Search found 79 matches

by Ramon
2024-02-18 21:18, Sunday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

CONCLUSION ( Campaign: 1940-46 WE SEARCH FOR WAYS at 0% )

I will give my humble opinion on the way I played this campaign. I played this campaign with two rules: 1.- Play without prestige (0%, AI still 100%) 2.- Never reach the cap (counting the value of the protos) And two tricks: 1.- Take a peek into the Scenario using the Suit 2.- Save before important ...
by Ramon
2024-02-17 18:57, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

55 New York City , #60 , Brilliant Victory And the final Scenario! One of the longest and more difficult scenario I have never played :phew Your really have to be in the mood to play such a large scenario. Of course I take a good look in the Suit and have and take me a while to figure out how to pl...
by Ramon
2024-02-17 18:35, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

54 Long Island Landing , #59 , Brilliant Victory Quite a complicated scenario :huh You have to land with your army (that's not easy) and go all the way to the West where a good defense is waiting you. I have to try a couple of times until I firugured out a way to go. In the South See you have a not...
by Ramon
2024-01-27 20:10, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

53 Tanganyika , #58 , Brilliant Victory A very easy scenario (if you peek out the suite, so in this case I recomend not to). It's a relief not to have to worry about a ton of units :phew OpenGen 0.93.5.0 * 16 Jul 2022 * AI version: 3.0 (Dev) Efile folder: G:\@OG\efile_lxf\ * Efile version: LXF 0.9 ...
by Ramon
2024-01-27 20:04, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

52 Mississippi Hunt , #56 , Brilliant Victory Another massacre scenario! :D I rememberd this scenario, so I didn't make the same mistakes. :deal Just runt to the South Exit H and block ther road. In the other side of the river don't try to use your Aux to take the Airport directly. Gather all your ...
by Ramon
2024-01-27 19:55, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

51 Halifax , #55 , Brilliant Victory That wasn't too difficult. Just send a ing INF to the South HV and be aware of the enemy TNKs. ;) OpenGen 0.93.5.0 * 16 Jul 2022 * AI version: 3.0 (Dev) Efile folder: G:\@OG\efile_lxf\ * Efile version: LXF 0.9 [17.07.2023] Campaign: 1940-46 WE SEARCH FOR WAYS, *...
by Ramon
2024-01-27 19:53, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

50 Quebec , #54 , Brilliant Victory A tricky one! :scratch It's not that is too difficult. The main problem is that you have to choose your units in the North part of the river wisely. Because there is no way to "send reinforcements" My TNK's were nearly wiped out when they encountered a ...
by Ramon
2024-01-27 19:43, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

49 Montreal , #53 , Brilliant Victory That was tough :phew There are a ton of enemies at the other side of the map quickly scaping.It thakes me a couple of tries to find a solution.I divide my army in two (That's prety obvious :D ) The in the East I sent a ton of light artillery (with some few unit...
by Ramon
2024-01-27 19:26, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

48 The Mitten Shooting , #51 , Brilliant Victory Slaught time! :uzi Peeking out the suite makes it quite easy. This time aux are powerfull specially the missiles. I put a Support Unit close to them and any target will be annihilated :gun A long scenario with a lot of work to do (and fun to have :) ...
by Ramon
2024-01-17 21:41, Wednesday
Forum: Open General
Topic: Avoiding the "reload temptation"
Replies: 36
Views: 8243

Re: Avoiding the "reload temptation"

Anyway, I do not understand why doing optional will solve the problem ... if you would have a "store seed in saved games" option to tick, wouldn't be the same than decide yourself to avoid reloading ? Exactly the same! :lol But, humans are not rational but emotional beings. At least I am ...
by Ramon
2024-01-11 21:27, Thursday
Forum: Open General
Topic: Avoiding the "reload temptation"
Replies: 36
Views: 8243

Re: Avoiding the "reload temptation"

Reload spamming was somewhat fixed in PG3D and Scorched Earth. Unlike the true RNG in PG1 and PG2, PG3 has either pseudo-RNG or saves some kind of a seed. I.E., you save the game, you attack, you get the rolled result. Then you reload, repeat the same attack, and you still get exactly the same resu...
by Ramon
2023-12-28 21:14, Thursday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

47 Lake Michigan , #50 , Brilliant Victory Another different and challenging scenario. A massive army trying to scape that you have to stop and destroy. I lost the scenario 2 times (4 units scape). It's so difficult to stop a huge Army with just your Air force and a few Air mobilized Aux for defend...
by Ramon
2023-12-28 20:57, Thursday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

46 Cleveland , #49 , Brilliant Victory A good scenario with a difficult final. It's not too difficult to take the city with the ART and Air force. The Aux have a job to do in the East going North. But after take the City you will face a massive force going North in the West. It's not so easy to get...
by Ramon
2023-12-28 20:44, Thursday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

45 Bald Eagle Forest , #48 , Victory A re-used map for a hard contra-attack. You don't have enough time to save your Aux. But there is an use for them. And even so you have to run to make a defensive front in the river. From the beginning, the Airports allows you to deploy your Air force in the mid...
by Ramon
2023-12-28 20:30, Thursday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

44 Cape May , #47 , Brilliant Victory Another Scenario that need careful planning. Three fronts will be needed. One in the West, going North . Other in the middle in charge of the city and a small troop to the East to take the Airport and then support the central troops. Additionally you need to ta...
by Ramon
2023-12-28 20:12, Thursday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

43 Sable Island , #46 , Brilliant Victory A Aerial and Naval (Aux) Scenario for a change. Plan carefully and shouldn't be too difficult. The only job of your deployed troops is to take the VH. Overall is fun to have a change. :clap OpenGen 0.93.5.0 * 16 Jul 2022 * AI version: 3.0 (Dev) Efile folder...
by Ramon
2023-12-28 19:58, Thursday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

42 Washington DC , #44 , Tactical Victory This is a really complicated scenario. I haven't found a way to go even close to the BV so I decided to take it easy and care for my troops. I don't have enough prestige to update them if I have too many loses. The enemy is well entrenched and not easy to s...
by Ramon
2023-12-28 19:40, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 100
Views: 19585

Re: New Wish List for OpenGen / OpenSuite 2023-2024

LuisGuzman wrote: 2023-12-28 19:30, Thursday 1.- reject a new leader when raised in the human turn
2.- remove leader from any human player when selected
:clap
Fantastic! This is a good solutions for the "useless leaders" problem I point out.
Thank you Luis :bow
by Ramon
2023-12-08 19:24, Friday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

40 Roanoke River , #41 , Brilliant Victory , score:69 Just try to cross the impassable river. You will have a warm welcome to the woods! :lol You need to take your time to easy the defenses on the other shore, but be careful enemies are on the move and they are very aggressive. For me the west part...
by Ramon
2023-12-08 19:15, Friday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

39 Fort Bragg , #40 , Brilliant Victory , score:68 What a Scenario! :clap You need three fronts. You have to use your air force to help your surrounded comrades and go East fast and then down South to the airport and then to help. On the other front you have to go West and down South up to the Airp...
by Ramon
2023-12-08 18:43, Friday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

38 Oak Ridge , #39 , Brilliant Victory , score:65 Interesting scenario. You have to think an plan a lot to have DV. The funny think about this scenario is that you need a very good AD. Usually I don't buy AD. Only if they are self-propelled and to reach leader (move and fire). And in this equipment...
by Ramon
2023-12-08 17:27, Friday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

37 Atlanta Pocket , #38 , Brilliant Victory , score:65 Good scenario. To begin with, you have to run to avoid enemies to escape. Not an easy task. I decided to spare some units to take and hold the airport on the South. The rest of my army has to run to take all the others VH. Not too difficult. :)...
by Ramon
2023-12-08 17:13, Friday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

36 Fort Benning , #37 , Brilliant Victory , score:65 An interesting scenario. You have to open at least two fronts East and West. Aux troops are very useful. But don't expect to be easy. :sigh OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev) Efile folder: D:\Games\@OG2021\efile_lxf\ * Efile v...
by Ramon
2023-12-08 17:05, Friday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

35 Suwannee River , #36 , Victory , score:45 It's time for a hard scenario! Large number of enemies on the North-West and South-East. And large means really laaaarge... and aggressive. I tried two times but..... not enough turns to make it right or too many causalities to make it fast. :dunno OpenG...
by Ramon
2023-11-13 18:34, Monday
Forum: Foro en Español
Topic: Saludos !
Replies: 10
Views: 3810

Re: Saludos !

Bienvenido y suerte con tus proyectos. El listón está muy alto! ;)
by Ramon
2023-11-08 21:01, Wednesday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

34 Breakout at Jesup , #35 , Brilliant Victory , score:65 I kept my promise of not having a leader when I reach the cap (For that I'm counting all the prestige including the leaders even when is not counting in the game) This is a very interesting scenario! You have to move quickly in some parts an...
by Ramon
2023-11-08 20:52, Wednesday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

33 Savannah , #34 , Brilliant Victory , score:65 The party is over! You will need to work hard in this fantastic scenario. Landing your troops is not easy task. And a huge enemy army are coming to Savannah. Good luck! :lol OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev) Efile folder: D:\Game...
by Ramon
2023-11-08 20:46, Wednesday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

32 Bermuda , #33 , Brilliant Victory , score:65 A naval scenario! It's good to have a change once in a while! You depend on your air force and your aux navy army. Be careful! OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev) Efile folder: D:\Games\@OG2021\efile_lxf\ * Efile version: LXF 0.8 [2...
by Ramon
2023-11-08 20:41, Wednesday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

31 Leningrad , #31 , Brilliant Victory , score:65 A really hard scenario. Surely you figure out that Leningrad will be heavily defended but go through the obstacles and bunker is a nightmare. At least if you try to achieve a BV. You have a lot of aux troops. Use them wisely :nods OpenGen 0.93.4.0 *...
by Ramon
2023-11-08 20:33, Wednesday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

30 Kirov , #30 , Brilliant Victory , score:62 A brief respite for this easy scenario. But to achieve the BV you have to play perfectly. Surely you will need to use your brain! :D OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev) Efile folder: D:\Games\@OG2021\efile_lxf\ * Efile version: LXF 0....
by Ramon
2023-11-08 20:27, Wednesday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

29 Omsk , #29 , Brilliant Victory , score:68 Another great scenario! :yes Take Omsk city is not easy task, long range ART will help though. Crazy Japanese are more useful than I thought. At this point I'm quite satisface with my army. As I have reach the Cap limit I will not reload for a Proto. :ny...
by Ramon
2023-10-15 10:05, Sunday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

28 Sverdlovsk , #28 , Victory , score:45 Another great scenario, tough though. You have to divide wisely your army. The city will be under heavy attack and you have VH in the opposite side of the map to take. Plus the terrain is not easy. Victory is all I could achieve. OpenGen 0.93.4.0 * 25 Dec 20...
by Ramon
2023-10-15 09:58, Sunday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

27 Kazan , #27 , Victory , score:45 OK, the party is over. Another fantastic but tough scenario. The enemy has the upper hand and he is very aggressive. The VH are far away and difficult to reach. Victory is all I could achieve. OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev) Efile folder: D...
by Ramon
2023-10-15 09:51, Sunday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

26 Saratov Pocket , #26 , Brilliant Victory , score:68 An easy scenario to take a breath. You have to rush to stop enemy escaping (with your air force) and setting bridges. And that's it. :lol OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev) Efile folder: D:\Games\@OG2021\efile_lxf\ * Efile v...
by Ramon
2023-10-15 09:42, Sunday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

25 Stalingrad , #25 , Brilliant Victory , score:65 Long time no posting. I'm too busy with my studies. Only playing occasionally. Anyway, this is an amazing scenario. I had played it before, not easy. I gave it a deep thought before starting to come up with a good strategy. I really had a great tim...
by Ramon
2023-09-16 16:58, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

24 Astrakhan , #24 , Victory , score:45 Another very difficult terrain scenario :( I remembered trying to go North and been stopped in the narrow passage of Astrakhan. So I tried a different approach. I use my bridge proto + the aux bridges + an AT bridge with extra movement to reach Bol'shaya Safo...
by Ramon
2023-09-16 16:45, Saturday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

23 Grozny , #23 , Victory , score:45 Another mountain scenario. I had to buy some mountain troops to take the Airport in the mountains and get down to help the aux to take the the south airport and stop the trains to escape. Heavy job for the air force. Get out of the mountains with your army is a ...
by Ramon
2023-09-16 16:36, Saturday
Forum: Foro en Español
Topic: Saludos y felicidades!
Replies: 3
Views: 10582

Re: Saludos y felicidades!

Halber wrote: 2023-09-14 19:48, Thursday Hola Luis, hola a todos los amigos del mundo de Open General me he pasado para saludar y recuperar una vieja propuesta para el Wish List! un fuerte abrazo a todos! :2cents
Bienvenido! :howdy
Espero que puedas participar en el foro y que la comunidad OG siga creciendo. :ihope
by Ramon
2023-09-11 17:43, Monday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

22 Reykjavik , #22 , Brilliant Victory , score:65 That wasn't too difficult. Once I got rid of the radars and kept the enemy navy away from my landing troops (They tend to follow your planes when they are within reach), I just use my recon ART and Eng TK to destroy all the soft targets my TB have l...
by Ramon
2023-09-07 17:28, Thursday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

21 Baku , #20 , Brilliant Victory , score:65 Another amazing scenario! :clap Long range artillery is essential to destroy the AD and then use your TB in the ART. It's difficult to advance. I was able to have a BV because the last VH (East) was empty and I can send my AT with bridge leader very quic...
by Ramon
2023-09-07 17:15, Thursday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

20 Tabriz , #19 , Victory , score:45 Another mounting scenario with very limited movement for my army. I bought some mounting troops to take the airport in the mountains and then went down to help the aux take the airport in the south. I went as quickly as I can but I have just a Victory. :/ Maybe ...
by Ramon
2023-09-04 19:53, Monday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

19 Teheran , #18 , Brilliant Victory , score:65 Great scenario again! :clap You have to deal with the airport attack helping with your planes but you need to defend your army from the enemy air force. So, moving wisely your air force is key. The same goes about choosing your path and how to divide ...
by Ramon
2023-09-04 19:44, Monday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

18 Isfahan , #17 , Victory , score:45 I just managed to have a Victory in this one. Clearing the attack with so many tanks wasn't easy. :phew And I haven't enough troops to take the other VH while dealing with the attack in the city. It was fun anyway ;) OpenGen 0.93.4.0 * 25 Dec 2020 * AI version:...
by Ramon
2023-09-02 14:11, Saturday
Forum: Open General
Topic: Avoiding the "reload temptation"
Replies: 36
Views: 8243

Re: Avoiding the "reload temptation"

Earlier there was a discussion - whether to reload the game if dice rolls are unsatisfactory --> if you play for fun, it's your business, but if you play for points (we have Generals Ranking) - then you have to behave sportively and follow the rules I'm trying to avoid answering questions like this...
by Ramon
2023-09-01 15:45, Friday
Forum: Open General
Topic: Avoiding the "reload temptation"
Replies: 36
Views: 8243

Re: Avoiding the "reload temptation"

:nyet Nothing to do with "gameplay", it's a Perpetuum Mobile -type physical impossibility. It doesn't work like that in the real world, so in my book it's a hack or a bug. I suspected something like that as I have noticed that when I use a CS unit all the adjacent units had better result ...
by Ramon
2023-08-31 15:34, Thursday
Forum: Open General
Topic: Avoiding the "reload temptation"
Replies: 36
Views: 8243

Re: Avoiding the "reload temptation"

Thanks for making a thread out of this. It is possible though, to minimize the amount of luck in the game with your gameplay. So for example rugged defense will never be a problem. Sorry about my ignorance, but I don't know what you mean with gameplay :o If you have randomness, you have to take into...
by Ramon
2023-08-30 18:43, Wednesday
Forum: Open General
Topic: Avoiding the "reload temptation"
Replies: 36
Views: 8243

Re: Avoiding the "reload temptation"

Yes, everybody does reload when the dice fall outside what one would be willing to accept, because we play for fun , and from the moment there is no fun anymore, there is no reason to play, isn't it. That depends on what is fun for you. For me paying in an easy way by reloading is not fun at all. :...
by Ramon
2023-08-30 16:00, Wednesday
Forum: Open General
Topic: Avoiding the "reload temptation"
Replies: 36
Views: 8243

Avoiding the "reload temptation"

Do you save before every fight? Of curse not. But I get upset when I take heavy loses just out of bad luck. If that happens to an important or expensive unit I use to start the turn again.The same goes when a well planed attack is ruined just because bad luck. :irate That makes me frustrated and I ...
by Ramon
2023-08-29 19:54, Tuesday
Forum: Open General
Topic: Avoiding the "reload temptation"
Replies: 36
Views: 8243

Avoiding the "reload temptation"

One flaw in the game is that there is no way to set up difficulty but the prestige. But saving before the action and reloading if you don't like the result is a temptation that make any difficulty level close to useless. Could be possible to remove the saving option (like when playing by email) to m...
by Ramon
2023-08-29 19:37, Tuesday
Forum: Designers’ Corner
Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
Replies: 60
Views: 11773

Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)

17 Al-Faw Peninsula , #16 , Brilliant Victory , score:68 This wasn't so easy. I took some loses for the enemy naval forces.It was challenging to pass through all obstacles. To reach the BV I had to took more loses. :notsure OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev) Efile folder: D:\Gam...