Search found 111 matches
- 2025-07-09 16:26, Wednesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 20 Gorki
This one wasn't too difficult. The VH on the West can be hold with the Italians and a bit of help. The rest of the army has to run to reach the East VH's on time. They will be waiting you there! :fight The usual strategy with the Air force finishing the FTRs and ART works well. Just be careful with ...
- 2025-07-08 15:28, Tuesday
- Forum: Open General
- Topic: Does initiative matters when the attacker is out-of-range of the defender?
- Replies: 7
- Views: 427
Re: Does initiative matters when the attacker is out-of-range of the defender?
Well okay but TB can and should attack AA and AD if they have the initiative. They get good experience by this. :grumpy Yes. That depends on the equipment and the campaign. For example if your units are not replaced at the start of the new scenario, usually is costly to purchase TB units. An the at...
- 2025-07-08 15:19, Tuesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Tunr 19 Moskau
Took me a while to figure out this one. :huh The AI is very aggressive. In the South several Hard units will be attacking you immediately. The only unit that can face such attack is the 8.8 FlaK36. Sadly I don't have any of those units. I found them too week( just 4 defense). I tried some combinatio...
- 2025-07-05 16:24, Saturday
- Forum: Open General
- Topic: Does initiative matters when the attacker is out-of-range of the defender?
- Replies: 7
- Views: 427
Re: Does initiative matters when the attacker is out-of-range of the defender?
Thank you all!
That makes sense.
It's something to take into consideration when buying an ART or TB. These units usually try to avoid confrontation and attack units that can't fire back.
Gracias por la aclaración Luis!
That makes sense.

It's something to take into consideration when buying an ART or TB. These units usually try to avoid confrontation and attack units that can't fire back.
Gracias por la aclaración Luis!
- 2025-07-03 10:55, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Alert, we're being hammered again...
- Replies: 17
- Views: 2182
Re: Alert, we're being hammered again...
In total there are 181 users online :: 2 registered, 0 hidden and 179 guests Looks like they got bored. If AI does progress based on what we write here, then it'll be cool for people to learn that Poland developed a tank destroyer with a naval gun in late 1944. Also, didn't giant ants invade the We...
- 2025-07-02 10:26, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: Alert, we're being hammered again...
- Replies: 17
- Views: 2182
Re: Alert, we're being hammered again...
In total there are 1294 users online :: 2 registered, 0 hidden and 1292 guests. How are these guests identified? Is there like an IP address tied to them or something? Those are bots. They don't provide identity. And usually come from a botnet with several IP's. Most of them are machines infected b...
- 2025-06-27 16:59, Friday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 18 Novgorod
This one was intense! :monster I played this scenario long, long time ago. :grumpy I get caught in my first attempt. Dividing my army in two sections none of them able to advance quick enough. So I decide a complete change of approach.I will use my Air Force and ART Force. And forget about crossing ...
- 2025-06-25 19:09, Wednesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 17 Smolensk
That was though! :( First attempt I just kept fighting the incoming waves and just had a TV. It looks to me impossible to eliminate all enemies and reach the distant VH :huh I figure out that I should change my strategy. :deal Upgrade my 4 bar INF to a Combat Support unit and buy two 8.8 Flak to fac...
- 2025-06-22 16:08, Sunday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 16 Mogilev
An entertaining scenario. The enemy is well entrenched and not easy to get rid of. If not for my Air force shooting down the good enemy ART this will be quite challenging. Because it will take more time and you have some very good and hard units chasing you. But my air units eliminated the ART befor...
- 2025-06-21 19:20, Saturday
- Forum: Open General
- Topic: Does initiative matters when the attacker is out-of-range of the defender?
- Replies: 7
- Views: 427
Does initiative matters when the attacker is out-of-range of the defender?
This is a long standing doubt I have.
When ART or TB attack. Or when a unit with range two attack an unit with range one that can't fight back.
The attacker will always shot first and there wont be any counter attack isn't?
Does the initiative matters?

When ART or TB attack. Or when a unit with range two attack an unit with range one that can't fight back.
The attacker will always shot first and there wont be any counter attack isn't?
Does the initiative matters?

- 2025-06-20 18:56, Friday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 15 Lvov
This scenario is not difficult but for the far away East VH's. I was very short on turns and made the BV just in time. :phew Again my air force take easily care of the FTRs and the ARTs. Some AA will make it more challenging. That's not a critic on the designer, don't get me wrong. It's just a hint ...
- 2025-06-18 18:42, Wednesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 14 Crete
I upgraded my veteran TNK to an expensive TNK with Support (Very effective used with my two ING leaders AT !). And I bought a TNK and a cheap boat to take care of the submarine. That's how my army looks at the start. https://forum.open-general.com/userfiles/20250618_ 17_52_001.jpg This was a fun sce...
- 2025-06-17 20:53, Tuesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
- 2025-06-17 19:33, Tuesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 13 Thermopylae
Rough terrain is the main problem in this scenario. And somehow looks like the Greeks has built a Artillery Factory :D They became the playground for my air force as they were close to the airfield. https://forum.open-general.com/userfiles/20250617_ 20_14_002.jpg I just left the Italians with my Air...
- 2025-06-17 19:19, Tuesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 12 Novi Sad
I was given this expensive bomber but I didn't keep it. https://forum.open-general.com/userfiles/20250617_ 12_59_001.jpg Instead I used the prestige to upgrade my army. Two leader Eng. AT for my MG and a good FRT for my leader. https://forum.open-general.com/userfiles/20250617_ 13_02_001.jpg I quick...
- 2025-06-15 19:12, Sunday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 11 Calais
I approached this scenario focusing in the North VH. The enemy was quite aggressive and that point is heavily defended. You have to be ready for Air and Sea Attacks. In my first attempt even my experienced Soft units suffer too much. :thud I took my time and approached carefully with my experienced ...
- 2025-06-14 17:35, Saturday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 10 Dunkirk
An interesting scenario. I came up with a plan :deal I realised that the enemy air force was no match for me. I will eliminated them in a couple of turns. So I bought two 10.5 IeFH18 ART, a cheap INF and another TB with RCN. I move all the aux to the central VH. Then divide them into two teams one t...
- 2025-06-13 18:21, Friday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 9 Ostende
I made some errors in this scenario but in the end I managed to achieve the BV. I saw that the enemy has a good air FTR force. I think is time to have a good one for myself and spend all the prestige in a Me-109E-3. I should sell my proto AA. It's good but too much prestige for an unit barely used. ...
- 2025-06-12 15:21, Thursday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 8 Holland
I forgot to mention that I got a devastating fire leader for my Recon TB. I decide to by the most powerful (and expensive) TB the He-111H. It was a killer! :evil This scenario is not too complicated onece you have figure out how to make it. You split your army in two. On the North. https://forum.ope...
- 2025-06-12 15:06, Thursday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 7 Lillehammer
This is a tough one! :phew I get a good 8.8 Flak AA. I was in doubt as AA are rarely used (but when used ,it makes a difference). I decide to keep it as the enemy has a very good FTR Spitfire far superior to my poor FTR's. There are two routes to the distant VHs. One is blocked and difficult to pass...
- 2025-06-10 18:14, Tuesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 6 Denmark
A very easy scenario.... Keep going , nothing to see here! ¬__¬ OpenGen 25.02.26.0 * 26 Feb 2025 * AI version: 2.00 (2014) Efile folder: G:\@OG\efile_cc75\ * Efile version: CC75-German World Campaign for JHE V1.00 2018 Campaign: Openized German World Campaign, * Player prestige modifier 75% * AI pre...
- 2025-06-10 18:11, Tuesday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 5 Lemberg
I got a nice TB leader that will save me the money of having to buy one :2cents Looks like I'm building a nice air force :banana https://forum.open-general.com/userfiles/20250608_ 17_13_001.jpg I'm buying the powerful 8.8 Flak as I know I will be under Hard type enemies attack. And a Pz38 TK as I do...
- 2025-06-08 16:09, Sunday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 4 Krakau
Thank you both. I'll try to remember to switch off Terrain and Spotted Hex. :bonk I bought an Recon TB. It is expensive but it has lasting suppression. Adding to my Leader Recon FTR and a TB will "soften" any hard problem. :lol https://forum.open-general.com/userfiles/20250607_ 19_58_001.j...
- 2025-06-07 18:40, Saturday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 3 Guadalajara (Mi pueblo!!)
Here we go again. Same map different set up. I just bought the mounted infantry of unpronounceable name (Kradschutzen) and went all in! This is how the beginning of turn 2 looks. https://forum.open-general.com/userfiles/20250607_ 18_57_001.jpg Nationals take care of the ART and my new proto fighter ...
- 2025-06-07 17:34, Saturday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Turn 2 Almadrones
I completely rearrange my army. Sold my only core unit and everything but the recons and the proto received ( a very good infantry) With all that prestige I was able to build a quite decent army :2cents https://forum.open-general.com/userfiles/20250607_ 18_02_001.jpg The most powerful units in the R...
- 2025-06-06 19:18, Friday
- Forum: Campaign Challenges
- Topic: Ramon Plays CC LXXV Officer's Level 75%
- Replies: 24
- Views: 764
Ramon Plays CC LXXV Officer's Level 75%
Hi All. After finishing my studies and achieve my Professional Cloud Security Engineer Certification it's time for a relaxing campaign challenge. :) I have choose the Campaign Challenge LXXV Andreas Seidel's German World Campaign v.1.0 for OpenGen converted by PzManiac for JHE Efile At Officer's Lev...
- 2025-05-03 18:29, Saturday
- Forum: Open General
- Topic: Windows 10 performace issue
- Replies: 1
- Views: 556
Windows 10 performace issue
Hi, Sometimes when loading a game in OG the program freezes.After a while (1 minute or so) it stars working again. I don't know if is just my computer or someone else have a similar issue. The odd think is that is not always... usually when I start the game and them randomly. But sometimes never hap...
- 2025-03-26 21:37, Wednesday
- Forum: Designers’ Corner
- Topic: CC LX :Barbarossa 0% with my own rules.
- Replies: 0
- Views: 808
CC LX :Barbarossa 0% with my own rules.
Once again I'm trying to play a Campaign with my own rules to minimise the "chance factor". :wink As I said in this thread https://forum.open-general.com/viewtopic.php?p=20056#p20056 I wish to play with neither leaders nor protos. On the other hand my weakness is to reload too much. That t...
- 2025-03-25 20:05, Tuesday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
In the Island of course.

- 2025-02-01 14:36, Saturday
- Forum: Designers’ Corner
- Topic: ATOMIC Weltkrieg - Finale Grande
- Replies: 116
- Views: 51002
Re: ATOMIC Weltkrieg - Finale Grande
noldr_classunits= C1,C2,C3,C4,C5,C6,C7,C8,C9,C10,C11,C12,C13,C14,C15,C16,C17,C18,C19,C20,C21,C22,C23 I never used this setting, so i have no idea if it works for the player when all classes are deactivated. You can check in the SCENARIO folder of an efile if a campaign already has a campaign.cfg fi...
- 2025-01-30 20:47, Thursday
- Forum: Designers’ Corner
- Topic: ATOMIC Weltkrieg - Finale Grande
- Replies: 116
- Views: 51002
Re: ATOMIC Weltkrieg - Finale Grande
I love playing the game so much but leaders are more of a burden because i don't want to play 80+ scenarios with unwanted leaders. Unwanted leaders drain the whole fun out of the game for me. :clap Same here! I'm not a developer and have no right to ask for anything. But boy! how I wish to play a l...
- 2024-12-25 21:00, Wednesday
- Forum: Open General
- Topic: Technical question
- Replies: 24
- Views: 11269
Re: Technical question
Luis, if you are already reminiscing about the old days - please - tell me --> How did it happen that you started making a new game engine, an alternative to PG2? Wow, this is long story, starting after summer 2008. Those days the PG2 community wanted more and more features and a better AI and only...
- 2024-02-18 21:18, Sunday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
CONCLUSION ( Campaign: 1940-46 WE SEARCH FOR WAYS at 0% )
I will give my humble opinion on the way I played this campaign. I played this campaign with two rules: 1.- Play without prestige (0%, AI still 100%) 2.- Never reach the cap (counting the value of the protos) And two tricks: 1.- Take a peek into the Scenario using the Suit 2.- Save before important ...
- 2024-02-17 18:57, Saturday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
55 New York City , #60 , Brilliant Victory And the final Scenario! One of the longest and more difficult scenario I have never played :phew Your really have to be in the mood to play such a large scenario. Of course I take a good look in the Suit and have and take me a while to figure out how to pl...
- 2024-02-17 18:35, Saturday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
54 Long Island Landing , #59 , Brilliant Victory Quite a complicated scenario :huh You have to land with your army (that's not easy) and go all the way to the West where a good defense is waiting you. I have to try a couple of times until I firugured out a way to go. In the South See you have a not...
- 2024-01-27 20:10, Saturday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
53 Tanganyika , #58 , Brilliant Victory A very easy scenario (if you peek out the suite, so in this case I recomend not to). It's a relief not to have to worry about a ton of units :phew OpenGen 0.93.5.0 * 16 Jul 2022 * AI version: 3.0 (Dev) Efile folder: G:\@OG\efile_lxf\ * Efile version: LXF 0.9 ...
- 2024-01-27 20:04, Saturday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
52 Mississippi Hunt , #56 , Brilliant Victory Another massacre scenario! :D I rememberd this scenario, so I didn't make the same mistakes. :deal Just runt to the South Exit H and block ther road. In the other side of the river don't try to use your Aux to take the Airport directly. Gather all your ...
- 2024-01-27 19:55, Saturday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
51 Halifax , #55 , Brilliant Victory That wasn't too difficult. Just send a ing INF to the South HV and be aware of the enemy TNKs. ;) OpenGen 0.93.5.0 * 16 Jul 2022 * AI version: 3.0 (Dev) Efile folder: G:\@OG\efile_lxf\ * Efile version: LXF 0.9 [17.07.2023] Campaign: 1940-46 WE SEARCH FOR WAYS, *...
- 2024-01-27 19:53, Saturday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
50 Quebec , #54 , Brilliant Victory A tricky one! :scratch It's not that is too difficult. The main problem is that you have to choose your units in the North part of the river wisely. Because there is no way to "send reinforcements" My TNK's were nearly wiped out when they encountered a ...
- 2024-01-27 19:43, Saturday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
49 Montreal , #53 , Brilliant Victory That was tough :phew There are a ton of enemies at the other side of the map quickly scaping.It thakes me a couple of tries to find a solution.I divide my army in two (That's prety obvious :D ) The in the East I sent a ton of light artillery (with some few unit...
- 2024-01-27 19:26, Saturday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
48 The Mitten Shooting , #51 , Brilliant Victory Slaught time! :uzi Peeking out the suite makes it quite easy. This time aux are powerfull specially the missiles. I put a Support Unit close to them and any target will be annihilated :gun A long scenario with a lot of work to do (and fun to have :) ...
- 2024-01-17 21:41, Wednesday
- Forum: Open General
- Topic: Avoiding the "reload temptation"
- Replies: 36
- Views: 16717
Re: Avoiding the "reload temptation"
Anyway, I do not understand why doing optional will solve the problem ... if you would have a "store seed in saved games" option to tick, wouldn't be the same than decide yourself to avoid reloading ? Exactly the same! :lol But, humans are not rational but emotional beings. At least I am ...
- 2024-01-11 21:27, Thursday
- Forum: Open General
- Topic: Avoiding the "reload temptation"
- Replies: 36
- Views: 16717
Re: Avoiding the "reload temptation"
Reload spamming was somewhat fixed in PG3D and Scorched Earth. Unlike the true RNG in PG1 and PG2, PG3 has either pseudo-RNG or saves some kind of a seed. I.E., you save the game, you attack, you get the rolled result. Then you reload, repeat the same attack, and you still get exactly the same resu...
- 2023-12-28 21:14, Thursday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
47 Lake Michigan , #50 , Brilliant Victory Another different and challenging scenario. A massive army trying to scape that you have to stop and destroy. I lost the scenario 2 times (4 units scape). It's so difficult to stop a huge Army with just your Air force and a few Air mobilized Aux for defend...
- 2023-12-28 20:57, Thursday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
46 Cleveland , #49 , Brilliant Victory A good scenario with a difficult final. It's not too difficult to take the city with the ART and Air force. The Aux have a job to do in the East going North. But after take the City you will face a massive force going North in the West. It's not so easy to get...
- 2023-12-28 20:44, Thursday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
45 Bald Eagle Forest , #48 , Victory A re-used map for a hard contra-attack. You don't have enough time to save your Aux. But there is an use for them. And even so you have to run to make a defensive front in the river. From the beginning, the Airports allows you to deploy your Air force in the mid...
- 2023-12-28 20:30, Thursday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
44 Cape May , #47 , Brilliant Victory Another Scenario that need careful planning. Three fronts will be needed. One in the West, going North . Other in the middle in charge of the city and a small troop to the East to take the Airport and then support the central troops. Additionally you need to ta...
- 2023-12-28 20:12, Thursday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
43 Sable Island , #46 , Brilliant Victory A Aerial and Naval (Aux) Scenario for a change. Plan carefully and shouldn't be too difficult. The only job of your deployed troops is to take the VH. Overall is fun to have a change. :clap OpenGen 0.93.5.0 * 16 Jul 2022 * AI version: 3.0 (Dev) Efile folder...
- 2023-12-28 19:58, Thursday
- Forum: Designers’ Corner
- Topic: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
- Replies: 63
- Views: 24900
Re: Campaign: 1940-46 WE SEARCH FOR WAYS at 0% (with my own rules)
42 Washington DC , #44 , Tactical Victory This is a really complicated scenario. I haven't found a way to go even close to the BV so I decided to take it easy and care for my troops. I don't have enough prestige to update them if I have too many loses. The enemy is well entrenched and not easy to s...
- 2023-12-28 19:40, Thursday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 117
- Views: 73670
Re: New Wish List for OpenGen / OpenSuite 2023-2024
LuisGuzman wrote: ↑2023-12-28 19:30, Thursday 1.- reject a new leader when raised in the human turn
2.- remove leader from any human player when selected

Fantastic! This is a good solutions for the "useless leaders" problem I point out.
Thank you Luis
