were removed from cities. So AI need to attack an "empty" cities). Turn 4. https://i.postimg.cc/44wKbYxC/002-7-C-28-Allied-0-AXIS-Turn4.jpg - Do you care if there is an enemy on the map or not? - Yes. The enemy can appear at any moment. And I have a tacti...
- 2021-05-18 13:03, Tuesday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
Too bad PGF doesn't support reinforcements
and I can not contrive something to imitate it in the game... 


- 2021-05-16 06:45, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: [EPH] Re: Victory Conditions
Apropos. My testing shows that coordinates so called 'mandatory' targets are not used in the game! :no In my example it is enough to capture and hold at least two any targets to win... I was mistaken because I specified the wrong coordinates of mandatory objective, sorry... :doh Actually, a mandato...
- 2021-05-14 07:05, Friday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
Apropos. My testing shows that coordinates so called 'mandatory' targets are not used in the game!
In my example it is enough to capture and hold at least two any targets to win...

- 2021-05-13 14:44, Thursday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
I'm not sure those settings in the .pgscn file do anything for single scenario play. The kind of setting you're trying to set up would work in campaign play but they would need to be set up in the .pgcam file. No, it actually works in a scenarios! I have understood my fault. When testing I captured...
- 2021-05-13 11:03, Thursday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Victory conditions
I tried to use such a settings in the scenario: Axis Stance - offense Allied Stance - defense # Victory conditions AXIS VICTORY 0 2 (23:34)(25:36) ALLIED VICTORY -1 -1 It means I have to capture at least 2 VPs with coordinates (23:34) and (25:36) from all the VPs marked on the map if I play for AXIS...
- 2021-01-09 13:07, Saturday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
How did you change the uniform color (by hands or using some special trick)?

- 2021-01-06 10:24, Wednesday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 416618
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
I thought that planes can always be deployed only near airfields but it works this way if you buy a plane after scenario already started! In campaigns a planes can be deployed in any of the deploy hexes before scenario starting... 

- 2021-01-06 07:25, Wednesday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 166
- Views: 109245
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Your icons look nice but most of them duplicate existing icons which also look good (I'm talking primarily about icons of infantry class). So I don't think existing icons need to be replaced! :notsure It would be possible to add your icons as alternative ones but Csaba usually doesn't do this becaus...
- 2020-12-29 09:18, Tuesday
- Forum: Equipment Files
- Topic: OPENAK Efile
- Replies: 18
- Views: 16005
Re: OPENAK Efile
It's not only the unit names, but also city names in maps Yes, for example we have to write 'B zh eziny' instead of polish 'B rz eziny' if we want to adapt this to the English ear but what will say the Poles! :) For many weeks i am thinking about the polish letter ł now and if i can replace it with...