...and then a bunch of Chars show up on one of the turns
Search found 17 matches
- 2024-09-10 23:40, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
- 2024-09-10 12:21, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
I don't know what is your core composition, but going head on with the French is generally not a good idea. Try outflanking them in the east, you'll be in open country and able to pick off sparsely defended VHs before attacking Paris from behind. However, the last couple of VHs that are furthest aw...
- 2024-09-08 20:12, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Howdy Peter, if you're using a pgforever install, the cheats doc is in the "doc" folder of the install. The file name is "PGForever Cheat Codes.txt" Press and hold Ctrl+Alt+Shift+C then let go of all four keys at the same time. You would then type in one of the codes in the pop u...
- 2024-03-02 05:23, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Feel free to make a list of suggestions. I might have time in a month to start modifying the game again. I wouldn't get too detailed though because there is a chance I won't have time. Looks like I only added 4 victory hexes to mega Poland and designed the "historic" preset army for the Ge...
- 2024-03-01 23:32, Friday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Thanks for the Campaign! .... Thanks again, and best wishes for more success! :howdy :) Hey Lettos :cool Someone else here on the forum made the Mega Poland map and it's awesome. I believe I made some adjustments to unit placement. Good to hear you like the artillery adjustments, I remember someone...
- 2021-11-18 09:27, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Update Released! :uzi Almost perfect. Oct 20 21 - Horse transports fuel set to unlimited - plane spotting rdc 1 - tank air def inc 1 - More infantry and recon added and tanks reduced to match historic estimates - 1939 mega historic campaign added which includes a preset military PGF 1.02 +Total War/...
- 2021-06-26 10:47, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 458085
Re: PGF Online: Still Possible ?
...Now, even if, for whatever reasons, PGF's Online Play Mode is no longer accessible, the Discord could still be useful to H2H play fans who wish to arrange / discuss PBEM games (yes, they're doable). :2cents Yes, online play has been gone since at least Oct 2019. PBEM is the way to go and yes the...
- 2021-05-29 06:40, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Are there any graphics settings to this? For example while the first scenario does fill my entire screen at a high resolution, the first combat map (Poland) is small and surrounded by a lot of black space. Is there a way to expand the combat map and eliminate all of the black space? I am getting ol...
- 2021-04-23 05:28, Friday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Apr 21 21 + red rus inf + inc tk3 Adef + Red Jgr-Nash 1 ini + Red rcn Ini + Rename Panzerjaeger 38(t) to jadgzpz 38/70 (mit 75mm L/70 ) -- Red Def to 10 and Mvmnt to 3 + Rdc SP cost and AA + Add fuel to transport planes + AA to AD Sealion +Pres -10k + push back barb Ally pres + Inc Ini p51 n p47 htt...
- 2021-01-18 07:55, Monday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 219
- Views: 254297
Re: [DEV] Historical OoB Scenarios
Howdy :D I've only edited attributes for tiles on existing scenarios (ex: I gave infantry entrenchment advantage on the roads in the Ardennes Forest of the "Low Countries" scenario, it had something to do with applying #21 :huh somewhere in FPGE) and have added a few ports and airfields on...
- 2020-12-04 02:05, Friday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Nice, you figured it out :yes I go with a 1-2k prestige reserve and I use elite replacements once a unit has 1 star or comes close. I recommend purchasing as many units as you can in the Poland Brief scenario, because units purchased there receive extra initiative. The briefings list the expected en...
- 2020-11-26 06:15, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Thank you, If you have the discord client you just drag and drop. I cant remember how it works for the browser version; it may be impossible.
I only got through turn 1 of the replay and then it crashed. Our game versions may be a bit different.
I only got through turn 1 of the replay and then it crashed. Our game versions may be a bit different.
- 2020-11-24 20:39, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Thanks for the reply. I may also simply increase prestige award for the victories to offset the battle losses, but i'm still making my way to France to check my results. The on map unit counts are based off of Wikipedia estimates (except for mega Poland), but with some difficulty added by allowing t...
- 2020-11-22 18:19, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Are you playing campaign or individual scenarios? The mod is designed for campaign play only so far. In the campaign the player starts with 25k in poland. My goal was to make the campaign barely winnable for myself , so that D-day and other scenarios were more likely to be played. I could release an...
- 2020-10-22 06:58, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
Re: [DEV] Panzer General Total War
Update Released! :uzi The biggest changes are MegaPoland Scenario has been added, Anti-tank class has been removed, and Inter-scenario replacements have been removed. Some cities, ports, and airfields have been enlarged. I'll be posting my replays from the last version soon. Thank you for the donati...
- 2019-10-25 00:57, Friday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 458085
PGF Online: Discord
Join the Discord Server to make finding Opponents easier and to get Early Mod Updates PGF Discord Server: https://discord.gg/AQAPcF4 Try my Mod, PGF 1.02 + Total War Mod: http://forum.open-general.com/viewtopic.php?f=95&t=198&p=4995#p4995 Welcome: https://cdn.discordapp.com/attachments/44571...
- 2019-10-25 00:55, Friday
- Forum: PG Forever Forum
- Topic: [DEV] Panzer General Total War
- Replies: 24
- Views: 28327
[DEV] Panzer General Total War
Join the Discord Community for Text, Voice, and Video Chat with other players, and Early Updates: https://discord.gg/AQAPcF4 Short Summary: Ship, Forts, and runways now Purchasable, All units have realistic cost, Aux mostly removed, More air mobile Axis units, Tanks more effective, Scenarios Harder,...